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War is going BIG!

 

"EA MYTHIC THINKS BIG"



I wonder, how big is Warhammer online: Age of Reckoning, ingame? (map/zones)

Warhammer is a big MMO with over 20 zones (so far) and the world map, what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure, but i think its close/correct)... 

Really how big is that? 

Well big enough for millions of people to discover a hole new world of war between lots & lots of players when the game realeses!

MMO-Hunter/Spethz
Spetzzon@hotmail.com

Comments

  • XasapisXasapis Member RarePosts: 6,337

    Being big is only half way there. Being full and interesting is the other half. I hope WAR becomes the game people are hoping for.

  • TalinTalin Member UncommonPosts: 923

    Size can be a negative feature, depending on traveling options, grouping interface, and reasons for gathering. If these are implemented well, and the world is well populated with original and engaging content, then having a large world can be a great feature. 

  • AlienovrlordAlienovrlord Member Posts: 1,525

    Originally posted by NoradXIIX
     what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure,
    Why do some people constantly think that a good MMORPG has to have enormous land dimensions?   It's like people who think that system-straining graphics is all it takes to make a good game.  Let's do some real math.

    12,000 miles x 12,0000 miles is 144 Million square miles. 

    Average MMORPG servers can handle 10-20k players.   Using the OP's  'calculations' means that every 7200 square miles of the game would have ONE  player.

    That would encourage really exciting PvP wouldn't it?   I guess fighitng tumbleweeds is the OP's idea of a good time    

    A huge onilne world is a markting ploy used by developers who don't grasp that they're not supposed to be creating a virtual reality, they're supposed to be making a GAME.

  • IthurielIthuriel Member CommonPosts: 179

    I agree that as long as it's entertaining and has enough content for a long term commitment, I'm not real concerned over how massive the world map is.  The only thing a persistent world of this size will do for me is further solidify my desire to never play a dwarf character.  I don't want to have to run 12,000 miles on tiny little stunty legs.  I can see the devs working on making the world this big in order to add to the Tome of Knowledge exploration titles/rewards/etc. they've talked about, but frankly I don't want to have to autorun for an hour just to finish a quest or get a "Aimless Meandering Nothing-Better-To-Do Wanderer" badge.

  • Vortex500Vortex500 Member Posts: 392

     

    Originally posted by Alienovrlord


     
    Originally posted by NoradXIIX
     what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure,
    Why do some people constantly think that a good MMORPG has to have enormous land dimensions?   It's like people who think that system-straining graphics is all it takes to make a good game.  Let's do some real math.

     

    12,000 miles x 12,0000 miles is 144 Million square miles. 

    Average MMORPG servers can handle 10-20k players.   Using the OP's  'calculations' means that every 7200 square miles of the game would have ONE  player.

    That would encourage really exciting PvP wouldn't it?   I guess fighitng tumbleweeds is the OP's idea of a good time    

    A huge onilne world is a markting ploy used by developers who don't grasp that they're not supposed to be creating a virtual reality, they're supposed to be making a GAME.

    He he... that kind of reminds me of EQ2 while I still was playing it. Sometimes I was wondering "Where'd Everybody Go?". After all expansions all the people got spread out all over the place. A /who in the chat showed hundreds of players online. But where are they all? Running through the waste landmasses searching for a proof of life. Whole dungeons empty... Capitol citys so full of people, but no where to be seen. I still to this day wonder where they all did go... WTH are you!!!

     

    So a too big playing ground is not a good thing. But it shouldnt be too small either for our fellow explorers. Well ....

     

    Bah... Im just tired and burned out on the whole mmorpg thing atm. Night all. Tomorrow is a brand new day.

    The Second Day Vet

  • AlariusAlarius Member Posts: 15

    As a graduate student in math, I'm inclined to ask two questions:

    1. I'm sure you must mean 12-13 thousand square miles? Or 13 thousand miles in a single direction?

    2. How did you discover such a thing without first traversing such a distance and discovering the length of each step which you took?

     

    FACT: If each step you took was 2 feet and took a time of one second to complete, the time it would take to traverse a square map of 13thousand square miles across its diagonal would be 13461360 seconds.  That's 3739 hours. 

