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Over at TenTonHammer: http://www.tentonhammer.com/node/20077
Funcom developers Jørgen Tharaldsen and Jason Stone demoed three separate regions of Age of Conan under gameplay conditions for the first time ever in a powerful bid to show that AoC is as ready for launch as it should be. The first of this series reveals the Field of the Dead, a craggy, windblown burial ground at the foot of the the awe-inspiring peak of Ben Morgh (where the god Crom himself is said to dwell). Here the clans of Cimmerians bury their honored dead, and the powerful relics of the dead chieftains tempt unholy creatures both human and supernatural. Join Jørgen and Jason for insightful, even humorous, commentary during this sweeping video preview of the Land of the Dead. |
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Comments
Cool stuff, I just want to see what it's like with 100 people in it at once .
Watching them move around gave me the heebie jeebies though, I get "car sick" watching other people play video games.
As always, nice find Avery. Thanks for the link.
Thanks! Good stuff. But next time, leave the boobs untouched.
Side Boob!
Looking forward to the hair on the head of female models!
Ahaha! EDIT!!
"Hey, isn't that a bit of boob?......Ah yes Side Boob......./grouplaugh"
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Looks great.
Would be good to see with lots of people running about, but as a fly thru of the area it does the job!
Looks good, and nice to know the fps were running smoother than I have heard people having experiences with in the past.
P.s. Avery, which did you change your signature Rhino avatar, I thought it looked good
Thanks for that.. reminds me a little of the feel of LOTRO (which, although not the most thrilling of games, was very pretty).
What worries me a little is all those mobs just standing around... just waiting to be attacked?.
Will this be another of those persistent worlds where mobs just satnd around not doing much until you engage them? Where mobs watch you from across the room slaughter their friends, and do nothing until you engage their little clump? I am still waiting for the MMO which moves away from that approach... well.. DDO did - and I loved what they tried with that game, shame the world was all instanced from one city
They talked about this in the video, though it was kinda hard to catch. The level is mid 30's, and the GM was buffed to level 75, so they were "grey" to him and hence, didn't aggro.
They talked about this in the video, though it was kinda hard to catch. The level is mid 30's, and the GM was buffed to level 75, so they were "grey" to him and hence, didn't aggro.
I understand that... but why are they doing nothing because no-one is there? I like games where mobs seem to have purpose... wonder around, talk to each other, do things... rather than stand waiting til a character aggros them. In other words, give an illusion of being thinking breathing beings.They talked about this in the video, though it was kinda hard to catch. The level is mid 30's, and the GM was buffed to level 75, so they were "grey" to him and hence, didn't aggro.
I understand that... but why are they doing nothing because no-one is there? I like games where mobs seem to have purpose... wonder around, talk to each other, do things... rather than stand waiting til a character aggros them. In other words, give an illusion of being thinking breathing beings.Ahh, that's a trickier question.
First, there's the AI you'd have to code. Not a trivial task. If NPC X was walking to the next campfire to talk to NPC Y, NPC Y better be there, and not walking off to talk to NPC Z, leaving NPC X talking to empty air .
In towns, where combat is probably prohibited (at least the slaying of the townsfolk), you can do some of this, but to make every npc around those campfires move around would be a difficult task (all the pathfinding alone <shudder>).
In these games, that kind of realism is one of the first things cut. It doesn't add a ton of pluses for the cost. And it requires more server power too, so instead of one physical server being able to handle X amount of area, it could only handle 2/3rds of that, requiring more servers, and therefore, more cost.
While I've not played AoC, and cannot vouch for it, every other MMO I've played (and every single player game) almost invariably has the words"aggro radius" in them. In reality, attacking a camp with 4 guys in it, that's right near 5 other camps just like it should draw almost everyone from all of them to you, but for playability reasons, they don't do that. How many games can you remember where you could shoot one of two guards in the head, and his buddy just continues on oblivious that he has brain matter on his clothes .