Oh but waiting 10 min for a shuttle at a shuttleport was so very complex. And once again you just proved that all you disgruntled vets can do is make fun of people and name call, because they enjoy something you do not. Very classy.....
Not really a digruntled Vet as I currently still play SWG matter fact I have 4 account all on SOE station pass..with the abilty to have 2 toons per account I have a strong active guild on wanderhome do too poup contraints and Im the only one in the guild.(I also have toons on bloodfin my orginal server)
but I'm under no obligation to defend SWG as a complex game, do that would be rather fanboish and unresponsable of me.
10 min shuttle waits were put in for one thing and that was as a bottle neck for player to socialize to get to know people, meeting point..etc it was that for alot players I meet some really cool people waiting for that shuttle, and watch and also particapited in some epic duels in the cornet starport. This was to prevent players from going from A to B with out the thought of what it ment to be in MMORPG. Players like Obraik who have the end in mind and dont care who they pass along the way.. Just get me there as fast a possible. RK orginal world was that of a SWG sim and he knew if certain mechinism werent in place very few players would take the time to get to know there fellow player.
It was these mechinism that made the SWG commuinty back then. from DOC's to ENT's to Crafter's, combat toons all interconected.
They replaced that with the WoW version of SWG...and ripped those commuinty elements out.
Which is way people rail so hard agaist SWG:NGE as the PRECU game play wasnt so vastley superior the commuinty building tools were people felt like they belong and we all need each other.
now if you want to debate certian aspects of how the game is not DUMB down from previous intertions I would be happy too. Please bring up examples(beside beastmaster which on concede the point already)
As the general consenus is SWG:NGE is a Dumb down version of previous iterations.
If you like to prove other wise then by all means do so..
Nice job at making assumptions I have no issues with socialisation in the game, I'm all for it - I am one of the topend AS's on Chilastra currently, so Socialising is a big part of my gameplay
However, shuttle wait times are a very poor example of "dumbing down the game" and a bad way to go about socialisation. They irritated most people, especially with the people that thought it was cool to call out their huge Kimo's/Fambaa's/<insert huge creature> and have it stomp around just to annoy people.
Your solicalsing is linked to your bussiness, ulitamtely now it doesnt take much to be a "TOP ARMORSMITH" as the experiment lines are not what they once were and the choices to spend in those lines are less consentuial then there were..(exapmle of dumbing down the game) futher more with the hooper increase, percentage increase, and resouce increase it become less of a neccassay to find the spawn xyz uber spawn that is 65% or higher..As you can take an boderline resouce and with the adformention make it into a near perfect resouce that you can harvest all you can use before the shift(another example of Dumb downed gameplay)
So being social is to your benifit as it increase your sales, I doubt your being social just for the sake of it ala hey how are you doing...As there very little to tell one armorsmith from another other then price and personal known, and with the Armor Market being limited to what it once was with decay as many people buy 2 or 3 suits most are based the look for reason to buy.. Repeat business to get that second or 3rd suit by means of being social keeps your business alive.(PRICE POINT BEING #1)..
I cover all for crafting toons and run a succesful business on all 4 which were medicore in the PRE CU but above aveage in the CU and who are now TOP NOTCH in the NGE(Which is more do to the rreally good crafters leaving the game with combintion of SOE craft uber stuff easy now) so I speak form experiance on this point as this was the majority of may gameplay in prior iteration of SWG not some who said WOW I get second toon Im going to make a crafter.
To your point on those beast didnt irrated people many would stare and wonder, ask question get dialoge going like the /hey man thats cool where did you get that there were far more tells then /hey A$$wipe put that thing away your annoying MY game play.. Why do think some many NON CH flip out when they took it out of the game the majority of player loved CH handers and still do...
it really only bother people who were in transition from one point to another...With the current SWG that all it is players in transition nobody hardly take the time to get too know each other.
Each time you post it speak volumes of why you couldnt hack it and the NGE was the best thing for YOU...Cause it didnt matter that they took CH out the game all they did was bother you...
If you dont Rate yourself how Do you Know your a TOP ARMORSMITH on your server..That is a source of pride for you obviously you do rate yourself...
Since when was shuttling to your ship complex? You read all the time in Star Wars books of the pilots comming their astromech droids and telling them to fly their ship to their location.
Oh but waiting 10 min for a shuttle at a shuttleport was so very complex. And once again you just proved that all you disgruntled vets can do is make fun of people and name call, because they enjoy something you do not. Very classy.....
Not really a digruntled Vet as I currently still play SWG matter fact I have 4 account all on SOE station pass..with the abilty to have 2 toons per account I have a strong active guild on wanderhome do too poup contraints and Im the only one in the guild.(I also have toons on bloodfin my orginal server)
but I'm under no obligation to defend SWG as a complex game, do that would be rather fanboish and unresponsable of me.
10 min shuttle waits were put in for one thing and that was as a bottle neck for player to socialize to get to know people, meeting point..etc it was that for alot players I meet some really cool people waiting for that shuttle, and watch and also particapited in some epic duels in the cornet starport. This was to prevent players from going from A to B with out the thought of what it ment to be in MMORPG. Players like Obraik who have the end in mind and dont care who they pass along the way.. Just get me there as fast a possible. RK orginal world was that of a SWG sim and he knew if certain mechinism werent in place very few players would take the time to get to know there fellow player.
It was these mechinism that made the SWG commuinty back then. from DOC's to ENT's to Crafter's, combat toons all interconected.
They replaced that with the WoW version of SWG...and ripped those commuinty elements out.
Which is way people rail so hard agaist SWG:NGE as the PRECU game play wasnt so vastley superior the commuinty building tools were people felt like they belong and we all need each other.
now if you want to debate certian aspects of how the game is not DUMB down from previous intertions I would be happy too. Please bring up examples(beside beastmaster which on concede the point already)
As the general consenus is SWG:NGE is a Dumb down version of previous iterations.
If you like to prove other wise then by all means do so..
Nice job at making assumptions I have no issues with socialisation in the game, I'm all for it - I am one of the topend AS's on Chilastra currently, so Socialising is a big part of my gameplay
However, shuttle wait times are a very poor example of "dumbing down the game" and a bad way to go about socialisation. They irritated most people, especially with the people that thought it was cool to call out their huge Kimo's/Fambaa's/<insert huge creature> and have it stomp around just to annoy people.
Your solicalsing is linked to your bussiness, ulitamtely now it doesnt take much to be a "TOP ARMORSMITH" as the experiment lines are not what they once were and the choices to spend in those lines are less consentuial then there were..(exapmle of dumbing down the game) futher more with the hooper increase, percentage increase, and resouce increase it become less of a neccassay to find the spawn xyz uber spawn that is 65% or higher..As you can take an boderline resouce and with the adformention make it into a near perfect resouce that you can harvest all you can use before the shift(another example of Dumb downed gameplay)
So being social is to your benifit as it increase your sales, I doubt your being social just for the sake of it ala hey how are you doing...As there very little to tell one armorsmith from another other then price and personal known, and with the Armor Market being limited to what it once was with decay as many people buy 2 or 3 suits most are based the look for reason to buy.. Repeat business to get that second or 3rd suit by means of being social keeps your business alive.(PRICE POINT BEING #1)..
