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So many fails, No good MMO releases in 3 years??

It seems that in 3 years, there hasn't been a massive breakthrough title in the MMO industry IMHO.



Let's see what the successes are;



EVE

WOW

EQ

EQ2

SWG

GW?

L2

LOTRO

COH COV ????

ac1



Failures (Based on opinion)



D&D

DNL

ROMA VICTOR

HELLGATE?

POTBS

FURY

TABULA RASA

VANGUARD

GAH

STO

Auto Assault

AC2



Every game that failed was hyped massively, perhaps it's the hype that kills a game



/discuss

Pre-cu Fanbois,
There will be no rollback.
Go outside - Get a life,
It's not coming back.
We arn't giving you your game-back.
So go outside, and realize that you've wasted 2 years.
Pre-cu Fanbois.

«13

Comments

  • OrcaOrca Member UncommonPosts: 629

    DDO is as much a succes as GW and CoX. I would put that game in succes list tbh.

    Futilez - Mature MMORPG Community

    Correcting people since birth.

  • candygirl6candygirl6 Member Posts: 412

    I don't know. You can add "Gods and Heroes" to the failed list though.

  • KnightblastKnightblast Member UncommonPosts: 1,787

    Also need to add Auto Assault to the fail list.

    Every game gets hyped -- good or bad.  The difference between the good and the bad is largely based on whether the game is fun or not.  It isn't that easy, it seems, to make an MMO that is actually fun to play.

  • Jenus1Jenus1 Member Posts: 162

    Good contributions :)

    Pre-cu Fanbois,
    There will be no rollback.
    Go outside - Get a life,
    It's not coming back.
    We arn't giving you your game-back.
    So go outside, and realize that you've wasted 2 years.
    Pre-cu Fanbois.

  • AmstelAmstel Member Posts: 61

    Add Asheron's Call 1 to the win list , and Asheron's Call 2 to the FAIL list

  • Omega3Omega3 Member Posts: 398

    MMO fails repeatdly because they are being developped by clowns.

    Wether it's the un-managed Sigil or the "we-dont-know-anything-about-gaming-and-we-want-your-money" Sony, it's all about people without experience or without passion.

    Games fail because they either aim at something unrealistic, or there is a lack of soul into them.

    My addiction History:
    >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
    >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
    >> Current status : done with MMO, too old for that crap.

  • Jenus1Jenus1 Member Posts: 162
    Originally posted by Omega3


    MMO fails repeatdly because they are being developped by clowns.
    Wether it's the un-managed Sigil or the "we-dont-know-anything-about-gaming-and-we-want-your-money" Sony, it's all about people without experience or without passion.
    Games fail because they either aim at something unrealistic, or there is a lack of soul into them.



    I'm quite young so i wouldn't know UO etc was like, but i'd like a MMO where completing a quest is actually FUN, i don't play to gain EXP, i play for fun, the sooner these developers learn it, the better ;)

    Pre-cu Fanbois,
    There will be no rollback.
    Go outside - Get a life,
    It's not coming back.
    We arn't giving you your game-back.
    So go outside, and realize that you've wasted 2 years.
    Pre-cu Fanbois.

  • GishgeronGishgeron Member Posts: 1,287

    Hype does do a number on a game from what I can tell.  A big part of that is inside how much is promised and how much is delivered.  Take the old console game Fable for example.  That game was hyped at being a massive. fluid, ever changing world that you grew up in.  Instead what you got was a 10 hour game in which the whole of the world was explored.  There was nothing fluid or changing about it at all.  Now as a game unto itself it was VERY good.  It felt like a failure to so many because it didn't even come close to what was promised for it.

     

    In the MMO world, these promises matter even more...because monthly subs are involved.  We want to be more than just attached to the game, we want to be 100% a part of the joy of it.  Any failed promise or ignored plea becomes a staged war against the consumer who is feverishly demanding of what consumes his time.  What these MMO companies need to understand is that innovation HAS to be tempered by working foundations.  If something has proven fun, you don't leave out that model just to be different.  You add to the model, and make it your own.  That is EXACTLY why WoW has been such a strong game.  They didn't do anything new at all, they just took what was good from everything else and added something fresh to it.  They actually paid attention to what players had been saying over the years (even if you feel they don't now, you must admit they HAD to be paying attention when they made the game).

