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tell me something good

shugooshugoo Member Posts: 149

im sick of hearing all the bad things about swg tell me the good things i hate hearing alll the ppl who got mad at the game spam fourms saying all the negative stuff so tell  me something good

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Comments

  • rashherorashhero Member UncommonPosts: 510

    You can create a jedi from the beginning and be just as "strong" as any other combat class as one! I mean c'mon, you can be Luke Skywalker, Han Solo...without the smuggling or even any other character you've seen from the movies! You don't have to worry about making a character that is unique.

  • dookseiddookseid Member Posts: 282

    Originally posted by shugoo


    im sick of hearing all the bad things about swg tell me the good things i hate hearing alll the ppl who got mad at the game spam fourms saying all the negative stuff so tell  me something good
    I'm an old grizzled vet who can tell you something good.

    I haven't played in a long time now,  but I went back for a bit after the Beast Master patch and I have to say it's a little better than when NGE first launched.

    Although I don't ever seeing myself paying for the product again,  what it does still have that's good is huge worlds, player run cities,  player housing......  and umm..  that's about it.

    I won't poo-poo anything in this thread,  but those are some positive aspects you can look forward to :-)

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by dookseid


     


    Although I don't ever seeing myself paying for the product again,  what it does still have that's good is huge worlds, player run cities,  player housing......  and umm..  that's about it.

    To add to this I'd say SWG still has the best crafting system of all MMO's I've played.

    Interstingly enough all the best things that still exist in this game come from a different mindset and philosophy of game design (i.e. pre-CU).

  • Darth_PeteDarth_Pete Member Posts: 559

    Whats good in SWG? Housing, Crafting system and thats about it. Everything else is... well... lets say "not to my liking"

  • shugooshugoo Member Posts: 149

    thanks guys the reason i have asked this is because i have gotten boared of world of warcraft and decided to go back to my all time favorite mmo SWG and from what ive seen ther are still a bg number of ppl still playing ppl say its dieing but more and more ppl keep comeing backsoe is trying to do its best i am a vet myself i played the pre cu version and fell in love with the game but when they did cu i about died but now im thinking of comeign back because ive seen ppl say some good things about the game i dont like how its a level based system but ill get over it well that was my 2 cents thanks again ppl

  • GozzarGozzar Member UncommonPosts: 387

    its a great way to get pissed off and go out do something else then play and get fat!

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  • smg77smg77 Member Posts: 672

    Originally posted by shugoo


    thanks guys the reason i have asked this is because i have gotten boared of world of warcraft and decided to go back to my all time favorite mmo SWG and from what ive seen ther are still a bg number of ppl still playing ppl say its dieing but more and more ppl keep comeing backsoe is trying to do its best i am a vet myself i played the pre cu version and fell in love with the game but when they did cu i about died but now im thinking of comeign back because ive seen ppl say some good things about the game i dont like how its a level based system but ill get over it well that was my 2 cents thanks again ppl
    Go check out the official SWG forums...every other post is current players asking about fixes for the low population.

    If you are going to go back go to Bria...it's basically the only server left with a decent population.

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by shugoo


    thanks guys the reason i have asked this is because i have gotten boared of world of warcraft and decided to go back to my all time favorite mmo SWG and from what ive seen ther are still a bg number of ppl still playing ppl say its dieing but more and more ppl keep comeing backsoe is trying to do its best i am a vet myself i played the pre cu version and fell in love with the game but when they did cu i about died but now im thinking of comeign back because ive seen ppl say some good things about the game i dont like how its a level based system but ill get over it well that was my 2 cents thanks again ppl

    Actually, it looks to me that the population has declined somewhat since September.

  • MathosMathos Member Posts: 897

    I resubbed to wow and am having a blast with my old swg guild that quit swg en mass after the cunge...

     

    Good times............................