I cover all for crafting toons and run a succesful business on all 4 which were medicore in the PRE CU but above aveage in the CU and who are now TOP NOTCH in the NGE(Which is more do to the rreally good crafters leaving the game with combintion of SOE craft uber stuff easy now) so I speak form experiance on this point as this was the majority of may gameplay in prior iteration of SWG not some who said WOW I get second toon Im going to make a crafter.
To your point on those beast didnt irrated people many would stare and wonder, ask question get dialoge going like the /hey man thats cool where did you get that there were far more tells then /hey A$$wipe put that thing away your annoying MY game play.. Why do think some many NON CH flip out when they took it out of the game the majority of player loved CH handers and still do...
it really only bother people who were in transition from one point to another...With the current SWG that all it is players in transition nobody hardly take the time to get too know each other.
Each time you post it speak volumes of why you couldnt hack it and the NGE was the best thing for YOU...Cause it didnt matter that they took CH out the game all they did was bother you...
I can agree that there aren't as many experimentation lines on armour as their once was and yes, I'd prefer to see more. I've never said things haven't been simplified, you put those words in my mouth based on a discussion about shuttle wait times. However, to say making high resist layered armour is something any armoursmith can go out and do is an over-exageration. Just like pre-nge, it's all based on the stats of your resources - which are mostly unobtainable to new players. Even with the resouce value bonuses, it's still not possible to reach the hard cap on some layer types on many servers (such as Chilastra). Yes, a border line resource will be improved, but it's not going to jump above the naturally higher valued resources.
I only make custom orders because I don't like the idea of only interacting with my factories and vendor and I prefer to give my customers the oppotunity to make the armour their own. I regularly chat with my customers and often beyond the actual armour order. Gaining repeat business is now based on your attiude as a crafter, not on a value that ticks to 0, so yes, being social pays off. However I don't do it simply to make a sale, I do it because I enjoy it. If I wanted credits, I could simply throw rares on a vendor and never need to interact with people.
To say I couldn't hack the game pre-nge is rather laughable. If I "couldn't hack it" don't you think I would have quit the game back then? I've been playing since Launch and haven't had a period where I've quit the game...
I hate qouting from a long line of post...Yeah it nice to be able to say hey I capped a Set of RIS at 6675 or what ever your server cap is I ve seen few little higher then that across varing severs.
But that more a since of pride vs funcution as a suit of the same RIS at 6000 which is easyable obtainable even to the newest of crafters, the 6675 ris hold very little over the 6000 in terms of overall protection and on top of that you dont sacrifice the elemental which after many moons is some what semi useful now. Due too the DOT's,
not at my personal PC ATM but I have chart showing the % of each 500 armor in terms of protection and the difference between a uber resource cap with primus cores is negligble compared to the run of the mill 6000 suit.
Futher more as you get armor on ent buff it futher becomes leff of a factor as I could stick 3k on suit of looted Katarn and 3K on capped suit of RIS and the protection value with be futher negated on the cap suit.
Those you buy the cap suits are usally the ones that are lest educated about how armor works and unforutality are the one that get fleeced by crafters selling those suits for higher then the run of the mill 6000 suits.
So who ever told you you need das uber resources didnt know what the hell they were talking about.
Which this is a by product of the CU not the NGE but it paved the way for futher down grading as it become less imporant to be a 12 point crafter.
So once someone claims there the TOP ARMORSMITH in the NGE i take it with a grain of salt.
Custom orders are nice but I usally limit those to few things in regards to armor, most people want a cosmitic change i certainaly make exception in regards to RIS, BH and MANDO pecies...but of it works or you more power to ya.
I do it more on my shipwright as a 300 to 700 reactor drain less means the world of difference. Or even 700 mass to squeeze that engine in there, but that more fuction of me being 3 plus years in space and Knowing what it takes to RE a perfect low mass ship ala A-wing or move personal fav the Tie Advance, but with the high entry to space those orders are not as common.
As for shuttle waits I understand they were a hinderance to you(and by no means dumb down game play there removale help dumb down the community aspect of game as not ever one is a crafter or ent who live to be social) but for some they were part of the very complex social fabric of SWG and it wasnt NGE that destryed that it was JTL.
As a person who love socializing as a way to pass time not just for the sale ala used car salesman I would think you would be a better relator to why those asspects were enjoyable to others along with the great pride of having a rare beast...
You speak as if you played since launch and make comment on that, but your statements make that suspect not saying that you didnt but I find it hard to believe that if you played that long you would find aleast fault in some asepcts of the NGE game play(IM NOT TALKING 30 V 30 PVP fights that you have to wait an hour for now) as oppesed to always denounceing some game play element the PRECU done well..
I guess that why people have issues with you your just as bad as those far out precu or bust vets your just happen to be on the other end of the fantic spectum.
No, shuttle waits were not complex. They just added to a dynamic social environment. Undeniably shuttle waits could be a pain in the butt, but I'd gladly accept them for the betterment of the community. Much like vehicles, mounts, ITV's, meaningful camps,instant shuttle access removes those moments when one would sit back and take in the environment. It's within those moments that people began to talk. It's not an issue that is right or wrong. It's an issue based on preference. I for one prefer a game that encourages these moments without it being all about combat.
I agree 100%... convenience Is Bad For Community. Everything in that game requires no help other than the (semi Raid type zones). 10 minute waits on starports, Fixing wounds in Med centers, fixing fatigue in cantinas and the lack of a global chat channel are all inconvenient, But they are great for community and that is the biggest lesson of swg. When SWG started it was a very good community, now ....not so much...here's why
10 Minute Shuttle waits- 10 minutes of talking with others around you to fill the boredom..(meet new people keep in contact with others....
Med centers and cantinas- Gives you a sence of needing someone else for help. Gives medical PC's a sence of purpose and income. These places were also social arenas. Look at them now.
Global Chat- Global chat is very convenient but it makes you able to get help and answers with no effort. Without it you actually have to go meet new people and ask for help / advice... With a global chat channel you can ask 1 question and get 27 responses WITH MINIMUL human contact.. (bad for community)
A really good example of transportation "dumbing down" is the shuttleport in Wayfar.