    Something tells me that it could not possibly take that long to traverse the longest portion of the map.  That's just a few days short of a year...and all just to see the other side of the map.

     

    Here's my more mathematical solution.  Walk a very short distance to the nearest landmark on the map in one dimension only, decide how far you have walked using the above method.  Call that distance one unit, open the map your character carries with him and assuming that the map is comprehensive, multiply your newly created unit by the appropriate scalar until you have reached the edge of the map.  Multiply that number by itself, and multiply again by the number of steps, multiplied by two.

    That number is the number of square feet in the the world of WAR.

  • SorninSornin Member Posts: 1,133


    How did you discover such a thing without first traversing such a distance and discovering the length of each step which you took?
     
    Ah, a fellow mathematician. It is amusing to see you make a blunder that many science-minded folks make rather often (I know I do) - overlooking the obvious in favour of some complex reason or solution.

    He stated he looked at a map he found of the Warhammer world - not an in-game map. Maps often have these wonderful things called scales, usually located in or around their legends. The scale will state what a unit of length on the map will translate to in the actual area that was mapped. In essence, they reveal the ratio of the reduction.

    Therefore, all one must do is measure the width of the map of the Warhammer world, and then multiply that width by the inverse of the ratio of reduction to find the actual width (circumference, rather) of the Warhammer world. If a map was 20 inches wide and it was a 1/50,000 reduction, for example, the actual area's width would be 1,000,000 inches or 15.78 miles.

    Anyway, that can be done in mere minutes with great accuracy, and is likely how the OP did it, seeing as how he is not in beta and thus does not have access to the in-game world.

    image

  • daelnordaelnor Member UncommonPosts: 1,556

    I don't think the large world will be such an issue. The people will be spread out a bit, no doubt, but there will be a progression that will keep the first wave together. The only issues I see could be down the road, if the game doesn't end up being as popular as they count on, there could be issues in a few months after release. The thing with a large world, in order to keep it "filled" you need a fairly steady influx of new people.

    I really don't think this will be a problem for say, the first six months...unless the game bombs at release...then they'll be sucking.

    D.

    image

  • AlariusAlarius Member Posts: 15

    That does make sense if he is indeed talking about a Warhammer world.  Occam's Razor wins yet again.

    However, if his world has a circumference of 12,500 miles, or 20,000 km, that means it is half the circumference of the earth or twice that of our moon.

     

    What's the problem?  Unless the planet of WAR is superdense, characters wouldn't have enough gravity to develop the muscles we see in the graphics, they would also be taller and lankier than humans.

    Whatever, its fantasy right? 

     

    Sornin, the quote is amazing.  Are you a fan of Hunter S. Thompson or a fellow admirer of Fear and Loathing?

  • jazz.bejazz.be Member UncommonPosts: 962
    Originally posted by Alienovrlord


     
    Originally posted by NoradXIIX
     what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure,
    Why do some people constantly think that a good MMORPG has to have enormous land dimensions?   It's like people who think that system-straining graphics is all it takes to make a good game.  Let's do some real math.

     

    12,000 miles x 12,0000 miles is 144 Million square miles. 

    Average MMORPG servers can handle 10-20k players.   Using the OP's  'calculations' means that every 7200 square miles of the game would have ONE  player.

    That would encourage really exciting PvP wouldn't it?   I guess fighitng tumbleweeds is the OP's idea of a good time    

    A huge onilne world is a markting ploy used by developers who don't grasp that they're not supposed to be creating a virtual reality, they're supposed to be making a GAME.

     Because a lot of us like to discover and venture new and rich places. That's one of the things that makes the diffirence between Counter Strike and MMO's maybe? At least, that's how I feel about it. I'd rather have the luxuary to have some square miles for me alone than having to share a square mile with someone else. As far as I understood there are pvp objectives so that's where pvp will happen mostly.

  • TerranahTerranah Member UncommonPosts: 3,575

    Originally posted by Sornin


     

    How did you discover such a thing without first traversing such a distance and discovering the length of each step which you took?
     

