Two people I know who were disgusted with WoW after playing it so much suddenly got back into this winter as well. Crazy, I think Blizzard using some subliminal messages
---> shot in the face to all the trollposters on this forum claiming the death of Wow. Yes 10 million subscribers, the game is going to die really soon. Geez...
I have a feeling more and more people are starting to play MMO´s this year for the first time and the new games that are coming is not going to draw people away from Wow, lets face it. But big deal, play whatever game you find funny but lets be realistic. Wow is going to be king of the hill for a long time.
Good god. Why do uninformed people feel the need to make comments on things they know nothing about?
@saduce -- thats not a big shock considering from what ive heard you can take a lvl one to the max level in a day or two using all the cheats for it. Guess if i had nothing better to do id do it too.
Blizzard significantly increased level 20-60 quest XP in patch 2.3.0. I've noticed this right away. This coupled with Brian Kopp's alliance guide, or Joana's Horde guide, still takes more than two days to reach level 70. Even if you played 24-hours straight it would take you about 4-7 game days depending on your class and skill. NO, you cannot reach 70 in two days. o_o
@pussykay -- They usually get a big boost in subscriptions/activity around christmas but last year it dropped right after january.
Burning Crusade was released on January 16, 2007 and Blizzard's subscriptions increased dramatically after. Your information is flawed.
@thepatriot -- The title of the thread is a little off. WoW is currently serving over 10,000,000. If you count all the canceled subscriptions just how high would the number served be?
10 million. o_o
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
@pussykay -- Do what exactly? rush to 70? play the game? How is that related to the topic?
It's a little of both. Guides are useful for those that have already "played" the game to 70. A guide serves as a way in which to accelerate leveling alts. Most players have alts. I have 6 alts. Alts are not part of the 10M number.
@zensaber -- I am starting to think their counting accounts made and not active subscribers.
Then you are a moron.
@Kalmarth -- They also post Active game cards as an account, does that mean all the Cards they have printed that are on shop shelves, as those are active cards ?
They are just as valid as monthly subscriptions. One reason they are valid is a kid wouldn't have a credit card, but he may get an allowance. So he goes to a BestBuy and buys a couple game cards every other month.
@heeroya -- Plain english - Only active subscribers, game room players (pay by hour) who have logged in the last 30 days, and those still currently on free trial.
Yes to all. No to "logged in the last 30 days." My account was active, and I was paying every month, but I hadn't logged in until only recently. Even though I didn't log into the game my account was still active and paying. Regardless Blizzard counts that as an active account regardless of whether I log in or not.
@andykimbrough -- WoW is a great game, but does not really stand out as all that different from the other games since the original EQ. It seems that most of the fantasy MMO since EQ are more or less the same. Why did this one blow up so big and the others did not?
Because most MMOs are niche and accommodate certain gaming styles. WOW actually offers something for everyone. You have all sorts of play styles clashing together into one server. If it's a PVP server things get even more interesting. Personally I'm a casual PVP'er, but I like to raid. I also love the process of leveling while doing quests instead of grinding mobs all day long. My co-worker actually prefers grinding. He plays a horde. I play an alliance. In the game we're enemies; in real life we're co-workers. And we share our experiences as if they were real-life events. I guess its something like this.
@SaintViktor -- Wether people are creating accounts to farm or whatever you'll never see an article stating WOW's numbers decreasing.
This is because they aren't. Yes, there really is 10M. The 14 minute queue times during peek hours are proof. o_o
They usually get a big boost in subscriptions/activity around christmas but last year it dropped right after january.
The Burning Crusade expansion hit last January. The numbers skyrocketed and half the servers had annoying login queues.
A lot of new people join during the Christmas holiday. I met a 45+ yr old woman here at work that started playing (her nephew's got her involved) on Dec 26th. She loved it so much she went out and bought a new laptop (her husband was pissed she was spending so much time in the den) and she was fully engaged. This is a person who had never played an online game in her life (or many games at all in fact).
WOW definitely knows how to bring new folks to their game.
No way, I thought all of us that play WoW are immature kids..
I have a mid 50 year old in my guild as well, I think it is really cool seeing the older generation get into these games as well, not that I am a youngster myself but its nice to see.
Like Blizzard or hate them they still bring out a quality product for anyone and all ages to enjoy.
