Vanguard is an MMO whereas GW is only a quasi-MMO.
Having said that, GW is by far and away the much better produced game. It's polished and fun, but not like a traditional MMO -- it's mostly instanced, the level cap is low, and gear is not really an issue. The game revolves around choosing an optimal "build" of skills and then using them well. PvP is also, in my opinion, the best in online fantasy arena-style PvP. And on top of all of that, it is free. GW is a much, much better investment of your time than Vanguard, in my opinion.
guildwars is a MMO you only ever play with 8 some other people anyways. even in a 40 man raid you only care about and interact with a few other people and then just assume that everyone is doing their job.
and have you seen a town in guildwars? not all the social aspects of a MMO is about killing.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
They really are two different types of games, very hard to make reasonable comparisons.
If you enjoy leveling characters, go with VG, as GW's 20 levels doesn't last very long. If you hate leveling characters, go with GW's.
GW's has an interesting multi-class option that VG doesn't have.
VG has a FFA PVP server where only the strong survive. (though the combat isn't that great). GW's has a great arena combat system that people can actually start doing w/o ever doing a PVE mission.
GW's is much more polished, and probably has a higher player population.
Both games let you solo reasonably well.
All depends what sort of gameplay you prefer.
I've played both games for 2 or 3 months, and were I to restart either one I would chose VG, more my style of game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
a) Vanguard b) being covered in honey and mauled by a bear.
Tough choice, tough.
Hmmmmm!.......Honey.
I think the problem is that both games have their highs and very lows. I would choose V:SoH simple because it has crafting and more MMO type stuff but GW is alot more polished which goes along way in enjoying a game.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad." Coyote's Howling: Death of the Computer
I will write alot, but you might as well read it before investing time/money into a game.
As for GW:
Pro's :
Unrivelled PvP system. If you are prepared to put in the work, and use your mind, GW PvP is the most engrossing, rewarding, exciting and stimulating shizzle you can find yourself in, once you know the basics. Just dont get disheartened after being beaten a few times when you are starting out. GvG is the apex of PvP, work towards that. Or, if you take PvP more light-hearted, you can always play Random Arenas & Alliance Battles for some quick fun while getting rewards for doing so. Heroes Ascent & Team Arenas lie somewhere between RA & GvG.
Stunning visuals/graphics (alot say the best of any MMORPG), beautiful worlds, even on lower-range systems. Also, most of the armours/weapons are particularly well designed, and look impressive.
A plethora of "Titles" to work on (some could say "Grind" on, but they make little-no difference to your character, they are almost all for show only, you can display titles to appear under your character name - getting said titles can become quite addictive)
The level-cap is 20 (which an experienced player can reach in a couple of days). Newer players sometimes see this as a con (i certainly did when i first came to know), especially ones used to the level grinding of other games. But hopefully most come to realise the glory of this. It means that you must rely on out-smarting opponents, out maneuviring and out-playing to win, rather than out-farming/grinding.
If you so wish, you can jump straight into PvP from the start, by creating a PvP-only character (starts as lvl20).
Allowed 8 skills at any time. Again, some see as a con to begin with, but it encourages and requires careful skill selection before going into battle. There are 1300+ skills in the game, accross 10 classes (every class can use a 2ndary class, for example, a Warrior (W) can take Elementalist (E) as his second class, becoming a W/E and having access to all skills from both classes). Secondary classes and skill selection can be freely changed in outposts, as can attribute point spread (each class has 4 attributes). The claim is that no 1 skill is "better" than any other - "only different" - and for the most that statement holds up. This further increases importance and creativity involved in choosing your 8 skills. Skills powers increase with how many points you put into its attribute-line, so that the first skills you learn are useable as the last skills you learn even when at max level.
All classes offer something unique and different, and useful.
Instanced areas. Both in outposts & outside. You can not get ganked or camped while PvE-ing/farming in this game, and there is no way to steal items/money from other players as such. If you want revenge on someone, you beat them in a PvP-arena, or shout abuse at them. This is why people say the game is not strictly a MMO - you can only interact with thousands of players when you are in an outpost, the max you can play with while hunting/questing etc is 8 (or 12 in some places).