    Ah, a fellow mathematician. It is amusing to see you make a blunder that many science-minded folks make rather often (I know I do) - overlooking the obvious in favour of some complex reason or solution.

     

    He stated he looked at a map he found of the Warhammer world - not an in-game map. Maps often have these wonderful things called scales, usually located in or around their legends. The scale will state what a unit of length on the map will translate to in the actual area that was mapped. In essence, they reveal the ratio of the reduction.

    Therefore, all one must do is measure the width of the map of the Warhammer world, and then multiply that width by the inverse of the ratio of reduction to find the actual width (circumference, rather) of the Warhammer world. If a map was 20 inches wide and it was a 1/50,000 reduction, for example, the actual area's width would be 1,000,000 inches or 15.78 miles.

    Anyway, that can be done in mere minutes with great accuracy, and is likely how the OP did it, seeing as how he is not in beta and thus does not have access to the in-game world.


    Uhura: Captain, I am picking up a communication on long range sensors. It appears to be two bionic nerds discussing......something about land distances.

     

    Captain Kirk: (Looking worried) Spock?

     

    Spock: (Leaning over a sensor readout at the science station) Confirmed Captain.  Long range sensors are picking up two distinct humanoid signatures, both appear to be bionic nerds.

     

    Captain Kirk: But Spock, I thought bionic nerds were nothing more than myth...

     

    Spock: There has been various uncomfirmed rumors of bionic nerds, but until now those rumors were unsubstantiated.  This could be a scientiific discovery of immence importance to Starfleet Command.

     

    Captain Kirk: (Deep in thought for a minute, then leans forward in his command chair) Or....it could be a trap! Uhura, see if you can boost the gain....I need to know exactly what they are talking about.

     

    Uhura: (Fiddling with communications console) The transmission is coming in clearer now, Captain.  They are discussing maps of a game called Warhammer Online...and it's world map.  And...something to do with the size of the Warhammer World.

     

    Captain Kirk: Spock?

     

    Spock: Entering the data into the ships computer....  'Warhammer Online....an mmorpg of Earth's early 21st century.  A videogame that garnered a fanatical following of that periods culture and layed the foundation for interspecies relations, eventually becoming one of the cornerstones of Starfleets diplomatic philosophies.

     

    Captain Kirk: Fascinating.

     

    Spock: Indeed.

     

    Uhura: (Distressed) Captain, I'm picking up a third voice now.  Also nerdy, and definitely bionic.  It's a Star Trek nerd sitting at a computer terminal in the 21st century.

     

    Captain Kirk: (Standing from the command chair)  Three bionic nerds....in one place!?  Spock, what do you make of it?

     

    Spock: Insufficient data, Captain.

     

    Captain Kirk:  Damnit Spock, that's not good enough.  Speculation?

     

    Spock: (Looking slightly puzzled) A Nerd Nexus, Captain. 

     

     

     

     

  • NoradXIIXNoradXIIX Member UncommonPosts: 174
    Originally posted by Alienovrlord


     
    Originally posted by NoradXIIX
     what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure,
    Why do some people constantly think that a good MMORPG has to have enormous land dimensions?   It's like people who think that system-straining graphics is all it takes to make a good game.  Let's do some real math. 

    I know warhammer online got it when it comes to mmo, i have followed all type of stuff they have yet so far, and how nice would't it be to have an huge map to explore, i think its fun just to ride/run around and watch nice places xP, I know im not the only one, By making this world so big, makes me/others feels like they really putting all thier energi into making this game.

     



    12,000 miles x 12,0000 miles is 144 Million square miles. 12,0000?

    Average MMORPG servers can handle 10-20k players.   Using the OP's  'calculations' means that every 7200 square miles of the game would have ONE  player. what are you talking about?

    That would encourage really exciting PvP wouldn't it?   I guess fighitng tumbleweeds is the OP's idea of a good time     ...still?

    A huge onilne world is a markting ploy used by developers who don't grasp that they're not supposed to be creating a virtual reality, they're supposed to be making a GAME. 