Out of every 100 men, 10 should not be there, 80 are nothing but targets, 9 are the real fighters. Ah, but one, ONE of them is a warrior, and he will bring the others home. -Heraclitus 500BC
I`m not surprised to see a large increase in subs because Blizzard did what others thought was impossible ... having more than 250k subs.That was the main aim of all mmos and they kept making niche games,Blizzard simply open MMOs to a wider population where Mr and Mrs everybody can be a Hero without the hassle of the other MMOs.
Even if I don`t like the game I say kudos to Blizzard and I see them leading the market for the next 3 years.
In the land of Predators,the lion does not fear the jackals...
Originally posted by heerobya Originally posted by zensaber I am starting to think their counting accounts made and not active subscribers.
"World of Warcraft's Subscriber Definition World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. "
Plain English - Only active subscribers, game room players (pay by hour) who have logged in the last 30 days, and those still currently on free trial. So what they are saying is, in the past month, 10,000,000 active accounts logged in. Scary huge.
I'm sorry, i forgot that blizzard was above Christ and doesn't sin, screw lying. They are not capable of it, impossible right?Also learn to use fucking spell check.
I am starting to think their counting accounts made and not active subscribers.
"World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. "
Plain English - Only active subscribers, game room players (pay by hour) who have logged in the last 30 days, and those still currently on free trial.
So what they are saying is, in the past month, 10,000,000 active accounts logged in. Scary huge.
I'm sorry, i forgot that blizzard was above Christ and doesn't sin, screw lying. They are not capable of it, impossible right?Also learn to use fucking spell check.
What is with all these conspiracy theorists that are crying out claiming blizzard is actually going out and lying about their subscriber base? Why can't they have 10mil subscribers? What is their motive for lying?
Also, the post you quoted doesn't have any spelling errors...
Hey McDonalds and WoW have some things in common it seems, theyre both selling an inferior product thats helping the worlds youth get fatter by the minute.
Hey McDonalds and WoW have some things in common it seems, theyre both selling an inferior product thats helping the worlds youth get fatter by the minute.
omg!! Arcken, well said, well said.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
Originally posted by graill Originally posted by Arcken Hey McDonalds and WoW have some things in common it seems, theyre both selling an inferior product thats helping the worlds youth get fatter by the minute.
omg!! Arcken, well said, well said.
LOLOL
Either way, WoW IS a quality product and IS easy to get into.
At the time of release it was the ONLY mmorpg that was as polished and easy to learn, get into ( harder to master ).
The combat system was fast and dynamic ( compared to most others ).
The leveling thru questing system was evolutionary, borderlining revolutionary. The 5 man instances were alot of fun.
My only gripe is that as the endgame they took the hardcore raid route, instead of the RvR route they always claimed they would follow. ( Like large PvP battles between Horde and Alliance in the Open World, not instances ).
Then after WoW was released every mmo publisher and his brother tried to mimmic this success, so mister innovation was murdered.
It even went so far that nice sandbox games like Star Wars Galaxies were wowified to try to steal away some of the WoW players. This horribly failed of course. People will never learn, they had examples from UO mimmicing EQ by releasing Renaissance ( Trammel ) and Age of Shadows ( L33T Items ), and guess what, they failed. Same goes for DAoC, they released Trials of Atlantis ( heavy PVE in a RvR - PvP game ) hoping to get some of the EQ players, and failed hardcore. I hope that by now, developpers know they have to stick to the ideals of the game and not entirely change the playground, or they get smacked.
Still WoW remains that very polished game, easy to get into, timeless graphics, wether you like cartoony or not, you have to admit that these kind of graphics hardly age with time, unlike realistic graphics, that after a few years need a major update or will otherwise be subpar compared to the rest, and lastly loads of content, for both casual and hardcore players.
The only thing I hope now, is that with all the fundings Blizzard has now, they will make an awesome polished sandbox game with quality guided content at the start ( to get into the game ) next. Because I honestly think that Sandbox games, if well done, can provide the better endgame. This does not exclude questing and guided content as a means to get max level/skill.
And there is definatly a market for it, if SWG could have 300.000+ subscribers with an unpolished sandbox game, I am sure if Blizzard makes one, millions will play it
WoW does have 10 million ACTIVE paying subscribers, wether you like it or not.
