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The Potbs reward system should be improved

2

Comments

  • DJXeonDJXeon Member UncommonPosts: 553

    What it boils down to is this in my humble opinion 

    For example if you risk 1 duro of a ship in a battle you should stand to gain at least what you risk.

    1dp of a 75000dbl ship = 25000dbl

    Whatever is needed to adjust this without ruining the economy should be done.

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    I have no disrespect for anyones opinion here in this thread, however...

    expecting any gaming company to have the capital to afford them the margin of freedom that Blizzard had while creating WoW is a little bit too much in my opinion. Blizzard went into the development of WoW with giants such as Diablo 1, Diablo II, StarCraft, Warcraft and all of their expansions, which were all giants in the marketplace (as they should have been, Blizzard has always cranked out titles with extreme polish) under their belt, all of which netted Blizzard quite a cashflow.

    Not every game company can have that sort of repuation as they venture into their first mmorpg development, which is why I can only think of a small handful of companies who could ever pull off a year long open beta and stress testing cycle. I am sure most of the companies out there wish they could do exactly what you wish they could do.

    Also, to the OP, and I mean this with all due respect, you said "There are reward systems in-game for turning in Pennants, Commendations & Marks of Victory at your nations HQ - All these require a boring grind." and I think therein lies an issue. The rewards are very worth it to me as it stands today, but at no point during my open beta and preboarding experience did I ever feel a "boring grind". I have boarded literally thousands of ships and acquired pennants from them, but I always had fun doing it. I suppose that if i viewed it as a boring grind, I would feel the same way that you do. So again, with all due respect, maybe the game simply isn't for you.

    I have no issue with them tweaking rewards a bit, but I certainly don't see it as needed. I make way too much Doubloon as it is, and was making way too much at level 38 in open beta as well.  In my opinion, a SOL is something that should be extremely rare, the holy grail of ships for a naval officer, and should take a LONG time to acquire. If anyone views the path to that goal as boring, then I would suggest the game isn't for you, and there is nothing wrong with that. I have played tons and tons of mmorpg's only to find a great many of them, and some very popular ones, not for me at all.

     

    /salute



  • VincenzVincenz Member Posts: 1,498

    I think there's a lot of players like me, and here's how I felt about rewards (speaking specifically quest rewards here, btw).

    I was very excited everytime I'd take a quest and see actual ITEMS in my reward list, particularly bound/unique ones.

    The problem was, this happened FAR too infrequently, IMO.  So infrequently, I lost interest fast.

    One of the ways repetitive quests feel less boring, to me at least, is when there's something exciting at the end of it...hell, even if it's a cage of poodles.

  • LinnaLinna Member Posts: 387

    Originally posted by Vincenz


    I think there's a lot of players like me, and here's how I felt about rewards (speaking specifically quest rewards here, btw).
    I was very excited everytime I'd take a quest and see actual ITEMS in my reward list, particularly bound/unique ones.
    The problem was, this happened FAR too infrequently, IMO.  So infrequently, I lost interest fast.
    One of the ways repetitive quests feel less boring, to me at least, is when there's something exciting at the end of it...hell, even if it's a cage of poodles.
    Pegleg ftw... that was a bit of a jaw-dropper...

    Linna

  • DJXeonDJXeon Member UncommonPosts: 553

    Originally posted by Mithrandolir


    I have no disrespect for anyones opinion here in this thread, however...
    expecting any gaming company to have the capital to afford them the margin of freedom that Blizzard had while creating WoW is a little bit too much in my opinion. Blizzard went into the development of WoW with giants such as Diablo 1, Diablo II, StarCraft, Warcraft and all of their expansions, which were all giants in the marketplace (as they should have been, Blizzard has always cranked out titles with extreme polish) under their belt, all of which netted Blizzard quite a cashflow.
    Not every game company can have that sort of repuation as they venture into their first mmorpg development, which is why I can only think of a small handful of companies who could ever pull off a year long open beta and stress testing cycle. I am sure most of the companies out there wish they could do exactly what you wish they could do.
     
    i have no issues with this & fully understand except that SOE are charging the same full price for the box & $15/month subscriptions.

