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Jumpgate Evolution: An Interview with Codemasters

StraddenStradden Managing EditorMember CommonPosts: 6,696

Recently, the world learned that NetDevil's upcoming Jumpgate Evolution would be published by Codemasters. MMORPG.com's Jon Wood had the opportunity to ask some early questions to the publisher about the agreement and the game itself.


MMORPG.com:

How long have you had your eye on Jumpgate Evolution as a possibility for publication?


Codemasters:

As a business we monitor all titles in the market and Jumpgate as a title shone out brightly in a particularly cluttered space. We feel that Jumpgate offers us as a publisher / operator of the game the right genre, the right theme, the right hooks and features along with the right development partner. As you can probably tell we are extremely excited about Jumpgate and we look forward to bringing this exciting new game to market along with our good friends at Net Devil.

Read more here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • slide_k9slide_k9 Member UncommonPosts: 45

    It's already Winter 2008!

    I'll order it now....

    slide

  • KhanUKKhanUK Member Posts: 31

    The game looks interesting, Codemasters are around 5 miles from my home in the UK, shame they dont need any .net web developers ;).

    The link at the bottom is incorrect, it's needs the http.

    Regards,

    Khan

  • SephiriusSephirius Member Posts: 8

    The current plan is to release the game in winter 2008 however we are not in a position to announce a firm date as yet.

    FAIL

     

     

  • SatineSatine Codemasters Community ManagerMember Posts: 5

    KhanUK,

    Maybe we do! :) Visit our recruitment site on www.thenewbreed.info and submit a speculative application.

    Also, as you're so nearby, have you thought about maybe coming to our Connect '08 event in Birmingham? We'll have playable Jumpgate code there throughout the two days :)

    Check out http://www.codemastersconnect.com for more information.

    Hope to see you there!

  • SabbicatSabbicat Member UncommonPosts: 290

    And Beta might be happening when, by chance?

     

  • graillgraill Member Posts: 257

    hmmm, a flight/combat model like battlestar galactica ? (hey, they made the comparison, grin)

    i could go for that.

    can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.

  • SupermaxSupermax Member Posts: 27

    Will there be game time cards for JG Evolution? Perhaps with three different artworks, one for each of the playable nations? This has been on my wish list almost since I started playing the "classic" game on the EU server back in '02.

    And another thing, Codemasters, while I really like to see JGE in shelves, please make it downloadable as well with no additional cost than the monthly fee.

    Oh, and please offer more payment options for one-time payments.

  • KhanUKKhanUK Member Posts: 31

    Originally posted by Satine


    KhanUK,
    Maybe we do! :) Visit our recruitment site on www.thenewbreed.info and submit a speculative application.
    Also, as you're so nearby, have you thought about maybe coming to our Connect '08 event in Birmingham? We'll have playable Jumpgate code there throughout the two days :)
    Check out http://www.codemastersconnect.com for more information.
    Hope to see you there!
    Thank you for the tips! I'll check out about the Connect 08 event.

    Regards,

    KhanUK

  • Baio2kBaio2k Member UncommonPosts: 162
    Originally posted by Sephirius


    The current plan is to release the game in winter 2008 however we are not in a position to announce a firm date as yet.
    FAIL
     
     

    This is standard practice, your lack of understanding is the only failure.

  • netboyznetboyz Member Posts: 46

    What a winning combination:

     

    NetDevil:  Auto Assault (failure), Jumpgate (failure)

    Codemasters:  ArchLord (failure), RF Online (failure), Dungeons & Dragons Online (failure)

     

    Things are looking good...

    ...for another failure

  • MaldusterMalduster Member Posts: 109

    Originally posted by netboyz


    What a winning combination:
     
    NetDevil:  Auto Assault (failure), Jumpgate (failure)
    Codemasters:  ArchLord (failure), RF Online (failure), Dungeons & Dragons Online (failure)
     
    Things are looking good...
    ...for another failure

    I do agree, but many people enjoy DDO... and some wait for Jumpgate Evolution anxiously

  • JrodJrod Member Posts: 234

     

    Originally posted by netboyz


    What a winning combination:
     
    NetDevil:  Auto Assault (failure), Jumpgate (failure)
    Codemasters:  ArchLord (failure), RF Online (failure), Dungeons & Dragons Online (failure)
     
    Things are looking good...
    ...for another failure



    The reason why Jumpgate was a faliure was because it was Netdevil's first game and not very many people heard about it. It actually got solid, respectable reviews. Also DDO the best mmo to date imo.

