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This is an except from the latest Question of the Week at the Fallen Earth main site, (www.fallenearth.com):
Economy
The other day I said that creatures drop the same items player make, so a Crude Sword you find on a critter is the same as the Crude Sword a crafter can make. What I did NOT say is that everything a crafter can make also drops off creatures. It doesn't. Crafters can make lots of stuff that will never, or very rarely at best, drop off of creatures. Sure, a Crude Sword may drop off of creatures and be something crafters can make, but the really high-quality Crude Sword called a Jagged Blade only comers from crafters. In Fallen Earth the crafter, not the item farmer, is king.
Good news for anyone that wants to craft in FE.
Comments
hmm, this means the craftera will be very popular......but they still need components to build from....that means the explorers will be popular to.....and thats me : )
I think there will be a high level of player interdependency, like there was is old time SWG. The crafters needed the resources from the explorers and diggers, and needed the add-in components from the PvE players, all of whom needed the items the crafters put out. Everyone was needed and everyone had their place in the bigger picture. Before loot became king and everything dropped and nothing wore out.
The FE devs won't be making those mistakes...
All hail item decay and player driven economy.
Mano,
It would be nice to see a new promo movie or dev interview or something...
Any idea if this game is going to at least hit beta this year (08)?
I'm starting to think this game is going the way of Heroes Journey and Darkfall......
As much as I like to give some of you old SWG vets grief, I gotta say that for the pre-cu crowd, this game could indeed be what some, if not all, of the vets have been looking for. It's been at the top of my game-wanted list for quite some time now. Just hope they get it out soon ( or as soon as possible after it's been debugged and polished, that is ).
Torak,
Have you been looking at QoTW
on the FE forums? It's the nearest that there is to a dev log.
It would be good if there was a monthly summary in the FE Announcements to keep the community involved, and to dampen speculation (yeah, I almost wrote that with a straight face).
I do hope that when FE is finally goes 'gold', there is enough content and - more importantly - the tools to allow players to create their own content in the sandbox environment.
I'll take my customary 6 month sabbatical and check back on progress in June.
Regards,
Riotgirl
"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."
Torak,
Have you been looking at QoTW
on the FE forums? It's the nearest that there is to a dev log.
It would be good if there was a monthly summary in the FE Announcements to keep the community involved, and to dampen speculation (yeah, I almost wrote that with a straight face).
I do hope that when FE is finally goes 'gold', there is enough content and - more importantly - the tools to allow players to create their own content in the sandbox environment.
I'll take my customary 6 month sabbatical and check back on progress in June.
Regards,
Riotgirl
Yeah, I read it every now and then but it doesn't really say anything about timeframes, beta or whatever.
It would be nice to see some new movies like they started letting out this time last year before they vanished. Q&A on your own forums is nice but hardly a good method for reaching the community. I guess you get into that whole "hype" thing, put out to much and gamers get upset because of the hype, not enough and everyone thinks its vapor.
My theory is they are working in the same building as the Darkfall devs or using the same marketing company...
I will probably do the same thing, put this on the burner for another six months of no new news.
don't know how you are defining "content" but I just hope the game has all the tools it needs at launch that will enable a virtual world. I'm not very interested in another "on rails game" doling out linear "kill 10 rats" level progression. In fact, as I am playing Gothic 3 right now, that game is more of an MMO then any MMO released in the past 4 or 5 years. Its to bad its single player.
Cant wait till this game comes out i really hope its half as good as they are saying
This game just topped my wish list.
and my interest in the game just went down a notch. If a game's focus is such that players feel compelled to craft to thrive and prosper, its not a game for me.
I like to hunt, kill and explore. Now, if what I gather while doing it will obtain the materials that I can then trade with a crafter to obtain my gear, fine. But if I feel the only way to make enough money to outfit my character properly is to take up crafting myself, then I'll pass on it and play something else.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
will seek you out for help getting sub components,mats,etc. also they have stated there are auction halls in major towns with player goods and even npc wares. you can tell icarus is focused on the important basics.
arguing with a corporate fanboi is like teaching special education.
even if you teach him something...at the end of the day he's still retarded.
