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minstrels

cool enough class, but I think the combat with minstrel kinda fails.

 

Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song...

Comments

  • openedge1openedge1 Member Posts: 2,582

    Originally posted by Povey151


    cool enough class, but I think the combat with minstrel kinda fails.
     
    Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song...
    Can you maybe give an example of a game with a "Bard" styled character that does a better job?

    My personal favorite is how the Minstrel slides along the ground if you strum while running (even though the test servers had the Minstrel running normal as they played...weird..)...has that been fixed?

    Thanks

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by Povey151


    cool enough class, but I think the combat with minstrel kinda fails.
     
    Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song...
    It's what they came up with to try and stay within the lore and yet still have a fun game to play as well.  It's the same reason that you are not killed.  You loose morale and are defeated, that's why it's called morale and not HP. 

    It's something that you either accept or not.  It's not going to change at this juncture. 

  • KyleranKyleran Member LegendaryPosts: 44,087

    I dunno, I had a level 24 Minstrel when the game first came out, and I thought they fought reasonably well for a healing class.  Didn't match up quite to my Guardian, but never the less I could solo when I needed to (as long as I didn't have to tank)

    I just wish they had some natural music abilities/songs pre-programmed into them because I have absolutely no talent when it comes to playing an instrument.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • rikiliirikilii Member UncommonPosts: 1,084

    Originally posted by dragonace


     
    Originally posted by Povey151


    cool enough class, but I think the combat with minstrel kinda fails.
     
    Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song...
    It's what they came up with to try and stay within the lore and yet still have a fun game to play as well.  It's the same reason that you are not killed.  You loose morale and are defeated, that's why it's called morale and not HP. 

     

    It's something that you either accept or not.  It's not going to change at this juncture. 

    Yet they still refer to what the Minstrel does as "healing" and the effects of the weapons as "damage".

    I like the game, but I think it's kind of stupid to try to wedge the same old Tank/DPS/Heal model of MMO group combat into a framework in which it doesn't fit.

    They would have been much better off coming up with a different model.  Forget about healing.  It's not needed to make a game fun, and it's totally stupid for a guy to be whipping out a lute in the middle of a fight.  When did that ever happen in ANY of the lore?

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Povey151


    cool enough class, but I think the combat with minstrel kinda fails.
     
    Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song...

    Have to disagree with you.

    My first character in the game is a Minstrel and I was surprised at how much I enjoy playing him.  He is level 37 and continues to plow through mobs.  I have never enjoyed playing healing classes in any game, but this one has really grabbed me.  I can solo 2-3 baddies of equal level fairly easily with multiple AoE skills and stuns, fears, threat reduction.

    As for the strumming of a couple notes here or there...never bothers me.  I really don't think about it, I get immersed in the fight not the animations.  This is a game and I play the game by it's rules, I don't try to apply real life rules to the game because often you just come back disappointed.

    I think at about level 25 is where my Minstrel took a big step in power and I noticed the increased viability of his attacks.

     

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • JagerMichaelJagerMichael Member Posts: 181

    Also keep in mind that Minstril changed quite a bit with Book 11 (I think). They revamped them and made them much better for solo play.

    Still though, odd that playing the guitar actually does damage. I'd prefer it to just buff, debuff or heal rather than actually do damage. Unless of course it includes them cracking a creature upside the head with their guitar.

  • Jaxom92Jaxom92 Member Posts: 267

    Not that this game has anything to do with damage via music, but there's a great book (series really) that explores that concept: The Soprano Sorceress by L.E. Modessit Jr.

    It is an interesting concept to think of in terms of the lore. I don't remember any single instance in the books where a character does direct damage to a foe by music, however, music and song played a very important role in the story. Music does have power - if you read the Silmarillion and the creation of the world. So, there is precedent, but not in the hands of mortal races. Maybe elves, but I don't know that for sure. I'm not a lore junkie by any means.

    Still, I think that the concept is reconsilable within the lore of Middle-Earth, considering the importance of music in general. It keeps the flavor, if you will, of the books.

    And I don't know anything about the animations of the minstrel, because I've only played one to level 6.