It was put in as part of the NGE, and we know why: because their beloved target audience would plotz if they had to take a speeder from Anchorhead or Bestine to Jabba's palace. Never mind that on most servers there was at least one player city near to Wayfar to provide near instant transportation to the hub of the first iteration of Legacy Quest series content. Of course, player city shuttles are not permanent things. On Ahazi the nearest shuttle capable player city was removed from the map by the housing purge, naturally, its shuttleport poofed in the process.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
A really good example of transportation "dumbing down" is the shuttleport in Wayfar. It was put in as part of the NGE, and we know why: because their beloved target audience would plotz if they had to take a speeder from Anchorhead or Bestine to Jabba's palace.
For me that is incredibly disappointing. I'd much rather have to walk and dodge groups of mobs then drive by them before they actually spawned.
In those early days when I was an artisan/architect I needed to get an escort from friends back to my house because the desert demons would ruin me. and I loved it!
OH and one more thing.. This is a biggie.... GLOBAL Bizarre.. The idea of a global market is ABSOLUTLY TERRIBLE FOR THE COMMUNITY..
in the old days i Knew my weaponsmith and my armorsmith and would go to them and it added alot to community. I played on eclipse and was an avid STRIKER customer.. the guy made great stuff although expensive.. Once the ability to sit at a terminal and check every listing for a laser rifle came to be .. that aspect of the game died. instead of needing word of mouth and advertising now all you need is to have the cheapest price for a decent item. HUGE Enormous mistake. I'm sure i payed more for some items than i would have with the global market .. but i trusted my smith and i always had top of the line gear
In chapter 8 "Ships no longer have a parking location, allowing ship view and launch from any planet or terminal." I really don't see the point of making this so easy. It takes away from the fundamental design of "landing". In fact it makes it far to easy. On the other hand is this to encourage more players to try space?
-taken from the SWG boards.
Wow, you are a special one there. You could already create you yaht anywhere and fly to your ship. Wasn't very difficult. If you think that is making the game easier you obviously didn't realize about the infinite amount of ships you could make with the 180 day reward or whatever. Believe they are just removing the clutter.
If you thought it was hard to say where you landed before jeez I don't wanna know how epic it is for you to walk outside into the light of the sun. O, how I fear that.
In chapter 8 "Ships no longer have a parking location, allowing ship view and launch from any planet or terminal." I really don't see the point of making this so easy. It takes away from the fundamental design of "landing". In fact it makes it far to easy. On the other hand is this to encourage more players to try space?
-taken from the SWG boards.
Wow, you are a special one there. You could already create you yaht anywhere and fly to your ship. Wasn't very difficult. If you think that is making the game easier you obviously didn't realize about the infinite amount of ships you could make with the 180 day reward or whatever. Believe they are just removing the clutter.
If you thought it was hard to say where you landed before jeez I don't wanna know how epic it is for you to walk outside into the light of the sun. O, how I fear that.
Yes my point is as stated- the game is for idiots.
I hate qouting from a long line of post...Yeah it nice to be able to say hey I capped a Set of RIS at 6675 or what ever your server cap is I ve seen few little higher then that across varing severs. The cap on Chilastra is x599 for Primus layering But that more a since of pride vs funcution as a suit of the same RIS at 6000 which is easyable obtainable even to the newest of crafters, the 6675 ris hold very little over the 6000 in terms of overall protection and on top of that you dont sacrifice the elemental which after many moons is some what semi useful now. Due too the DOT's, not at my personal PC ATM but I have chart showing the % of each 500 armor in terms of protection and the difference between a uber resource cap with primus cores is negligble compared to the run of the mill 6000 suit. Futher more as you get armor on ent buff it futher becomes leff of a factor as I could stick 3k on suit of looted Katarn and 3K on capped suit of RIS and the protection value with be futher negated on the cap suit. Those you buy the cap suits are usally the ones that are lest educated about how armor works and unforutality are the one that get fleeced by crafters selling those suits for higher then the run of the mill 6000 suits. Capped unlayered resists was possible to most AS's during the CU too, you only need to be able to experiment the segments and cores to 93% to cap them. The resource bonus now is only 2% higher then what it was during the CU. Keep in mind that the overall cap on resists before you stop gaining much in the way of protection % was increased with Chapter 2 from 10k to 15k. A layered suit will always be better then an unlayered suit. It's not going to double your protection value or anything crazy like that but it will still make an improvement. You could wear Katarn armour with an ent buff, but I assure you, you WILL die faster then someone with a layered suit. So who ever told you you need das uber resources didnt know what the hell they were talking about. Which this is a by product of the CU not the NGE but it paved the way for futher down grading as it become less imporant to be a 12 point crafter. So once someone claims there the TOP ARMORSMITH in the NGE i take it with a grain of salt. You don't need uber top end resources for segments or cores, but you do for layers. Custom orders are nice but I usally limit those to few things in regards to armor, most people want a cosmitic change i certainaly make exception in regards to RIS, BH and MANDO pecies...but of it works or you more power to ya. I do it more on my shipwright as a 300 to 700 reactor drain less means the world of difference. Or even 700 mass to squeeze that engine in there, but that more fuction of me being 3 plus years in space and Knowing what it takes to RE a perfect low mass ship ala A-wing or move personal fav the Tie Advance, but with the high entry to space those orders are not as common. As for shuttle waits I understand they were a hinderance to you(and by no means dumb down game play there removale help dumb down the community aspect of game as not ever one is a crafter or ent who live to be social) but for some they were part of the very complex social fabric of SWG and it wasnt NGE that destryed that it was JTL. As a person who love socializing as a way to pass time not just for the sale ala used car salesman I would think you would be a better relator to why those asspects were enjoyable to others along with the great pride of having a rare beast... I still fail to see how waiting at a shuttle can be considered complex but if that's yours and others view on it, whatever. To me, it was nothing more then a time sink...I had and still have much more rewarding socialising experiences through group hunts and events. You speak as if you played since launch and make comment on that, but your statements make that suspect not saying that you didnt but I find it hard to believe that if you played that long you would find aleast fault in some asepcts of the NGE game play(IM NOT TALKING 30 V 30 PVP fights that you have to wait an hour for now) as oppesed to always denounceing some game play element the PRECU done well.. There's many things in the game now that I'd like to see changed...I don't like what the NGE has done to Weaponsmith, for example...but focusing on that on these forums doesn't do anything to fix that, so I save discussions of that kind for the Official forums where it's more beneficial. I'm not the sort of person to get stuck focusing on a negative issue that I have with something. I guess that why people have issues with you your just as bad as those far out precu or bust vets your just happen to be on the other end of the fantic spectum.
Since when was shuttling to your ship complex? You read all the time in Star Wars books of the pilots comming their astromech droids and telling them to fly their ship to their location.
I agree with what your saying but it's this and many things that seem like small changes but actually really harm the game int he grand scheme of things. It's like SOE adding all these expansion gifts and them instant shuttles you can use anywhere on the planet, harms the economy and harms the social side of the game which is what we loved about the original game.
