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Things needed to make this game interesting again

YamotaYamota Member UncommonPosts: 6,593

I have read the patch info and cant say Im looking forward for any of the things they mentioned. Maybe those hybrids if they really mean a new playable race that differs significantly from the current one but I doubt they will. Anyway I think for this game to get back on the track again (if it ever was on track) the devs will need to do some major changes, like:

  1. Add new, huge zones where the bane actually tries to take the zone over and it would take an effort by the players, not the NPCs, to take it back. And with real rewards for taking over bane bases, such as special technology.
  2. Make it mean something when you kill bane NPCs. Like if you kill less than X numbers of bane in a zone then their overall strength in the map will increase, likewise if you kill more than X then their strength will decrease. This is a war right? Then make body count matter.
  3. Allow of clans to construct/claim bases as their own and add something valuable to these bases. Such as giving bonuses to your clan, allowing you to build special weapons, siege equipment, drop ships and other things that would spice up the linear questing/fighting of this game. This would also give some more meaning to money in this game as money would be crucial for maintainting and expanding your clan base.
  4. Improve crafting. This should be linked to point three where specially powerful weapons and tools will only be able to be built and maintained at clan controlled bases.
  5. More skills, there are pathetically few skills in this game and most high levels will only have 2-3 active skills that they use. That is pretty bad and creates a boring and bland gameplay.
  6. Introduce some meaingful PvP. Allow clans to fight over the bases that other clans have claimed and also introduce harscher penalty and greater rewards for killing enemy clan people. A ladder system is just stupid in the context of an ongoing war. Not that anyone is roleplaying but if you want a reason for these clan wars then introduce a story where clans are independant mercenary teams that have broken out from the regular army and as such can fight each other aswell as the Bane.
  7. I mentioned before this game needs drop ships. This is a sci-fi game and as such must allow technology that exist even now to be used for the sake of immersion. With the existing tiny maps then they would be pointless but with huge maps they would not. Arial bombardment is another use, specially for clan wars.

Overall I think this game just lacks any sense or purpose. Fail or not failing a mission or clan war just seems meaningless. And there is really nothing to strive for except racing to level 50 and then do.... what? And no I dont roleplay and many polls has shown that most MMORPG players (regardless of the name of the genre) dont either so please dont bring that up, again.

Comments

  • pussaykatpussaykat Member Posts: 791

    Most of your suggestions are about roleplay and yet you don't want it brought up? The other that arent about it seem like dev wannabe stuff.

    Nice to drop lines in the way that hybrids are useless and that this game "isnt on track". Go play WoW?

    I know i'm beeing really negative i just don't like op from a previous thread.

     

    www.mmorpg.com/discussion2.cfm/post/1793480#1793480

    He doenst seem to like the game anyway.

    image

    -Would you like cheddar or swiss cheese?
    -Yes.
    -...

  • SharajatSharajat Member Posts: 926
    Originally posted by Yamota


    I have read the patch info and cant say Im looking forward for any of the things they mentioned. Maybe those hybrids if they really mean a new playable race that differs significantly from the current one but I doubt they will. Anyway I think for this game to get back on the track again (if it ever was on track) the devs will need to do some major changes, like:

    Add new, huge zones where the bane actually tries to take the zone over and it would take an effort by the players, not the NPCs, to take it back. And with real rewards for taking over bane bases, such as special technology.

    I like this idea.  I also think you could maybe mod some of the later zones to do this.  I also think there should be a zone-wide penalty if you let too many control points go (like -10% xp, -5% damage, or something).  Enough to make people get over there. 
    Also, in addition to the periodic raids, every 1-2 days they should have a massive raid in a zone.  There should be a zone-wide announcement every hour for six hours before, and in the half hour leading up to it, the waves of raids should get closer and closer together.  When it goes off, Bane EVERYWHERE.  Like, enough that 20+ people would be needed to hold them off.  Dropships constantly landing, etc.  Make people try to hold AA guns in certain locations that would hold off some of the drop ships.  And if the AA guns fall, really pull out the works (like... Predator Squadron). 
    In other words, pure, chaotic war. 

    Make it mean something when you kill bane NPCs. Like if you kill less than X numbers of bane in a zone then their overall strength in the map will increase, likewise if you kill more than X then their strength will decrease. This is a war right? Then make body count matter.

