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Server Choice Open RvR: 100% PvP, everywhere in the game?

My question is: If you choice an Open RvR server, is it 100% pvp in the game everywhere you goes/hide :P Is your starting place a safe spot? Are you safe anywhere?



If it is, wont this get lobies: 
To be Ganked or Not To be Ganked, thats the question...(?)







"War is Everywhere?"

MMO-Hunter/Spethz
Spetzzon@hotmail.com

Comments

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    Thats a good question. I assume they will impliment something to prevent "Bind stone camping' or protecting the recent rezzed individual from being continuously slaughtered .

    Torrential

  • oakaeoakae Member UncommonPosts: 344

    Yea I'm wondering if high levels still turn into chickens in low level PvP zones on these servers.

  • SorninSornin Member Posts: 1,133

    I would assume that certain areas will have elite NPC guards to protect people, especially newb areas, though I am also assuming these will not 100% protect you, since they can only kill so quickly, and might be overcome themselves.

    Open RVR means, to me, that there is always some element of danger, even if it is unlikely. Near normal RvR areas it will probably be very dangerous and the farther away you get, the safer it will probably be, but I doubt it will ever be totally safe.

    If it was ever too safe it would be the same as the core servers, and that is not the point. I suspect a good deal of ganking will occur, but that is what people are signing up for when they opt for that server.

    Personally, I am going core, because when I want to PvE I want to PvE, and when I want to RvR I want to RvR, and thus the strict division suits me just fine. Some people like the extra element of danger, but I find it to be annoying more often than not since I seldom take the initiative to be the hunter, and thus am the prey, which is not very entertaining.

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  • Whiskeyjack1Whiskeyjack1 Member Posts: 169

    MjB stated in a post on Warhammer alliance that the chicken mechanic is working in all type of server. Never in the ruleset description did they state otherwise.

    All that Open pvp change is that your always flagged even in your PVE zones ( In core you have to manually flag , cross into a enemy PVE area or a PVP area).  You still get debuffed ( or chickened) if you go to a lower tier PVP or enemy PVE area. So yes you can get attacked anywhere but by players of similar levels ( tier) . Cities and quest hubs probably have NPC defending ( unconfirmed) but again , only players of equal tier can attack them without being turned into a chicken.

     

    Cheers! 

  • KyleranKyleran Member LegendaryPosts: 44,088

    Expect noobies to be protected up to a certain level, even on the open RVR servers.

    In DAOC even on Mordred, the FFA PVP server new players are protected from any ganking until around level 8 or 10 as I recall.  One difference, level 40 won't be able to nail a level 11 in the lowbie zone, else the chicken mechanic kicks in.

     

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  • adders666adders666 Member Posts: 259

    i was under the impression that the chaos chicken rule was only implemented on the core servers (PvEish) and was not on the open RvR servers at all, i am sure it was brought up in an interview or something, will do my best to find it.

  • PheacePheace Member Posts: 2,408

    Originally posted by adders666


    i was under the impression that the chaos chicken rule was only implemented on the core servers (PvEish) and was not on the open RvR servers at all, i am sure it was brought up in an interview or something, will do my best to find it.

    if it is I haven't seen it. I was pretty sure it would be up on RvR too.

     

    In the very least they have been very adamant in confirming the the noobies will have some sort of protection to make sure new people at least get to play the game a bit before they get the hell camped out of them :)

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  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

     

    Originally posted by NoradXIIX


    Is your starting place a safe spot? Are you safe anywhere?






    Although I cannot remember a link to it, I do remember the devs specifically saying that the Starting Zones would be exempt from RvR attacks even on an Open RvR ruleset server.

     

    You could do PvP starting at level 1 (heh, big mistake though) but it won't be forced on you in the Starting Zone.

    Open RvR means that you are still flagged for PvP in PvE zones.  Open RvR does NOT mean that the server will be a wild-and-wooly, free-for-all Gank-a-mania!  No.  It means you are NOT safe from PvP attacks in a PvE zone.  So, when you leave "protected" areas -- be ready for combat ... because your enemies will be!