     

  • SupermaxSupermax Member Posts: 27

    Originally posted by netboyz


    NetDevil:  Auto Assault (failure), Jumpgate (failure)
    Jumpgate failed to hit big commercially because the original US Publisher (3DO) bailed out, and the European publisher (MightyGames) were incompetent too.

    Despite this fact and the fact that Jumpgate's graphics was outdated even by 2001's standards and the game's limited content, it managed to keep running as a commercial venture for over 7 years despite WoW and EVE, outlive much shinier products such as Earth & Beyond, and gather a small but extremely loyal and dedicated player- and fanbase. Not too bad for a "failure".

  • netboyznetboyz Member Posts: 46

    When you have a game that is not making any money, rarely updates content, and has hardly any subscribers, that's a failure.  I don't care how loyal those 49 people are who play the game.

     

    Let's call a failure a failure, and Jumpgate (however you want to sugarcoat it) was a failure.  I don't care if it was NetDevil's first game.  Their second game, where they SHOULD have learned from Jumpgate's failure, also tanked.  Are you going to blame NC Soft for that one?

     

  • SupermaxSupermax Member Posts: 27

    Nobody denies that Jumpgate never was a cash cow like EvE or WoW even at its best times, but according to NetDevil's CEO it never ever made a loss either.

    However you can't measure a game simple by its "shareholder value". A lot of people enjoyed playing Jumpgate, quite a few still do, and the developers are still actively supporting it (though at a rather slow pace due to the upcoming new project). You may call it a failure, I still call it "fun" :D

  • netboyznetboyz Member Posts: 46

    Supermax wins the award for refusing to call a spade a spade.

     

    Grats!

  • DevilHawkDevilHawk Member Posts: 179

    Originally posted by Supermax


     
    Originally posted by netboyz


    NetDevil:  Auto Assault (failure), Jumpgate (failure)
    Jumpgate failed to hit big commercially because the original US Publisher (3DO) bailed out, and the European publisher (MightyGames) were incompetent too.

     

    Despite this fact and the fact that Jumpgate's graphics was outdated even by 2001's standards and the game's limited content, it managed to keep running as a commercial venture for over 7 years despite WoW and EVE, outlive much shinier products such as Earth & Beyond, and gather a small but extremely loyal and dedicated player- and fanbase. Not too bad for a "failure".

    Actually, concerning the graphics... Jump Gate at launch was on target. If I remember right, it came out right after games like Klingon Academy, Operation Flashpoint... and was on the shelves at about the same time as Diablo 2. Granted, graphics were not the greatest.. but I believe they met the standards for that time period. Not to mention, the comps people were using back in 2k1... 

    Jump Gates failure.. and yes, even though I am a huge fan of the game.. it was indeed a failure. Was due to poor management,  and horrible marketing on 3DO's behalf.

    Now lets get to the failure part, the game itself was a heartpounding blast to play. And content was updated, just not as much as should be... etc. The failure was marketing. Unlike AutoAssault, wich imo was just crap...  A bad idea, implemented poorly.

    If NetDevil/Codemasters are able to bring in customers, and IF NetDevil stays true to the original concept of the game... physics, vision, etc.  There is absolutely no way that JGE could fail.

    You like RP, JGE will have it.

    You like PVP, JGE will have it.

    You like FPS/Flight sim combat...  yes JGE will have it.

     

    Mind you, JGE will not be one of those "Im a lvl 70 Warlock and I one shot you to death..." type of games. JGE will be skill/ twich based. Where someone flying a light fighter, with skill can take on someone flying a bomber. And that my friends, is a beautiful thing.

    image

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