Please, I'd like to see some examples on how it hurts the game. While we're at it, examples of how ITV's hurt the game would be good too. In the case of ITV's, do remember that they don't instantly take you anywhere...
Instant Travel vehicles take out the waiting which i loved to stand by shuttle ports or starports and chat to people and that's why JTLS ruined the ground game too because you could instantly travel anywhere via that instead of waiting and they remove the 10 min waiting time to 5 mins and then 1 min which was ruining the game. Also now it doesn't really matter due to all the instant travel everywhere but if done on it's own in the old game then it's another money sink gone out the game.... not that theres any anymore and it's just something that takes the social game out and tries to speed everything up.
You obviously like the game so i'm not going to bother arguing with you on the topic but all this instant crap is what's going wrong with the game and obviously the class based system it's got int he game now and the cheap UI and the horrid character movement which is too fast and ugly oh and the ugly jumping and the stupid FPS style thing thats in the game which yes you can customize to sorta what we had before but thats just a sign of it being broken and it doesn't work well anyways.
You can't use an ITV from a NPC city, so people still need to use the standard shuttles just as much as they used to. You also still need to drive to the location you want to go to, you can't magically ITV to anywhere on the map - they only take you to a shuttleport on that planet.
Sorry but I have to disagree, standing around for 10mins was not helping the game at all. Forcing people to socialise is not the best way to approach socialisation within a game. Some will like it, but most will be put off by it. I don't like waiting for buses/trains/planes in RL, why am I suddenly going to enjoy it in a game? A 1min wait is plenty.
Well when we had to wait 10 minutes for a shuttle, we had 200k people playing, and now that you can instantly travel to where you want, and when you do have to wait, it's 1 minute, we have 20k people. Explain to me how you can come to the conclusion that instant travel is better for the game.
In chapter 8 "Ships no longer have a parking location, allowing ship view and launch from any planet or terminal." I really don't see the point of making this so easy. It takes away from the fundamental design of "landing". In fact it makes it far to easy. On the other hand is this to encourage more players to try space?
-taken from the SWG boards.
Wow, you are a special one there. You could already create you yaht anywhere and fly to your ship. Wasn't very difficult. If you think that is making the game easier you obviously didn't realize about the infinite amount of ships you could make with the 180 day reward or whatever. Believe they are just removing the clutter.
If you thought it was hard to say where you landed before jeez I don't wanna know how epic it is for you to walk outside into the light of the sun. O, how I fear that.
Yes my point is as stated- the game is for idiots.
You haven't tried WoW then, cuz that one is truly for the idiots you speak of. Removing sitting out timesinks is smart on SOE's behalf.
None the less you obviously just like trolling and have a whole thread for yourself to troll in now.
Why are people still questioning SOE's stupidity? Thats what I don't get. If it's a really stupid idea, its all SOE.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
Bob- our posts are very counterproductive and non community oriented. If you have an issue with me please report it to a moderator to allow them to decide. Over all I think we have a mis-communication here on both ends. And I have played WoW, EQ II, Eve, Earth and Beyond, SWG, Guild Wars, DDO, Vanguard, Shadow Bane, Tabula Rasa, WW II Online. We as a community have the right to express ourselves at MMORPG.com-= but your posts sound very personal and in fact downright rude as so do mine
My only point is that I feel that SWG has been dumbed down to the point of stupidity within the game design. Yet after a very "productive" discussion linked here: I have changed my mind regarding time travel sinks due to highly intelligent feedback from the mmorpg community. So it makes sense that travel time sinks are removed in SWG due to the NGE design which yes teh NGE is shame that it happened but it is what it is.
In terms of World of Warcraft. As you know they have added more flight paths to reduce time travel sinks which I think is fantastic. They have not let go of an earlier design and I have come to the same conclusion with travel times in SWG.
As far as calling me a troll I have to clearly state to you that I have the right to watch or post on something I have chosen to discuss in our community. Just as much as you have the right to openly call me a troll. No big deal. But on the other hand I think you and I really need to let this one go as it is seriously a miscommunication and I apologize if I seriously have pissed you off. I am sure you’re a really nice guy behind that keyboard and would love to game with you some time.
Sorry, I am 33 ADD. Did someone say ships can be launched from "anywhere". Don't flame my lack of reading the liner notes. 4 years of that has made me an old man.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Bob- our posts are very counterproductive and non community oriented. If you have an issue with me please report it to a moderator to allow them to decide. Over all I think we have a mis-communication here on both ends. And I have played WoW, EQ II, Eve, Earth and Beyond, SWG, Guild Wars, DDO, Vanguard, Shadow Bane, Tabula Rasa, WW II Online. In fact I am part of this industry. We as a community have the right to express ourselves at MMORPG.com-= but your posts sound very personal and in fact downright rude as so do mine My only point is that I feel that SWG has been dumbed down to the point of stupidity within the game design. Yet after a very "productive" discussion linked here: I have changed my mind regarding time travel sinks due to highly intelligent feedback from the mmorpg community. So it makes sense that travel time sinks are removed in SWG due to the NGE design which yes teh NGE is shame that it happened but it is what it is. In terms of World of Warcraft. As you know they have added more flight paths to reduce time travel sinks which I think is fantastic. They have not let go of an earlier design and I have come to the same conclusion with travel times in SWG. As far as calling me a troll I have to clearly state to you that I have the right to watch or post on something I have chosen to discuss in our community. Just as much as you have the right to openly call me a troll. No big deal. But on the other hand I think you and I really need to let this one go as it is seriously a miscommunication and I apologize if I seriously have pissed you off. I am sure you’re a really nice guy behind that keyboard and would love to game with you some time.
Despite the increased routed offered in World of War, there is still a great deal of traveling to be done in that game. SWG went one step further a few years ago with the ITV. No longer did you need to worry about getting home. Now, if I understand correctly, you no longer need to worry about getting anywhere, you can get back as long as you make it there? If your ship is going to follow you all over the universe, then you would think it would be intelligent enough to fire upon anything that threatened you...It does have an R2 and all.
There is a reason we are anachronistic vets. That reason is that this is not a part of the universe we signed up to play in...We enjoyed the large landscape of SWG, which is now nothing less than being able to TP anywhere you want to go or leave ala SL. At least WoW still encourages exploration.
Edit: Anachronistic
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
The thing about WoW's fiight paths is that as "time travel sinks" theyy're all very individualized. They're not collective. You never have to wait for a wyvern at the flightpoint. You board it and off you go! While you're flying it's a great chance to do something AFK, or join in the city chat about something to pass the time. Oh, and watch the world below for some activity, which I always enjoy doing. As you're winging your way over the Burning Steppes watching the activity below which may include fellow players taking on mobs, in real time. Flying from say Stonetalon Peak to the Proudmore place and watching the baby Tauren fighting stuff in Mulgore is fun.