I define "content" the same way as you: more 'dynamic' and free-form as opposed to 'linear' game-play / mechanics. There needs to be a degree of content, even in a sandbox game; more importantly, the tool-set must exist to allow players to create their own content and dynamism, and for players to be able to interact and influence the gaming environment in a meaningful way.
The fallacy of sandbox games is not lack of content, but not providing the players with the necessary tools to create meaningful content.
What interests me about FE is that the quests and 'content' are story-driven and dynamic, allowing players to become involved in the background of FE - all the plots and sub-plots, and to decide their level of involvement within the narrative. The key will be how well players will be able to interact with this narrative to influence not only the course of that narrative, but the actual gaming environment.
It's really refreshing to see a degree of imagination and risk-taking as an alternative to class/level treadmill products. It is now a question of whether these ideas can be successfully translated and implemented into satisfying game-play, and whether the developers will be brave enough not to dilute the original vision.
Regards,
Riotgirl
"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."
I wouldn't worry about having to become a crafter to prosper, the devs have already stated that this is not so, that almost of of the content will/can be done through combat. They have also stated that a good bit of the "loot" will be in the form of weapon/armor/medical/other components that crafters will need to make better items and that you will need if you want more complex items.
The economy looks to be one of the strong points of this game, not being a simple lootfest. The games that have that, usually have crappy crafting. Some people will want to play this game for the crafting, and only by having it not be overly simplified, can this be done.
Having said all that, this game is going to primarily combat focused. Have no fear, mayhem they will have. At the same time, mindless combat just for the sake of combat gets old. This is the reason a lot of people got bored with TR very quickly. There will be reasons to go out and fight, Faction combat, story arcs, recipe hunting, resource hunting/harvesting and all the rest.
Sounds a lot like a certain other now ruined game many of us used to enjoy....
Relax, Kyleran. The way it's setup is so those who like to craft can craft, those who wanna be fighters can be fighters, those who want to explore can explore, etc. So when it comes out, go get some cheap weapons from looting and other materials, then come see me and I'll break down your weapons to make one awesome one and maybe throw the rest of the materials toward building ya a car.
The game is appealing to me already. I'm not so much a crafter...but I definitely enjoy the sandbox approach which will STILL find appeal to the normal grinder. Foes still have loot, and you don't have to have a crafter. Crafters just make better stuff, and that is how it SHOULD be. Anything else makes crafting useless to anyone that isn't still low level.
I hope to see more of this.
I have never crafed a single item in any MMO i have ever played. And i dont see this to be a problem for me in FE. I leave that to the ones that enjoy it.
Regardless if someone crafts or doesn't, Player based economy > loot.farming.
The devs, in their wisdom, have recognized this, and planned to put a system in place to allow players to enjoy the game as a crafter and combatant or both.
Have they released any info on different types of resource gathering? Player interaction and market is all swell but haggling and whacking mobs all day for components get's old fast imo. What I am looking for is something more in line with scavenging, foraging, chopping away at radiated trees ... Any word?
There are plenty of different types of resource gathering in FE -- everythign from picking up the basic loot drops to stumbling across an old junkyard in the middle of nowhere.
Check out http://www.fe-infoterminal.com/craft/overview.html for a general overview, and http://www.fe-infoterminal.com/craft/components.html for more specific information about Crafting and Resources.
Fallen Earth is the MMO I have highest hopes for.
SHOHADAKU
No these guys are making progress. They have stated many times videos take time, and they don't want to take any time out of their production team for that sort of thing. They do have a weekly question forum and are very good answering questions.
I like the approach of geting things done instead of hyping it up.
As for release dates they arn't making the mistake of setting something before they know for sure they can meet it.
I also would love for this game to release asap but the devs seem to be taking a very wise approach. I will have patience and let them deliver. Good luck to them.
SHOHADAKU
Well, GDC usually kicks off the convention season, and that's right around the corner... I'm already frothing at the mouth a bit to see what comes out if the devs are finished with their gfx overhaul.