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when an MMORPg game launches, everyone is relatively on the same page, friendships can be made and soon you findyourself in a guild with one of the first people you met and it grows that way.
if i am to start a game that has already been out for a while its mostly because 1 guildmates went to that game, 2 there is a friend in that game, or 3 i just want to try it out.
ive played eve before (about 2 years ago) and now im thinking of restarting, seing that there is no max and the possibilities are endless, not to mention the game has tremendously evolved. how long do you guys estimate ill be up and running to be up to par with the majority of the population?
about a year ago i went into WoW (i know, the shame... i quit after 1 month) and when i would even speak to a high level for advice on "where to go" or "some helpfull tips" (i didnt ask for anything other than informaiton) i either got told to go away noob, got insulted, and, in best cases, was ignored. not once i got helped from a stranger.
im kind of expecting this behaviour... that is why i ask, how long will it take for a corp to even consider me up to par "average joe"
thanks in advance
Comments
There is never any shame in asking for advise, it means you wish to learn from those that went before you. and, maybe along the way, you'll learn something that is totally unexpected, as for your question. To be of some level equal to a vet. I'd take on a specific speciallty, say, T2 Battlecruisers, or, T2 Frigates, heck, if you really want to get some where, even try for the newest game piece of Eve, the T2 Battleships, but, for a training of those, I'm guessing some where around 6-7 months for T2 frigates, 10-12 months for a T2 Cruiser, and 13-14 months for Battlecruisers, and roughly the same time for the T2 Battleships.
6 x 15 = 90 + game...
oh not that bad...
how bout if i go for mining and production?
I wasn't exactly sure if I read your post correctly...... 13-14 months to be in a BattleCruiser? I'm sorry, but that's totally incorrect. 6-7 months for T2 frigs is a long shot too. I don't have the T2 Battleships yet, but 13-14 months doesn't sound right either.
A CARRIER perhaps would take pretty long, but even then it still wouldn't take a year. Anyways, to answer the OP, if you find a Corp to be in that's active and all, you could be an extremely important factor in a battle strategy. In my corp when we have new players, everyone is as helpful as possible. We usually start our newer people out as tacklers until they can get in to a ship where they can deliver viable DPS. Heck, when I had just 2 million skill points I was a vital part of the squad, I concentrated on a certain skill set, which was ECM for jamming.
I played WoW too, and the community there for the most part is horrid. EvE is populated with a lot of mature people who are willing to give new players a hand. I myself enjoy showing new players the ropes. Just find a medium sized Corp and start building bridges. More so than WoW a corporations survival is vital and based on how well the corp members can work together, so everyone is always helping each other out.
This is how it is in my Corp anyhow. As for industrial work...it'd take a couple of months before you could pull some good revenue because you'd probably need Exhumers to really kick production up, and those are basically T2 mining barges.
Anyhow, good luck. I hope you find your place in the universe!
I agree with the above poster those estimates are way off. Really you don't need to have T2 frig to compete. Tacklers ussually use a T1 ship with about a month to be a top tackler with all the skills needed at least to 3's. The secret to Eve and becoming competitive quickly is focusing on one aspect. To do this you need a guide from the goon fleet. Look around the forums and you will be able to find it. For the first (and free) 14 days you will want to get all your learning skills out of the way, that way when you are out of your trial and in your corp you will have that done.
The rest will be covered by the guide and welcome to the universe. Everyone here will help you, some will help you out of a pit and some will help you into your grave.
"And thus I clothe my naked villany/ with old odd ends stolen forth from holy writ/ and seem a saint when most I play the devil." Shakespeare's Richard III Act I Scene 3.
.. 0.o
Dude, my Char has around 13-14 (nah, i think 15) Months..
I can fly _all_ t2 Ships up to Commandships of TWO races, and all complete with t2 gear.
It's more like that:
Day 1: Frig
within a week: Cruiser
After this you mostly decide: Specialize in Frigs or go with something else. After two weeks you can easily fly a Battlecruiser quite efficiently (tested that on my alt).
After that you ask yourself what to specialize in. Basic PvP-gear for gangs is skilled for in a day or three, depending on how you created the char. (Gang-pvp. Solo pvp is a bit harsh for the newbie)
So after a week or two, maybe a month, you decide what to specialize in, because you have touched most things at least once. I chose frigates and later cruisers for my path and can fly many ships with top efficiency.
6 x 15 = 90 + game...
oh not that bad...
how bout if i go for mining and production?
You can be very effective straight out of the box. YOur first roll in a PvP gang would be tackler. You will be in a very cheap frigate whos job it is to lock onto traget, close and warp scram. Your next job will be scout and you will advance from there. This will teach you how to alighn, warp, jam, use gates, etc.