Now, at the Zepplin platform, or on the docks, you DO have something of a collectivized time sink. Some of the old community building aspect of the Coronet starport can be seen on the Menethhil docks. A good example is people admiring each other's gear, and then asking others about it. That's a positive time sink. It gets people to talk. Just asking "where are you headed" will spark interesting conversations that enhance the gaming experience. "Hey, mon, why you go to the UC?" is good for plenty of RP goodness.
SWG used to be just chock full of these. The best example is the medical centers, where I made friends in beta who became guildies in the live game. I can't tell you how many noobs I helped out with game mechanics while healing their wounds in a medical center. The medical centers were great centers for role play, were chances for the doctor to ask the wounded patient how he got those black bars and for the wounded patient to recount his misadventures with some mottled wrix or the sarlacc or some combat medic.
The cantinas were timesinks for healing battle fatigue, and getting mind buffs. Tons of social interaction there...advanced role players would carry on conversations that you'd overhear in a bar that would be flavor for some upcoming player generated event. The cantinas are still good places to carry on RP activities, if you can find willing players, and often you can. Just sitting in them, watching the dancers, listening to the musicians, and engaging in RP conversations can enhance not only your experience but that of others around you.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
at least they are finally getting to adding content to the game... but the collection stuff is silly to me. the whole game seems like a big joke still. even more-so now than before. at least before i could play a melee like pikeman/tera kasi and I felt that was alright with the CU. But in order to play a melee now, you have only one choice and that is to pile up with all the cliche jedi. during a time where there isn't supposed to be that many jedi running around out in the open.
it's just one giant thempark/sandbox of Star Wars, nothing to special.
Would be nice if a real quality company could bring out a more original Star Wars game. i.e. bioware, blizzard, ncsoft or cryptic studios. bioware being prefered
Would be nice if a real quality company could bring out a more original Star Wars game. i.e. bioware, blizzard, ncsoft or cryptic studios. bioware being prefered
I wouldn't wish an ncsoft title or blizzard mmo product on anyone. Thats just to cruel to do to people who lived through the 2 combat changes to swg.
Sorry, I am 33 ADD. Did someone say ships can be launched from "anywhere". Don't flame my lack of reading the liner notes. 4 years of that has made me an old man.
they only removed the "parking location" info from the ship's data, so you can use any of your ships when launching / traveling from a space port. it does not mean you can launch/travel from "anywhere" (still need a starport to start/land).
i dont think this change has removed any community building feature (like stated before: the indefinte useable yacht-deed is your free travel ticket to the galaxy since JTL came out) - in fact the change encourages the use of POBs, as you dont have to travel back and forth to get your YT or decimator.
i guess its just one measure to get more players into the space game.
i sometimes also miss the waiting times in coronet (i had a doc on euro-chimie and earned some cash on the buffing lines in and outside the starport in preCU times ). i found the travel option in JTL took away a lot and would have prefered a launch to hyperjump or buy a ticket and shuttle approach here.
but its a totally different game now. though i personally prefer the preCU game, i still have fun in the game (especially after the beastmaster introduction as i my creature handler on eclipse was always my favorite).
However, shuttle wait times are a very poor example of "dumbing down the game" and a bad way to go about socialisation. They irritated most people, especially with the people that thought it was cool to call out their huge Kimo's/Fambaa's/<insert huge creature> and have it stomp around just to annoy people.
!?
What are you talking about, man!
Pocket Kimogila was perhaps one of the best things about the game! Very Starwarsy!
-- xpaladin
[MMOz] AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
Comments
Not really a digruntled Vet as I currently still play SWG matter fact I have 4 account all on SOE station pass..with the abilty to have 2 toons per account I have a strong active guild on wanderhome do too poup contraints and Im the only one in the guild.(I also have toons on bloodfin my orginal server)
but I'm under no obligation to defend SWG as a complex game, do that would be rather fanboish and unresponsable of me.
10 min shuttle waits were put in for one thing and that was as a bottle neck for player to socialize to get to know people, meeting point..etc it was that for alot players I meet some really cool people waiting for that shuttle, and watch and also particapited in some epic duels in the cornet starport. This was to prevent players from going from A to B with out the thought of what it ment to be in MMORPG. Players like Obraik who have the end in mind and dont care who they pass along the way.. Just get me there as fast a possible. RK orginal world was that of a SWG sim and he knew if certain mechinism werent in place very few players would take the time to get to know there fellow player.
It was these mechinism that made the SWG commuinty back then. from DOC's to ENT's to Crafter's, combat toons all interconected.
They replaced that with the WoW version of SWG...and ripped those commuinty elements out.
Which is way people rail so hard agaist SWG:NGE as the PRECU game play wasnt so vastley superior the commuinty building tools were people felt like they belong and we all need each other.
now if you want to debate certian aspects of how the game is not DUMB down from previous intertions I would be happy too. Please bring up examples(beside beastmaster which on concede the point already)
As the general consenus is SWG:NGE is a Dumb down version of previous iterations.
If you like to prove other wise then by all means do so..
Nice job at making assumptions I have no issues with socialisation in the game, I'm all for it - I am one of the topend AS's on Chilastra currently, so Socialising is a big part of my gameplayHowever, shuttle wait times are a very poor example of "dumbing down the game" and a bad way to go about socialisation. They irritated most people, especially with the people that thought it was cool to call out their huge Kimo's/Fambaa's/<insert huge creature> and have it stomp around just to annoy people.
Your solicalsing is linked to your bussiness, ulitamtely now it doesnt take much to be a "TOP ARMORSMITH" as the experiment lines are not what they once were and the choices to spend in those lines are less consentuial then there were..(exapmle of dumbing down the game) futher more with the hooper increase, percentage increase, and resouce increase it become less of a neccassay to find the spawn xyz uber spawn that is 65% or higher..As you can take an boderline resouce and with the adformention make it into a near perfect resouce that you can harvest all you can use before the shift(another example of Dumb downed gameplay)
So being social is to your benifit as it increase your sales, I doubt your being social just for the sake of it ala hey how are you doing...As there very little to tell one armorsmith from another other then price and personal known, and with the Armor Market being limited to what it once was with decay as many people buy 2 or 3 suits most are based the look for reason to buy.. Repeat business to get that second or 3rd suit by means of being social keeps your business alive.(PRICE POINT BEING #1)..
I cover all for crafting toons and run a succesful business on all 4 which were medicore in the PRE CU but above aveage in the CU and who are now TOP NOTCH in the NGE(Which is more do to the rreally good crafters leaving the game with combintion of SOE craft uber stuff easy now) so I speak form experiance on this point as this was the majority of may gameplay in prior iteration of SWG not some who said WOW I get second toon Im going to make a crafter.