     

    In the end, there are only two types of MMO's from now on.  Niche market, and global market.  If you wanna go global...you must be simple, fun, and vast.  PvP MMO's, raider MMO's, grinder MMO's....these are all niche ideals.  To strike gold you must have elements of all of them, and work it in such a way as to be easy to understand and quickly accessible.

     

    My view is that this genre is dead.  Too many people will try to hard to either be just like WoW, or far too different.  These guys have no clue what it is that we enjoy...they are just trying to fine a buisness model to bleed us, the walking wallet. 

    image

  • Darth_PeteDarth_Pete Member Posts: 559

    SWG belongs to the failures list (IMO)

  • paulscottpaulscott Member Posts: 5,613

    craft MMO, 50% chance of sucess.

    darn this skill is gonna take a while to grind up.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • ShoalShoal Member Posts: 1,156

    I would consider World of Warcraft a trully MASSIVE breathrough.

    It changed the MMO industry from a 400k subsciribers was Uber to one where 10 million subscribers is now the benchmark.

    Even if one does not like the game personally, WoW launched MMORPG into mainstream gaming.

  • devacoredevacore Member UncommonPosts: 340

    Originally posted by Shoal


    I would consider World of Warcraft a trully MASSIVE breathrough.
    It changed the MMO industry from a 400k subsciribers was Uber to one where 10 million subscribers is now the benchmark.
    Even if one does not like the game personally, WoW launched MMORPG into mainstream gaming.

    Yea, I hope they can produce another WoW soon.  I don't think AoC will be as high as WoW since most people play on crappy systems (of the 10 mil).. maybe once on XBox it will have a hope to push over few mil.  WAR looks like the graphics are for those people on slow computers.

  • ShoalShoal Member Posts: 1,156

    Different MMORPGs for different tastes, budgets, time availability.

    PoTC, WoW, EQ2, EQ, V:SoH, CoH/CoV, AO, DAoC, EVE, etc.

    Something for everyone.

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    DAOC and UO should be on the success list.

    Also Guild wars is a big succes as well as City of Heroes (considering it is pretty much an indy developer)

     

    SWG is more like a near success that was driven into failure.  I also see EQ2 as more of a near failure than it ever was a success considering the sharp population decline and merging servers just over a year out of release.

     

    I agree though that most developers are shooting themselves in the foot with game designs. 

     

    Other notables:

    Mythica

    Ultima X: Odyssey

    Darkfall (I kid!  I kid!)

     

     

     

     

     

  • PonicoPonico Member UncommonPosts: 650

    We are in the dark ages of games. The same crap occurs in every genre at the moment...

    Tons of hype then the game comes out and it's like.... wait... humm... ewwww wtf is that.

    Seriously, Quake Wars... hyped hyped hyped hyped.. then it comes out and it doesn't even play better then BF2.. X_x - most of my friends went back to the original enemy territory and RTCW...

    It's sad to say but SWG pre CU was better then most games today.. :(

     

     

     

     

     

     

    image

  • saint4Godsaint4God Member Posts: 699

     

    Originally posted by Jenus1


    It seems that in 3 years, there hasn't been a massive breakthrough title in the MMO industry IMHO.



    Every game that failed was hyped massively, perhaps it's the hype that kills a game



    /discuss

     

    I think what we're seeing is post-pioneering work.  It's like Wendy's.  You don't see a Wendy's anywhere unless McDonald's set up shop nearby and made some money.  With the market now realized, everyone wants to throw in for the next 'big hit' like a pop song.  Trouble is, many seem to be having a difficult time pinpointing what it was that World of Warcraft did right.  So, other makers are trying formulas of emulation and/or innovation in the hopes of drawing those customers and new ones.   

    You may be on to something here, I know I've seen some movies that I thought were luke-warm because the expectations were set so high.  There are some very nice games out there, just not ones that overtake the monolith(s).

    Many people played WoW to death (and is my theory as to why they hate it, not because there's anything wrong with the game) and are looking for the next buzz.  We seem to be addicts when we want more than there is while what's currently available is satisfactory.