    You could tie this to zone again.  But honestly, this seems a little grindy to me.  Maybe make it so if commanders on the map are up too long, Bane get buffs based on what commanders are up. 

    Allow of clans to construct/claim bases as their own and add something valuable to these bases. Such as giving bonuses to your clan, allowing you to build special weapons, siege equipment, drop ships and other things that would spice up the linear questing/fighting of this game. This would also give some more meaning to money in this game as money would be crucial for maintainting and expanding your clan base.

    I would love this, but you'd need new zones for this.  That makes it a long-term thing. 

    Improve crafting. This should be linked to point three where specially powerful weapons and tools will only be able to be built and maintained at clan controlled bases.

    Damn crafting system. 

    More skills, there are pathetically few skills in this game and most high levels will only have 2-3 active skills that they use. That is pretty bad and creates a boring and bland gameplay.

    If it really lived up to the idea of each level of a skill being new and unique, it would work.  As it is, the game is unsure what it wants to be, so it fails.  Oh, and gimme more skill slots.  The main reason I don't use more skills is I only have 5 skill slots!  What the hell!

    Introduce some meaingful PvP. Allow clans to fight over the bases that other clans have claimed and also introduce harscher penalty and greater rewards for killing enemy clan people. A ladder system is just stupid in the context of an ongoing war. Not that anyone is roleplaying but if you want a reason for these clan wars then introduce a story where clans are independant mercenary teams that have broken out from the regular army and as such can fight each other aswell as the Bane.

    I think they just need to expand on the Rebel versus AFS problem.  Maybe the Rebels could contact Rebel elements inside the Bane (as witnessed by Hybrids) and form a kind of Bane-Human faction that the AFS views as traitors.  This would give a meaningful choice, and leave room for a third faction later on.  Faction PvP could be very interesting - the rebels and the AFS would have limited truces to engage the Bane, especially for the once a day events, but they would have to be very on guard. 

    I mentioned before this game needs drop ships. This is a sci-fi game and as such must allow technology that exist even now to be used for the sake of immersion. With the existing tiny maps then they would be pointless but with huge maps they would not. Arial bombardment is another use, specially for clan wars.

    With the concept they have set up in the game, arial bombardment makes no sense.  I mean look at it this way - the bane OWN the skies.  Maybe artillary or something, but you'd have to preaim it minutes in advance. 



    Dropships would be nice, but they would make Logos collection rather trivial. 

    Overall I think this game just lacks any sense or purpose. Fail or not failing a mission or clan war just seems meaningless. And there is really nothing to strive for except racing to level 50 and then do.... what? And no I dont roleplay and many polls has shown that most MMORPG players (regardless of the name of the genre) dont either so please dont bring that up, again.
     
    Yeah, there's no purpose.  And you can't RP without a sense of purpose, btw.  You can roleplay a character who has goals, but a character who is bored out of their skull is pretty hard to roleplay. 

     

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • AquanocAquanoc Member Posts: 13

    You make a good point as to what would make th is game more enjoyable, though as most MMORPG it will take an expansion or two for such things to come unless they have already made plans for that in the near future, probably not. I always notice that developer conformed to what the consumer wants and creating, say if you wnat more clan influence in the game then clans will need to be more active in the game with more clan wars, more clan meeting in the game more clan completions of mission hell if more people talk about clan occuppying certain areas in the game that would surely open the eyes of the developers to inhance such trends, which rule the ecomony. Just like you view that general chat box to the upper left, so does the gate keepers of all that happens in the game.  if you want more indepth player influence gameplay we have to let it be known,  most of the complaints and needs fall along the lines of independent gameplay, which you specified is in most MMORPG, so keep in mind this game was created under the intentions of mission based exploration with  a strong focus on instant gratification, which at this point is getting great reviews, posted recently in X Play and episiode giving praise to the MMO's genra and I must say the've openly bash RPGs and resents the creation of MMO's. Maybe as players evolve and require more player influence gameplay than maybe the developers can deviate their current purpose to such interest desired by the select few of us. Until then we'll have to travel to MUD's or older MMORPG for such entertainment. Best of luck, and see you in the battle field.

