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Do rewards equal risk?
This is the hot topic in Potbs!
Dieing has virtually no death penalty but if you get sunk you loose 1 duro point.
lvl50 ship deeds have 2-3 duro so after 3 losses your ship & permanent fittings needs replacing costing from 75000dbls upwards!
Class 1 sols cost a small fortune & will be out of reach for the average naval Officer.
Hardcore players think that a long PVE grind to replace lost duro is good thing but many PVP players are not amused.
Also it is known that if duro loss is low the economy will stagnate & grind to a virtual halt.
There are reward systems in-game for turning in Pennants, Commendations & Marks of Victory at your nations HQ - All these require a boring grind.
The rewards appear virtually useless & below the lvl obtained by the time you have enough quantity needed to turn them in.
Many of the turn-in rewards are consumables readily available on the auction houses.
There is also loads of other collectibles that can be turned in at the various port junk dealers for pitiful rewards.
There are no other personal rewards worth playing for - no titles - no promotions etc.
Winning a port or map is no real incentive if losing your ship is at high risk.
The complete Potbs reward system needs an urgent overhaul or within weeks players will leave in their drones.
Comments
So why do you not post your conserns on thier forums??
Now you sound more like someone geting payed to give the game bad reputation.
Ignore the fan-boyz.
They will be out in force for the next couple of months.
Probably viral or employees or relations of PotBS or SOE.
Good observations.
This is why games NEED a long (and real) Open Beta period.
Not just a short cycle with limited people that are willing to buy pre-order boxes and such.
My guess?
Soon you will see micro-transactions provided to 'solve' these problems.
- Losing your durability IS your death penalty, kkthxbyebye
- I distinctly remember getting VERY good loot items and special abilities from doing my career quests.
- I also seem to remember ships and refits for ships being available for silly things like marks of victory (which, incidentally, you can also earn by winning the map or killing other players).
- The pennant/commendation hand-ins get you stuff that can make your life a bit easier without much effort, and without ruining the economy (you want the better stuff? work for it!). They're supposed to be a side effect, not a be a reason to kill ships.
- The junk quests are there to gain you reputation, which is a reward in itself if you want to be able to trade with a certain faction, not to give you phat loot. If you don't need the rep, just sell them for some spare dubloons.
- Ships on the open sea randomly drop some very nice (but not gamebreaking) loot. If that's what you want, just stick with it.
- Promotions? LOL. That is SO single player game. Some of us MMO gamers consider it more worthwhile to have the kind of reputation that makes other players make large detours when they hear you're spotted in the area. Not claiming I have that kind of rep, mind, but I know a few who do by now.
I'm a hardcore PVP player, by the way... I kinda like the idea of making other players lose durability on their ships. I fully realise sometimes the other guy will get me, but so what? No crying in the red circle, mate. PVP is its own reward.
You may leave in droves (interesting image, that) but I'm pretty sure I won't.
=p
Linna
Sorry, but I have to agree on the fairly anemic rewards in the game. The turn-ins at max provide a ship that isn't close to what you'll be sailing at the time already...that, to me, is a problem. The couple of outfits was nice, the occasional pistol, etc. although I think a lot more could have been done with this. Dropping ships in the open sea, even with boarding, provide you such tiny amounts of goods that they normally are more of a bother by taking up hull space.
I definitely would have had more interest in this game with a more robust reward system.
All i can tell you is that FLS is under heavy pressure to explain rewards & all they have come up with is an odd post to say that drops cannot be improved & their value will ruin the economy.
There are currently running some very large reward threads with no dev or FLS input!
Conclusion: Economy wins everyone else looses.
ah but will it - low duro loss means economy fails.
So what youre saying is, you dont like losing your ship, so you want this game to be more carebear and less hardcore? Why not just play WoW instead if such gameplay suits you better?
Dieing and getting sunk are the same thing. I dont follow your logic in stating that there is "virtually no death penalty" and then go on to say how expensive ships can become to replace.
And if rewards you want, aka phat l00tz, then once again, WoW is really what you want.
I think this is pretty shortsighted, as any MMO wanting to exist long term needs a rewarding system in place for "loot", IMO.
p.s. In other words, while you may be a "hardcore player" who is interested only in the reward of being feared in PVP...I wouldn't count on there being enough people like that to keep a game healthy.
There was an Open Beta last month, in case you missed it. And anyone could get into beta.