    On a Core RvR server you would have to either do some action in a PvE zone (attack a guard) that would flag you as PvP or you could just flag voluntarily.

    City zones would be safe ... until the city zone comes under attack, and there are special requirements that have to be done before a capital city can come under attack (control of the final tiers).

    In brief, Open RvR means: you are flagged for PvP at all times (although in a few areas like home cities, starter zones, PvP will not be possible.

    The "chicken" mechanic will still be in operation on Open RvR servers.  Open RvR is not a free license to gank newbies.  You still get turned into a chicken if you are in RvR areas that are too low for your level.

    ~ Ancient Membership ~

  • GrömGröm Member Posts: 303

    I'm sure I've read that somewhere (yes again.. somewhere... I got a chicken memory - alright that was a cheap one).



    Low level players will be protected untill certain extent in, for example, an orc outpost. As soon as they go out... well...

    Anyway it makes sense, otherwise the newbit just might get frustrate to be killed just about anywhere, any time. It's comon sense.

    EDIT: anyway it's just like SpiritOfTheGame said, and said it well. I've read the same thing *somewhere!*

  • In world war II how many german soldiers went over to american soil and murdered american soldiers in their training camps?

    None.  You know why?  Because militaries actually protect things like.

     

    100% Open RvR would be incredibly silly.  It assumes complete incompetence on every major powers militaries.  Some people seem to think openness in PvP makes it more realistic.   I think this is because they must know nothing about warfare.

     

  • Whiskeyjack1Whiskeyjack1 Member Posts: 169

     

    Originally posted by gestalt11


    In world war II how many german soldiers went over to american soil and murdered american soldiers in their training camps?
    None.  You know why?  Because militaries actually protect things like.
     
    100% Open RvR would be incredibly silly.  It assumes complete incompetence on every major powers militaries.  Some people seem to think openness in PvP makes it more realistic.   I think this is because they must know nothing about warfare.
     



    Like in pearl Harbour? The only reason it didnt happen to USA and Canada is because we where on another continent and the Axis was spread out thin as it his in europe/africa/asia. Russians and most of allied europeans training camps of all sort got raped hard by Germans. Or ask the british citizens, getting bombed to hell in there own homes.

     

    Every map in WAR is an eventual front. Not another continent. Following your analogy , germans takes Poland . Kill everything that fight against them. Take there cities and make em there own. put up there own camps. Move to the next front . WAR is the same  at last tier. For exemple : Orcs conquer map 1 on the way to dwarven capital city , It become orcish ( cities becomes their , etc.) Then Map 2 is open for business , where dwarfs can stop em ( winning the map) and have a chance at retaking map 1 . If they lose , orcs gets it and move another map closer to the capital cities.

    Sound pretty similar to germans pushing to Moscow or Paris. I don't believe Germans left the "PVE protected french zone where enemy soldiers are safe" and just moved on to objectives . They see allied , they kill them/drive em away. Conquest is conquest.  

    Only equal level players can fight in a similar tier , preventing the ganking problem. Giving a even more realistic warfare experience. As you never saw super-nazis kill 25 guys single-handed ;) . Having small group of players attacking my PVE area will be awsome . We will band and fight them as equals . It will be rare anyway. With all the pvp objectives that actually matters and the fact that you cannot gank . I can see most players sticking to the pvp side to actually pvp in both ruleset. But  you can move on the other guys "Training" area which sit next to the one you just conquered if you want. But it's still their area .With their npc and many more enemy than your group most probably. It's is way more similar to real war IMO.

    Open RVR is more realistic , it's obvious. In the WAR scenario , everything is under some sort of attack and a frontline. At all tier you have the enemy very close to you as their taken territory is closeby. So yes you can't magickly Walk around "protected Area" in the PVE wilderness like in Core.  Cities in PVE areas  gives you protection , the same as a Military base would. ( In Open and Core).

    I think you should learn about warfare yourself.

    Cheers!

  • BullhypeBullhype Member Posts: 10

    I'm going "core" all the way.  I went to a pvp WoW server 3 years ago and have regretted it everyday since then.  When I wanna kick back, and grind whatever, money gear, I don't have some 6 year old roll up on my alt and one shot him.