    Check out my LOTRO Blog: www.middleearthadventurer.blogspot.com

    image

  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Jaxom92


    Not that this game has anything to do with damage via music, but there's a great book (series really) that explores that concept: The Soprano Sorceress by L.E. Modessit Jr.
    It is an interesting concept to think of in terms of the lore. I don't remember any single instance in the books where a character does direct damage to a foe by music, however, music and song played a very important role in the story. Music does have power - if you read the Silmarillion and the creation of the world. So, there is precedent, but not in the hands of mortal races. Maybe elves, but I don't know that for sure. I'm not a lore junkie by any means.
    Still, I think that the concept is reconsilable within the lore of Middle-Earth, considering the importance of music in general. It keeps the flavor, if you will, of the books.
    And I don't know anything about the animations of the minstrel, because I've only played one to level 6.

    Music is key in all of the books and plays a part one way or another.

    And there was a time when knights took Minstrels with them into battle - CLICK HERE

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • BlindGnomeBlindGnome Member Posts: 40

    If you want to do damage...why did you pick a HEALING class again?

    The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.

     

     

    ______________________
    Founder of Blind Gnome Entertainment
    www.blindgnome.com

  • SplixxerSplixxer Member Posts: 12

    Originally posted by Kyleran


    I have absolutely no talent when it comes to playing an instrument.
     

    You are the perfect ministrel; their music is so bad, people die.

  • Povey151Povey151 Member Posts: 250

     

    Originally posted by BlindGnome


    If you want to do damage...why did you pick a HEALING class again?
    The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.
     
     

    1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry

     

     

     

    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.

     

    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song

    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"

     

    to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?

     

  • TrollstarTrollstar Member Posts: 332
    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    Who the hell are you, and why should I care?
    Congrats! You are a victim of Trollstar!

  • rikiliirikilii Member UncommonPosts: 1,084

    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • dragonacedragonace Member UncommonPosts: 1,185
    Originally posted by rikilii


     
    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

     

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    You'd want them different colors though... right?  At the very least a big letter stamped on their Cube instead of a number to signify what their purpose is.  Otherwise, I'd have to constantly refer to a chart... "Which one was #2 again?". 

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by dragonace

    Originally posted by rikilii


     
    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

     

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    You'd want them different colors though... right?  At the very least a big letter stamped on their Cube instead of a number to signify what their purpose is.  Otherwise, I'd have to constantly refer to a chart... "Which one was #2 again?". 

    Do me a favor, and take your stupid RP crap to another forum.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • 8hammer88hammer8 Member Posts: 1,812
    Originally posted by Povey151


     
    Originally posted by BlindGnome


    If you want to do damage...why did you pick a HEALING class again?
    The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.
     
     

    1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry

     Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.

     I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"

    to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?

     

    Do me a favor re-read the following then scroll down:

    "cool enough class, but I think the combat with minstrel kinda fails.

     Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song..."

    Now that you have re-read your OP tell me where you mentioned animations ANYWHERE?  The key part to your entire post was highlighted.  Saying something is tacky ...okay...there is no point to it and nothing to talk about.  What everyone else is commenting on is the only aspect there is to discuss, you said that the combat with minstrels fail...if you would have said the "combat animations" and clarified your point you might have gotten responses you were looking for.

    So instead of smashing your face with the keyboard...how about simply re-reading your post in the context of the point you are trying to make.  Hate to make a keyboard suffer needlessly for its owners mistake. 

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • rikiliirikilii Member UncommonPosts: 1,084

     

    Originally posted by 8hammer8

    Originally posted by Povey151


     
    Originally posted by BlindGnome


    If you want to do damage...why did you pick a HEALING class again?
    The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.
     
     

    1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry

     Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.

     I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"

    to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?

     

    Do me a favor re-read the following then scroll down:

    "cool enough class, but I think the combat with minstrel kinda fails.

     Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song..."