    Think about it.

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Originally posted by Vincenz


    I think there's a lot of players like me, and here's how I felt about rewards (speaking specifically quest rewards here, btw).
    I was very excited everytime I'd take a quest and see actual ITEMS in my reward list, particularly bound/unique ones.
    The problem was, this happened FAR too infrequently, IMO.  So infrequently, I lost interest fast.
    One of the ways repetitive quests feel less boring, to me at least, is when there's something exciting at the end of it...hell, even if it's a cage of poodles.

    I'd buy that, and agree with it somewhat. The missions should have more interesting and varied rewards and as long as those rewards were bound, I'd cheer it on as a change :)

  • SxarletSxarlet Member Posts: 112

    Originally posted by miagisan


    yes i agree..the money drop is a bit low, but i found i make a crapload of money from the open sea battles and looting their cargo, especially merchant ships. One night i made almost 30k DB from open water battles, bringing 4 of my friends to battle some lvl 40 npcs. But i agree, especially during quest runs, rewards should be perked up a bit, money wise. Loot wise, i am happy where the game is at now. Nice balance, and some of the loot rewards are very good
    yeah, well said.

    Looting merchants gives a lot of money, and it's not hard either.

    And what i didnt hear anybody say is that even with a simpel start of the economy, it's very easy to make money. 75k db might seem a lot, it's not. I made more then 20k in one and a half week, being lvl 15. So I expect it is even easier at lvl 50...

     

    image

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Sxarlet


     
    Originally posted by miagisan


    yes i agree..the money drop is a bit low, but i found i make a crapload of money from the open sea battles and looting their cargo, especially merchant ships. One night i made almost 30k DB from open water battles, bringing 4 of my friends to battle some lvl 40 npcs. But i agree, especially during quest runs, rewards should be perked up a bit, money wise. Loot wise, i am happy where the game is at now. Nice balance, and some of the loot rewards are very good
    yeah, well said.

    Looting merchants gives a lot of money, and it's not hard either.

     

    And what i didnt hear anybody say is that even with a simpel start of the economy, it's very easy to make money. 75k db might seem a lot, it's not. I made more then 20k in one and a half week, being lvl 15. So I expect it is even easier at lvl 50...

     

    Actually, my experience was that it was more difficult to make money at higher levels LOL!

     

    NOt sure about anyone else though, but definitely for me.

  • miagisanmiagisan Member Posts: 5,156

    Like i said, group runs of open sea npc traders is a very fast way to make money. The tools are there, if utilized correctly. The only thing i agree with is that quest npcs need to drop a tad bit more...not much, just a smidgeon. But if you really want to make money, get a small group (about 4 people) and hit the open seas...target merchant vessels.....boom insta money

    image

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Originally posted by DJXeon


     
    Originally posted by Mithrandolir


    I have no disrespect for anyones opinion here in this thread, however...
    expecting any gaming company to have the capital to afford them the margin of freedom that Blizzard had while creating WoW is a little bit too much in my opinion. Blizzard went into the development of WoW with giants such as Diablo 1, Diablo II, StarCraft, Warcraft and all of their expansions, which were all giants in the marketplace (as they should have been, Blizzard has always cranked out titles with extreme polish) under their belt, all of which netted Blizzard quite a cashflow.
    Not every game company can have that sort of repuation as they venture into their first mmorpg development, which is why I can only think of a small handful of companies who could ever pull off a year long open beta and stress testing cycle. I am sure most of the companies out there wish they could do exactly what you wish they could do.
     
    i have no issues with this & fully understand except that SOE are charging the same full price for the box & $15/month subscriptions.

     

    Think about it.

    I see your point but there are those of us (the niche market that FLS was looking for) who feel that PotBS has more value for our money than a lot of other games out there charging the same amount. I know we are not the majority and I would never argue such... but we are having a lot of fun for our money (something I did not have in WoW for instance, which is obviously a tremendous game to a ton of people) and therefore there's more value for us here.