    Some suggested solutions are: 

    • Don't get ramped up about games not released yet
    • Enjoy what's currently available
    • See the 'goods' instead of the 'bads' and appreciate those goods as unique characteristics of the games
    • Don't buy on release day unless you have an excess of time, money, and/or a desire to be the first to 'beat it' so that you can throw it away and move on.
    • Try other goals than the highest level and the most epic gear.  Make goals like The Best Roleplay Guild, the largest guild event, scavenger hunts, exploring lands you haven't been to a thousand times, using your tradeskills to help totally new people.

    To those who find this still unsatisfactory and are angry over the lack of massive breathroughs in MMO's, most colleges offer Computer Science and software companies are hiring.  Let me know when you've made it to beta and I'll sign up to criticize your work. 

  • devacoredevacore Member UncommonPosts: 340
    Originally posted by saint4God


     To those who find this still unsatisfactory and are angry over the lack of massive breathroughs in MMO's, most colleges offer Computer Science and software companies are hiring.  Let me know when you've made it to beta and I'll sign up to criticize your work. 



    hahahaha

  • TorakTorak Member Posts: 4,905

     

     

    Originally posted by Jenus1


    I'm quite young so i wouldn't know UO etc was like, but i'd like a MMO where completing a quest is actually FUN, i don't play to gain EXP, i play for fun, the sooner these developers learn it, the better ;)

    Asheron's Call

     

     

     

    Its not state of the art anymore and the UI is pretty bad by todays standards but it has more content then you will ever be able to do.

     Edit

    Yeah to stay on topic, the last 3 plus years have been pretty much a wash. I wish them luck this year. Play an older game. /shrug

     

     

  • zantaxzantax Member Posts: 254

    Originally posted by devacore


     
    Originally posted by Shoal


    I would consider World of Warcraft a trully MASSIVE breathrough.
    It changed the MMO industry from a 400k subsciribers was Uber to one where 10 million subscribers is now the benchmark.
    Even if one does not like the game personally, WoW launched MMORPG into mainstream gaming.

     

    Yea, I hope they can produce another WoW soon.  I don't think AoC will be as high as WoW since most people play on crappy systems (of the 10 mil).. maybe once on XBox it will have a hope to push over few mil.  WAR looks like the graphics are for those people on slow computers.


    Ok I had to put in my 2 cents after I saw these 2 posts...  I know I am going to come off as hating WOW but that is not true.  So here we go...

    WOW was not a trully MASSIVE breakthrough in MMO's, WOW is actually a baby game by comparasons to MMORPG's as a whole.  I think WOW has taken us a step back not forward in MMO's when it comes to the game as a playable entity.  It has however taken us forward by introducing so many millions of people to a gaming system that exists that everyone can have fun playing.  Now what do I mean by this, its simple, nothing in WOW hasn't being done before, lets face it?  Don't tell me something has when you know games like EQ, AC, UO, DAOC, AO all have done this crap before, all Blizard did was put it to an already very successful franchise.

    The graphics are ok but history has shown graphics do not make the game, a friend of mine said once, "I would rather play a game with an excelent short story and crappy graphics, then a game with a crappy long story and the best graphics out at the time."  The same goes for MMO's, people who know the MMO type of games would agree graphics don't make the game.  Do I have to mention the MUD's of old?  Now look at these graphics in WOW are they revolutionary?  No again they have being done before, a few notes on who did this high of graphics before, SWG, AC2 just to name 2 of them.

    Gameplay, PVE to start, quest to kill x creatures and return, or get x and return...etc.  Instances that tell you to kill something...etc.  Don't tell me wow revolutionized this, lets go back again, UO, EQ, AC, SWG..etc.  How about PvP, is that revolutionary?  I think not, alot of people have conceded that PvP in WoW is infintile, honestly I can only say one game that destroys when it comes to PvP, AC, but if you must get into what other games have  games like EVE, DAOC and a buch of others do PvP alot better then WOW.  So did WOW revolutionize PvP?  No.

    The world is open and you can run anywhere in WOW, maybe that is the revolution you speak of?  No seamless world running has being around for years, AC just to name one.

