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Taken from the other post:-
Stealth
- every class is able to use stealth
- there are different elements which determine if a stealthed player will be discovered or not : 1. stealth skill (your char) 2. perception skill (other char/npc ? can also be trained by every char) 3. noise: there’s a difference between a soldier in heavy armour on grit compared to a rogue in cloth armour on grass (just examples) 4. Viewcone: if you’re in front of a player you’re more likely to be discovered than if you’re on the side of/behind a player 5. “light lever”: night vs. day and also shadows of obstacles vs. open field (very complex) ? there’ll be a for the current “light level” added to the interface
If true... It's using the D&D style of stealth (like with DDO's version)!!
Take note devs please if this works THIS IS HOW STEALTH SHOULD WORK no more bloody invisable on a open feild on a clear day TYVM!
Lets hope the devs make this very true when we play the actal game
Bring on the WARRRRGGHH!
Comments
Totally agree and still the sneaky one's will have ample chances to ambush. There's a brilliant dynamic day/night-cycle in the game.
Not only add realism, but IMHO, make being a stealth based class even more fun and interesting, thinking up strats and spotting ambush points and such.