To your point on those beast didnt irrated people many would stare and wonder, ask question get dialoge going like the /hey man thats cool where did you get that there were far more tells then /hey A$$wipe put that thing away your annoying MY game play.. Why do think some many NON CH flip out when they took it out of the game the majority of player loved CH handers and still do...
it really only bother people who were in transition from one point to another...With the current SWG that all it is players in transition nobody hardly take the time to get too know each other.
Each time you post it speak volumes of why you couldnt hack it and the NGE was the best thing for YOU...Cause it didnt matter that they took CH out the game all they did was bother you...
If you dont Rate yourself how Do you Know your a TOP ARMORSMITH on your server..That is a source of pride for you obviously you do rate yourself...
Pilots comming their astromech droids? HAWTNESS.
Not really a digruntled Vet as I currently still play SWG matter fact I have 4 account all on SOE station pass..with the abilty to have 2 toons per account I have a strong active guild on wanderhome do too poup contraints and Im the only one in the guild.(I also have toons on bloodfin my orginal server)
but I'm under no obligation to defend SWG as a complex game, do that would be rather fanboish and unresponsable of me.
10 min shuttle waits were put in for one thing and that was as a bottle neck for player to socialize to get to know people, meeting point..etc it was that for alot players I meet some really cool people waiting for that shuttle, and watch and also particapited in some epic duels in the cornet starport. This was to prevent players from going from A to B with out the thought of what it ment to be in MMORPG. Players like Obraik who have the end in mind and dont care who they pass along the way.. Just get me there as fast a possible. RK orginal world was that of a SWG sim and he knew if certain mechinism werent in place very few players would take the time to get to know there fellow player.
It was these mechinism that made the SWG commuinty back then. from DOC's to ENT's to Crafter's, combat toons all interconected.
They replaced that with the WoW version of SWG...and ripped those commuinty elements out.
Which is way people rail so hard agaist SWG:NGE as the PRECU game play wasnt so vastley superior the commuinty building tools were people felt like they belong and we all need each other.
now if you want to debate certian aspects of how the game is not DUMB down from previous intertions I would be happy too. Please bring up examples(beside beastmaster which on concede the point already)
As the general consenus is SWG:NGE is a Dumb down version of previous iterations.
If you like to prove other wise then by all means do so..
Nice job at making assumptions I have no issues with socialisation in the game, I'm all for it - I am one of the topend AS's on Chilastra currently, so Socialising is a big part of my gameplayHowever, shuttle wait times are a very poor example of "dumbing down the game" and a bad way to go about socialisation. They irritated most people, especially with the people that thought it was cool to call out their huge Kimo's/Fambaa's/<insert huge creature> and have it stomp around just to annoy people.
Your solicalsing is linked to your bussiness, ulitamtely now it doesnt take much to be a "TOP ARMORSMITH" as the experiment lines are not what they once were and the choices to spend in those lines are less consentuial then there were..(exapmle of dumbing down the game) futher more with the hooper increase, percentage increase, and resouce increase it become less of a neccassay to find the spawn xyz uber spawn that is 65% or higher..As you can take an boderline resouce and with the adformention make it into a near perfect resouce that you can harvest all you can use before the shift(another example of Dumb downed gameplay)
So being social is to your benifit as it increase your sales, I doubt your being social just for the sake of it ala hey how are you doing...As there very little to tell one armorsmith from another other then price and personal known, and with the Armor Market being limited to what it once was with decay as many people buy 2 or 3 suits most are based the look for reason to buy.. Repeat business to get that second or 3rd suit by means of being social keeps your business alive.(PRICE POINT BEING #1)..
I cover all for crafting toons and run a succesful business on all 4 which were medicore in the PRE CU but above aveage in the CU and who are now TOP NOTCH in the NGE(Which is more do to the rreally good crafters leaving the game with combintion of SOE craft uber stuff easy now) so I speak form experiance on this point as this was the majority of may gameplay in prior iteration of SWG not some who said WOW I get second toon Im going to make a crafter.
To your point on those beast didnt irrated people many would stare and wonder, ask question get dialoge going like the /hey man thats cool where did you get that there were far more tells then /hey A$$wipe put that thing away your annoying MY game play.. Why do think some many NON CH flip out when they took it out of the game the majority of player loved CH handers and still do...
it really only bother people who were in transition from one point to another...With the current SWG that all it is players in transition nobody hardly take the time to get too know each other.
Each time you post it speak volumes of why you couldnt hack it and the NGE was the best thing for YOU...Cause it didnt matter that they took CH out the game all they did was bother you...
I can agree that there aren't as many experimentation lines on armour as their once was and yes, I'd prefer to see more. I've never said things haven't been simplified, you put those words in my mouth based on a discussion about shuttle wait times. However, to say making high resist layered armour is something any armoursmith can go out and do is an over-exageration. Just like pre-nge, it's all based on the stats of your resources - which are mostly unobtainable to new players. Even with the resouce value bonuses, it's still not possible to reach the hard cap on some layer types on many servers (such as Chilastra). Yes, a border line resource will be improved, but it's not going to jump above the naturally higher valued resources.
I only make custom orders because I don't like the idea of only interacting with my factories and vendor and I prefer to give my customers the oppotunity to make the armour their own. I regularly chat with my customers and often beyond the actual armour order. Gaining repeat business is now based on your attiude as a crafter, not on a value that ticks to 0, so yes, being social pays off. However I don't do it simply to make a sale, I do it because I enjoy it. If I wanted credits, I could simply throw rares on a vendor and never need to interact with people.
To say I couldn't hack the game pre-nge is rather laughable. If I "couldn't hack it" don't you think I would have quit the game back then? I've been playing since Launch and haven't had a period where I've quit the game...
I hate qouting from a long line of post...Yeah it nice to be able to say hey I capped a Set of RIS at 6675 or what ever your server cap is I ve seen few little higher then that across varing severs.
But that more a since of pride vs funcution as a suit of the same RIS at 6000 which is easyable obtainable even to the newest of crafters, the 6675 ris hold very little over the 6000 in terms of overall protection and on top of that you dont sacrifice the elemental which after many moons is some what semi useful now. Due too the DOT's,
not at my personal PC ATM but I have chart showing the % of each 500 armor in terms of protection and the difference between a uber resource cap with primus cores is negligble compared to the run of the mill 6000 suit.
Futher more as you get armor on ent buff it futher becomes leff of a factor as I could stick 3k on suit of looted Katarn and 3K on capped suit of RIS and the protection value with be futher negated on the cap suit.
Those you buy the cap suits are usally the ones that are lest educated about how armor works and unforutality are the one that get fleeced by crafters selling those suits for higher then the run of the mill 6000 suits.
So who ever told you you need das uber resources didnt know what the hell they were talking about.
Which this is a by product of the CU not the NGE but it paved the way for futher down grading as it become less imporant to be a 12 point crafter.