    I am horrible at analogies and don;t really like them when it comes to mmorpgs, but it;s the only thing I can think to relate this too... it's like a "cult hit" movie like Donnie Darko. A ton of people hated it... to them it was a waste of time and money, to me and a pretty solid niche of followers, it was worth 10 times the asking price.

    I'm not saying that this game is el perfecto, I'm just saying that a lot of folks seem to want it changed into something that it isn't, something it was never meant to be. There's nothing wrong with wanting that, but it's probably not going to happen, at least not in the short term. If FLS truly does want the niche market that they seem to be targeting, then the game should do just fine. If they, on the other hand, were looking for more mass appeal, then they are in trouble because by the time they move in that direction they will have A) alienated the market they are moving towards and B) alienated their original niche market by changes to more mass appeal. So, in my opinion, they will either stick to their guns and take their chances (which they've stated they are doing by "watching and waiting", or they'll make a premature leap from their original vision and suffer for it due to the timing of it all.

    I don't view slight adjustments in the rewards of missions (more varied and unique) as game breaking... but I do view adding too many bosses with higher rewards game breaking because that is exactly what this game is not... a "kill the big boss" type game.

     

     

  • futchmachtfutchmacht Member Posts: 33
    Originally posted by DJXeon


    Do rewards equal risk?
    This is the hot topic in Potbs!
    Dieing has virtually no death penalty but if you get sunk you loose 1 duro point.
    lvl50 ship deeds have 2-3 duro so after 3 losses your ship & permanent fittings needs replacing costing from 75000dbls upwards!
    First off.. if you are out solo lossing a level 50 ship like a SOL that will cost you up and over 9.5 million(to make not buy) then you are not to bright in the first place.. and your not a hard core PVP'er because you dont understand HOW to PVP..  Just like in EVE-ONLINE.. if you cant afford to lose a ship dont fight in one..  you could take down a level 50 SOL with 3 level 21 gunships!!!!! and if that guy in a level 50 SOL goes up agains 3 other guys in level 21 ships and loses its dura point HE earned the loss and a mark of stupidity!!!
    Class 1 sols cost a small fortune & will be out of reach for the average naval Officer.
    BINGO... SOL's are going to need whole GUILDS to make.. and only hard core people will ever own one.. they are not the level 50 standard PVP ship....
    Hardcore players think that a long PVE grind to replace lost duro is good thing but many PVP players are not amused.
    Right now in pre-boarding.. due to level cap.. people are buying level 21 ships at a cost of 15,000db.. for a ships with 4 dura points.. the first ship i sold was for 35,0000.. i sell them now for 15,000 like the rest of the people out there.. it cost 22,000 to make one ship run of 3. Some people i know that are only pvp guys and not builders have already bought 3 sets of ships off me.. and also have bought level 27 ships off me.. and he cant even use them for 6 more levels!!!  SHIPS ARE CHEAP.. and if you can t afford to lose a 10 million$ ship then dont use one unless you have 99.9% you wont lose it... or ... use a 15,000 ship and pvp all you want.
    Also it is known that if duro loss is low the economy will stagnate & grind to a virtual halt.
    This also is incorect.. all a low duru loss does so far is make the cost of ships go down.. because 100 people are trying to sell them and only a few people are buying them.. (BUT this was only due to PVP being disabled for the last 15 days (PORT CONTENTION)..And OPEN PVP ZONES.. you watch what will happen today on the 22 as pvp goes live.. our guild and 15 other friendly guilds already have attack plans made up to attack 15 enemy ports right away on launch.. (and thats just the pre-boarding guys) not to mention all the new players coming into the game that will need ships...+ all the people losing ship in PVP on the first day..
    There are reward systems in-game for turning in Pennants, Commendations & Marks of Victory at your nations HQ - All these require a boring grind.
    The rewards appear virtually useless & below the lvl obtained by the time you have enough quantity needed to turn them in.
    Many of the turn-in rewards are consumables readily available on the auction houses.
     