What other people are talking about are top of the line ships, geared with the best equipment. Everyone seems to want to be a Battleship piot when they enter the game but after a while you tend to find your true calling. Me I love covert ops and black ops.
The advantage of EVE over other games is; One day you can be a scout, the next day long fire support, the next day cover tops, the next bait. Once you gain skills you do not lose them (unless you forget to upgrade your clone), Alos alot of the skills are actually shared, meaning you might need to train skill c but skill c impacts the performance of every ship you curently fly and possibly every shipo you will ever want to fly.
I have also found that the EVE community is much move nicer to newbies then other games. Any question you ask in the rookie channel will be answered as its usualy full of alt pilots.
Ange
Learning skills are important but I definitely wouldn't focus totally on training them in the first 2 weeks. The trial is there to have fun. I'd mess around with a lot of skills. I created 4 different characters in different specializations before I decided which one I would start with. If you haven't decided by the end of the trial you can always start a new trial. All you need is an e-mail address to start a trial.
Getting into a good corp early is very important. I joined Eve University and am very happy with all the material they provide for noobs. For example I just downloaded an mp3 file on mining, and a manual 64 pages long. The first part is how to set up the overview and you can follow along while playing the game. Actually I'm spending more time reading many of the different guides right now than actually playing the game and enjoying every minute of it. The key is to learn as much as you can early and decide one thing to specialize in. Once you specialize in one aspect of the game, move on to another one that seems appealing. What makes this game special is that you can keep learning about different parts of the game for years. The only difference in vets over newer players is that they are trained in more areas (don't let this discourage you for you can only use a small part of your skills at any given time and the rest are dormant).
Hardly 6-7 months. I was flying a Battlecruiser with TGRADS in 0.0 in about 3 months from starting, though they do lower the recruiting reqs for EVE University 'graduates'.
I highly agree with not focusing on learning skills immediatly unless for an alt. You should at least get the skills to fly a few different ships and have some sort of income. Easiest way is with missions for a PvP character.
well im actually going for the support PvP
the one who has the big guns,
i want to be able to say,
-Load the missiles in all missile bays
-sir! we are out of missiles
-WHAT!? no more missiles?! LOAD THE OFFICERS THEN!
i want the big and slow heavy artillery with minimal def...
but i am also wanting to go for a less traditionnal PvP, like deep space mining,
for now i have the 15 days, training the learning, and getting some cash to buy caldary freighter to mine a bit more. when 15 days are up ill be going for the purchace (again, my old i gave it to a friend) and comes with 30 days free. but if i want to go into more exiting places and or be recruited "faster" by a guild should i go miner or fighter,
my reasonning
start as a miner train it decently high, then when im in a corp and going about mining, to start training for "guns" skills
like this i can have a regular cash flow and at the same time be usefull to the corp and have some fighting ship for when the need arrives.
what you guys thing?
If your intrested in PvP I would completly ignore the industry side of things. You can actually make a lot of Isk by either running missions or ratting. Having learnt from my mistakes I would train up learning skills and the essentual ratting skills. These skills are those that allow you to fit extra armour, armour repairers, and resists.
Once your comfortable with your skills and knowledge of the game I would start looking at corps that are in 0.0 space that a looking for members. I wouldnt waste my time starting a corp as its a long and expensive proces to do so.
Once I joint a corp, I was taught how to setup my ship and how to rat. I used to rat in a cruiser and take on rats worth 750,000 - 1,400,000 isk. Eventally I earnt enought to buy my first BS and started ratting in that but if you want to rat in a BS make sure you have a tractor beam. Also missles are better for ratting but horrible in PvP (has to do with travel time of missles combared to shots being instant hits).
Also do not join a pirate or merc corp as a newbie. Your employment history is kept and it will impact your options further down your career. If you want to be a piratemerc wait. That way you will get into a better piratemerc corp.
Ange
thanks everything you said will be taken into consideration
A very good corp to start out with is Eve University. And they aren't in a war right now so are recruiting. They teach classes to noobs throughout the week, have many guides including audio and video files, and don't expect members to stay once they feel comfortable with the game. Although they do have some requirements like positive security status. It doesn't matter what you do after you leave.
For example I just took courses in group mining (about 30 of us) and listened to an hour class on how to set up various settings in the overview for pvp.
1) Yes, your tank. Though if you plan on playing Caldari you'll want to build up your shield tank instead of armor.
2) Ratting is killing the NPCs in the asteroid belts. The tractor beam is a module that will pull a selected item to you (in this case the npc wrecks) since it would otherwise take you a long time to reach the wrecks in a slow Battleship. You can use another module, called the Salvager, to then salvage the wrecks to get even more parts to sell.
I'd definitely agree with skipping industry all together if you plan on PvPing. Mining may make more in the long run (unless you're lucky enough to get an Officer spawn), but ratting or missioning will still make you plenty - enough to get what ya need!