Ability to freely switch between servers - you are never stuck on a server away from friends etc, can easily switch in-game between them.
As with every competitive game, people bitch about over-powered skills/builds and balance issues, but, considering the range of classes and skills, the devs have done and are doing a pretty good job. Especially at the moment, the game is in a great state of balance.
Absoloutely no chance of anyone hacking your account, or hacking the game to their advantage. Everything is server-side, and i seriously doubt anyone would care enough to bypass that.
WASD movement, can also click to move if you prefer. Both have their benifits and should be used situationally.
Cons:
Pretty shitty crafting system, i'd say. The only thing worth crafting after lvl20 (after lvl20 is when the huge majority of the game is played, everything up untill then is training really) is Armours, and that is limited to "Bring me 60 planks of wood, 20 dust, 4 diamonds and 5k, and i will give you this piece of armour" kind of thing. Similarly for weapons - only most of the craftable weapons arent worth it and are over-priced, you are better off buying from other players or finding drops. Some of the armours/weapons do look awesome though.
Introduction of Heroes (customizable NPCs, of which you can take 4 into your party and manually control/equip them) - this damaged the community spirit imo, it encouraged solo-play rather than cooperation.
Too much for new players after nearly 3 years of expansions/add-ons etc. With Prophecies+Factions+Nightfall+Eye Of The North, 10 classes, 1300 skills, it can be hard for a new player to get to grips with, certainly not impossible. Joining a big PvE Guild to start with is probably the best bet, and Guilds are usally alot of help if you just ask.
PvP community can be harsh on newer players, but thats normal for most games. Elitism is prevelant in this game, but it is elitism based on player-skill & experience, not lvl and items. I personally believe that a game without elitism isnt worth playing, but others could see it differently.
If you want to use all 10 classes, and all of the skills in the game, you will need to buy Prophecies+Factions+NF. They arent expensive though. Eye Of The North isnt considered an "expansion", only an "add-on", as it brought no new classes, and very few new skills, only new content & areas for lvl20 chars.
Some people do use farming bots and spam bots, but Anet does a decent job of controlling the situation, banning thousands of accounts at a time for using bots.
In Heros Ascent (continious "knock-out" style PvP competition between teams of 8 - get your team together, hit Enter, play through i think 8 maps, assumming you win every round, reach the final map [Hall of Heroes], and hope to win for fame, glory and items), new players always complain of the Catch 22 - you need a decent rank to get into a group, but you cant get into a group without a rank. That isnt really true - just join any old random team, or an IWAY team and play untill you are r3, much easier from then on. Or join a PvP Guild for new players.
Trading system is far from great. They have introduced the "Party Search Panel", which is basically a window you open and read hundreds of LFG & Sell/Buy messages, but it can be a pain in the balls. No in-game "auction-house" as such, although one of the community websites has a pretty neat auction house.
The GW:Factions area of the game is pretty empty alot of the time, it can be hard to find a party there (that is infact why they introduced Heroes - allows you to more easily complete factions missions/quests). But everywhere else is well populated - especially since you can freely switch between servers from all regions, if everyone in Europe is asleep, go to USA servers.
Rift between pure PvEers and PvPers. PvPers generally ridicule PvEers for their, ermm, noobness. And PvEers resent PvPers for their elitism. Not everyone is like this, of course, and alot of people play both sides of the game, but it does exist.
Thats all i can think of for now, hope its of some help. A few final words of advice; finding a Guild is easy, once you are out of the started zone (you'll know when it happens), try to find a Guild to help you, will help alot. From the start, set up key-binds for your skills, will save alot of effort later on. Clicking skills manually on the skill panel is inefficient later on, and useless in PvP. Also for weapon sets - that can be left for later if you want, but it does help. And try to get used to click-to-move as well as WASD for PvP, it minimizes any lag you might get. Read community websites/forums etc, get involved.
Maybe someone who has played more of Vanguard than i have can help you out with that game. Good luck.
Comments
Why?
A better question would be:
a) Vanguard
b) being covered in honey and mauled by a bear.
Tough choice, tough.