    again borring grind.. You get them for doing what you do normally in game.. you kill a ship you get a commendation or pennent..So in that case if you are grinding them out then maybe you should be doing somthing else with your time.. then playing POTBS.. as i was leveling and playing the game i got 100,s of them in my invantory not even paying attention to them.. then one day i went to turn them in and got a bunch of extras for my ships.. and even a free ship.. which i sold because i already had made and bought all the ships i would need for my level and even for 6 and 13 levels above the level im at now.. all from just doing missions with 2 friends of mine in a group. but hey i could have kept to ship for a good set of 4 PVP battles as throw away ships.. (which mind you in a good group can last alot longer) one of my level 5 noob ships got me 7 kills including 3 level 21 ships due to the fact that our group knows how to PVP and with teamwork we would take out better ships then some of our own..
    There is also loads of other collectibles that can be turned in at the various port junk dealers for pitiful rewards.
    this statment i happen to agrre with... but they cant go and add so much loot to the game that it will take away from to player markets.. the junk loot is designed to only give you some extra money.. but i would like that to improve as well
    There are no other personal rewards worth playing for - no titles - no promotions etc.
    i agree with this statment this would be nice... but WOW, EVE, and many other games didnt have titles or promotions or anything on launch either.. so...ya
    Winning a port or map is no real incentive if losing your ship is at high risk.
    again dead wrong. you get victory marks for taking over ports. (the winning side of a total map reset) get an extra 1 or 2 ports on there side after a map reset. (victory points are trades in for rewards you can use for you ships ect.)
    Also taking over a port means taking away the resources of that port from your enemy. and some resources some countrys dont start off with so this is a large incentive to take a port... ALSO if your enemy has alot of production going on at that port you took over you just increased THERE cost of doing business buy 30% in taxes that they will now have to pay to produce ANYTHING!!! and sell ANYTHING!!! so you are not only taking resources away from your enemies.. you are making there cost of doing business in that port alot more expensive and might cause them to move there production out of the town completly.. making way for the new port owners to set up shop there.. and they make the money your poor old enemies just lost.
    The complete Potbs reward system needs an urgent overhaul or within weeks players will leave in their drones.
     ???

     

  • miagisanmiagisan Member Posts: 5,156

    very good post..people fail to relize the ramifications of losing ports and the economical impacts they have

    image

  • DJXeonDJXeon Member UncommonPosts: 553
    Originally posted by futchmacht

    Originally posted by DJXeon


    Do rewards equal risk?
    This is the hot topic in Potbs!
    Dieing has virtually no death penalty but if you get sunk you loose 1 duro point.
    lvl50 ship deeds have 2-3 duro so after 3 losses your ship & permanent fittings needs replacing costing from 75000dbls upwards!
    First off.. if you are out solo lossing a level 50 ship like a SOL that will cost you up and over 9.5 million(to make not buy) then you are not to bright in the first place.. and your not a hard core PVP'er because you dont understand HOW to PVP..  Just like in EVE-ONLINE.. if you cant afford to lose a ship dont fight in one..  you could take down a level 50 SOL with 3 level 21 gunships!!!!! and if that guy in a level 50 SOL goes up agains 3 other guys in level 21 ships and loses its dura point HE earned the loss and a mark of stupidity!!!
    Class 1 sols cost a small fortune & will be out of reach for the average naval Officer.
    BINGO... SOL's are going to need whole GUILDS to make.. and only hard core people will ever own one.. they are not the level 50 standard PVP ship....
    Hardcore players think that a long PVE grind to replace lost duro is good thing but many PVP players are not amused.
    Right now in pre-boarding.. due to level cap.. people are buying level 21 ships at a cost of 15,000db.. for a ships with 4 dura points.. the first ship i sold was for 35,0000.. i sell them now for 15,000 like the rest of the people out there.. it cost 22,000 to make one ship run of 3. Some people i know that are only pvp guys and not builders have already bought 3 sets of ships off me.. and also have bought level 27 ships off me.. and he cant even use them for 6 more levels!!!  SHIPS ARE CHEAP.. and if you can t afford to lose a 10 million$ ship then dont use one unless you have 99.9% you wont lose it... or ... use a 15,000 ship and pvp all you want.
    Also it is known that if duro loss is low the economy will stagnate & grind to a virtual halt.
    This also is incorect.. all a low duru loss does so far is make the cost of ships go down.. because 100 people are trying to sell them and only a few people are buying them.. (BUT this was only due to PVP being disabled for the last 15 days (PORT CONTENTION)..And OPEN PVP ZONES.. you watch what will happen today on the 22 as pvp goes live.. our guild and 15 other friendly guilds already have attack plans made up to attack 15 enemy ports right away on launch.. (and thats just the pre-boarding guys) not to mention all the new players coming into the game that will need ships...+ all the people losing ship in PVP on the first day..
    There are reward systems in-game for turning in Pennants, Commendations & Marks of Victory at your nations HQ - All these require a boring grind.
    The rewards appear virtually useless & below the lvl obtained by the time you have enough quantity needed to turn them in.
    Many of the turn-in rewards are consumables readily available on the auction houses.
     