    Now that you have re-read your OP tell me where you mentioned animations ANYWHERE?  The key part to your entire post was highlighted.  Saying something is tacky ...okay...there is no point to it and nothing to talk about.  What everyone else is commenting on is the only aspect there is to discuss, you said that the combat with minstrels fail...if you would have said the "combat animations" and clarified your point you might have gotten responses you were looking for.

    So instead of smashing your face with the keyboard...how about simply re-reading your post in the context of the point you are trying to make.  Hate to make a keyboard suffer needlessly for its owners mistake. 

     

    Well, considering the fact that the only specific thing the post mentions is strumming notes and the "song", a reasonable person would understand he's talking about the animations.  I don't see the word DAMAGE in there either.

    If you don't care about the visual/artistic/lore aspects of the game, why bother playing WoW with Lord of the Rings art?  By your logic, they could have just used the same classes that are present in every other MMO, including priests, mages, and warlocks.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • Povey151Povey151 Member Posts: 250

    Originally posted by 8hammer8

    Originally posted by Povey151


     
    Originally posted by BlindGnome


    If you want to do damage...why did you pick a HEALING class again?
    The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.
     
     

    1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry

     Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.

     I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"

    to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?

     

    Do me a favor re-read the following then scroll down:

    "cool enough class, but I think the combat with minstrel kinda fails.

     Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song..."

    Now that you have re-read your OP tell me where you mentioned animations ANYWHERE?  The key part to your entire post was highlighted.  Saying something is tacky ...okay...there is no point to it and nothing to talk about.  What everyone else is commenting on is the only aspect there is to discuss, you said that the combat with minstrels fail...if you would have said the "combat animations" and clarified your point you might have gotten responses you were looking for.

    So instead of smashing your face with the keyboard...how about simply re-reading your post in the context of the point you are trying to make.  Hate to make a keyboard suffer needlessly for its owners mistake. 

    Well had you been as smart as you think you are, you would've read the rest of the post. It's not my fault that people can't read past the first line to decipher the rest of the post.

     

    I very clearly talk about delays between notes and attacking, as well as pauses and what not. It's pretty obvious I'm talking about the fluidity of combat and the animations involved. Before you try to go sounding all smart, maybe you should read the entire OP and realize whats going on.

  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Povey151


     
    Originally posted by 8hammer8

    Originally posted by Povey151


     
    Originally posted by BlindGnome


    If you want to do damage...why did you pick a HEALING class again?
    The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.
     
     

    1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry

     Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.

     I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"

    to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?

     

    Do me a favor re-read the following then scroll down:

    "cool enough class, but I think the combat with minstrel kinda fails.

     Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song..."

    Now that you have re-read your OP tell me where you mentioned animations ANYWHERE?  The key part to your entire post was highlighted.  Saying something is tacky ...okay...there is no point to it and nothing to talk about.  What everyone else is commenting on is the only aspect there is to discuss, you said that the combat with minstrels fail...if you would have said the "combat animations" and clarified your point you might have gotten responses you were looking for.

    So instead of smashing your face with the keyboard...how about simply re-reading your post in the context of the point you are trying to make.  Hate to make a keyboard suffer needlessly for its owners mistake. 

    Well had you been as smart as you think you are, you would've read the rest of the post. It's not my fault that people can't read past the first line to decipher the rest of the post.

     

     

    I very clearly talk about delays between notes and attacking, as well as pauses and what not. It's pretty obvious I'm talking about the fluidity of combat and the animations involved. Before you try to go sounding all smart, maybe you should read the entire OP and realize whats going on.

    If it was obvious of what you were talking about don't you think that everyone would be commenting on that and not giving you responses that make you want to smash your face into your keyboard?  It seemed to be obvious to only one other poster and even then he seems to be arguing two sides of the fence.

    I think you have some disconnect working here.  It is okay, now that you have stated clearly what you are talking about I am sure people may give you the answers you were looking for.  I just don't think your point matters to most people.  If you want to play actual music in a gameand have it flow there is GH3 of Rock Band for you.

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • YeeboYeebo Member UncommonPosts: 1,361

     

    Originally posted by rikilii

    Originally posted by dragonace

    Originally posted by rikilii


     
    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

     

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    You'd want them different colors though... right?  At the very least a big letter stamped on their Cube instead of a number to signify what their purpose is.  Otherwise, I'd have to constantly refer to a chart... "Which one was #2 again?". 