Greetz
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Congrats to Blizz on getting to the big 10 million mark, what would be a more interesting figure though would be what is the average playing time for an active account?
Are they constantly pulling in new players who stick it out for 10 months then leave never to rtuen or is it closer to people playing it year in year out?
I doubt we will see that sort of info though.
What made me leave was a combination of the focused raid intensive end game and that on the EU side Blizzard''s ISP is Telia, and frankly they are an awful choice, they always seem to have a problem somewhere and frankly I said I wasn't going to pay for a service when it was terrible week in week out.
Perhaps with all this cash coming in they could perhaps move the servers to Germany, or Holland?
Hey McDonalds and WoW have some things in common it seems, theyre both selling an inferior product thats helping the worlds youth get fatter by the minute.
omg!! Arcken, well said, well said.
LOLOL
Either way, WoW IS a quality product and IS easy to get into.
At the time of release it was the ONLY mmorpg that was as polished and easy to learn, get into ( harder to master ).
The combat system was fast and dynamic ( compared to most others ).
The leveling thru questing system was evolutionary, borderlining revolutionary. The 5 man instances were alot of fun.
My only gripe is that as the endgame they took the hardcore raid route, instead of the RvR route they always claimed they would follow. ( Like large PvP battles between Horde and Alliance in the Open World, not instances ).
Then after WoW was released every mmo publisher and his brother tried to mimmic this success, so mister innovation was murdered.
It even went so far that nice sandbox games like Star Wars Galaxies were wowified to try to steal away some of the WoW players.
This horribly failed of course. People will never learn, they had examples from UO mimmicing EQ by releasing Renaissance ( Trammel ) and Age of Shadows ( L33T Items ), and guess what, they failed. Same goes for DAoC, they released Trials of Atlantis ( heavy PVE in a RvR - PvP game ) hoping to get some of the EQ players, and failed hardcore. I hope that by now, developpers know they have to stick to the ideals of the game and not entirely change the playground, or they get smacked.
Still WoW remains that very polished game, easy to get into, timeless graphics, wether you like cartoony or not, you have to admit that these kind of graphics hardly age with time, unlike realistic graphics, that after a few years need a major update or will otherwise be subpar compared to the rest, and lastly loads of content, for both casual and hardcore players.
The only thing I hope now, is that with all the fundings Blizzard has now, they will make an awesome polished sandbox game with quality guided content at the start ( to get into the game ) next. Because I honestly think that Sandbox games, if well done, can provide the better endgame. This does not exclude questing and guided content as a means to get max level/skill.
And there is definatly a market for it, if SWG could have 300.000+ subscribers with an unpolished sandbox game, I am sure if Blizzard makes one, millions will play it
WoW does have 10 million ACTIVE paying subscribers, wether you like it or not.
Greetz
Inferior?
Look at the quality of all the other mmorpgs out there and then say that again......... theres not one mmorpg out there with the polish and quality WOW has.
Why are there so many ill informed and stupid people here? So many of them can't even manage to bloody read the information giving to them, which is right in front of them....
Blizzard doesn't count "bought", "trial", nor "cancelled" accounts, in thier numbers, they are prolly the only mmo company out here giving straight numbers about how many active players they got, all others either lie or only say something stupid like "yay 4 million chars made in our mmo"....
People here just seem to hate blizzard and can't take it that WoW is such a great game and it being so succesful?
When WoW came out it was the most polished mmorpg ever to set foot on the market, it had made the best quest system, which killed the seemingly long grindmill through just killing mobs all day long, you actually got some quest that made sense and areas with history so the stuff you did actually seemed to serve a goal of fun and not just a random kill tag.
The WoW combat was alot better than any other current western mmorpg active, it had borrowed some dynamics from asian mmorpgs, who made good choice in combat gameplay and pace.
Why does WoW gather so many people? simple! They made WoW a "wide/broad" game, blizzard try to please all the different styles of play types there are and try to adapt to how people's gameplay is, hardcore or casual, they give both things to do, they make alot of ways to gain some cool stuff. The computer req are low so even very old comps can play wow on them, which make it a game everyone can play, they have made a perfect stepstone game, where you can jump right into the fun part and then along the way you learn all the more advanced gameplay. They made the levelling not too fast nor too slow, the areas are different but still seem to fit into the whole world, even with low gfx the world looks very good, since it's artistic with easy features to make it vivid.