    again borring grind.. You get them for doing what you do normally in game.. you kill a ship you get a commendation or pennent..So in that case if you are grinding them out then maybe you should be doing somthing else with your time.. then playing POTBS.. as i was leveling and playing the game i got 100,s of them in my invantory not even paying attention to them.. then one day i went to turn them in and got a bunch of extras for my ships.. and even a free ship.. which i sold because i already had made and bought all the ships i would need for my level and even for 6 and 13 levels above the level im at now.. all from just doing missions with 2 friends of mine in a group. but hey i could have kept to ship for a good set of 4 PVP battles as throw away ships.. (which mind you in a good group can last alot longer) one of my level 5 noob ships got me 7 kills including 3 level 21 ships due to the fact that our group knows how to PVP and with teamwork we would take out better ships then some of our own..
    There is also loads of other collectibles that can be turned in at the various port junk dealers for pitiful rewards.
    this statment i happen to agrre with... but they cant go and add so much loot to the game that it will take away from to player markets.. the junk loot is designed to only give you some extra money.. but i would like that to improve as well
    There are no other personal rewards worth playing for - no titles - no promotions etc.
    i agree with this statment this would be nice... but WOW, EVE, and many other games didnt have titles or promotions or anything on launch either.. so...ya
    Winning a port or map is no real incentive if losing your ship is at high risk.
    again dead wrong. you get victory marks for taking over ports. (the winning side of a total map reset) get an extra 1 or 2 ports on there side after a map reset. (victory points are trades in for rewards you can use for you ships ect.)
    Also taking over a port means taking away the resources of that port from your enemy. and some resources some countrys dont start off with so this is a large incentive to take a port... ALSO if your enemy has alot of production going on at that port you took over you just increased THERE cost of doing business buy 30% in taxes that they will now have to pay to produce ANYTHING!!! and sell ANYTHING!!! so you are not only taking resources away from your enemies.. you are making there cost of doing business in that port alot more expensive and might cause them to move there production out of the town completly.. making way for the new port owners to set up shop there.. and they make the money your poor old enemies just lost.
    The complete Potbs reward system needs an urgent overhaul or within weeks players will leave in their drones.
     ???

     

    Looks very pretty but doesn't fool me; 

    Some of what you say is not entirely accurate

    instead of saying i'm wrong it would have come over better if you had saiid in your opinion.

  • futchmachtfutchmacht Member Posts: 33

    lol im wrong how long have you been playing the game... i have been playing it since... oh wait i was testing it not playing it in beta... ok so i have been playing it now live for 1 day... but testing it for hum... months and months..... oh and months...

