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Skill Lists?

MeltdownMeltdown Member UncommonPosts: 1,183

Hi, I just got the digital purchase from Sony and I won't be able to start DLing or playing until I get home from work ;p But I was wondering if anyone knew where I could find a decent list of skills. I'm not looking for strategy guides or what to do or not to do. Just give me the raw, unpolished facts.

Thanks.

"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

Comments

  • BigCountryBigCountry Member Posts: 478

    BigCountry | Head Hunters | www.wefarmpeople.com

  • MeltdownMeltdown Member UncommonPosts: 1,183

    Thanks. Their organization is a little screwy, but its better than nothing :)

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • BigCountryBigCountry Member Posts: 478

    Yeah but this is a VERY deep game. So far this is the easiest site I have found to navigate/get quick info...hehe

     

    Here is the exact Skill list:

    www.potbswiki.com/index.php

    BigCountry | Head Hunters | www.wefarmpeople.com

  • McgreagMcgreag Member UncommonPosts: 495

    It's probably better to go each career and get the list there.
    Navy Officer
    Freetrader
    Privateer
    Pirate

    Btw if you feel the organization is a little screwy feel free to improve it. It is a Wiki after all.

    "Memories are meant to fade. They're designed that way for a reason."

  • MopsterMopster Member Posts: 47

    The front page got a revamp. Hopefully it's less screwy now ;)

  • VincenzVincenz Member Posts: 1,498

    Originally posted by BigCountry


    Yeah but this is a VERY deep game.


    ...um...wow.  Sorry BC, but no, as far as character development/skills go this is one of the most shallow games on the market today.

  • MopsterMopster Member Posts: 47


    Originally posted by Vincenz

    Originally posted by BigCountry

    Yeah but this is a VERY deep game.


    ...um...wow. Sorry BC, but no, as far as character development/skills go this is one of the most shallow games on the market today.

    45 skills per career (excluding ship skills), hundreds of clothing pieces (which can be changed at any time) and a personal and career mission chain. I'm sure it's as shallow as you want everyone to believe.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Mopster


     

    Originally posted by Vincenz


    Originally posted by BigCountry
     
    Yeah but this is a VERY deep game.
     

    ...um...wow. Sorry BC, but no, as far as character development/skills go this is one of the most shallow games on the market today.

     

    45 skills per career (excluding ship skills), hundreds of clothing pieces (which can be changed at any time) and a personal and career mission chain. I'm sure it's as shallow as you want everyone to believe.

    ...dude, there's FOUR classes...and THREE fighting styles...and you can't mix and match any of them.  That's great about the clothing, but since it has nothing to do with your character other than what you look like has zero to do with anything.

    I have no problem seeing praises put on the game, but character customization and variation isn't one of them that's remotely deserved.

  • VincenzVincenz Member Posts: 1,498

    p.s. as far as the "what you want people to believe"???

     

    I've been extremely fair in my criticisms of this game, and in fact...when one of your fellow players had a gamebreaking bug a few posts below this one, it wasn't one of the fans posting the fix for her...it was me.

     

    Making accusations about motives for my posts give you zero credibility in your praise of the game.

  • MopsterMopster Member Posts: 47


    Originally posted by Vincenz
    ...dude, there's FOUR classes...and THREE fighting styles...and you can't mix and match any of them. That's great about the clothing, but since it has nothing to do with your character other than what you look like has zero to do with anything.
    I have no problem seeing praises put on the game, but character customization and variation isn't one of them that's remotely deserved.

    yeah 3 fighting styles, not career :)

    So far it's more customizable than most mmo's i've played. I've heard people saying they spent a long time on character creation because there was so much choice.

    I'm not sure what you mean by shallow character development then. You're part of a story, and each mission speaks to you in a personal manner. In the career missions you go up in rank, as a navy officer you become lieutenant, commodore, ...

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Mopster


     

    Originally posted by Vincenz

    ...dude, there's FOUR classes...and THREE fighting styles...and you can't mix and match any of them. That's great about the clothing, but since it has nothing to do with your character other than what you look like has zero to do with anything.

    I have no problem seeing praises put on the game, but character customization and variation isn't one of them that's remotely deserved.

     

    yeah 3 fighting styles, not career :)

    So far it's more customizable than most mmo's i've played. I've heard people saying they spent a long time on character creation because there was so much choice.

    I'm not sure what you mean by shallow character development then. You're part of a story, and each mission speaks to you in a personal manner. In the career missions you go up in rank, as a navy officer you become lieutenant, commodore, ...

    People staying they're spending a lot of time on character creation are talking about aesthetics...what your avatar looks like.  That's not what I'm talking about, that's simply eye candy.

    As to the missions being "career"???  Um...as a naval officer you're engaging in missions that are exactly the same as pirates and so on.

  • miagisanmiagisan Member Posts: 5,156

    Originally posted by Vincenz


    p.s. as far as the "what you want people to believe"???
     
    I've been extremely fair in my criticisms of this game, and in fact...when one of your fellow players had a gamebreaking bug a few posts below this one, it wasn't one of the fans posting the fix for her...it was me.
     
    Making accusations about motives for my posts give you zero credibility in your praise of the game.
    your motives are your own. but the majority of your posts are very negative. And people enjoy their own style of gameplay. For example, you enjoy DDO, but how many of the current POTBS players do you see over there criticizing the game consistently as you have here? I doubt you will find more than 1 or 2 post by any poster here on your beloved DDO portion of the forums. You enjoy a niche game, as do we. But should I comment on the DDO forums? No. Iplayed it at launch, and did not like it. But it does not mean another player cannot enjoy it, so I do not head over there trying to discourage people.