I take it you don't like Guild Wars...
Guild Wars isn't an MMO so I don't see the comparison.
Vanguard is an MMO whereas GW is only a quasi-MMO.
Having said that, GW is by far and away the much better produced game. It's polished and fun, but not like a traditional MMO -- it's mostly instanced, the level cap is low, and gear is not really an issue. The game revolves around choosing an optimal "build" of skills and then using them well. PvP is also, in my opinion, the best in online fantasy arena-style PvP. And on top of all of that, it is free. GW is a much, much better investment of your time than Vanguard, in my opinion.
guildwars is a MMO you only ever play with 8 some other people anyways. even in a 40 man raid you only care about and interact with a few other people and then just assume that everyone is doing their job.
and have you seen a town in guildwars? not all the social aspects of a MMO is about killing.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I take it you don't like Guild Wars...
No - never played it. Never mind. I fail at getting my point across, again.
I take it you don't like Guild Wars...
No - never played it. Never mind. I fail at getting my point across, again.
Or maybe you made your point so well that it just went way over my head?
They really are two different types of games, very hard to make reasonable comparisons.
If you enjoy leveling characters, go with VG, as GW's 20 levels doesn't last very long. If you hate leveling characters, go with GW's.
GW's has an interesting multi-class option that VG doesn't have.
VG has a FFA PVP server where only the strong survive. (though the combat isn't that great). GW's has a great arena combat system that people can actually start doing w/o ever doing a PVE mission.
GW's is much more polished, and probably has a higher player population.
Both games let you solo reasonably well.
All depends what sort of gameplay you prefer.
I've played both games for 2 or 3 months, and were I to restart either one I would chose VG, more my style of game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think the problem is that both games have their highs and very lows. I would choose V:SoH simple because it has crafting and more MMO type stuff but GW is alot more polished which goes along way in enjoying a game.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
I will write alot, but you might as well read it before investing time/money into a game.
As for GW:
Pro's :
Unrivelled PvP system. If you are prepared to put in the work, and use your mind, GW PvP is the most engrossing, rewarding, exciting and stimulating shizzle you can find yourself in, once you know the basics. Just dont get disheartened after being beaten a few times when you are starting out. GvG is the apex of PvP, work towards that. Or, if you take PvP more light-hearted, you can always play Random Arenas & Alliance Battles for some quick fun while getting rewards for doing so. Heroes Ascent & Team Arenas lie somewhere between RA & GvG.
Stunning visuals/graphics (alot say the best of any MMORPG), beautiful worlds, even on lower-range systems. Also, most of the armours/weapons are particularly well designed, and look impressive.
A plethora of "Titles" to work on (some could say "Grind" on, but they make little-no difference to your character, they are almost all for show only, you can display titles to appear under your character name - getting said titles can become quite addictive)
The level-cap is 20 (which an experienced player can reach in a couple of days). Newer players sometimes see this as a con (i certainly did when i first came to know), especially ones used to the level grinding of other games. But hopefully most come to realise the glory of this. It means that you must rely on out-smarting opponents, out maneuviring and out-playing to win, rather than out-farming/grinding.
If you so wish, you can jump straight into PvP from the start, by creating a PvP-only character (starts as lvl20).
Allowed 8 skills at any time. Again, some see as a con to begin with, but it encourages and requires careful skill selection before going into battle. There are 1300+ skills in the game, accross 10 classes (every class can use a 2ndary class, for example, a Warrior (W) can take Elementalist (E) as his second class, becoming a W/E and having access to all skills from both classes). Secondary classes and skill selection can be freely changed in outposts, as can attribute point spread (each class has 4 attributes). The claim is that no 1 skill is "better" than any other - "only different" - and for the most that statement holds up. This further increases importance and creativity involved in choosing your 8 skills. Skills powers increase with how many points you put into its attribute-line, so that the first skills you learn are useable as the last skills you learn even when at max level.
All classes offer something unique and different, and useful.
Instanced areas. Both in outposts & outside. You can not get ganked or camped while PvE-ing/farming in this game, and there is no way to steal items/money from other players as such. If you want revenge on someone, you beat them in a PvP-arena, or shout abuse at them. This is why people say the game is not strictly a MMO - you can only interact with thousands of players when you are in an outpost, the max you can play with while hunting/questing etc is 8 (or 12 in some places).