    Look at Wow, "Its not an game, It's a World"

     

    MMO-Hunter/Spethz
    Spetzzon@hotmail.com

  • NoradXIIXNoradXIIX Member UncommonPosts: 174

    Originally posted by Alarius


    As a graduate student in math, I'm inclined to ask two questions:
    1. I'm sure you must mean 12-13 thousand square miles? Or 13 thousand miles in a single direction?
     
    Of course i meant 12-13 thousand miles in a single direction, i dont know the volyme, but if you run from one side to another its about 12-13 thousand miles...

    Sorry people, i should have said that in the original post..

     

                                 

    MMO-Hunter/Spethz
    Spetzzon@hotmail.com

  • VrikaVrika Member LegendaryPosts: 7,991
    Originally posted by NoradXIIX

     
    "EA MYTHIC THINKS BIG"

    Warhammer is a big MMO with over 20 zones (so far) and the world map, what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure, but i think its close/correct)... 


    How big is one character then? Let me quess, we'll all be playing with giants at least 100 meters long. And even your average stream of crass will be more than 10 meters long. Not to talk about trees, wich will be several kilometers.



    PS. And OP, Alienvrlords calculations are correct. Just ignore that one extra zero at the end of other 12 000.
     
  • SuttonianSuttonian Member UncommonPosts: 65

    Nice post Terranah, made me laugh :p

  • airstrikeairstrike Member UncommonPosts: 373

     Size of the game world is usualy a negative perk to most MMOs,exemple Vanguard.Exemples were a large game world works: SWG (well atleast pre-CU,after vehicles were introduced) and EvE online

       And tbh,Id rather have 5km of fun space were I can easily group rather than have 50km of empty,bland and useless space.

  • NoradXIIXNoradXIIX Member UncommonPosts: 174

     

    Originally posted by NoradXIIX


     
    "EA MYTHIC THINKS BIG"



    I wonder, how big is Warhammer online: Age of Reckoning, ingame? (map/zones)

    Warhammer is a big MMO with over 20 zones (so far) and the world map, what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure, but i think its close/correct)... 

    Really how big is that? 

    Well big enough for millions of people to discover a hole new world of war between lots & lots of players when the game realeses!



    Im sorry that i posted this xD Iv'e used wrong map >.<,

    They dont have the entire map gathered yet, sorry about the false information, The map i calculated from was an plan/table warhammer map, About the look. not the size.. Sorry again xD
     

    But still the game is going BIG

     

    "War Is Everywhere"

    MMO-Hunter/Spethz
    Spetzzon@hotmail.com

  • WicoaWicoa Member UncommonPosts: 1,637

    EA Mythic are going to rob you blindly with the price hike, terrible EU servers (aka my own experience with goa), <rip Keemor> <bows>).

  • oakaeoakae Member UncommonPosts: 344


    Originally posted by Wicoa
    EA Mythic are going to rob you blindly with the price hike, terrible EU servers (aka my own experience with goa), <rip Keemor> <bows>).
    Well that's fine then. I don't worry about the price, I doubt it will be more than $20 a month and the US servers for DAoC were pretty good.
  • KyleranKyleran Member LegendaryPosts: 44,070

    Originally posted by oakae


     

    Originally posted by Wicoa

    EA Mythic are going to rob you blindly with the price hike, terrible EU servers (aka my own experience with goa), <rip Keemor> <bows>).
    Well that's fine then. I don't worry about the price, I doubt it will be more than $20 a month and the US servers for DAoC were pretty good.

     

    He might have a point about GOA.  I'm not really sure why Mythic went with them again.  Back when I was playing DAOC GOA screwed up the game so much that many folks from EU were playing on MLF because they hated the EU ones.

    Even today, I hear the EU servers are almost empty, and I know from experience the classic cluster here in the US has many Euro players on them. 

    Hopefully with EA behind them they can afford to lean on GOA a bit harder if service levels are unacceptable.

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • RalzarRalzar Member Posts: 13

    Originally posted by NoradXIIX




    Warhammer is a big MMO with over 20 zones (so far) and the world map, what i have calculated from the general map is about 12-13 tousand miles wide and about the same high (not really sure, but i think its close/correct)... 


    What map did you use for this?

    image
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