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I, for one, dislike in-game tutorials as they tend to make for linear repetitive gameplay. I don't mind an out-of-game tutorial where you move your character around, learn how to click buttons, etc. But once that's done, they need to drop you into the world to make your own way.
Now, given that many MMORPG's have in-game tutorials or tutorial-like gameplay (like a breadcrumb trail of quests), I can live with a little bit of that.
But a 20 level solo RPG tutorial? C'mon. That'll be fun the first time, sort of fun the second time, and get really old as we roll subsequent characters and walk through "the script" once again. (Usually the only people excited about scripted out lengthy in-game tutorials are the geeks who write and code them).
Please tell me this isn't true.
Comments
As far as I know, the 20 levels of learning to play are custom to each character class. You will not be doing the same thing for a Dark Templar as say a Barberian. They also give you an option to change from night and day and turn it from single to multiplayer whenever you choose. So unless you plan to roll one class over and over again because of some sort of obsessive compulsive disorder you probably won't see the same stuff.
I suggest you go and really research this and read every word not every third.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
You only have to do the first 20 levels with one character. When you've hit 20 with a character for the first time you don't have to re-do it with another if you don't want to. You can in other words hit a button and start at level 20 for your second character.
Actually, Illius, I believe you cannot choose Dark Templar or Barbarian until level 20. You start out as a general class until you reach level 5, I think. At level 5 on Tortage you can choose between 4 different player classes: Soldier, Rogue, Priest, and Mage; so there are most likely 4 different class quest series until level 20, after which you pick a specialized class.
Do you have a link for that? I heard that they were talking about implementing something similar to that but haven't heard an official word on it.
Thanks!
I think they ditched that idea Dannis.
Which idea are you referring to, eric_w66? That you start out as essentially class-less until level 5? Do you mean when you create your character you get to choose between one of the 4 general classes? Please explain.I think they ditched that idea Dannis.
Thanks
You pick your class (solider, priest, rogue, mage) at level 5, and then your profession at level 20.
And I believe you can indeed choose to skip the single player intro, but then you will be very weak in the world to start.
Just wondering...
HERE
"Class selection has also been overhauled -- gone are the days of starting as a Commoner and slowly working your way to your final class. You choose your final class from the start, and advance through a special single-player quest series that unlocks new skills for your class. While it's called single-player, you do it all online -- in a nighttime version of Hyboria, whereas the multiplayer version of the game is played out during the day. This "Destiny Quest" as Funcom is calling it, will continue all the way up to level 80; a quest chain that continues throughout the life of your character, unfolding the story of Hyboria and King Conan himself. "
http://www.curse.com/articles/details/4344/
It USE to be the case where you play a commoner at 1-10 then your archtype from 10-20 and then your final class from 20-80. It use to also be the case that once you hit 10, you would no longer have to do it again, and once you hit your achtype to 20 you no longer had to roll the same archtype to 20.
NOW you start at the beginning like normal with the class of your choice
try to keep up
wheres avery when you need em
Just when you think you have all the answers, I change the questions.
Thanks for the link. I knew I'd read it somewhere, but couldn't find it. There's so MUCH old information (even on the age of conan site and forums) that I just kept finding the old way.
Hrm, well I guess I am disappointed with this change. Can someone verify its accuracy?
I see on the AoC site under Archetype and Class List it still states: "Archetype is chosen at level 5, class is chosen at level 20 from those available for your archetype."
One of the worrying things about AoC is the myriad of things that are WAY out of date still left on the website. This last change with picking your class at the start is fairly new, so I can forgive that, but some of the stuff about classes and stuff still there are from early 2006 and completely wrong now.
I'm personally happy with this change. While having those choices ahead of you can be something to strive for, learning how to play your class from the start rather than just being a "club wielding brute" for 5 levels and then a "gimped" version of your future class for the next 15 is a better idea.
What they SEEM to want you to do is your "class quest" for the first 20 levels and if THAT is interesting enough, those levels will fly by.
the website has cobwebs
fc appears to like communicating through other websites more than their own
part of me thinks they're just trying to gauge people's reactions from new policies rather than just making everything official
i think they would rather start building momentum after release than before - whether thats smart or not idk
Just when you think you have all the answers, I change the questions.
The Daytime-Multiplayer/Nighttime-Single Player mechanic certainly very innovative. I'm interested in seeing how they apply it once the game is released.
I wonder if they intend to provide post level 20 content using the same mechanic? Say for special, class-driven quests or such.
Always good to see developers thinking outside the box. Hearing more about this and the other changes they are making to this game has given me a brighter outlook on it.
Now they just have to pull it off
20 "mandatory" levels of solo play in a MMORPG is "forced" + "linear" + "sucks". Sort like being forced to watch a movie you didn't really want to watch. Worse, forced to "be in" a movie you didn't really want to watch.
Everquest 2 did this with their ingame island tutorial and the citizenship class quests, and even though that was all of 7 levels, it sucked.
Linear overly-choreographed gameplay sucks.
Looks like already the Age of Conan is starting off on the wrong foot. Watch them implement this, get flak for it, and later change this dynamic through a patch.
I have read very little of the thread so far. This is how the first 20 levels work.
For the first 20 levels, you have the option of switching between single player mode and multiplayer by sleeping at an inn at any time you wish. At night time it is single player, and at day it is multiplayer, again you can switch between these anytime you want, there will be no day/night cycle during this time. The switch ability to switch between single player and multiplayer is to ease RPG fans into MMORPG's, as said by developer's of AoC. In character creation you choose your race, Stygian, Cimmerian, or Aquilonian. At level 5 you choose your Archetype, whether it be Mage, Priest, Soldier, or Rogue. At level 20 you choose your class, there are currently 14 classes available to choose. It's not linear at all. I guess you could call it a tutorial, but then again you have the ability to play multiplayer the whole way through 1-20 if you want to, same with single player.
EDIT: Apparently they have changed the method of choosing classes, however, it won't be linear, it's not really a tutorial it is more of a "n00b island," type thing.
|Mortal Online|Gnostaria|
20 "mandatory" levels of solo play in a MMORPG is "forced" + "linear" + "sucks". Sort like being forced to watch a movie you didn't really want to watch. Worse, forced to "be in" a movie you didn't really want to watch.
Everquest 2 did this with their ingame island tutorial and the citizenship class quests, and even though that was all of 7 levels, it sucked.
Linear overly-choreographed gameplay sucks.
Looks like already the Age of Conan is starting off on the wrong foot. Watch them implement this, get flak for it, and later change this dynamic through a patch.
You need to read the article.
It says you can switch from the single player style to being in the multiplayer world by "sleeping", so you can switch back and forth while you level up during the noob levels.
Maybe so, I'll read the article, and maybe wait a couple of weeks after launch to see what folks post about the gameplay. Sorry, I just get overworked when I think I'm going to plop down another $50 for a forced tutorial experience, but hopefully I'm wrong with AOC.
Thanks for the polite responses.
The Tutorial is a once over, it sets the scene, the story and gets you familiarized in the land. I bet you it wont take long to do and probably is not a large percentage of the overall game.
The videos and screen shots of Tortage look fantastic, I would love to spend a bit of time there.
Keep an eye out on what happens in the next 12 weeks