    Giving Backhanded complement

  • DisastormDisastorm Member Posts: 318

    not sure when its gonna be put in but they are gonna make pvp somewhat meaningful for clans anyway.  Clans are gonna be able to get "clan buffs" that everyone in the clan has, and by defeating opposing clans in wars you can steal their clan buffs.

  • FecalFamineFecalFamine Member Posts: 5

    ahh all these sugestions of what this game COULD have been make me drool

     

     

  • CryptorCryptor Member UncommonPosts: 523

    Add new, huge zones where the bane actually tries to take the zone over and it would take an effort by the players, not the NPCs, to take it back.

    That wold be the dumbest thing ever.  We play mmos to have fun not to have another job.  That would require high level of coordination that would just make the game look like wow endgame raiding.  The way they have things now is perfect imho.

  • SharajatSharajat Member Posts: 926

    Originally posted by Cryptor


    Add new, huge zones where the bane actually tries to take the zone over and it would take an effort by the players, not the NPCs, to take it back.
    That wold be the dumbest thing ever.  We play mmos to have fun not to have another job.  That would require high level of coordination that would just make the game look like wow endgame raiding.  The way they have things now is perfect imho.
    Huh?  Someone in general chat yells 'The bane are taking over zone x' and we can all log on high level characters or head to the zone and take it back?



    Do you have ANY idea what raiding involves?  Because that's about as far from raiding as you can get.   

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Sharajat

    Originally posted by Yamota


    I have read the patch info and cant say Im looking forward for any of the things they mentioned. Maybe those hybrids if they really mean a new playable race that differs significantly from the current one but I doubt they will. Anyway I think for this game to get back on the track again (if it ever was on track) the devs will need to do some major changes, like:

    Add new, huge zones where the bane actually tries to take the zone over and it would take an effort by the players, not the NPCs, to take it back. And with real rewards for taking over bane bases, such as special technology.

    I like this idea.  I also think you could maybe mod some of the later zones to do this.  I also think there should be a zone-wide penalty if you let too many control points go (like -10% xp, -5% damage, or something).  Enough to make people get over there. 
    Also, in addition to the periodic raids, every 1-2 days they should have a massive raid in a zone.  There should be a zone-wide announcement every hour for six hours before, and in the half hour leading up to it, the waves of raids should get closer and closer together.  When it goes off, Bane EVERYWHERE.  Like, enough that 20+ people would be needed to hold them off.  Dropships constantly landing, etc.  Make people try to hold AA guns in certain locations that would hold off some of the drop ships.  And if the AA guns fall, really pull out the works (like... Predator Squadron). 
    In other words, pure, chaotic war.  Agree with both

    Make it mean something when you kill bane NPCs. Like if you kill less than X numbers of bane in a zone then their overall strength in the map will increase, likewise if you kill more than X then their strength will decrease. This is a war right? Then make body count matter.

    You could tie this to zone again.  But honestly, this seems a little grindy to me.  Maybe make it so if commanders on the map are up too long, Bane get buffs based on what commanders are up.  Sort of agree with both

    Allow of clans to construct/claim bases as their own and add something valuable to these bases. Such as giving bonuses to your clan, allowing you to build special weapons, siege equipment, drop ships and other things that would spice up the linear questing/fighting of this game. This would also give some more meaning to money in this game as money would be crucial for maintainting and expanding your clan base.

    I would love this, but you'd need new zones for this.  That makes it a long-term thing. thb i thought that it was told that when WE (the players) would conquer a base we get specials from it, so far not seen anything really special other then getting some tokens and upgrades and only the regular medic NPC vendor spwns...nothing more, and would like to see it as something more, special NPC's vendors that might get activated once we have taken a CP, and not the same type of supply officers each base we conquer, but different and random types, depending on what kind of attacks, how many have defended or attacked.

    Improve crafting. This should be linked to point three where specially powerful weapons and tools will only be able to be built and maintained at clan controlled bases.

    Damn crafting system.  Said it before there is more to crafting then most seem to understand, but overall i do understand the need for some more depth into crafting...so no worry's

    More skills, there are pathetically few skills in this game and most high levels will only have 2-3 active skills that they use. That is pretty bad and creates a boring and bland gameplay.

