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AoC = fail?

2

Comments

  • PoxterPoxter Member Posts: 3

    tbh auto attack would ruin the game... and for ppl with lag spikes/bad connections... well lag spike will hit us all but the bad connection, well get better connection (i know its not some thing every one has as an option but funcom cant kill their combat system just because a few ppl have a crappy connection)...

    when this is said i would allso point out that the combat system is the thing im looking most forward to in this game  ofc the rest is imba but the combat system imo looks imba imba

  • SorninSornin Member Posts: 1,133

    Age of Conan will definitely live or die by its combat system, as it is a central feature and one that touches virtually all gameplay elements, and certainly all players.

    A lot of things in an MMORPG can be pretty bad without the game itself failing, but combat is not one of them. I am confident that if players find it tedious, cumbersome, or difficult, they will not be very forgiving.

    This is why I believe Funcom has spent so much time revising it and making sure it works properly. I would not be surprised if in these last 15 weeks or so, much of the resources will be spent on it, and it would be a wise move.

    The plus side is that if combat works well, this MMORPG will be the one for action/arcade fans who like truly active combat, which is perhaps a demographic that is fairly untouched.

    image

  • ZaldirZaldir Member Posts: 7

    Well the new combat system isn't the only new thing in AoC, so you can't say it will fail because of that if you can't handle that kind of system.

    Funcom has taken A LOT of big steps in all categories:

    -Player-owned cities

    -mounted combat

    -Siege combat

    -No-target combat

    -very special character creation & development

     

    I'm sure I haven't said everything new now, but just these things makes AoC a very special game, and unlike Lotro, this game will last a long time because of all the new stuff.

    You know, WoW & Lotro took almost everything from other MMO's. No, to you who thinks WoW was the first MMO (I know many thinks that) its NOT, absolutely not the first MMO. Though it came out in a perfect time. When many new generations that had never played other MMO's grew up.

    So, I don't think it will fail at all :)

  • MrVicchioMrVicchio Member Posts: 598

    AoC is going to fail because of Latency related problems and their much vaunted combat system is going to be forced to change to deal with it.

     

    Let's face it, when the game goes live, and you have thousands of people on the same server the system will clog.  That's just MMO's.  Now throw in this more "FPS/Arcade" action oriented combat system... I just do not believe it's going to survive past the 6 month mark without being retooled.

     

    Call me a pessimist.  I am, I know it.  I'm cynical about such claims.  It's the same reason I quit playing PS and WWII OL.  Things were great till latency bit you in the rear.  Works great until....

     

    I just have no faith in the system (not Funcom persay) in the internet to deliver this kind of product.  I believe it's going to be a smastastic flop.

     

    Shame too really, because innovation = awesome, I'm all for innovation.  I just don't see this working.

     

     

    Always change your signature.

  • ZaldirZaldir Member Posts: 7

    Well, if it gets too many on a server they would probably lower the accepted amount and make new servers...

  • SaydienSaydien Member Posts: 266

    I honestly got rather worried watching the visual FAQ that was posted my AmazingAvery.

    First off I really like most parts of what I've seen and read about AoC and will definately give it a try but in the video it seems very hard to actually face the enemy and still be close enough to attack even without any connection/lag issues.

    Am I right assuming that commands like /stick and /face won't be in the game then considering that this is part of what shall make combat 'harder' and different from MMOs in which you just have to hit key combos?

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    Originally posted by Saydien


    I honestly got rather worried watching the visual FAQ that was posted my AmazingAvery.
    First off I really like most parts of what I've seen and read about AoC and will definately give it a try but in the video it seems very hard to actually face the enemy and still be close enough to attack even without any connection/lag issues.
    Am I right assuming that commands like /stick and /face won't be in the game then considering that this is part of what shall make combat 'harder' and different from MMOs in which you just have to hit key combos?
    As far as I know, yes, such commands will not be supported (though don't quote me on that).

     

    As for the video, well, the video is "old" in comparison to what we've seen from the Oslo-Event for example. I wouldn't put too much stock in it when trying to guess at the actual combat as it will be in game. Of course, it was a great video, but it is by now more or less outdated (not content-wise, but state-of-the-game-wise).

