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In order to try to make this game more group orientated, the devs drastically changed solo effectiveness. If you've tried the game before 1.3 but didn't level too far, you'd enjoy 1.4, most of the bugs have been fixed and player survivability has been increased. For players who reached level 50 on spys, snipers the game is unplayable now, the other classes got a huge boost but the pace of gameplay has crawled to a turtles pace, guardians for example have better survivability but because the mobs have increased regen and health after 1.4 it takes them forever to kill something. All these changes are part of the devs plan to make tabula rasa more team orientated, so doing anything solo is really counterproductive now. I commend the devs for trying to improve the game but a lot of veteran players were unable or refused to adapt to the changes, especially for a game with no clear endgame. My guild on orion of over 120 members went to less than 20 in 1 and a half weeks after 1.4
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The story of the year really... This kind of stuff happens so often it's kinda like.. shrug...
There seems to be no good news in playing MMO's for some people these days.. It's so trendy to dislike and run away.. This is what happens when every body thinks they can make an MMO.. The basic crowd gets split into many different factions each representing a different game, or split into sections from a certain game..
I suppose they made a plan and took it where they wanted it, but somehow I don't think they thought the "vets" would try and turn it into another "NGE" scenario..
You can't expect people to stay after the game does a 180.
This isn't the first game it's happened in. Suddenly the devs decide everything I'm sure they spent a lot of time beta testing (lol ya right) is totally wrong and they just jumble the game into a mess trying to 'fix' something they already had some people convinced wasn't broken.
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PM me when an MMO as good as UO was comes out.
Don't compair making mobs harder, and groups more important to a total complete game system change of the mess NGE brought to a fine SWG.
They didn't just tweek things to make it harder forsolo. They totally changed how the game was played.
SHOHADAKU
You realize you just contradicted yourself there, right?
1)Don't compare.... [it] to a total complete game system change...
2)They totally changed how the game was played.
EDIT: LOL Wait I just realized you probably think nerfing solo after people have already leveled up characters specifically designed to solo isn't totally changing how the game is played.
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PM me when an MMO as good as UO was comes out.
1)Don't compare.... [it] to a total complete game system change...
2)They totally changed how the game was played.
No actually what they said was...
With the NGE .. SOE didn't just tweak SWG to make it harder for solo.. they totally changed how the game was played.
It wasn't half a statement about one game and then half about the other.
It was a statement that the NGE didn't just tweak mob difficulty.
Regardless...
1.4 made some changes that really don't make sense and probably not the obvious ones.
It actually made some classes actually enjoyable for me that weren't before.
Altho I feel bad for anyone that was working their way through Ranger.. they better have some friends willing to group them imho... and you don't see many willing to group at those levels.
I don't really feel the patch affected any specialist I play at all... and it made the guardian I had "fun" .. tho I see many complaining (guardians that is).
What I can say... is TR has a solid base... the core systems were solid and well.. the game was really there but it is missing so much to be a subscription game.
That I think the devs could have focused on adding rather than what they did with 1.4.
At the end of the day.. they made players tougher (unless you are trying to wear stealth armor) and they made mobs tougher.
I really expected a bit more from a "major" patch to be honest.
I can't really say bad things about the game.. there is a lot of solid core to it .. and many MMO's these days don't even achieve that.
I just really think they need to add.. rather than tweek existing systems at the current time. I personally like the game but don't see it as much more than something to kill time with until AoC/WAR and without much added content (or something) I will never see it as more than that.
Other than a really good "base" build for a future more complete game...
*edit*
I guess I've never really been into the Fanboi thing but in RG's case I probably am/was. Altho I'll admit most of what he did that I liked was back when the Commodore 64 was a big market share... lol yes I'm old.. omg.
I'm rather disappointed in TR and I said this on this forum a long time ago when the NDA was lifted.. It reminds me of auto assault outside of the car.
Right down to how I jump in the air and tumble just like my AA car did the roll over...
What I do see in TR is a solid groundwork to make a more action oriented MMO in the future.. Like a tomb raider online and um NO I don't want to see that title but if you watch a lot of what your character does .. it shows that a action oriented MMO could come from what they built here.
I do have fun with TR and will for the next few months.. I just can't see this game being around that long with out a LOT of things added and soon (tm).
I also .. well I alluded to this at the start..
do not understand the point of making a crit shot that is 100% absorbed by armor... do a body damage DOT that is equal to the crit damaged that was absorbed... what is the point of armor?
Does this kill my character? No.. but I kill a lot of mobs that way even tho my shot actually NEVER hit them.
To me at least.. its a rather odd concept and makes me wonder again.. what is the point of armor if you take damage from a DOT that was applied by a hit that never landed..
You don't understand the degree of the change. Changing the difficulty is different then changing everything about how characters are made from classless system to very cookie cutter templets. From rpg to a horrid wannabee fps full of glitches.
They changed it in a way that totally ruined just about every item I had, ruining all of my characters to the point they didnt even resemble what I had the day before it hit.