  • Jenus1Jenus1 Member Posts: 162

    Player houses

    Open ended game

    Playing cities

    Large scale PVP

    True Crafting

    Star Wars ( Ofcourse )

    Combat system

    Community

    Guilds ( <3 Mine )

    Guild PVE hunts

    Guild PVP Wars

    Restuss





    And now I am off to college, maybe list more when i get back, good day.

    Pre-cu Fanbois,
    There will be no rollback.
    Go outside - Get a life,
    It's not coming back.
    We arn't giving you your game-back.
    So go outside, and realize that you've wasted 2 years.
    Pre-cu Fanbois.

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Jenus1


    Player houses

    Open ended game

    Playing cities

    Large scale PVP

    True Crafting

    Star Wars ( Ofcourse )

    Combat system

    Community

    Guilds ( <3 Mine )

    Guild PVE hunts

    Guild PVP Wars

    Restuss





    And now I am off to college, maybe list more when i get back, good day.

    If you are only considering things unique to SWG then you can shorten that list significantly.

  • Jenus1Jenus1 Member Posts: 162
    Originally posted by Suvroc


     
    Originally posted by Jenus1


    Player houses

    Open ended game

    Playing cities

    Large scale PVP

    True Crafting

    Star Wars ( Ofcourse )

    Combat system

    Community

    Guilds ( <3 Mine )

    Guild PVE hunts

    Guild PVP Wars

    Restuss





    And now I am off to college, maybe list more when i get back, good day.

     

    If you are only considering things unique to SWG then you can shorten that list significantly.



    I'm considering things good about SWG, which is what the OP asks for.

    Pre-cu Fanbois,
    There will be no rollback.
    Go outside - Get a life,
    It's not coming back.
    We arn't giving you your game-back.
    So go outside, and realize that you've wasted 2 years.
    Pre-cu Fanbois.

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Jenus1

    Originally posted by Suvroc


     
    Originally posted by Jenus1


    Player houses

    Open ended game

    Playing cities

    Large scale PVP

    True Crafting

    Star Wars ( Ofcourse )

    Combat system

    Community

    Guilds ( <3 Mine )

    Guild PVE hunts

    Guild PVP Wars

    Restuss





    And now I am off to college, maybe list more when i get back, good day.

     

    If you are only considering things unique to SWG then you can shorten that list significantly.



    I'm considering things good about SWG, which is what the OP asks for.

    Oh, my mistake. I assumed he was looking for originality. Things he couldn't get from other games.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Suvroc


     
    Originally posted by Jenus1

    Originally posted by Suvroc


     
    Originally posted by Jenus1


    Player houses

    Open ended game

    Playing cities

    Large scale PVP

    True Crafting

    Star Wars ( Ofcourse )

    Combat system

    Community

    Guilds ( <3 Mine )

    Guild PVE hunts

    Guild PVP Wars

    Restuss





    And now I am off to college, maybe list more when i get back, good day.

     

    If you are only considering things unique to SWG then you can shorten that list significantly.



    I'm considering things good about SWG, which is what the OP asks for.

     

    Oh, my mistake. I assumed he was looking for originality. Things he couldn't get from other games.

    Yeah...a number of games have tried to copy some SWG's features ;)

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    image

  • GishgeronGishgeron Member Posts: 1,287

    Originally posted by Obraik


    Yeah...a number of games have tried to copy some SWG's features ;)

     

    :P

     

    Just not the ones I wanted them to lol.  SOE should have sold the old engine to someone else.....could have made some money on that in the very least.  Better than dumping all that work in the garbage.  Add different models...BAM new game. 

     

    ....which makes me wonder.....why DIDN'T they do that?  Being able to skip heavy pre-production time would be worth a lot of money to potential developers. 

    image

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Obraik

    Originally posted by Suvroc


     
    Originally posted by Jenus1

    Originally posted by Suvroc


     
    Originally posted by Jenus1


    Player houses

    Open ended game

    Playing cities

    Large scale PVP

    True Crafting

    Star Wars ( Ofcourse )

    Combat system

    Community

    Guilds ( <3 Mine )

    Guild PVE hunts

    Guild PVP Wars

    Restuss





    And now I am off to college, maybe list more when i get back, good day.