    If it really lived up to the idea of each level of a skill being new and unique, it would work.  As it is, the game is unsure what it wants to be, so it fails.  Oh, and gimme more skill slots.  The main reason I don't use more skills is I only have 5 skill slots!  What the hell! This is do nt see as a problem, the problem is some people play the game very linear meaning they only use like org.poster said 2/3 active skills, now if peopel would challenge themselfs some more we could enjoy more of the skills that are given, so far i enjoy using different type of weapons, where afcourse i could run around with only a shotgun (different stats) but thats not why i play MMO's, if i want to only use "uber"skills/weapons i resortt to a more single player game as when playing a isngle player game at "hard/extreme ect"you're bound to take the best you can, in MMO's that's not the case as you can get far without the need of that "uber" weapon/gear. Also keep in mind we do NOT have 5 skills slots we have plenty, you do understand that you are able to use "SHIFT 1/2/3/4/5 dunno how many there are to swithc your rows of skills, so maybe you made a mistake and you meant your weapons bar, as yeah that takes some practice to only be able to use 5 slots, but then again atleats this way you have to put some effort in thinking what you put in your weapon slots instead of just putting htem full with all weapons, making the already for hte most part easy game become even more easy'r and imagine those who already complaining to get more weapon slots, they will be bored out of their minds when they would give us more weapon slots.

    Introduce some meaingful PvP. Allow clans to fight over the bases that other clans have claimed and also introduce harscher penalty and greater rewards for killing enemy clan people. A ladder system is just stupid in the context of an ongoing war. Not that anyone is roleplaying but if you want a reason for these clan wars then introduce a story where clans are independant mercenary teams that have broken out from the regular army and as such can fight each other aswell as the Bane.

    I think they just need to expand on the Rebel versus AFS problem.  Maybe the Rebels could contact Rebel elements inside the Bane (as witnessed by Hybrids) and form a kind of Bane-Human faction that the AFS views as traitors.  This would give a meaningful choice, and leave room for a third faction later on.  Faction PvP could be very interesting - the rebels and the AFS would have limited truces to engage the Bane, especially for the once a day events, but they would have to be very on guard.  I let this slide as i'm not in MMO's for pvp, but i can understand that they must change a few things to make pvp for those intrested in it to be more valueble for them.

    I mentioned before this game needs drop ships. This is a sci-fi game and as such must allow technology that exist even now to be used for the sake of immersion. With the existing tiny maps then they would be pointless but with huge maps they would not. Arial bombardment is another use, specially for clan wars. Mind explaining what you mean? is it like personal dropship or clan generated dropships? In a way i wold like to see player dropships, make it so that a full squad is needed and before on can have a dropship there could be certain logo's tied to it, also don't make these dropship land everywhere but can only be used at CP's that have been taken over by hte Bane, else everyone will dropship everywhere which will make the gameworld a mess.

    With the concept they have set up in the game, arial bombardment makes no sense.  I mean look at it this way - the bane OWN the skies.  Maybe artillary or something, but you'd have to preaim it minutes in advance. 



    Dropships would be nice, but they would make Logos collection rather trivial. 

    Overall I think this game just lacks any sense or purpose. Fail or not failing a mission or clan war just seems meaningless. And there is really nothing to strive for except racing to level 50 and then do.... what? And no I dont roleplay and many polls has shown that most MMORPG players (regardless of the name of the genre) dont either so please dont bring that up, again. Here we are very different type of players, afcourse i like/love hte feel of purpose, but overall my purpose and what i strive for when playing games/mmo's is to have fun, also i don't like running around mindless in a game thats the reason i enjoy TR as you can challenge yourself with the game, but once you let the game take control then one will get bored with the game as with every other game if you let the game lead you.
     
    Yeah, there's no purpose.  And you can't RP without a sense of purpose, btw.  You can roleplay a character who has goals, but a character who is bored out of their skull is pretty hard to roleplay. 

     

     

  • KckStrtKckStrt Member Posts: 39

    I have to agree with some of these ideas as well.  I was really hoping this game would come out rockin' from the start.  The graphics and the world are there, just not the content or game play!