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Playing: Final Fantasy Online: ARR, Destiny
Most memorable games for me: UO, GW1, LoTRO
The 'small amounts of goods', incidentally, stack up to quite the amounts of iron, black powder, swivel guns and small arms for my guild, not to mention other useful items. We just pool them and distribute. 92 iron in 2 days, I'm not complaining.
Linna
The non-money loot is OK as is, IMHO.
Linna
Yeah I agree when you sink/defeat NPC ships in the open sea you should get a little more gold. Tweak it some no doubt.
The problem we were having is once we all hit the 21 cap it was hard to make money to place that 3rd Warehouse (16k).
So we rolled alts since they made money faster leveling off missions than our level 21 mains did sinking ships..lol
BigCountry | Head Hunters | www.wefarmpeople.com
I think this is pretty shortsighted, as any MMO wanting to exist long term needs a rewarding system in place for "loot", IMO.
p.s. In other words, while you may be a "hardcore player" who is interested only in the reward of being feared in PVP...I wouldn't count on there being enough people like that to keep a game healthy.
It's a game with a player economy. Lots of us (including me) love that. Ruining that economy because people want easy phat loot is shortsighted. Yes, the dubloon amounts for sinking ships (including sinking players) could do with a raise, so we can sustain our bad PVP habits better, but for the rest, I don't see anything inherently wrong with the system as is.
Linna
There was an Open Beta last month, in case you missed it. And anyone could get into beta.
*Laughs*
I said a long Open Beta.
There is zip-all nothing you can find out of substance in a less than 30 day 'Open Beta'.
Look at the length of the WoW Open Beta and Stress Test cycles. A year plus.
Like WoW or don't like WoW. They did it right. And got it right the first time out.
Bottom line is that all the current purchasers and subscribers are now paying to play the real PotBS Open Beta.
Have fun.
There was an Open Beta last month, in case you missed it. And anyone could get into beta.
*Laughs*
I said a long Open Beta.
There is zip-all nothing you can find out of substance in a less than 30 day 'Open Beta'.
Look at the length of the WoW Open Beta and Stress Test cycles. A year plus.
Like WoW or don't like WoW. They did it right. And got it right the first time out.
Bottom line is that all the current purchasers and subscribers are now paying to play the real PotBS Open Beta.
Have fun.
I'm guessing you were not playing WoW on day one, if you can boldly say to take that as an example....The disasters shortly after launch (and at launch) were many, and quite entertaining.
I'm also guessing you don't have a clue about the PotBS testing cycle... two years of beta, with several stresstests. No, not fully open beta, that was only from 3 December to 1 January, but close enough. Frankly, I think they did a better job than WoW in this stage of the game's lifecycle.
Linna
Yep the full blown economy has not been tested - 1 month of Open beta was not long enough for it to mature.
FLS have stated that they don't yet know how things will balance & they are pre-pared to wait.
Closed beta came over with some strong pitfalls in the reward system & yet they still need to wait.
Why......?
In effect all current released subscribers are now economy beta testers - how long will they be prepared to wait.
What they do know is that players are not playing who would otherwise play if the rewards were improved.
Ok ok i realise im about to get teh fanboi label or whatever slick new wow term is going around...but umm they quite clearly said the economy is entirely player driven, if you want the amazing loot and ship gear...umm oddly enough you make it, i mean wtf how do you get the nice stuff in real life...go out um "pwn" a couple noobs on the sidewalk and walla u have ure shiny new computer sitting in their back pocket? to be honest i hate games that all the good stuff has to be camped and raided for, that sucks and ruins any people who just want to craft or play economy junkies. and umm if you sink a ship...its gone...i think its quite nice of them to say hey u have durabiilty...rather than being more realistic and saying ure ships is sunk its gone gl. so while i hate jumping on the band wagon....and maybe they (FLS) shoulda known people dont want realisitic mechanics they wanted cartoony silly shyte that makes no sense. my two cents...begin the flames....your just mad because its true.