     

    If you are only considering things unique to SWG then you can shorten that list significantly.



    I'm considering things good about SWG, which is what the OP asks for.

     

    Oh, my mistake. I assumed he was looking for originality. Things he couldn't get from other games.

    Yeah...a number of games have tried to copy some SWG's features ;)

    Yeah, but let's not kid ourselves. The best parts of SWG are things developed by a different philosophy of game design from ex-developers. I don't think this new crew has it in them to be original and innovative.

    Seriously, can you give me an example of anything created since April '05 that has been "revolutionary" in design?

    The only thing coming from SOE these days is mediocrity at best.

  • alakramalakram Member UncommonPosts: 2,301

    Answering to the OP:

    Housing system is awesome!

    Vehicle / mount system is really good.



  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Suvroc


     
    Originally posted by Obraik

    Originally posted by Suvroc


     
    Originally posted by Jenus1

    Originally posted by Suvroc


     
    Originally posted by Jenus1


    Player houses

    Open ended game

    Playing cities

    Large scale PVP

    True Crafting

    Star Wars ( Ofcourse )

    Combat system

    Community

    Guilds ( <3 Mine )

    Guild PVE hunts

    Guild PVP Wars

    Restuss





    And now I am off to college, maybe list more when i get back, good day.

     

    If you are only considering things unique to SWG then you can shorten that list significantly.



    I'm considering things good about SWG, which is what the OP asks for.

     

    Oh, my mistake. I assumed he was looking for originality. Things he couldn't get from other games.

    Yeah...a number of games have tried to copy some SWG's features ;)

     

    Yeah, but let's not kid ourselves. The best parts of SWG are things developed by a different philosophy of game design from ex-developers. I don't think this new crew has it in them to be original and innovative.

    Seriously, can you give me an example of anything created since April '05 that has been "revolutionary" in design?

    The only thing coming from SOE these days is mediocrity at best.

    Storyteller?  Restuss?  Ent update?

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  • SuvrocSuvroc Member Posts: 2,383

     

    Originally posted by Obraik


    Storyteller?  Restuss?  Ent update?



    Storeyteller? I might give you that one, although it seems like just a twist on the old special event perks that you could buy. I can't say I've experienced that but I'll give you that one.

     

    Restuss? Isn't that just a working battlefield? Remember those?

    Ent update? What exactly was that?

    BTW would you consider any of this stuff "revolutionary"?

  • There isn't anything good about this game.  Unless you like bugs, bugs, bugs, bashing million HP mobs every night in instances, or going on scavenger hunts.  If that is your thing, you will love it.

    The sooner this game dies, the better.  And I think that it's end is coming soon, given the shrillness of the fanboi trolls and the fact that NOTHING has been said about the next publish! 

    Other than the fact that they are going to try to fix melee animations.  Which in and of itself reeks of desperation.

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Suvroc


     
    Originally posted by Obraik


    Storyteller?  Restuss?  Ent update?



    Storeyteller? I might give you that one, although it seems like just a twist on the old special event perks that you could buy. I can't say I've experienced that but I'll give you that one.

     

    Restuss? Isn't that just a working battlefield? Remember those?

    Ent update? What exactly was that?

    BTW would you consider any of this stuff "revolutionary"?

    There are simillarities between the old event perks and storyteller but there are also many advanced abilities with it that once required a Dev or CSR to achieve.

    Restuss in its current form is just a battlefield but I'm more refering to the leadup events.  There was the whole base building part where each faction had to build up their factions base through a series of activities from space to the ground and even crafting.  There was also the actual battle event with the reiforcement of troops and aerial strikes which lead up to the climax of the event with the massive explosion that wiped out the city.  The entire event completely changed a part of the game and moved the time-line forward a little.