    So insead of you saying uuuuuhh umm you know that nice and stuff but stuff you say is wrong.. and ummmm ah ya ok i would point out what you said was wrong... ummm but i wont.. because... because... ummm... i wont.. ya um.... because i dont know what im talking about!!! and all i can do is troll... ya .. that about right...

    umm... ya i guess..

    ok bye bye

     

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by DJXeon

    Originally posted by futchmacht

    Originally posted by DJXeon


    Do rewards equal risk?
    This is the hot topic in Potbs!
    Dieing has virtually no death penalty but if you get sunk you loose 1 duro point.
    lvl50 ship deeds have 2-3 duro so after 3 losses your ship & permanent fittings needs replacing costing from 75000dbls upwards!
    First off.. if you are out solo lossing a level 50 ship like a SOL that will cost you up and over 9.5 million(to make not buy) then you are not to bright in the first place.. and your not a hard core PVP'er because you dont understand HOW to PVP..  Just like in EVE-ONLINE.. if you cant afford to lose a ship dont fight in one..  you could take down a level 50 SOL with 3 level 21 gunships!!!!! and if that guy in a level 50 SOL goes up agains 3 other guys in level 21 ships and loses its dura point HE earned the loss and a mark of stupidity!!!
    Class 1 sols cost a small fortune & will be out of reach for the average naval Officer.
    BINGO... SOL's are going to need whole GUILDS to make.. and only hard core people will ever own one.. they are not the level 50 standard PVP ship....
    Hardcore players think that a long PVE grind to replace lost duro is good thing but many PVP players are not amused.
    Right now in pre-boarding.. due to level cap.. people are buying level 21 ships at a cost of 15,000db.. for a ships with 4 dura points.. the first ship i sold was for 35,0000.. i sell them now for 15,000 like the rest of the people out there.. it cost 22,000 to make one ship run of 3. Some people i know that are only pvp guys and not builders have already bought 3 sets of ships off me.. and also have bought level 27 ships off me.. and he cant even use them for 6 more levels!!!  SHIPS ARE CHEAP.. and if you can t afford to lose a 10 million$ ship then dont use one unless you have 99.9% you wont lose it... or ... use a 15,000 ship and pvp all you want.
    Also it is known that if duro loss is low the economy will stagnate & grind to a virtual halt.
    This also is incorect.. all a low duru loss does so far is make the cost of ships go down.. because 100 people are trying to sell them and only a few people are buying them.. (BUT this was only due to PVP being disabled for the last 15 days (PORT CONTENTION)..And OPEN PVP ZONES.. you watch what will happen today on the 22 as pvp goes live.. our guild and 15 other friendly guilds already have attack plans made up to attack 15 enemy ports right away on launch.. (and thats just the pre-boarding guys) not to mention all the new players coming into the game that will need ships...+ all the people losing ship in PVP on the first day..
    There are reward systems in-game for turning in Pennants, Commendations & Marks of Victory at your nations HQ - All these require a boring grind.
    The rewards appear virtually useless & below the lvl obtained by the time you have enough quantity needed to turn them in.
    Many of the turn-in rewards are consumables readily available on the auction houses.
     
    again borring grind.. You get them for doing what you do normally in game.. you kill a ship you get a commendation or pennent..So in that case if you are grinding them out then maybe you should be doing somthing else with your time.. then playing POTBS.. as i was leveling and playing the game i got 100,s of them in my invantory not even paying attention to them.. then one day i went to turn them in and got a bunch of extras for my ships.. and even a free ship.. which i sold because i already had made and bought all the ships i would need for my level and even for 6 and 13 levels above the level im at now.. all from just doing missions with 2 friends of mine in a group. but hey i could have kept to ship for a good set of 4 PVP battles as throw away ships.. (which mind you in a good group can last alot longer) one of my level 5 noob ships got me 7 kills including 3 level 21 ships due to the fact that our group knows how to PVP and with teamwork we would take out better ships then some of our own..
    There is also loads of other collectibles that can be turned in at the various port junk dealers for pitiful rewards.
    this statment i happen to agrre with... but they cant go and add so much loot to the game that it will take away from to player markets.. the junk loot is designed to only give you some extra money.. but i would like that to improve as well
    There are no other personal rewards worth playing for - no titles - no promotions etc.
    i agree with this statment this would be nice... but WOW, EVE, and many other games didnt have titles or promotions or anything on launch either.. so...ya
    Winning a port or map is no real incentive if losing your ship is at high risk.
    again dead wrong. you get victory marks for taking over ports. (the winning side of a total map reset) get an extra 1 or 2 ports on there side after a map reset. (victory points are trades in for rewards you can use for you ships ect.)
    Also taking over a port means taking away the resources of that port from your enemy. and some resources some countrys dont start off with so this is a large incentive to take a port... ALSO if your enemy has alot of production going on at that port you took over you just increased THERE cost of doing business buy 30% in taxes that they will now have to pay to produce ANYTHING!!! and sell ANYTHING!!! so you are not only taking resources away from your enemies.. you are making there cost of doing business in that port alot more expensive and might cause them to move there production out of the town completly.. making way for the new port owners to set up shop there.. and they make the money your poor old enemies just lost.
    The complete Potbs reward system needs an urgent overhaul or within weeks players will leave in their drones.
     ???