So once someone claims there the TOP ARMORSMITH in the NGE i take it with a grain of salt.
Custom orders are nice but I usally limit those to few things in regards to armor, most people want a cosmitic change i certainaly make exception in regards to RIS, BH and MANDO pecies...but of it works or you more power to ya.
I do it more on my shipwright as a 300 to 700 reactor drain less means the world of difference. Or even 700 mass to squeeze that engine in there, but that more fuction of me being 3 plus years in space and Knowing what it takes to RE a perfect low mass ship ala A-wing or move personal fav the Tie Advance, but with the high entry to space those orders are not as common.
As for shuttle waits I understand they were a hinderance to you(and by no means dumb down game play there removale help dumb down the community aspect of game as not ever one is a crafter or ent who live to be social) but for some they were part of the very complex social fabric of SWG and it wasnt NGE that destryed that it was JTL.
As a person who love socializing as a way to pass time not just for the sale ala used car salesman I would think you would be a better relator to why those asspects were enjoyable to others along with the great pride of having a rare beast...
You speak as if you played since launch and make comment on that, but your statements make that suspect not saying that you didnt but I find it hard to believe that if you played that long you would find aleast fault in some asepcts of the NGE game play(IM NOT TALKING 30 V 30 PVP fights that you have to wait an hour for now) as oppesed to always denounceing some game play element the PRECU done well..
I guess that why people have issues with you your just as bad as those far out precu or bust vets your just happen to be on the other end of the fantic spectum.
I agree 100%... convenience Is Bad For Community. Everything in that game requires no help other than the (semi Raid type zones). 10 minute waits on starports, Fixing wounds in Med centers, fixing fatigue in cantinas and the lack of a global chat channel are all inconvenient, But they are great for community and that is the biggest lesson of swg. When SWG started it was a very good community, now ....not so much...here's why
10 Minute Shuttle waits- 10 minutes of talking with others around you to fill the boredom..(meet new people keep in contact with others....
Med centers and cantinas- Gives you a sence of needing someone else for help. Gives medical PC's a sence of purpose and income. These places were also social arenas. Look at them now.
Global Chat- Global chat is very convenient but it makes you able to get help and answers with no effort. Without it you actually have to go meet new people and ask for help / advice... With a global chat channel you can ask 1 question and get 27 responses WITH MINIMUL human contact.. (bad for community)
A really good example of transportation "dumbing down" is the shuttleport in Wayfar.
It was put in as part of the NGE, and we know why: because their beloved target audience would plotz if they had to take a speeder from Anchorhead or Bestine to Jabba's palace. Never mind that on most servers there was at least one player city near to Wayfar to provide near instant transportation to the hub of the first iteration of Legacy Quest series content. Of course, player city shuttles are not permanent things. On Ahazi the nearest shuttle capable player city was removed from the map by the housing purge, naturally, its shuttleport poofed in the process.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
For me that is incredibly disappointing. I'd much rather have to walk and dodge groups of mobs then drive by them before they actually spawned.
In those early days when I was an artisan/architect I needed to get an escort from friends back to my house because the desert demons would ruin me. and I loved it!
OH and one more thing.. This is a biggie.... GLOBAL Bizarre.. The idea of a global market is ABSOLUTLY TERRIBLE FOR THE COMMUNITY..
in the old days i Knew my weaponsmith and my armorsmith and would go to them and it added alot to community. I played on eclipse and was an avid STRIKER customer.. the guy made great stuff although expensive.. Once the ability to sit at a terminal and check every listing for a laser rifle came to be .. that aspect of the game died. instead of needing word of mouth and advertising now all you need is to have the cheapest price for a decent item. HUGE Enormous mistake. I'm sure i payed more for some items than i would have with the global market .. but i trusted my smith and i always had top of the line gear
Wow, you are a special one there. You could already create you yaht anywhere and fly to your ship. Wasn't very difficult. If you think that is making the game easier you obviously didn't realize about the infinite amount of ships you could make with the 180 day reward or whatever. Believe they are just removing the clutter.
If you thought it was hard to say where you landed before jeez I don't wanna know how epic it is for you to walk outside into the light of the sun. O, how I fear that.
...
Wow, you are a special one there. You could already create you yaht anywhere and fly to your ship. Wasn't very difficult. If you think that is making the game easier you obviously didn't realize about the infinite amount of ships you could make with the 180 day reward or whatever. Believe they are just removing the clutter.
If you thought it was hard to say where you landed before jeez I don't wanna know how epic it is for you to walk outside into the light of the sun. O, how I fear that.
Yes my point is as stated- the game is for idiots.
i think they are just following the road they walked allready
moving timesinks from activities with a possible social aspects to "keep them busy" kind of timesinks
from
- wounds and battle fatigue and the need for cantina and mediccenters
- the need to spend time to find a crafter and negotiate about prices
- waiting at the shuttleport
- awarding group hunting ( exp bonus )
- etc.
to
- kill a few hundreds of this and that "quests"
- one dimensional "epic " solo quest
- loot better then crafted -> do the same instance until the thing you want drops
- one in a million drop chance for special things ( collections )
- etc.
i am sure that you will see a kind of "beaming to house" device sooner or later .... if the game isnt shut down b4
I agree with what your saying but it's this and many things that seem like small changes but actually really harm the game int he grand scheme of things. It's like SOE adding all these expansion gifts and them instant shuttles you can use anywhere on the planet, harms the economy and harms the social side of the game which is what we loved about the original game.
Please, I'd like to see some examples on how it hurts the game. While we're at it, examples of how ITV's hurt the game would be good too. In the case of ITV's, do remember that they don't instantly take you anywhere...
Instant Travel vehicles take out the waiting which i loved to stand by shuttle ports or starports and chat to people and that's why JTLS ruined the ground game too because you could instantly travel anywhere via that instead of waiting and they remove the 10 min waiting time to 5 mins and then 1 min which was ruining the game. Also now it doesn't really matter due to all the instant travel everywhere but if done on it's own in the old game then it's another money sink gone out the game.... not that theres any anymore and it's just something that takes the social game out and tries to speed everything up.
You can't use an ITV from a NPC city, so people still need to use the standard shuttles just as much as they used to. You also still need to drive to the location you want to go to, you can't magically ITV to anywhere on the map - they only take you to a shuttleport on that planet.You obviously like the game so i'm not going to bother arguing with you on the topic but all this instant crap is what's going wrong with the game and obviously the class based system it's got int he game now and the cheap UI and the horrid character movement which is too fast and ugly oh and the ugly jumping and the stupid FPS style thing thats in the game which yes you can customize to sorta what we had before but thats just a sign of it being broken and it doesn't work well anyways.