     

    Once in a while, yes, your posts can be helpful, but i will say about 95% arent.

     

    image

  • MopsterMopster Member Posts: 47

    I meant the career missions. But yeah it's true there are many missions similar between the nations. They did diverse it a bit in one of the latest patches.

  • VincenzVincenz Member Posts: 1,498



    Once in a while, yes, your posts can be helpful, but i will say about 95% arent.
     

    Fact is, this is a new release and people are coming here to find out the truth about the game.  So whether they are helpful to you or not has no impact on if they're helpful overall.

    For instance, if I had read this thread and bought the game thinking there was all this deep character creation system...I'd want my money back.

  • miagisanmiagisan Member Posts: 5,156

    The character creation is pretty deep compared to many games. How many other games can you choose your skills as you see fit? You can go all defense in florentine, or pick up some dirty fighting. You can pick skills in other of the 3 swashbuckling skills (though limited). You can also pick which line of the combat in both naval and swashbuckling you want to excell in. You cannot choose all of them. You can also alter your appearance at any time while still being able to wear modded clothing that doesnt affect your appearance. There are also quests to alter which items you have in your "Dressing room"

    And your ship can be customizable in the type of ammunitions, mods, structure, sails, user created sails and flags, interior, colors, etc. As well as your skills. You can choose any skill you want to learn without having to follow a linear line. Instead you have skill branches. Like me for instance, i am concentrating on being a support ship (naval officer). this means group buffs, such as speed, turning, defenses. Another Naval Officer i know is going pure offense and disabling. Some can mix and match.

    All in all it has very good customization.

    image

  • VincenzVincenz Member Posts: 1,498

    Originally posted by miagisan


    The character creation is pretty deep compared to many games. How many other games can you choose your skills as you see fit? You can go all defense in florentine, or pick up some dirty fighting. You can pick skills in other of the 3 swashbuckling skills (though limited). You can also pick which line of the combat in both naval and swashbuckling you want to excell in.


    I think the ship customization is pretty strong, actually...I wish there wasn't so many "Flavor of the Level" ships though, where pretty much 90% o the people in X-X level range have the same one.

    As to the swashbuckling skills, this isn't how I remember it...but maybe I'm incorrect.  My memory was that your professional class is assigned a swashbuckling style...and that's it, no mixing and matching.  If I'm wrong, that would certainly be better than what I remember.

    As to other games you can pick skills as you see fit, I'd say most MMOs fit that description...and have many more class choices for variety as well.

  • miagisanmiagisan Member Posts: 5,156

    i thought so to until i hit a dirty fighting trainer by accident, and relized i was able to train from the first three trees (well at least the first box of those 3 were highlighted)

    image

  • VincenzVincenz Member Posts: 1,498

    Originally posted by miagisan


    i thought so to until i hit a dirty fighting trainer by accident, and relized i was able to train from the first three trees (well at least the first box of those 3 were highlighted)

    Interesting, I'd love to have people do some testing in game to get a definitive answer on how this works.  Would certainly bolster my view of customization a bit.

  • MopsterMopster Member Posts: 47

    Each career comes with its default fighting style, but you get a respec from the tutorial and you can buy respecs as well. I didn't even know you could mix styles. Would be strange to have a skill to plunge your offhand dagger into the belly of your opponent when you only have a rapier equipped :)

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Mopster


    Each career comes with its default fighting style, but you get a respec from the tutorial and you can buy respecs as well. I didn't even know you could mix styles. Would be strange to have a skill to plunge your offhand dagger into the belly of your opponent when you only have a rapier equipped :)

    yeah, I knew about the respecs, but that doesn't really add to customization...mixing styles certainly would though...someone start testing this STAT

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Vincenz


     
    Originally posted by miagisan


    i thought so to until i hit a dirty fighting trainer by accident, and relized i was able to train from the first three trees (well at least the first box of those 3 were highlighted)

     

    Interesting, I'd love to have people do some testing in game to get a definitive answer on how this works.  Would certainly bolster my view of customization a bit.

    Well for good will, i am willing to give it a try for the community, if i can get on after work. Having a 1yr old sort of limits game time But if i can get on tonight, I'll level up and try training in swashbuckling (i think my next level is that). If not....i'll def try some experimenting over the weekend. I found this curious as well.

    image

  • McgreagMcgreag Member UncommonPosts: 495

    Not sure what it is you are thinking you can and can not do but here is how it works:

    Every Swashbuckling style has 9 lines of skills + 2 lines that are the same for all 3 styles (Command: Inspiration and Command: Intimidation), every line has 5 skills.

    To be able to pick any skills from one of those 9 lines you first need to pick the style specific skill named after that style. The requirements for this skill is that you do not have any of the 2 others so you can't mix them.

    To pick the first skill in a line you need to have to style skill, to pick the second skill you need to have the first skill, to pick the 3rd you need to have the 2nd etc. So to get the 5th skill in a line you need to get the other 4 first.

    There are 45 skills per style (not counting the common skills, 55 with those) and at max level you get 25 skill points, enough for 5 full lines. This means you will have to choose which skills to get.

    Note that there is no inherent bonus in getting a full line, in general it can be said that the skills further down the line might be a little bit stronger but this is not always true and it can often be interesting to just get just the first one or two skills from a line.

    "Memories are meant to fade. They're designed that way for a reason."

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