    Do me a favor, and take your stupid RP crap to another forum.

    WoW, good job responding to a playful post with overt hostility.  

     

     

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by Yeebo


     
    Originally posted by rikilii

    Originally posted by dragonace

    Originally posted by rikilii


     
    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

     

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    You'd want them different colors though... right?  At the very least a big letter stamped on their Cube instead of a number to signify what their purpose is.  Otherwise, I'd have to constantly refer to a chart... "Which one was #2 again?". 

    Do me a favor, and take your stupid RP crap to another forum.

    WoW, good job responding to a playful post with overt hostility.  

     

    Heh... wasn't a biggie to me Yeebo.  He's not a normal troll, so I let it slide.  Figured he might have been having a bad day or something. 

     

    I thought it was kinda obvious I was playfully going along with his lead with the boxes though... guess not. 

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by Yeebo


     
    Originally posted by rikilii

    Originally posted by dragonace

    Originally posted by rikilii


     
    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

     

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    You'd want them different colors though... right?  At the very least a big letter stamped on their Cube instead of a number to signify what their purpose is.  Otherwise, I'd have to constantly refer to a chart... "Which one was #2 again?". 

    Do me a favor, and take your stupid RP crap to another forum.

    WoW, good job responding to a playful post with overt hostility.  

     

     

    Whoa man, take it easy there.  I was just continuing the joke.  No real hostility intended...only sarcasm.

    Get it, haha, I called him an RPer because he wants color-coded cubes :)

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by rikilii

    Originally posted by Yeebo


     
    Originally posted by rikilii

    Originally posted by dragonace

    Originally posted by rikilii


     
    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

     

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    You'd want them different colors though... right?  At the very least a big letter stamped on their Cube instead of a number to signify what their purpose is.  Otherwise, I'd have to constantly refer to a chart... "Which one was #2 again?". 

    Do me a favor, and take your stupid RP crap to another forum.

    WoW, good job responding to a playful post with overt hostility.  

     

     

    Whoa man, take it easy there.  I was just continuing the joke.  No real hostility intended...only sarcasm.

    Get it, haha, I called him an RPer because he wants color-coded cubes :)

    Heh... very nice. 

     

    I'll admit I missed it as well.  I guess it's been the rampant attacks on this forum lately. 

    We needed a little break from the contast trolling that's been going on in these forums lately.  It's good to see that at least some of the readers still have  a sense of humor. 

  • YeeboYeebo Member UncommonPosts: 1,361

    Originally posted by rikilii

    Originally posted by Yeebo


     
    Originally posted by rikilii

    Originally posted by dragonace

    Originally posted by rikilii


     
    Originally posted by Trollstar

    Originally posted by Povey151


    Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
    I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song
    and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
     to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
     



    Oh sorry, we were talking about something useful and interesting.  Who gives a care about the animations behind the actions. 

    You're right.  Who cares about animations or concept.

     

    In fact, they should just take all the animations, avatars, and class names out of the game and replace them with stationary numbered cubes.

    It should be like this:

    Tank Cube = 1

    Healer Cube = 2

    Melee DPS Cube = 3

    Ranged Nuke-Cube  = 4

    That's all we really need.

    You'd want them different colors though... right?  At the very least a big letter stamped on their Cube instead of a number to signify what their purpose is.  Otherwise, I'd have to constantly refer to a chart... "Which one was #2 again?". 

    Do me a favor, and take your stupid RP crap to another forum.

    WoW, good job responding to a playful post with overt hostility.  

     

     

    Whoa man, take it easy there.  I was just continuing the joke.  No real hostility intended...only sarcasm.

    Get it, haha, I called him an RPer because he wants color-coded cubes :)

    Ahh, yeah I missed that too.  My apologies. 

    It's sometimes hard to convey tone effectively on a message board.  We also have what seems like more than our fair share of nearly irrational trolls on this board, so we have come to expect the worst.  Actually, quite funny.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

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