Sorry but I have to disagree, standing around for 10mins was not helping the game at all. Forcing people to socialise is not the best way to approach socialisation within a game. Some will like it, but most will be put off by it. I don't like waiting for buses/trains/planes in RL, why am I suddenly going to enjoy it in a game? A 1min wait is plenty.
Well when we had to wait 10 minutes for a shuttle, we had 200k people playing, and now that you can instantly travel to where you want, and when you do have to wait, it's 1 minute, we have 20k people. Explain to me how you can come to the conclusion that instant travel is better for the game.
Wow, you are a special one there. You could already create you yaht anywhere and fly to your ship. Wasn't very difficult. If you think that is making the game easier you obviously didn't realize about the infinite amount of ships you could make with the 180 day reward or whatever. Believe they are just removing the clutter.
If you thought it was hard to say where you landed before jeez I don't wanna know how epic it is for you to walk outside into the light of the sun. O, how I fear that.
Yes my point is as stated- the game is for idiots.
You haven't tried WoW then, cuz that one is truly for the idiots you speak of. Removing sitting out timesinks is smart on SOE's behalf.None the less you obviously just like trolling and have a whole thread for yourself to troll in now.
Why are people still questioning SOE's stupidity? Thats what I don't get. If it's a really stupid idea, its all SOE.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
Bob- our posts are very counterproductive and non community oriented. If you have an issue with me please report it to a moderator to allow them to decide. Over all I think we have a mis-communication here on both ends. And I have played WoW, EQ II, Eve, Earth and Beyond, SWG, Guild Wars, DDO, Vanguard, Shadow Bane, Tabula Rasa, WW II Online. We as a community have the right to express ourselves at MMORPG.com-= but your posts sound very personal and in fact downright rude as so do mine
My only point is that I feel that SWG has been dumbed down to the point of stupidity within the game design. Yet after a very "productive" discussion linked here: I have changed my mind regarding time travel sinks due to highly intelligent feedback from the mmorpg community. So it makes sense that travel time sinks are removed in SWG due to the NGE design which yes teh NGE is shame that it happened but it is what it is.
In terms of World of Warcraft. As you know they have added more flight paths to reduce time travel sinks which I think is fantastic. They have not let go of an earlier design and I have come to the same conclusion with travel times in SWG.
As far as calling me a troll I have to clearly state to you that I have the right to watch or post on something I have chosen to discuss in our community. Just as much as you have the right to openly call me a troll. No big deal. But on the other hand I think you and I really need to let this one go as it is seriously a miscommunication and I apologize if I seriously have pissed you off. I am sure you’re a really nice guy behind that keyboard and would love to game with you some time.
Sorry, I am 33 ADD. Did someone say ships can be launched from "anywhere". Don't flame my lack of reading the liner notes. 4 years of that has made me an old man.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
Despite the increased routed offered in World of War, there is still a great deal of traveling to be done in that game. SWG went one step further a few years ago with the ITV. No longer did you need to worry about getting home. Now, if I understand correctly, you no longer need to worry about getting anywhere, you can get back as long as you make it there? If your ship is going to follow you all over the universe, then you would think it would be intelligent enough to fire upon anything that threatened you...It does have an R2 and all.
There is a reason we are anachronistic vets. That reason is that this is not a part of the universe we signed up to play in...We enjoyed the large landscape of SWG, which is now nothing less than being able to TP anywhere you want to go or leave ala SL. At least WoW still encourages exploration.
Edit: Anachronistic
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
The thing about WoW's fiight paths is that as "time travel sinks" theyy're all very individualized. They're not collective. You never have to wait for a wyvern at the flightpoint. You board it and off you go! While you're flying it's a great chance to do something AFK, or join in the city chat about something to pass the time. Oh, and watch the world below for some activity, which I always enjoy doing. As you're winging your way over the Burning Steppes watching the activity below which may include fellow players taking on mobs, in real time. Flying from say Stonetalon Peak to the Proudmore place and watching the baby Tauren fighting stuff in Mulgore is fun.
Now, at the Zepplin platform, or on the docks, you DO have something of a collectivized time sink. Some of the old community building aspect of the Coronet starport can be seen on the Menethhil docks. A good example is people admiring each other's gear, and then asking others about it. That's a positive time sink. It gets people to talk. Just asking "where are you headed" will spark interesting conversations that enhance the gaming experience. "Hey, mon, why you go to the UC?" is good for plenty of RP goodness.
SWG used to be just chock full of these. The best example is the medical centers, where I made friends in beta who became guildies in the live game. I can't tell you how many noobs I helped out with game mechanics while healing their wounds in a medical center. The medical centers were great centers for role play, were chances for the doctor to ask the wounded patient how he got those black bars and for the wounded patient to recount his misadventures with some mottled wrix or the sarlacc or some combat medic.
The cantinas were timesinks for healing battle fatigue, and getting mind buffs. Tons of social interaction there...advanced role players would carry on conversations that you'd overhear in a bar that would be flavor for some upcoming player generated event. The cantinas are still good places to carry on RP activities, if you can find willing players, and often you can. Just sitting in them, watching the dancers, listening to the musicians, and engaging in RP conversations can enhance not only your experience but that of others around you.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
at least they are finally getting to adding content to the game... but the collection stuff is silly to me. the whole game seems like a big joke still. even more-so now than before. at least before i could play a melee like pikeman/tera kasi and I felt that was alright with the CU. But in order to play a melee now, you have only one choice and that is to pile up with all the cliche jedi. during a time where there isn't supposed to be that many jedi running around out in the open.
it's just one giant thempark/sandbox of Star Wars, nothing to special.
Would be nice if a real quality company could bring out a more original Star Wars game. i.e. bioware, blizzard, ncsoft or cryptic studios. bioware being prefered
I wouldn't wish an ncsoft title or blizzard mmo product on anyone. Thats just to cruel to do to people who lived through the 2 combat changes to swg.
they only removed the "parking location" info from the ship's data, so you can use any of your ships when launching / traveling from a space port. it does not mean you can launch/travel from "anywhere" (still need a starport to start/land).
i dont think this change has removed any community building feature (like stated before: the indefinte useable yacht-deed is your free travel ticket to the galaxy since JTL came out) - in fact the change encourages the use of POBs, as you dont have to travel back and forth to get your YT or decimator.
i guess its just one measure to get more players into the space game.
i sometimes also miss the waiting times in coronet (i had a doc on euro-chimie and earned some cash on the buffing lines in and outside the starport in preCU times ). i found the travel option in JTL took away a lot and would have prefered a launch to hyperjump or buy a ticket and shuttle approach here.
but its a totally different game now. though i personally prefer the preCU game, i still have fun in the game (especially after the beastmaster introduction as i my creature handler on eclipse was always my favorite).
What are you talking about, man!
Pocket Kimogila was perhaps one of the best things about the game! Very Starwarsy!
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
Not worth a ban.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.