WoW has also along the way become a social hub, it's a perfect virgin mmorpg player, which even can collect those who you would never have dreamt of playing a mmorpg, WoW simply is a mass social game now, it has something for everyone, young or old doesn't matter.
I honestly didn't expect WoW to reach 10 mill already but that's just a nice surprise i guess, even though i don't play wow much these days.
EDIT: also why does so many racist pricks keep the typical asian farmers term? Don't you know that the mmorpg market is alot bigger in the East compared to the west? You don't see many of the asian mmorpgs here, because the companies there only focus on the asian market (language ect.), so half of people here prolly don't know some of the larger mmos there anyway.
The Asian mmorpgs were imho better untill WoW came around, the western were mostly a complete bore in the combat gameplay, many of the new mmorpgs you see here on the western side have key combat feautres, which some old asian mmorpgs had long ago, the bad thing with asian mmorpgs were mostly just the large amount of mobgrind along with some hacks.
So don't just ditch the Asian market just because you are a racist white trash, thank you very much.
To come back to this levelig speed... are you speaking about the number that comes when you type /played in-game or in real life 24h days with nights and days?
If /played then it can easily be done with 4 days if you concentrate on leveling instead of money/professions/community.
You can do it in 4 real-life days too if you A)Sleep in winters
B)Got Absolutely no life and share the character with someone in different time-zone who will play with your character while you sleep.
@heeroya -- Plain english - Only active subscribers, game room players (pay by hour) who have logged in the last 30 days, and those still currently on free trial.
Yes to all. No to "logged in the last 30 days." My account was active, and I was paying every month, but I hadn't logged in until only recently. Even though I didn't log into the game my account was still active and paying. Regardless Blizzard counts that as an active account regardless of whether I log in or not.
...
Just a little note that you missed the phrasing on what was said. He stated that GAME ROOM players are the ones that need to have logged on within the last 30 days. The rest of your post is pretty much spot on though.
(*note: after some further reading I withdraw my comment that I thought to be fact based in regard to Asia*)
WOOT thats 4.5 Million Players in the US and Europe and 5.5 Million Gold farmers supporting them, so really if you take out the gold farmers then its more like a real number of PLAYERS. They also post Active game cards as an account, does that mean all the Cards they have printed that are on shop shelves, as those are active cards ?
How do 5.5 million Asian accounts provide gold to Western accounts, when these are completely seperate from each other? You cannot transfer gold between US, EU or Asian accounts. You never have been able to and probably never will.
So you're either being ignorant or you're being racist by saying that Asian players are gold farmers. Either way, you couldn't be more incorrect if you tried. As for your question, well, what part of "Active Game Cards" is difficult to understand? Hint: read the first word.
Denial is an ugly thing but if it drives people to write thoughtless drivel like this, one wonders about the chances for survival of the Human race.
Still waiting for your Holy Grail MMORPG? Interesting...
Originally posted by replicant Originally posted by Sovren1
Originally posted by saduce thats not a big shock considering from what ive heard you can take a lvl one to the max level in a day or two using all the cheats for it. Guess if i had nothing better to do id do it too.
Ya, me too...I had to lol when I read this. I THINK the fastest time from 1-70 is like 6-7days played time meaning a total of 6-7 complete days with a guide that tells you how and when to pair quest up and finish them with limited grinding (run on sentence, but oh well). That's a few 12 hour shifts and can be done in 99% of the MMO's out there. At least in the majority of the ones I have played.
The fastest currently from 1-60 is 1d 20hrs using a Frost Mage to Instance PL. From 1-70 is just a little over 3 days played using the same method, but switching 60-70 to a Blood Furnace PL'ing team of 2-4 people. People are finding ways to PL other characters very easily and it will only become easier. Quite a few people are already sub 5 days /played 1-70 just soloing.
Ok, i've found vids of warriors pling to match the time of the mage you speak of and only since 2.3. I guess I was speaking from the point of view of a few months ago when I believe 1-70 solo was about 6 days played. Think since 2.3 it's down to 4+ by the same person. At least thats all I could find anyway.
Hey McDonalds and WoW have some things in common it seems, theyre both selling an inferior product thats helping the worlds youth get fatter by the minute.