    Ent update involved giving entertainers a list of different buffs that they can combine together to suit their customers needs.  With entertainers not realling having much purpose in the game since the CU had been released.  Granted a number of people play the profession for purposes other then buffing, it gave those that want to play the Entertainer profession the option of making credits from it.  Not only that, it can't be AFK'd ;)

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  • DarthMaulUKDarthMaulUK Member Posts: 296

    you dont need to be level 35+ to have a mount/vehicle

    Player cities

    Better community

    Vast maps

    You can go anywhere and do anything - which includes expansion planets (unlike some dull MMO i can mention)

    get your 7 day FREE sub to SWTOR
    http://www.swtor.com/r/7DDKjQ

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Obraik


     
    There are simillarities between the old event perks and storyteller but there are also many advanced abilities with it that once required a Dev or CSR to achieve.
     
    Restuss in its current form is just a battlefield but I'm more refering to the leadup events.  There was the whole base building part where each faction had to build up their factions base through a series of activities from space to the ground and even crafting.  There was also the actual battle event with the reiforcement of troops and aerial strikes which lead up to the climax of the event with the massive explosion that wiped out the city.  The entire event completely changed a part of the game and moved the time-line forward a little.
    Ent update involved giving entertainers a list of different buffs that they can combine together to suit their customers needs.  With entertainers not realling having much purpose in the game since the CU had been released.  Granted a number of people play the profession for purposes other then buffing, it gave those that want to play the Entertainer profession the option of making credits from it.  Not only that, it can't be AFK'd ;)
    I agree that  the storyteller does sound intriguing. However I honestly feel it's lost it's allure due to the type of player that is currently playing - no offense really intended to current players. I feel that this enhanced version of the special event perks was best suited to the type of player that pre-CU appealed to. I found that those players were much more into be creative and developing a story then the more aggressive instant action style of play that I believe appeals to the current subscriber.

    It really did lend itself well to the "sandbox" gameplay of pre-CU.

    The Restuss event was IMO just that - an event. It doesn't really have much bearing on the overall gameplay except that it's now a central PvP spot (i.e. battlefield).

    And as for the ent update I agree that it sounds intriguing, but is it unique to SWG? Even Vanguard has a system of build-a-buff with the Bard class. I wouldn't be surprised to find other games have had something kind of similar.

    I stand by my original comment that nothing is really quite unique to SWG since pre-CU, although some things might be modified. I feel that nothing has been done in the last 2 years that other developers would look to SWG as an industry leader.

    I honestly think that the only things other developers will "borrow" from SWG are elements from pre-CU (i.e. crafting, player housing, player cities, etc.)

  • EnkoveEnkove Member Posts: 29
    Originally posted by Suvroc


     
    Originally posted by Obraik


     
    There are simillarities between the old event perks and storyteller but there are also many advanced abilities with it that once required a Dev or CSR to achieve.
     
    Restuss in its current form is just a battlefield but I'm more refering to the leadup events.  There was the whole base building part where each faction had to build up their factions base through a series of activities from space to the ground and even crafting.  There was also the actual battle event with the reiforcement of troops and aerial strikes which lead up to the climax of the event with the massive explosion that wiped out the city.  The entire event completely changed a part of the game and moved the time-line forward a little.
    Ent update involved giving entertainers a list of different buffs that they can combine together to suit their customers needs.  With entertainers not realling having much purpose in the game since the CU had been released.  Granted a number of people play the profession for purposes other then buffing, it gave those that want to play the Entertainer profession the option of making credits from it.  Not only that, it can't be AFK'd ;)
    I agree that  the storyteller does sound intriguing. However I honestly feel it's lost it's allure due to the type of player that is currently playing - no offense really intended to current players. I feel that this enhanced version of the special event perks was best suited to the type of player that pre-CU appealed to. I found that those players were much more into be creative and developing a story then the more aggressive instant action style of play that I believe appeals to the current subscriber.