  • SharajatSharajat Member Posts: 926
    Originally posted by Reklaw

    Originally posted by Sharajat

    Originally posted by Yamota




    I would love this, but you'd need new zones for this.  That makes it a long-term thing. thb i thought that it was told that when WE (the players) would conquer a base we get specials from it, so far not seen anything really special other then getting some tokens and upgrades and only the regular medic NPC vendor spwns...nothing more, and would like to see it as something more, special NPC's vendors that might get activated once we have taken a CP, and not the same type of supply officers each base we conquer, but different and random types, depending on what kind of attacks, how many have defended or attacked.
    Interesting idea.  Maybe make the vendor take 20 or so assault/defense tokens to open, and have them sell various things, including ammo that's like a credit or two cheaper (that would be huge).  A little reward.  Another option would be to make someone gain a little glow, and have the title "Defender" or "Assault leader" or something for 30 minutes after they'd attacked (say, getting 10-15 tokens within the same 15 minute timeframe would trigger it). 
     
    Damn crafting system.  Said it before there is more to crafting then most seem to understand, but overall i do understand the need for some more depth into crafting...so no worry's
    I worry.  The mind that produced that crafting system is clearly deranged.  Hopefully they locked him in a closet somewhere.  I don't mind tough crafting, I loved Ryzom in fact (and the crafting there made this look like a joke).  No, this crafting is ANNOYING. 
     
    If it really lived up to the idea of each level of a skill being new and unique, it would work.  As it is, the game is unsure what it wants to be, so it fails.  Oh, and gimme more skill slots.  The main reason I don't use more skills is I only have 5 skill slots!  What the hell! This is do nt see as a problem, the problem is some people play the game very linear meaning they only use like org.poster said 2/3 active skills, now if peopel would challenge themselfs some more we could enjoy more of the skills that are given, so far i enjoy using different type of weapons, where afcourse i could run around with only a shotgun (different stats) but thats not why i play MMO's, if i want to only use "uber"skills/weapons i resortt to a more single player game as when playing a isngle player game at "hard/extreme ect"you're bound to take the best you can, in MMO's that's not the case as you can get far without the need of that "uber" weapon/gear. Also keep in mind we do NOT have 5 skills slots we have plenty, you do understand that you are able to use "SHIFT 1/2/3/4/5 dunno how many there are to swithc your rows of skills, so maybe you made a mistake and you meant your weapons bar, as yeah that takes some practice to only be able to use 5 slots, but then again atleats this way you have to put some effort in thinking what you put in your weapon slots instead of just putting htem full with all weapons, making the already for hte most part easy game become even more easy'r and imagine those who already complaining to get more weapon slots, they will be bored out of their minds when they would give us more weapon slots.
    This is where I take issue.  Y'see, games should be challenging because what I have to overcome is tough.  They should be challenging because I have tough enemies, awesome powers, and I need to use skill and logic to overcome the challenge.  They should NOT be challenging because I'm busy locked in a death dual with the UI.  Having a camera that swings behind the walls might add to the challenge, but it makes me want to pitch my controller at the screen.  Similarly, making me go through a dance to get to my skills makes me want to cry.
    For example, to get to skill row 2, to throw a concussion grenade, I have to press Shift+2, then press 7, then right click.   Meanwhile, 2 will switch me to my shotgun, probably while I'm in the middle of either repairing, or injection gunning a mob to death.  So yeah, don't screw that one up. 
    5 weapon slots I'm fine with, so I can only carry 5 weapons in easy reach without rooting around in my backpack.  Perfect sense to me.  Now gimme 10-15 skill slots.  Make weapons switchable with the F1-F5 keys.  I don't want to fight my interface. 


    I think they just need to expand on the Rebel versus AFS problem.  Maybe the Rebels could contact Rebel elements inside the Bane (as witnessed by Hybrids) and form a kind of Bane-Human faction that the AFS views as traitors.  This would give a meaningful choice, and leave room for a third faction later on.  Faction PvP could be very interesting - the rebels and the AFS would have limited truces to engage the Bane, especially for the once a day events, but they would have to be very on guard.  I let this slide as i'm not in MMO's for pvp, but i can understand that they must change a few things to make pvp for those intrested in it to be more valueble for them.
    Oddly, I'm more of a PvE person myself, but either put PvP in, or don't.  This system is a joke. 
     
     
    With the concept they have set up in the game, arial bombardment makes no sense.  I mean look at it this way - the bane OWN the skies.  Maybe artillary or something, but you'd have to preaim it minutes in advance. 