Not saying your wrong not liking the TR changes, but just understand SWG wasn't even close to it's former structure of character design.
"That I think the devs could have focused on adding rather than what they did with 1.4"
This quote is EXACTLY what I always complained about SWG even before NGE hit. They first revamped SWG with the CU or Combat Upgrade which was also a earlier combat system change. This was SWG's biggest mistake trying to reinvent itself rather then bug fix and add new content. Tabula Rasa unfortunatly is showing signs it might fall to the same blunder.
SHOHADAKU
The person that said you contridicted yourself just thought... that your statement was about TR and not about the NGE.
Of course the part you left out about the NGE...
Profession removal... I was a BioEngineer AND a Creature Handler.
For 1.4 to be anything like the NGE...
It would be waking up to log in... oh a 70 something meg download.. 1.4 must be going live!!
You log in to your Exobiologist and get a pop up...
We're sorry Exobiologist was removed from the game because it was an unpopular choice. So we have converter your character to a Medic...
Then you could take about how 1.4 was like the NGE
Ya best part.. my Master BE/Master Doc... got turned into a level 58 combat toon...
Spies and Snipers aren't unplayable now, they just need to be played tactically.
The game prior to 1.4 was pretty much EZmode; Spies could just run headlong into big groups and chop things up will-nilly. Likewise, Guardian staff weapons were able to kill things very quickly both in ranged and melee damage. Snipers could 1-shot everything.
Now it's different and the players need to realise that it's no longer a case of "1 weapon fits all".
Some advice I would offer to the Guardian/Spy/Sniper community who are having problems:
Take another bloody weapon skill to pump 5.
Staves are weapons with big single hits, great for some types of mobs (miasmas, low HP mobs that can be 1-shot) but they're primarily a defensive tanking weapon and not great for DPS.
Blades are great for damage, but they rely on you being behind a target while not getting shot at, because you lose the advantage of cover and spies can't take much of a beating now.
Likewise, Torqueshell rifles do a lot of damage when combined with other Sniper skills (target painting, for example) but if you're facing a large group of Bane then you will likely get overrun if you just use a torqueshell.
Rage 3 + Firearms 5 or Chainguns 5 (+Shredder Ammo for Snipers) give excellent single-target DPS which also allows you the flexibility to use cover defensively.
To the OP................that's bullshit.
People left your guild cause it was crap.
If people leave a game they don't bother to leave the guild as well.
I have many characters spread in few games which I don't play anymore, but my characers are still in the respective guilds (unless i've been kicked out meanwhile).
That's the typical scaremonging of people that see changes in their game which does't meet their expectation, therefore they have to invent some shitty facts to support their theory.
My only complaint with 1.4 is the game went from fast paced in a FPS kind of way(it is a hybrid of standard MMO and FPS) to slower like most MMo games now.
I feel it's been WoW-a-tised. Target a Bane Trooper, shoot till dead, run away a bit, target a Bane Trooper, shoot till dead...blah blah blah.
Before it felt more like, blast away BLAM BLAM BLAM(or chaingun things to death, oh what a fun gun), shotgun to get some breathing room(pump 5 firearms is the best), switch weapons ect. The pace seemed more intense, fasrter paced, exciting. Get right in with the bane and stuff, blast away...well, as a commando anyway.
Just feels slow now. Not gonna quit, cause I likes the game, but it just seems slower now.
Plus, LOS seems borked. Unblocked targets that I have a clear shot at give me the "cannot see target" message. Good example was this trooper who was behind a "cone" thing, like a caution strobe, orange thing. It obscured none of the trooper, it was betwwen his legs, and you could see him completely. I was on the same level as it was with nothing but the cone inbetween us. "Cannot see the target". Just a little borked.
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Fundamental changes like this are a sign of improper testing and lack of vision. It's really unfair to all the players who invested time leveling characters to have things changed drastically like this. They should offer refunds.
The game was updated and some people didn't like it. This is always the case with every game.
Just because a guild lost a bunch of members doesn't mean that the world is falling apart. Guilds that mass-recruit are partial to destroying themselves. I bet you can't even remember all 100 of those character's names.
I agree with Samurai.
Im going to play Anarchy Online when the graphic update kicks in.
I have to disagree with the OP, and a few posters.
My observation is that there are more players post-1.4, than there were before the patch. I'm starting to see servers move from "low" to "medium" populations at times.
I think the patch was an improvement, and the devs are headed in the right direction. Sure, some aspects of the game have become more difficult and challenging... but the changes require much smarter combat and better tactics. I think the perceived "slow-down" in combat is a result of this. And gameplay is much more balanced and smoother now in my opinion. That's with toons in each class.
The game is definitely becoming deeper and richer now... and I'm not seeing players "leaving in droves". The populations seem to be increasing.
Pasha Dobry- 39 Engy in the un-official, un-uber-1337 TR clan, Ad Idem.
How has it "fundamentally changed"? "Drastic changes"??
The game's foundation and direction haven't changed at all. Just some play-balance tweaks.