     

    FC has said that even with a Latency of 500ms, playing the game will be no problem and honestly, at those kinds of latency's, you usually started to have problems with other games, too. I wouldn't worry too much yet. As many people say, the system is new and it will have to prove itself. I am guessing that there will be those who enjoy this kind of combat-system, and those who don't. A matter of taste.

     

    Technically, I am not going to worry until I've actually played it myself. As for the starting area lag for the day of release...well seriously, that's no way to judge a game. Release-Day starting area lag is normal by today. Anyone remember the first days of WoW? *smirk*

  • DefendpeaceDefendpeace Member Posts: 91

    heh if its the same linear piece of crap that most of these new mmorpgs are coming out with then maybe if its actully something new like they claim most likly not but who knows we will find out wont we : )

  • CorthagathCorthagath Member Posts: 291

    mortal kombat ftw... press backward, backward and high punch and you'll get fireball

  • altairzqaltairzq Member Posts: 3,811

    Like we don't have to push enough buttons in a normal MMOG. Ah well my system can't run AoC so I will just relax and read comments after it's launched.

  • ZaldirZaldir Member Posts: 7

    well.. Defendpeace: They claim that its something new, and yes, only by reading it you know its a new system. And if you watch movies then you know for sure its new..

     

    And also, I don't think there will be much lag in the starting are either, since the first 20 levels are singleplayer.

  • DameonkDameonk Member UncommonPosts: 1,914

     

    Originally posted by zaldir


    well.. Defendpeace: They claim that its something new, and yes, only by reading it you know its a new system. And if you watch movies then you know for sure its new..
     
    And also, I don't think there will be much lag in the starting are either, since the first 20 levels are singleplayer.

    The first 20 levels are not single player any longer.  That was changed a while ago.

     

    You can still solo if you want (all the way to 80 actually) but you will also have the choice of interacting/grouping with other players before you reach level 20.

    "On Tortage Island, where you start, you can change between night and day by simply sleeping at the local inn, and while daytime is a pure multiplayer thing, nighttime is all about you and your story as you will be playing in your own instance of the island. Here we are able to give you a world-changing experience similar to that you will find in a typical singleplayer role-playing game."

     

    "There is as yet insufficient data for a meaningful answer."

  • sabutai22sabutai22 Member Posts: 262

    FAIL, AoC is nothing more than a level based grind fest in a different skin, not to mention gear is the new MMO clone from WOW as well. So Yes FAIL.

  • spbrookespbrooke Member Posts: 82

    How is AoC anywhere close to being a WoW clone?  I don't see a grind fest, I see a game where you don't HAVE to item grind to be successful. 

    Osahar Ismassri
    Conscript of King's Guard
    http://guild-of-kings-guard.com/

  • ndpunchndpunch Member Posts: 208

    LMAO, AoC combo system is nothing but a hotkey bar, so if you people get a boner reading their "innovative" combat get ready to be seriously dissapointed. Manual aiming for bows? How about no. Well, yes there is manual aiming, but you don't have to use it, it just gives you slightly longer range than auto targeting LOL.

    Gold sellers will be all over this game, you can bet on that.

    But hey, AoC has naked chicks rubbing their tits, YAY.

  • 28days28days Member Posts: 213
    Originally posted by dinomut05


     .... i score that as a >FAIL< ...



    You fail at the internet

  • U-TurnU-Turn Member UncommonPosts: 164

    The word on the street is that the combat is the least of the problems with AoC.  It seems to have some core problems with performance and basic gameplay.  This is just a rumor and I hope it is not true.  I will buy the game and play regardless but the word is not good.

  • JazuJazu Member Posts: 15
    Originally posted by zaldir


    Well the new combat system isn't the only new thing in AoC, so you can't say it will fail because of that if you can't handle that kind of system.
    Funcom has taken A LOT of big steps in all categories:

    -Player-owned cities
    -mounted combat
    -Siege combat
    -No-target combat
    -very special character creation & development
     
    I'm sure I haven't said everything new now, but just these things makes AoC a very special game, and unlike Lotro, this game will last a long time because of all the new stuff.
    You know, WoW & Lotro took almost everything from other MMO's. No, to you who thinks WoW was the first MMO (I know many thinks that) its NOT, absolutely not the first MMO. Though it came out in a perfect time. When many new generations that had never played other MMO's grew up.
    So, I don't think it will fail at all :)