I occasioanlly eat McDonalds and play WOW. I weigh 176 pounds. I don't consider myself a fatso. You suck Arcken.
World of Warcraft keeps adding servers and there is a queue on a lot of them, unlike 6 months ago. I'm meeting more new players daily. Maybe it is the Christmas spike, but Blizzard seems to have the best membership retention numbers if statistics are to be believed. That says something.
Comments
Two people I know who were disgusted with WoW after playing it so much suddenly got back into this winter as well. Crazy, I think Blizzard using some subliminal messages
~Greatness~
Currently Playing:
Nothing
---> shot in the face to all the trollposters on this forum claiming the death of Wow. Yes 10 million subscribers, the game is going to die really soon. Geez...
I have a feeling more and more people are starting to play MMO´s this year for the first time and the new games that are coming is not going to draw people away from Wow, lets face it. But big deal, play whatever game you find funny but lets be realistic. Wow is going to be king of the hill for a long time.
Damn, I was expecting this after WotLK, not so soon.
Well, FOR THE HORDE!!
rogue
Good god. Why do uninformed people feel the need to make comments on things they know nothing about?
@saduce -- thats not a big shock considering from what ive heard you can take a lvl one to the max level in a day or two using all the cheats for it. Guess if i had nothing better to do id do it too.
Blizzard significantly increased level 20-60 quest XP in patch 2.3.0. I've noticed this right away. This coupled with Brian Kopp's alliance guide, or Joana's Horde guide, still takes more than two days to reach level 70. Even if you played 24-hours straight it would take you about 4-7 game days depending on your class and skill. NO, you cannot reach 70 in two days. o_o
@pussykay -- They usually get a big boost in subscriptions/activity around christmas but last year it dropped right after january.
Burning Crusade was released on January 16, 2007 and Blizzard's subscriptions increased dramatically after. Your information is flawed.
@thepatriot -- The title of the thread is a little off. WoW is currently serving over 10,000,000. If you count all the canceled subscriptions just how high would the number served be?
10 million. o_o
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
from http://www.blizzard.com/press/080122.shtml
@pussykay -- Do what exactly? rush to 70? play the game? How is that related to the topic?
It's a little of both. Guides are useful for those that have already "played" the game to 70. A guide serves as a way in which to accelerate leveling alts. Most players have alts. I have 6 alts. Alts are not part of the 10M number.
@zensaber -- I am starting to think their counting accounts made and not active subscribers.
Then you are a moron.
@Kalmarth -- They also post Active game cards as an account, does that mean all the Cards they have printed that are on shop shelves, as those are active cards ?
They are just as valid as monthly subscriptions. One reason they are valid is a kid wouldn't have a credit card, but he may get an allowance. So he goes to a BestBuy and buys a couple game cards every other month.
@heeroya -- Plain english - Only active subscribers, game room players (pay by hour) who have logged in the last 30 days, and those still currently on free trial.
Yes to all. No to "logged in the last 30 days." My account was active, and I was paying every month, but I hadn't logged in until only recently. Even though I didn't log into the game my account was still active and paying. Regardless Blizzard counts that as an active account regardless of whether I log in or not.
@andykimbrough -- WoW is a great game, but does not really stand out as all that different from the other games since the original EQ. It seems that most of the fantasy MMO since EQ are more or less the same. Why did this one blow up so big and the others did not?
Because most MMOs are niche and accommodate certain gaming styles. WOW actually offers something for everyone. You have all sorts of play styles clashing together into one server. If it's a PVP server things get even more interesting. Personally I'm a casual PVP'er, but I like to raid. I also love the process of leveling while doing quests instead of grinding mobs all day long. My co-worker actually prefers grinding. He plays a horde. I play an alliance. In the game we're enemies; in real life we're co-workers. And we share our experiences as if they were real-life events. I guess its something like this.
@SaintViktor -- Wether people are creating accounts to farm or whatever you'll never see an article stating WOW's numbers decreasing.
This is because they aren't. Yes, there really is 10M. The 14 minute queue times during peek hours are proof. o_o
The Burning Crusade expansion hit last January. The numbers skyrocketed and half the servers had annoying login queues.
A lot of new people join during the Christmas holiday. I met a 45+ yr old woman here at work that started playing (her nephew's got her involved) on Dec 26th. She loved it so much she went out and bought a new laptop (her husband was pissed she was spending so much time in the den) and she was fully engaged. This is a person who had never played an online game in her life (or many games at all in fact).