Pasha Dobry- 39 Engy in the un-official, un-uber-1337 TR clan, Ad Idem.
Plus not to mention this game has had 2 major patches and both contained huge nerfs to the medic profession, making both the heal and recharge almost useless.Not to mention making grouping with a medic less appealing ,because tools were not upgraded to the new health and armor stats. Medic buffs were also servearly reduced in effectiviness as well as disease (which was pretty useless to start). Reconstruction also took a big cut in both healing and damage output .Regeneration Wave was servearly reduced ,when i tested it it was no where near 400% as they said but closer to 30% it is now 4% which does absolutly nothing . Injector guns have been made slower and lets not forget the small increase in price for emp bombs from 80 credits each to 10000 credits. The medic armor nerfs bio armor stayed the same but both hazmat armor and motor assiat armor took huge nerfs. I really think either the dev team just doesnt care or they are all ex swg devs, cause the patches are getting the same. I cringe now when i see a new patch is going to test center . Plus there are no offical forums for us to complain on so there is no way to communicate problems with them. All in all this game is getting harder and harder to sign on to, and like to op stated the game is starting to become a ghost town. They need to wake up soon or this will suffer the same fate as auto assault .
No offense to the op, but when I first read his post I thought I was on the Official World of Warcraft boards...
Honestly everytime a game does a balance tweek, somebody gets pissed.
If even half the people who claim that 'this is the most horrible patch ever" actually did leave WoW, then the game would have collopsed years ago.
And comparing a patch tweak, no matter how impact it has, to the NGE is like comparing a freshwater pond to a salt water ocean. Sure they are both water but there ends the difference.
The NEW GAME ENGINE was just that a new game engine with new mechanics and new graphics, almost the entire game had been REWRITTEN.
Where as the entire core gameplay of TR is still there, just now players and mobs are tougher. Did you even play SWG? There is absolutely no comparison.
To the Op: This will happen every patch, people will get pissed no matter how good the patch is, if sometlhing they like is changed then the crying starts. Even if the something they liked was game breaking or a bug.
Check out the WoW forums sometimes after a patch. Every time a game bug is fixed... "I can't play my class, because such and such , and the bug compensated for that, and now I have a useless class.."
Its always the same old song and dance. Just stick it out till the next patch. And the next. And the next. If your going to complain about games getting patched and tweaked I suggest you get a console and some Old school RPGs.
Seems like to me that this is the ol "I am divorcing you, and I want to see you suffer" scenario...
It's not enough to be unhappy and leave, but you wish nothing more for every developer to go bankrupt and their families starve to death for making those changes... lol..
As I say in every mmo people are unhappy with.. Leave and never look back..
But no one wants to be alone right? Strength in numbers anyone? heh, so they keep their subscriptions open just to "convince" other people that they "hate" the game too.. THEN they all supposedly quit at the same time..
If you are going to "divorce" the dev team.. Divorce them and go on about your life.. No need in stalking them and their customers because you felt you were done wrong..
Lol..wouldnt it be funny if developers could get some kind of restraining order put on people that sit in game and spam the chat with negativity?
Hmm, this game hasnt been around long enough to have vets.
I play on Orion, I have been seeing the same people online each day as I have 3 or 4 weeks ago, very few people had disappeared and I've been seeing new names everyday too.
We grouped up today for a few instances and it's actually alot of fun, I'm not a big fan of soloing though it's what I do 98% of the time in TR because people are spread out and doing their own thing. When you're grouped, you have much less chance of dying and do specific roles accordingly.
I've been playing my Brann sniper which is level 31, I noticed it's a little harder to kill things but I've been hearing snipers in the 30's has the most trouble with the TSR (BOOOHOOO I CAN'T 1 SHOT ANYMORE, LOLROFLCOPTER), since I've been talking to many level 50 snipers and they all say they have no trouble at 50. There were also some lower level snipers that had no problem taking back checkpoint bases by themselves.
I still see the EU server hit medium in early morning PST and Pegasus reach medium in the evening.
The game's foundation and direction haven't changed at all. Just some play-balance tweaks.
Probably mistakingly posted here instead of the SWG forums. /wink
Trust me, i made it to a grenadier lvl 33 and after 1.4 i tried to play and i decided to cancel my account, so i do understand people leaving this game, Pre 1.4 the game was FUN, and fast paced combat. With 1. the game really sucks really bad time. They screwed up so badly i wouldn't be surprised if this game is cancelled within 6 monts like AA. Don't try it.
Vets?
Die hard fans who have stuck with the game for the whole 3 months its been released. Gimme a break. This is fine tuning on a brand new game.
Come back in 2 years and talk about being a 'vet'.
100 out of 120 guildies left the game and 97.3% of stats on internet are made up.
It still takes me about 4 shottie shots to down a regular soldier and i still 1 shot kaels with proper prep time. Only diff i noticed is stalkers going from 1.2 hits to 4.
-Would you like cheddar or swiss cheese?
-Yes.
-...
I was going to say the same thing lol.
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Xen of Onslaught