     

    It really did lend itself well to the "sandbox" gameplay of pre-CU.

    The Restuss event was IMO just that - an event. It doesn't really have much bearing on the overall gameplay except that it's now a central PvP spot (i.e. battlefield).

    And as for the ent update I agree that it sounds intriguing, but is it unique to SWG? Even Vanguard has a system of build-a-buff with the Bard class. I wouldn't be surprised to find other games have had something kind of similar.

    I stand by my original comment that nothing is really quite unique to SWG since pre-CU, although some things might be modified. I feel that nothing has been done in the last 2 years that other developers would look to SWG as an industry leader.

    I honestly think that the only things other developers will "borrow" from SWG are elements from pre-CU (i.e. crafting, player housing, player cities, etc.)

    Nope,SWG isn't original with storyteller either  www.ryzom.com/ryzom-ring

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Suvroc


     
    Originally posted by Obraik


     
    There are simillarities between the old event perks and storyteller but there are also many advanced abilities with it that once required a Dev or CSR to achieve.
     
    Restuss in its current form is just a battlefield but I'm more refering to the leadup events.  There was the whole base building part where each faction had to build up their factions base through a series of activities from space to the ground and even crafting.  There was also the actual battle event with the reiforcement of troops and aerial strikes which lead up to the climax of the event with the massive explosion that wiped out the city.  The entire event completely changed a part of the game and moved the time-line forward a little.
    Ent update involved giving entertainers a list of different buffs that they can combine together to suit their customers needs.  With entertainers not realling having much purpose in the game since the CU had been released.  Granted a number of people play the profession for purposes other then buffing, it gave those that want to play the Entertainer profession the option of making credits from it.  Not only that, it can't be AFK'd ;)
    I agree that  the storyteller does sound intriguing. However I honestly feel it's lost it's allure due to the type of player that is currently playing - no offense really intended to current players. I feel that this enhanced version of the special event perks was best suited to the type of player that pre-CU appealed to. I found that those players were much more into be creative and developing a story then the more aggressive instant action style of play that I believe appeals to the current subscriber.

     

    It really did lend itself well to the "sandbox" gameplay of pre-CU.

    The Restuss event was IMO just that - an event. It doesn't really have much bearing on the overall gameplay except that it's now a central PvP spot (i.e. battlefield).

    And as for the ent update I agree that it sounds intriguing, but is it unique to SWG? Even Vanguard has a system of build-a-buff with the Bard class. I wouldn't be surprised to find other games have had something kind of similar.

    I stand by my original comment that nothing is really quite unique to SWG since pre-CU, although some things might be modified. I feel that nothing has been done in the last 2 years that other developers would look to SWG as an industry leader.

    I honestly think that the only things other developers will "borrow" from SWG are elements from pre-CU (i.e. crafting, player housing, player cities, etc.)

    I think you're wrong with your assesment of the player base and Storyteller.  Sure, if you didn't venture out of Restuss you may come to believe this - but that playerbase existed pre-cu too, just in Theed.  As an example of what people are doing with the Storyteller features, have a look at this.  Check out the Events forum too, posts of events with screenshots are always popping up there. 

    Yes Restuss was an event, but it was the first of its scale in SWG.  As I said, it completely changed an entire city in the game and moved the timeline forward.  The entire event was one of the big highlights of my time I've been playing SWG and I really hope they do something like that again in the future.  I'll take your word on the Ent thing, I don't know the finer details of other games too well to know everything :D  Either way, it added depth to the Entertainer profession that wasn't even present pre-cu.

    I'd also like to add that the entire beast crafting process from Chapter 6 seems rather unique and complex to me.  I don't think any other game lets you go into the detail of designing a pet as you can now in SWG.  There's also the whole Mutation system tied into the crafting system that allows you to mutate your pet through the creation process into something completely different.

    At the end of the day though, I don't think the OP is looking for unique features that only come from a certain time period.  As a whole, it's still SWG.

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