     

    Looks very pretty but doesn't fool me; 

    Some of what you say is not entirely accurate

    instead of saying i'm wrong it would have come over better if you had saiid in your opinion.

    umm...can you show me which parts were opinionated and wrong...because it's pretty much spot on.

    image

  • BigCountryBigCountry Member Posts: 478

    Yup looks pretty dead on to me as well.

    BigCountry | Head Hunters | www.wefarmpeople.com

  • stakerstaker Member Posts: 8

    the funny thing is aswell they are adding raid content to the game, which i think may ruin it but it is giving variety for the WOWstyle raider.

    I am here for the pvp and as i type im in a group for it(im a bad member of the group). This game gives u rushes not rewards which are making u better. Its about skill not gear.

  • VincenzVincenz Member Posts: 1,498

     

    Originally posted by staker


     This game gives u rushes not rewards which are making u better. Its about skill not gear.

     

    Tell me that from a raft...

  • Smitty88Smitty88 Member Posts: 103
    Originally posted by Shoal


     
    Originally posted by Rayana

    Originally posted by Shoal



    This is why games NEED a long (and real) Open Beta period.
    Not just a short cycle with limited people that are willing to buy pre-order boxes and such.


    There was an Open Beta last month, in case you missed it. And anyone could get into beta.


    *Laughs*

     

    I said a long Open Beta.

    There is zip-all nothing you can find out of substance in a less than 30 day 'Open Beta'.

    Look at the length of the WoW Open Beta and Stress Test cycles.  A year plus. 

    Like WoW or don't like WoW.  They did it right.  And got it right the first time out.

    Bottom line is that all the current purchasers and subscribers are now paying to play the real PotBS Open Beta.

    Have fun.

    LOL!!  WoW's open beta/stress tests was not a year long. They had 2 stress tests about a week long each and a 10 day open beta.

  • MaximosMaximos Member UncommonPosts: 80

    Its no secret that this game doesn't appeal to everyone.  The rewards are not game breaking but on the whole, they are not supposed to be.  One of the major selling points of this game always was, a completely player driven economy.  Introduce large rewards that that's going affect that to some degree.



    Even given that, the reward is the game play.  This is a game where the game play is actually the game. *gasp* what a concept.  Its not wow where you've got a reward grind so you continue to play at the level of everyone else, so you can get more rewards, so you can play at the same level, etc, etc, etc...



    Its a PvP centric, RvR game.  Wining the map is part of the reward.  There is a reward based system.  But if your not one for PvP, or conquest of the map, or even of the economy, then this is probably not the game for you.

  • DJXeonDJXeon Member UncommonPosts: 553

    Unfortunately my first post (ops) is coming true

    FLS have had to down the servers because of Marks of victory rewards being totally screwed & they still are not fixed!

    Claim Prize ship (Navy) usually gives a single commendation of diligence.

    These can be traded in for various items at the following rate:

    5 = 10 crates of heavy round shot or a tales of adventure book / 200exp

    25 = Bermuda sloop ship deed.



    Claim Prize ship (Freetrader) usuallly gives a single small pennant.

    10 = 10 crates of heavy round shot or a tales of adventure book / 200exp

    120 = small Dolphyn ketch deed



    As the above example shows classes are completely unbalanced by 2/1 or even 5/1 with deed rewards.

    Whatever FLS did in beta one area they never concerntrated on was reward balance, they are finding this out to their peril on-the-fly in release!