WOW definitely knows how to bring new folks to their game.
No way, I thought all of us that play WoW are immature kids..I have a mid 50 year old in my guild as well, I think it is really cool seeing the older generation get into these games as well, not that I am a youngster myself but its nice to see.
Like Blizzard or hate them they still bring out a quality product for anyone and all ages to enjoy.
Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC
I`m not surprised to see a large increase in subs because Blizzard did what others thought was impossible ... having more than 250k subs.That was the main aim of all mmos and they kept making niche games,Blizzard simply open MMOs to a wider population where Mr and Mrs everybody can be a Hero without the hassle of the other MMOs.
Even if I don`t like the game I say kudos to Blizzard and I see them leading the market for the next 3 years.
In the land of Predators,the lion does not fear the jackals...
im really not surprised at all, i keep hearing about people in my area who never play video games but were introduced to WoW and cannot stop playing
for instance my english teacher has begun to skip school occasionally to play her warlock
lol, 5.5 million in asia, where around 90% of those are farmers, pl'ers, etc
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. "
Plain English - Only active subscribers, game room players (pay by hour) who have logged in the last 30 days, and those still currently on free trial.
So what they are saying is, in the past month, 10,000,000 active accounts logged in. Scary huge.
I'm sorry, i forgot that blizzard was above Christ and doesn't sin, screw lying. They are not capable of it, impossible right?Also learn to use fucking spell check.
"World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. "
Plain English - Only active subscribers, game room players (pay by hour) who have logged in the last 30 days, and those still currently on free trial.
So what they are saying is, in the past month, 10,000,000 active accounts logged in. Scary huge.
I'm sorry, i forgot that blizzard was above Christ and doesn't sin, screw lying. They are not capable of it, impossible right?Also learn to use fucking spell check.
What is with all these conspiracy theorists that are crying out claiming blizzard is actually going out and lying about their subscriber base? Why can't they have 10mil subscribers? What is their motive for lying?Also, the post you quoted doesn't have any spelling errors...
Hey McDonalds and WoW have some things in common it seems, theyre both selling an inferior product thats helping the worlds youth get fatter by the minute.
omg!! Arcken, well said, well said.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
"served" suggests they arn't playing anymore
omg!! Arcken, well said, well said.
LOLOL
Either way, WoW IS a quality product and IS easy to get into.
At the time of release it was the ONLY mmorpg that was as polished and easy to learn, get into ( harder to master ).
The combat system was fast and dynamic ( compared to most others ).
The leveling thru questing system was evolutionary, borderlining revolutionary. The 5 man instances were alot of fun.
My only gripe is that as the endgame they took the hardcore raid route, instead of the RvR route they always claimed they would follow. ( Like large PvP battles between Horde and Alliance in the Open World, not instances ).
Then after WoW was released every mmo publisher and his brother tried to mimmic this success, so mister innovation was murdered.
It even went so far that nice sandbox games like Star Wars Galaxies were wowified to try to steal away some of the WoW players.
This horribly failed of course. People will never learn, they had examples from UO mimmicing EQ by releasing Renaissance ( Trammel ) and Age of Shadows ( L33T Items ), and guess what, they failed. Same goes for DAoC, they released Trials of Atlantis ( heavy PVE in a RvR - PvP game ) hoping to get some of the EQ players, and failed hardcore. I hope that by now, developpers know they have to stick to the ideals of the game and not entirely change the playground, or they get smacked.
Still WoW remains that very polished game, easy to get into, timeless graphics, wether you like cartoony or not, you have to admit that these kind of graphics hardly age with time, unlike realistic graphics, that after a few years need a major update or will otherwise be subpar compared to the rest, and lastly loads of content, for both casual and hardcore players.
The only thing I hope now, is that with all the fundings Blizzard has now, they will make an awesome polished sandbox game with quality guided content at the start ( to get into the game ) next. Because I honestly think that Sandbox games, if well done, can provide the better endgame. This does not exclude questing and guided content as a means to get max level/skill.
And there is definatly a market for it, if SWG could have 300.000+ subscribers with an unpolished sandbox game, I am sure if Blizzard makes one, millions will play it
WoW does have 10 million ACTIVE paying subscribers, wether you like it or not.