     

    yet RvR was my favorite thing of any mmo i have ever played in DAOC.

  • -Osiris--Osiris- Member Posts: 14

    you won't get steamrolled or get killed by one shot because everyone who could do that would get chickenen, as other people said before me the open RvR server won't be a free invitation to gank every1 you want but just people of your own lvl so you should always be able to defend yourself (or at least have the time to run back to an outpost  

  • LeftyhLeftyh Member Posts: 21

    I'm all for open RvR, just like the feeling of uncertainty and freedom it gives.

  • NazarosNazaros Member Posts: 215

    I think it's quite stupid to put those servers up since the core rule set already offers you to RvR 100% of the time if it's your desire. Yet, the day you won't want to PvP, you would be able to rest in a safe zone.

    Waste of ressources if you ask me.

    What deserves to be done, deserves to be "well" done...

  • AntariousAntarious Member UncommonPosts: 2,846

    Well Mythic has some experience with this with the "dred" servers on DAoC.

    However, considering what a popular option they were... I'm not sure why they would launch that type of ruleset for WAR.

    The "dreds" were the first ruleset that ever had to be "merged" in DAoC... was the least popular number wise... blah blah

    I'm sure there are people that would want to play that type of ruleset.

    I'm just thinking from a company perspective of cost versus return.. it really suprises me... and they do have experience with this type of ruleset.

    Maybe it will work out better in WAR.

  • PheacePheace Member Posts: 2,408

    Originally posted by Nazaros


    I think it's quite stupid to put those servers up since the core rule set already offers you to RvR 100% of the time if it's your desire. Yet, the day you won't want to PvP, you would be able to rest in a safe zone.
    Waste of ressources if you ask me.

    From what I've heard say releasing the Open PvP was a direct result of the core not quite working like they had hoped.

    image

  • Originally posted by Whiskeyjack1


     
    Originally posted by gestalt11


    In world war II how many german soldiers went over to american soil and murdered american soldiers in their training camps?
    None.  You know why?  Because militaries actually protect things like.
     
    100% Open RvR would be incredibly silly.  It assumes complete incompetence on every major powers militaries.  Some people seem to think openness in PvP makes it more realistic.   I think this is because they must know nothing about warfare.
     



    Like in pearl Harbour? The only reason it didnt happen to USA and Canada is because we where on another continent and the Axis was spread out thin as it his in europe/africa/asia. Russians and most of allied europeans training camps of all sort got raped hard by Germans. Or ask the british citizens, getting bombed to hell in there own homes.

     

    Every map in WAR is an eventual front. Not another continent. Following your analogy , germans takes Poland . Kill everything that fight against them. Take there cities and make em there own. put up there own camps. Move to the next front . WAR is the same  at last tier. For exemple : Orcs conquer map 1 on the way to dwarven capital city , It become orcish ( cities becomes their , etc.) Then Map 2 is open for business , where dwarfs can stop em ( winning the map) and have a chance at retaking map 1 . If they lose , orcs gets it and move another map closer to the capital cities.

    Sound pretty similar to germans pushing to Moscow or Paris. I don't believe Germans left the "PVE protected french zone where enemy soldiers are safe" and just moved on to objectives . They see allied , they kill them/drive em away. Conquest is conquest.  

    Only equal level players can fight in a similar tier , preventing the ganking problem. Giving a even more realistic warfare experience. As you never saw super-nazis kill 25 guys single-handed ;) . Having small group of players attacking my PVE area will be awsome . We will band and fight them as equals . It will be rare anyway. With all the pvp objectives that actually matters and the fact that you cannot gank . I can see most players sticking to the pvp side to actually pvp in both ruleset. But  you can move on the other guys "Training" area which sit next to the one you just conquered if you want. But it's still their area .With their npc and many more enemy than your group most probably. It's is way more similar to real war IMO.