    Dropships would be nice, but they would make Logos collection rather trivial. 

    Mind explaining what you mean? is it like personal dropship or clan generated dropships? In a way i wold like to see player dropships, make it so that a full squad is needed and before on can have a dropship there could be certain logo's tied to it, also don't make these dropship land everywhere but can only be used at CP's that have been taken over by hte Bane, else everyone will dropship everywhere which will make the gameworld a mess.
    That would make sense, but overall the game world is so small I think players would just leg it.  Maybe give certain missions where you can be dropshipped to locations. 
    Overall I think this game just lacks any sense or purpose. Fail or not failing a mission or clan war just seems meaningless. And there is really nothing to strive for except racing to level 50 and then do.... what? And no I dont roleplay and many polls has shown that most MMORPG players (regardless of the name of the genre) dont either so please dont bring that up, again. Here we are very different type of players, afcourse i like/love hte feel of purpose, but overall my purpose and what i strive for when playing games/mmo's is to have fun, also i don't like running around mindless in a game thats the reason i enjoy TR as you can challenge yourself with the game, but once you let the game take control then one will get bored with the game as with every other game if you let the game lead you.
     I have fun when I'm changing the gameworld with my presence.  That's fun for me. 

     

     

     

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • cmgangrelcmgangrel Member UncommonPosts: 152

    For the skills part, have you ever thought about changing your control setup to MMO instead of using the FPS control setup? )

    It will swap the weapon to 6-0 (and move it to the right hand bar) and the abilities to 1-5 (and on the left bar). But then when you press 1-5 it will automatically use the power without having to right click. You can rebind the weapons/ ability keys afterwards so that 1-5 is still for weapons and 6-0 is still abilities.

    BUT it should help you get around the whole delay with your skills.

    The CHOICE is there for you. Shame that most people dont seem to look around and use the options. (Then again it looks like that i must be one of the few people who can cope with the FPS control setup)

  • SharajatSharajat Member Posts: 926
    Originally posted by cmgangrel


    For the skills part, have you ever thought about changing your control setup to MMO instead of using the FPS control setup? )
    It will swap the weapon to 6-0 (and move it to the right hand bar) and the abilities to 1-5 (and on the left bar). But then when you press 1-5 it will automatically use the power without having to right click. You can rebind the weapons/ ability keys afterwards so that 1-5 is still for weapons and 6-0 is still abilities.
    BUT it should help you get around the whole delay with your skills.
    The CHOICE is there for you. Shame that most people dont seem to look around and use the options. (Then again it looks like that i must be one of the few people who can cope with the FPS control setup)

    That's not choice.  That's a different way to disguise the same crappy 5 boxes. 

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • cmgangrelcmgangrel Member UncommonPosts: 152

    Granted it is still only 5 boxes (i cannot deny that) but part of what the poster seemed to be complaining about was the number of keypresses to use an ability.

  • SharajatSharajat Member Posts: 926
    Originally posted by cmgangrel


    Granted it is still only 5 boxes (i cannot deny that) but part of what the poster seemed to be complaining about was the number of keypresses to use an ability.

    I am the poster.  I admit you can minimize it, but there's still no question that there's too few abilities on display, which leads to the impression that they didn't want you to use too many abilities.  Of course that raises the question, what would you fill 10-12 slots with?  Having 3 slots empty on your bar at level 25 would just seem sad.

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • cmgangrelcmgangrel Member UncommonPosts: 152

    Well for me, its more the other way around. I have 1 ability on my bar right now. BUT i can see where some people/classes would need more.

  • ShoalShoal Member Posts: 1,156

    1st Person View

    It is the #1 reason I do not play.

    I want to be IN the game.

    Not watching some toon's rear all the time.

    Have they shot RG into space yet?

  • markyturnipmarkyturnip Member UncommonPosts: 837

    Sounds to me like the bad guys should be playable.. get some good pvp going.

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262

    Originally posted by Shoal


    1st Person View
    It is the #1 reason I do not play.
    I want to be IN the game.
    Not watching some toon's rear all the time.
    Have they shot RG into space yet?

    Tottaly agree I would really like this as well, needs to be added soon.

     

    -Jive

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