    So I am interested to know what you think makes WOW so revolutionary other then the fact they have 9Million subscibers?  Yes they have set records with this but it is hardly revolutionary.

    Revolutionary is taking a chance not going with the norm, and WOW is just a standard cookie cutter MMORPG with more polish to mask it.

    Now just so you know I respect WOW for what it is, and praise Blizzard for introducing a world of people to MMO's.  I hope they continue to have success, but I haven't seen anything in WOW to make me reactivate my account.

  • HousamHousam Member Posts: 1,460

    add archlord to there it orginaly came out as a p2p but flopped like and old mans willy so they went f2p

  • SunriderSunrider Member UncommonPosts: 527

    I would add SWG-NGE to the list of failures... SWG-NGE was a new game in its own right and failed just as hard.

    also, i'd take STO off the list entirely. Theres still hope for the game and it was never slated for release in 07 or 08

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • HoldMeHoldMe Member Posts: 99

    -Horizons was easily one of the biggest disappointments of its time.  Was going to be the last pvp/pve game anyone was ever going to need.  Yeah...add it to the failures.

    -You may want to toss Matrix Online up there as another but frankly you would probably have to keep updating this list for the next 2 weeks if you really wanted to go in-depth.

    -I'm also of the opinion that SWG wouldn't be considered much of a success.  The only ones that really believe the NGE killed it are those who wern't there at release to watch the cities/cantinas empty out in short time.  I'd say after only 4 months of being live the majority of people and guilds I knew had already gone back to whatever other game they were playing.  Honestly, they didn't go through the trouble of making the NGE because the game was highly populated and raking in the cash.  It was basically dead compared to the numbers it once saw.  They attempted to revive it, and in the process apparently lost most everyone else.

     

    You're missing Anarchy Online as a success btw, if games like CoX are on that list AO should easily be there.

     

    EDIT:  I guess I should say I noticed you we're trying to go by a 3 year period but seeing games like EQ up there I figured what the hell.  May as well include any and all.

  • Gammit100Gammit100 Member UncommonPosts: 439

    Originally posted by Jenus1


    It seems that in 3 years, there hasn't been a massive breakthrough title in the MMO industry IMHO.



    Let's see what the successes are;



    EVE

    WOW

    EQ

    EQ2

    SWG

    GW?

    L2

    LOTRO

    COH COV ????

    ac1



    Failures (Based on opinion)



    D&D

    DNL

    ROMA VICTOR

    HELLGATE?

    POTBS

    FURY

    TABULA RASA

    VANGUARD

    GAH

    STO

    Auto Assault

    AC2



    Every game that failed was hyped massively, perhaps it's the hype that kills a game



    /discuss

    I agree with every one of the games on your list.  D&D, Tabula Rasa, and Hellgate were all MAJOR disappointments to me.  :(

    I actually partially enjoyed Tabula Rasa, but then realized it was the same as SWG's combat system (never played it before).  Since I already  have a SOE Station Pass (Planetside and some EQ2), I just decided to play SWG.  *shrug*

    MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan

    image
    image

  • CerionCerion Member Posts: 1,005

    A few games on that list are mis-characterized as failures. Not to mention, casting games in such a binary light (success/failure) is really rather juvinile. There exists degrees of success and failure; it is not black and white.

    Roma Victor never set out to be a game with massive subs.  In my view it was a success from an Indy game producer standpoint.  Those devs set out to make an MMO without major studio backing, and they did it.  For that they deserve applause.  That is more than can be said about the bloated population of wannabe game developers on this board.

    DDO is hardly a failure, it is neither a smashing success.  It is one of those grey games. It is a victim of its own attempts to stay true to the modern D&D experience. Module Running. Those that play it, really like it.  I liked it, except that I couldn't solo well. If I had a dedicated group, it would be a blast.

    Finally, POTBS isn't even out yet.  From what I've heard, plenty of players like it.  

    _____________________________
    Currently Playing: LOTRO; DDO
    Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.

    Games I'm watching: Infinity: The Quest for Earth, Force of Arms.

    Find the Truth: http://www.factcheck.org/

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558

    DOn't worry, there will be more failures in 2008!

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