Greetz
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Congrats to Blizz on getting to the big 10 million mark, what would be a more interesting figure though would be what is the average playing time for an active account?
Are they constantly pulling in new players who stick it out for 10 months then leave never to rtuen or is it closer to people playing it year in year out?
I doubt we will see that sort of info though.
What made me leave was a combination of the focused raid intensive end game and that on the EU side Blizzard''s ISP is Telia, and frankly they are an awful choice, they always seem to have a problem somewhere and frankly I said I wasn't going to pay for a service when it was terrible week in week out.
Perhaps with all this cash coming in they could perhaps move the servers to Germany, or Holland?
omg!! Arcken, well said, well said.
LOLOL
Either way, WoW IS a quality product and IS easy to get into.
At the time of release it was the ONLY mmorpg that was as polished and easy to learn, get into ( harder to master ).
The combat system was fast and dynamic ( compared to most others ).
The leveling thru questing system was evolutionary, borderlining revolutionary. The 5 man instances were alot of fun.
My only gripe is that as the endgame they took the hardcore raid route, instead of the RvR route they always claimed they would follow. ( Like large PvP battles between Horde and Alliance in the Open World, not instances ).
Then after WoW was released every mmo publisher and his brother tried to mimmic this success, so mister innovation was murdered.
It even went so far that nice sandbox games like Star Wars Galaxies were wowified to try to steal away some of the WoW players.
This horribly failed of course. People will never learn, they had examples from UO mimmicing EQ by releasing Renaissance ( Trammel ) and Age of Shadows ( L33T Items ), and guess what, they failed. Same goes for DAoC, they released Trials of Atlantis ( heavy PVE in a RvR - PvP game ) hoping to get some of the EQ players, and failed hardcore. I hope that by now, developpers know they have to stick to the ideals of the game and not entirely change the playground, or they get smacked.
Still WoW remains that very polished game, easy to get into, timeless graphics, wether you like cartoony or not, you have to admit that these kind of graphics hardly age with time, unlike realistic graphics, that after a few years need a major update or will otherwise be subpar compared to the rest, and lastly loads of content, for both casual and hardcore players.
The only thing I hope now, is that with all the fundings Blizzard has now, they will make an awesome polished sandbox game with quality guided content at the start ( to get into the game ) next. Because I honestly think that Sandbox games, if well done, can provide the better endgame. This does not exclude questing and guided content as a means to get max level/skill.
And there is definatly a market for it, if SWG could have 300.000+ subscribers with an unpolished sandbox game, I am sure if Blizzard makes one, millions will play it
WoW does have 10 million ACTIVE paying subscribers, wether you like it or not.
Greetz
Inferior?
Look at the quality of all the other mmorpgs out there and then say that again......... theres not one mmorpg out there with the polish and quality WOW has.
Why are there so many ill informed and stupid people here? So many of them can't even manage to bloody read the information giving to them, which is right in front of them....
Blizzard doesn't count "bought", "trial", nor "cancelled" accounts, in thier numbers, they are prolly the only mmo company out here giving straight numbers about how many active players they got, all others either lie or only say something stupid like "yay 4 million chars made in our mmo"....
People here just seem to hate blizzard and can't take it that WoW is such a great game and it being so succesful?
When WoW came out it was the most polished mmorpg ever to set foot on the market, it had made the best quest system, which killed the seemingly long grindmill through just killing mobs all day long, you actually got some quest that made sense and areas with history so the stuff you did actually seemed to serve a goal of fun and not just a random kill tag.
The WoW combat was alot better than any other current western mmorpg active, it had borrowed some dynamics from asian mmorpgs, who made good choice in combat gameplay and pace.
Why does WoW gather so many people? simple! They made WoW a "wide/broad" game, blizzard try to please all the different styles of play types there are and try to adapt to how people's gameplay is, hardcore or casual, they give both things to do, they make alot of ways to gain some cool stuff. The computer req are low so even very old comps can play wow on them, which make it a game everyone can play, they have made a perfect stepstone game, where you can jump right into the fun part and then along the way you learn all the more advanced gameplay. They made the levelling not too fast nor too slow, the areas are different but still seem to fit into the whole world, even with low gfx the world looks very good, since it's artistic with easy features to make it vivid.
