Several different kinds of tanks (and half tanks), several different kinds of healers (and half healers), several different kinds of rogues and archer types, several different types of mages, several different kinds of questing trees, several diff.. oh well you get the picture.
EQ2 has by far the most different classes and races to play those classes than anyone probably out atm.
EQ2 has a ton of classes. Several different kinds of tanks (and half tanks), several different kinds of healers (and half healers), several different kinds of rogues and archer types, several different types of mages, several different kinds of questing trees, several diff.. oh well you get the picture. EQ2 has by far the most different classes and races to play those classes than anyone probably out atm.
Thing about eq2s classes though is that theyre more 'versions' of each other rather than completely unique.
Shadowbane has 25 classes,some of which can be made different archytypes (e.g,warlocks can be heavily armored fighters or mages,crusaders can be healers or fighters,bards can be rogues or mage)
As a rule, I generally don't find a "large number of classes" to be a selling feature in an MMO. In all cases of this, as others have pointed out, the more classes a game has, the more 'samey' they tend to feel, as the features that define them from one another become smaller and smaller.
Shadowbane has some 25 classes, depending on the archtype you choose(i.e. you can be a healer crusader or a fighter crusader) as well as 30 or so disciplines, of which you can have 3. As far as variability and classes go, Shadowbane stands on top i'd say.
FFXI has 20, it has some you probably won't see very often, but if you want sheer numbers: Daoc or Shadowbane. Take your pick, I've heard Daoc is somewhat lacking in players and Shadowbane is rather brutal pvp but with kinda... lacking graphics.
Comments
DAOC if it does not have the most has to be near the top of the list
EQ2 has a ton of classes.
Several different kinds of tanks (and half tanks), several different kinds of healers (and half healers), several different kinds of rogues and archer types, several different types of mages, several different kinds of questing trees, several diff.. oh well you get the picture.
EQ2 has by far the most different classes and races to play those classes than anyone probably out atm.
"TO MICHAEL!"
I thinks its DAoC, thats got 45 classes. Although its mostly the same skills sets, remixed.
Holy cow thats a crapload.
EQ2 doesnt have 45. I stand corrected.
"TO MICHAEL!"
Instead of everyone taking guess, you can help the poster by replying with exact info on how many class there are in the game you have chosen.
Shadowbane has 25 classes,some of which can be made different archytypes (e.g,warlocks can be heavily armored fighters or mages,crusaders can be healers or fighters,bards can be rogues or mage)
http://chronicle.ubi.com/Classes.php
Vanguard has a good number too,and theyre mostly very unique.One of that games strong points,unfortunate 90% of the rest of it was garbage.
As a rule, I generally don't find a "large number of classes" to be a selling feature in an MMO. In all cases of this, as others have pointed out, the more classes a game has, the more 'samey' they tend to feel, as the features that define them from one another become smaller and smaller.
I prefer less, but more distinct choices.
Daoc or shadowbane
Shadowbane has some 25 classes, depending on the archtype you choose(i.e. you can be a healer crusader or a fighter crusader) as well as 30 or so disciplines, of which you can have 3. As far as variability and classes go, Shadowbane stands on top i'd say.
WAR (same people who developed DAOC) will have 24 classes so just under Shadowbane.
DAoC deffo, now ive looked it up.
45 classes, Thats propper classes, not including the 15 starting classes.
each class with 3 specialisation lines min,
at level 40(?) choice of one of three master level lines. Theres 10 lines in total, but there class restricted.
13 realm levels, with god knows how many realm ablitiys, some class restriced some universal
If you want to, you make you char very unique, or very cookie cutter. depends on your play style.
But i do think DAoC wins this game
EvE. you choose your class by selecting which ship you're going to take out, and path by what you equip it with.
even though it's skill based it still very much so falls into the class sterotypes, and it holds true for any skill based game though.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
FFXI probably doesn't have the most but it has alot compared to most mmorpgs.
FFXI has 20, it has some you probably won't see very often, but if you want sheer numbers: Daoc or Shadowbane. Take your pick, I've heard Daoc is somewhat lacking in players and Shadowbane is rather brutal pvp but with kinda... lacking graphics.
SWG Pre-NGE had an essentially infinite number of "classes".
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im to lazy too use grammar or punctuation good