My only concerns about the current PotBS economy are the lack of a guild auction house (waiting around for society members to come on line is one time sink too many) and the amount of money killing ships currently brings in (too little, IMHO)
It is silly how little money you get for killing a ship, i would atleast ask for enough to cover the ammo cost. And yes the economy depends on having many active people online and societies that have all the time, buildings, and oranization to put together items, but EVE does it, and i think you will find with time PotBS will attract more and more people of the EVE sort, that really hate loot cycling, and boss camping etc... and when they want the best ship in the game...everyone gets arse in gear and makes it. It is unfortunately still widely untested...and will be itneresting to see what comes out of it and what balances needed to be put in place...but you gotta admitt that they worked PVP in nicely...want more resources etc...or weaken a nation...why you can! work togther get the ships and bring them down, the game really is rather realistic in many aspects, and i do realise that that will drive many people away simply because they play games for distractive lil bursts of fun time...or extended periods...but either way they dont want to deal with realistic stuff they want the fantasy, scifi, crazy lil rules alot of games put in now. and yes this type of game will appeal to a certain age level, and no its not kids, sorry.
It is the new world, you have to make your fortune.
FLS is not going to hand it to you on a silver platter.
My only concerns about the current PotBS economy are the lack of a guild auction house (waiting around for society members to come on line is one time sink too many) and the amount of money killing ships currently brings in (too little, IMHO)
/agree with your concerns.There are many other ways to increase rewards & incentives without changing drops although the odd rare above what is in-game would be welcome.
Perhaps the game is currently too repetitive & no bosses that are worthy opponents to drop major rares.
After 5 years most other mmos have this sorted well before release.
yes i agree..the money drop is a bit low, but i found i make a crapload of money from the open sea battles and looting their cargo, especially merchant ships. One night i made almost 30k DB from open water battles, bringing 4 of my friends to battle some lvl 40 npcs. But i agree, especially during quest runs, rewards should be perked up a bit, money wise. Loot wise, i am happy where the game is at now. Nice balance, and some of the loot rewards are very good
There was an Open Beta last month, in case you missed it. And anyone could get into beta.
*Laughs*
I said a long Open Beta.
There is zip-all nothing you can find out of substance in a less than 30 day 'Open Beta'.
Look at the length of the WoW Open Beta and Stress Test cycles. A year plus.
Like WoW or don't like WoW. They did it right. And got it right the first time out.
Bottom line is that all the current purchasers and subscribers are now paying to play the real PotBS Open Beta.
Have fun.
I'm guessing you were not playing WoW on day one, if you can boldly say to take that as an example....The disasters shortly after launch (and at launch) were many, and quite entertaining.
I'm also guessing you don't have a clue about the PotBS testing cycle... two years of beta, with several stresstests. No, not fully open beta, that was only from 3 December to 1 January, but close enough. Frankly, I think they did a better job than WoW in this stage of the game's lifecycle.
Linna
Nonsense. I was in WoW beta, Stress Tests (which were run with accounts different from Beta), and there at launch. The ONLY serious problem WoW had at launch was the massive influx of folks that flooded the servers. It did have lots of fun bugs. Stuck resource nodes, holes in the world, Ironforge lag causeing falls into the Lava, and other fun stuff.
But the sheer size and scope of what was completed, and the overall quality simply cannot be denied. Three years later and it is still growing, still on top by a 10x+ subscriber count over any other N. American product?
What are you thinking?
i think they really didnt want to resort to a boss elite loot system. They wanted the bosses to be well respected good captains that people are afraid to run into, or that require numbers to defeat. I think, and i could be wrong, ure looking at the game through the wrong lens. They dont want a big boss raid endgame super loot system. They want a economy and world where the players are the threat the content, you stay away from Tortuga because Captain Six Pack is there, not because they have an elite boss spawn. it hink FLS wanted as much of the game as they could make to be about the players... the economy and the PVP are there, its up to the players to do the rest.
My only concerns about the current PotBS economy are the lack of a guild auction house (waiting around for society members to come on line is one time sink too many) and the amount of money killing ships currently brings in (too little, IMHO)
/agree with your concerns.There are many other ways to increase rewards & incentives without changing drops although the odd rare above what is in-game would be welcome.
Perhaps the game is currently too repetitive & no bosses that are worthy opponents to drop major rares.
After 5 years most other mmos have this sorted well before release.
Bosses are pretty much a PVE thing... While some of the revamped missions (like Red Tide) have them, I'd think it better that in this game, they give a decent award for killing a player. Hmm... a player bounty system might be fun... keep track how many player kills a player has racked up, base the bounty on that, but subtract from that (a lot) if you gank that player 6-1, make the best bounty for 1-1 fights...Don't mind me, I miss being bounty hunted...
Linna
Linna