    The PVP risk vs reward is also still way off.

    FLS seem to be happy to play the "wait & see" game but players will leave in numbers if these issues are not corrected as a matter of urgency as has been proved in closed beta.

     



  • TorakTorak Member Posts: 4,905

    Originally posted by DJXeon


    Unfortunately my first post (ops) is coming true
    FLS have had to down the servers because of Marks of victory rewards being totally screwed & they still are not fixed!
    Claim Prize ship (Navy) usually gives a single commendation of diligence.

    These can be traded in for various items at the following rate:

    5 = 10 crates of heavy round shot or a tales of adventure book / 200exp

    25 = Bermuda sloop ship deed.



    Claim Prize ship (Freetrader) usuallly gives a single small pennant.

    10 = 10 crates of heavy round shot or a tales of adventure book / 200exp

    120 = small Dolphyn ketch deed



    As the above example shows classes are completely unbalanced by 2/1 or even 5/1 with deed rewards.
    Whatever FLS did in beta one area they never concerntrated on was reward balance, they are finding this out to their peril on-the-fly in release!
    The PVP risk vs reward is also still way off.
    FLS seem to be happy to play the "wait & see" game but players will leave in numbers if these issues are not corrected as a matter of urgency as has been proved in closed beta.
     



    Your still not getting it,

    The game isn't about loot rewards at all.

    If you wanna play it for the generated in-game loot you are gonna be a second class player. If you want top of the line, best gear, like all economy based games, you are gonna need to work the economy.

     

     

  • DJXeonDJXeon Member UncommonPosts: 553

     

    Originally posted by Torak


     
    Your still not getting it,
     
    The game isn't about loot rewards at all.
    If you wanna play it for the generated in-game loot you are gonna be a second class player. If you want top of the line, best gear, like all economy based games, you are gonna need to work the economy.
     
     



    Yes it is - rewards include dbls which are vital to replace lost dp or ships - lost fittings alone can cost 20k dbls & prices of top class 1 & 2 Sols are incredibly high.

     

    In any event the point i have clearly made is that they are not balanced between classes or PVP.

    edit: Wots the crap about second class players?

    oh i get it you think economists are an elite bunch of players above everyone else - let me tell you this...

    They are no better than any other mmo subscriber that pays $14.99/month to play.

    btw i do play the economy and find it fun.

    In any well balanced mmo turn-in rewards between classes should be approx. equal (in the example in my last post above Freetraders are badly disadvantaged)

    For PVP Risk should = Reward.

    Sy - It's you that doesn't get it & FLS to a lesser extent.

     

  • TorakTorak Member Posts: 4,905

    Originally posted by DJXeon


     
    Originally posted by Torak


     
    Your still not getting it,
     
    The game isn't about loot rewards at all.
    If you wanna play it for the generated in-game loot you are gonna be a second class player. If you want top of the line, best gear, like all economy based games, you are gonna need to work the economy.
     
     



    Yes it is - rewards include dbls which are vital to replace lost dp or ships - lost fittings alone can cost 20k dbls & prices of top class 1 & 2 Sols are incredibly high.

     

    In any event the point i have clearly made is that they are not balanced between classes or PVP.

    edit: Wots the crap about second class players?

    oh i get it you think economists are an elite bunch of players above everyone else - let me tell you this...

    They are no better than any other mmo subscriber that pays $14.99/month to play.

    btw i do play the economy and find it fun.

    In any well balanced mmo turn-in rewards between classes should be approx. equal (in the example in my last post above Freetraders are badly disadvantaged)

    For PVP Risk should = Reward.

    Sy - It's you that doesn't get it & FLS to a lesser extent.

     

    Ok,

    I'm not gonna argue with you.

     

     

  • BinkoBinko Member Posts: 267

    Originally posted by knas01


    So why do you not post your conserns on thier forums??
    Now you sound more like someone geting payed to give the game bad reputation.
    Negative threads are not welcome at their forum. This "cute" looking Danicia (Forum Specialist) remove that kind.

    Played:
    From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.

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