WoW has also along the way become a social hub, it's a perfect virgin mmorpg player, which even can collect those who you would never have dreamt of playing a mmorpg, WoW simply is a mass social game now, it has something for everyone, young or old doesn't matter.
I honestly didn't expect WoW to reach 10 mill already but that's just a nice surprise i guess, even though i don't play wow much these days.
EDIT: also why does so many racist pricks keep the typical asian farmers term? Don't you know that the mmorpg market is alot bigger in the East compared to the west? You don't see many of the asian mmorpgs here, because the companies there only focus on the asian market (language ect.), so half of people here prolly don't know some of the larger mmos there anyway.
The Asian mmorpgs were imho better untill WoW came around, the western were mostly a complete bore in the combat gameplay, many of the new mmorpgs you see here on the western side have key combat feautres, which some old asian mmorpgs had long ago, the bad thing with asian mmorpgs were mostly just the large amount of mobgrind along with some hacks.
So don't just ditch the Asian market just because you are a racist white trash, thank you very much.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
To come back to this levelig speed... are you speaking about the number that comes when you type /played in-game or in real life 24h days with nights and days?
If /played then it can easily be done with 4 days if you concentrate on leveling instead of money/professions/community.
You can do it in 4 real-life days too if you A)Sleep in winters
B)Got Absolutely no life and share the character with someone in different time-zone who will play with your character while you sleep.
GZ for Blizzard for 10mil ticker.
Just a little note that you missed the phrasing on what was said. He stated that GAME ROOM players are the ones that need to have logged on within the last 30 days. The rest of your post is pretty much spot on though.
(*note: after some further reading I withdraw my comment that I thought to be fact based in regard to Asia*)
How do 5.5 million Asian accounts provide gold to Western accounts, when these are completely seperate from each other? You cannot transfer gold between US, EU or Asian accounts. You never have been able to and probably never will.
So you're either being ignorant or you're being racist by saying that Asian players are gold farmers. Either way, you couldn't be more incorrect if you tried. As for your question, well, what part of "Active Game Cards" is difficult to understand? Hint: read the first word.
Denial is an ugly thing but if it drives people to write thoughtless drivel like this, one wonders about the chances for survival of the Human race.
Still waiting for your Holy Grail MMORPG? Interesting...
"Over 10,000,000 Served"
Sounds like a busy hooker
Ya, me too...I had to lol when I read this. I THINK the fastest time from 1-70 is like 6-7days played time meaning a total of 6-7 complete days with a guide that tells you how and when to pair quest up and finish them with limited grinding (run on sentence, but oh well). That's a few 12 hour shifts and can be done in 99% of the MMO's out there. At least in the majority of the ones I have played.
The fastest currently from 1-60 is 1d 20hrs using a Frost Mage to Instance PL. From 1-70 is just a little over 3 days played using the same method, but switching 60-70 to a Blood Furnace PL'ing team of 2-4 people. People are finding ways to PL other characters very easily and it will only become easier. Quite a few people are already sub 5 days /played 1-70 just soloing.
Ok, i've found vids of warriors pling to match the time of the mage you speak of and only since 2.3. I guess I was speaking from the point of view of a few months ago when I believe 1-70 solo was about 6 days played. Think since 2.3 it's down to 4+ by the same person. At least thats all I could find anyway.
I occasioanlly eat McDonalds and play WOW. I weigh 176 pounds. I don't consider myself a fatso. You suck Arcken.
World of Warcraft keeps adding servers and there is a queue on a lot of them, unlike 6 months ago. I'm meeting more new players daily. Maybe it is the Christmas spike, but Blizzard seems to have the best membership retention numbers if statistics are to be believed. That says something.
http://www.allaboutgod.com/
This thread in a nutshell:
Woot nice Blizz!
How many of those are active?
Lawl such a lie WoW sux!!
All accounts are active, if they are inactive they don't count.
WoW sux!
Is this information credible?
This is amazing I'm glad this happened!
Haha half are gold farmers!
Yeah but its like all asians lol
All accounts are active, if they are inactive they don't count.
All accounts are active, if they are inactive they don't count.
All accounts are active, if they are inactive they don't count.
All of you saying this isn't true are stupid.
stfu.
I can't believe how ignorant people are!
And there you have it folks.