    Open RVR is more realistic , it's obvious. In the WAR scenario , everything is under some sort of attack and a frontline. At all tier you have the enemy very close to you as their taken territory is closeby. So yes you can't magickly Walk around "protected Area" in the PVE wilderness like in Core.  Cities in PVE areas  gives you protection , the same as a Military base would. ( In Open and Core).

    I think you should learn about warfare yourself.

    Cheers!



    Except that WAR does not work this way.  If we were talking about EvE online 0.0 which has a more realistic model that would be fine.

    But WAR is a static game without real conquering or real control.  Sure you can progressively advance a battlefront, but that is not the same thing.  Not at all.

    What you can or cannot do is highly regulated.  And it is done so to represent all these things you are talking about without them actually happening.

     

    Chaos will never conquer empire lands nor have real control over empire lands, they will at best raid them.  These are completely different ideas.  And the Blitzkriegs of Europe in WW2 did happen on battle fields and particular specific places.  The germans didnot dismantle french miltaries and occupy cities until they had done all that dirty business and that is a slow and arduous process that takes a whole different kind of planning and coordination.

     

    WAR does not and will not reach that stage of warfare.  The occupation stage.  And you do not get to places like that unless you reach the occupation stage, because generally there are troops and scouts on more advantageous ground somewhere in between.  And they will meet you in the field before you can reach anything.

     

    There is a reason the Brits put various training grounds or various other protected assets in various places often a good bit to the north.  Its because they are protected.  Armies and governments protect vairous things and make sure enemies cannot easily reach them.  When they can no longer do so or control any ground they have usually lost.

     

    The best you could say is that if a capital city fell then the newbie area should be open or perhaps if a capital city was available to enter so is the newbie area.  Of course you would need to have a bunch griefer fools to waste time on the the newbie area when the capital is available.

     

    The idea behind my post is not that the US or Canada could not have been invaded the point is that Germany was not able to because the Allies did not let them.  Did the US have huge advantages in a better navy and huge ocean? Of course.  So what? the point still stands.  They enforced their will in the matter.  That is what militaries do.

     

    The germans also had very little success in doing much damage to the Brits other than using bombs from the air and a few covert operations.  Even though they were right across the water.  Sure they were going to mount an invasion before the US got involved, but the point is they couldn't do jack until they mounted that invasion.

     

    There was certainly no free for all PvP zone on the Isles of britain prior to an invasion.  Any german solider would have been found and killed and his cohorts found if they did anything close to trying to kill or even take pictures of training soldiers if they were not extremely careful.  And killing them would not be careful.

     

    So yes it is silly.  And it is silly for exactly the reason you mention.  Just because control of lands shifts in war, which of course is its entire purpose.  Does not mean there is no control of lands and frontlines etc.  And further WAR represents most of this by the mechanism of Computer run governments, NPCs, and faction based zones.

     

    Once the germans shifted control of Poland to themselves then yes they dismantled the old miltary and started making their own training camps on those lands.  And once they were decently entrenched it was just as hard for the Allies to get in try to screw with people.  So hard in fact that they had to mount a huge and highly costly invasion to actually get there and be able to do anything at all.  And they could not get to Poland or parts of Germany until months after that invasion.  People were still living in Berlin and running shops even though the Allies had landed and taken parts of northern France and it would not be until the battle of the bulge that the Allies could doing anything significant in the heartland of germany.

     

     

     

     

  • KilimKilim Member Posts: 546

    Is there such a server like this planned for release?

    Is it like FFA PvP?

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  • PheacePheace Member Posts: 2,408

    Originally posted by Kilim


    Is there such a server like this planned for release?
    Is it like FFA PvP?

     

    Yes, No

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  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    So many PvP variants.

     

    Not 1 real PvE.

     

    Hopefully they would have consider a real care bear server, full PvE-grouping.

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  • kintrikkintrik Member Posts: 194

    How DAoC did it with the dreds was capital cities were no PvP flagged but everywhere else was open.

    Now in WAR capital cities can be sacked, so I suspect that capital cities will still be safe, until they are opened.

    And i think in a recent interview Paul mentioned people being chickened on PvP servers.

    The chicken is there to stop ganking, IE a lvl 50 going to the lvl 1 zone and killing everything.

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