Ability to freely switch between servers - you are never stuck on a server away from friends etc, can easily switch in-game between them.
As with every competitive game, people bitch about over-powered skills/builds and balance issues, but, considering the range of classes and skills, the devs have done and are doing a pretty good job. Especially at the moment, the game is in a great state of balance.
Absoloutely no chance of anyone hacking your account, or hacking the game to their advantage. Everything is server-side, and i seriously doubt anyone would care enough to bypass that.
WASD movement, can also click to move if you prefer. Both have their benifits and should be used situationally.
Cons:
Pretty shitty crafting system, i'd say. The only thing worth crafting after lvl20 (after lvl20 is when the huge majority of the game is played, everything up untill then is training really) is Armours, and that is limited to "Bring me 60 planks of wood, 20 dust, 4 diamonds and 5k, and i will give you this piece of armour" kind of thing. Similarly for weapons - only most of the craftable weapons arent worth it and are over-priced, you are better off buying from other players or finding drops. Some of the armours/weapons do look awesome though.
Introduction of Heroes (customizable NPCs, of which you can take 4 into your party and manually control/equip them) - this damaged the community spirit imo, it encouraged solo-play rather than cooperation.
Too much for new players after nearly 3 years of expansions/add-ons etc. With Prophecies+Factions+Nightfall+Eye Of The North, 10 classes, 1300 skills, it can be hard for a new player to get to grips with, certainly not impossible. Joining a big PvE Guild to start with is probably the best bet, and Guilds are usally alot of help if you just ask.
PvP community can be harsh on newer players, but thats normal for most games. Elitism is prevelant in this game, but it is elitism based on player-skill & experience, not lvl and items. I personally believe that a game without elitism isnt worth playing, but others could see it differently.
If you want to use all 10 classes, and all of the skills in the game, you will need to buy Prophecies+Factions+NF. They arent expensive though. Eye Of The North isnt considered an "expansion", only an "add-on", as it brought no new classes, and very few new skills, only new content & areas for lvl20 chars.
Some people do use farming bots and spam bots, but Anet does a decent job of controlling the situation, banning thousands of accounts at a time for using bots.
In Heros Ascent (continious "knock-out" style PvP competition between teams of 8 - get your team together, hit Enter, play through i think 8 maps, assumming you win every round, reach the final map [Hall of Heroes], and hope to win for fame, glory and items), new players always complain of the Catch 22 - you need a decent rank to get into a group, but you cant get into a group without a rank. That isnt really true - just join any old random team, or an IWAY team and play untill you are r3, much easier from then on. Or join a PvP Guild for new players.
Trading system is far from great. They have introduced the "Party Search Panel", which is basically a window you open and read hundreds of LFG & Sell/Buy messages, but it can be a pain in the balls. No in-game "auction-house" as such, although one of the community websites has a pretty neat auction house.
The GW:Factions area of the game is pretty empty alot of the time, it can be hard to find a party there (that is infact why they introduced Heroes - allows you to more easily complete factions missions/quests). But everywhere else is well populated - especially since you can freely switch between servers from all regions, if everyone in Europe is asleep, go to USA servers.
Rift between pure PvEers and PvPers. PvPers generally ridicule PvEers for their, ermm, noobness. And PvEers resent PvPers for their elitism. Not everyone is like this, of course, and alot of people play both sides of the game, but it does exist.
Thats all i can think of for now, hope its of some help. A few final words of advice; finding a Guild is easy, once you are out of the started zone (you'll know when it happens), try to find a Guild to help you, will help alot. From the start, set up key-binds for your skills, will save alot of effort later on. Clicking skills manually on the skill panel is inefficient later on, and useless in PvP. Also for weapon sets - that can be left for later if you want, but it does help. And try to get used to click-to-move as well as WASD for PvP, it minimizes any lag you might get. Read community websites/forums etc, get involved.
Maybe someone who has played more of Vanguard than i have can help you out with that game. Good luck.