    I really doubt that anyone on this site (mmorpg.com) thinks that WoW was the first MMO ;)

  • ArckenArcken Member Posts: 2,431
    Originally posted by Jazu

    Originally posted by zaldir


    Well the new combat system isn't the only new thing in AoC, so you can't say it will fail because of that if you can't handle that kind of system.
    Funcom has taken A LOT of big steps in all categories:

    -Player-owned cities
    -mounted combat
    -Siege combat
    -No-target combat
    -very special character creation & development
     
    I'm sure I haven't said everything new now, but just these things makes AoC a very special game, and unlike Lotro, this game will last a long time because of all the new stuff.
    You know, WoW & Lotro took almost everything from other MMO's. No, to you who thinks WoW was the first MMO (I know many thinks that) its NOT, absolutely not the first MMO. Though it came out in a perfect time. When many new generations that had never played other MMO's grew up.
    So, I don't think it will fail at all :)

    I really doubt that anyone on this site (mmorpg.com) thinks that WoW was the first MMO ;)

    No but more praise it like its the holy grail of MMOs and thats just about as bad.

  • SarcazmoSarcazmo Member Posts: 105

    Originally posted by DrSpanky


    I think what's gonna ruin it for me is the nipple removal.  more nipples in MMORPGS please

    The only censored version is the German one. 

  • bezadobezado Member UncommonPosts: 1,127
    Originally posted by Xasapis


    What can I say, I was attracted by this troll-ish thread title.
    The OP has a valid concern, ie. how will an untested combat system fare in the test of time. A bit unfortunate that he choose a bad way to express it.
    The answer is simple, we won't know unless we play it. And even then we won't know. Some things grow on us over time or we tend to hate them as time passes by. No real way to tell at this point.
    Bottom line, if somebody doesn't brave to change things (even so slightly), we'll only get the currently default mechanics in everything we play now and into the future. Is this what we want?

    True but this game is going to be a major turnoff for most simply because of all the button mashing you need to do. So many players are use to the old click and fire type MMO's. This will make people have to do more work to score better damage and hits. I don't get it either.

  • trinityNITROtrinityNITRO Member Posts: 72
    Originally posted by bezado

    Originally posted by Xasapis


    What can I say, I was attracted by this troll-ish thread title.
    The OP has a valid concern, ie. how will an untested combat system fare in the test of time. A bit unfortunate that he choose a bad way to express it.
    The answer is simple, we won't know unless we play it. And even then we won't know. Some things grow on us over time or we tend to hate them as time passes by. No real way to tell at this point.
    Bottom line, if somebody doesn't brave to change things (even so slightly), we'll only get the currently default mechanics in everything we play now and into the future. Is this what we want?

    True but this game is going to be a major turnoff for most simply because of all the button mashing you need to do. So many players are use to the old click and fire type MMO's. This will make people have to do more work to score better damage and hits. I don't get it either.



    Why can't people play as a demonologist ... this would be a powermage with spells from a distance (wouldn't you describe that as point and click??  I think AOC has it all ... button mashing varieties, and point and click varieties)

    image

  • huxflux2004huxflux2004 Member Posts: 730

    Originally posted by dinomut05


    i dont know about you guys..maybe im just too old school but when you throw in special combo moves in a MMORPG like Mortal Combat .... i score that as a >FAIL< ...i can see it now..tons of people running around with programs set to run combo moves just like the old video game controllers for xbox lol {you remeber tha ol'program your moves to play controllers and sit there and watch radin kik ass without doing anything as the other player is scratching his head like..wtf? as he's dead in 5 secs } i see this game looking great and nothing else for the real mmo players out there...AoC < imo > = fail ..and just add this one to the stack of mmo's that have had recently been released that are crap / look great and  are too busy trying to keep up with w.o.w and the ever growing community of 6-14yr olds that play it.
    >>>**prays for a good MMORPG in 2008**<<<

    Apart from all the other stuff that ppl have posted against this, I might add that combos require stamina. Scripting combo moves and firing them all the time will do nothing more than drain your stamina and make you completely useless in less than 20 seconds.

  • Originally posted by spbrooke


    How is AoC anywhere close to being a WoW clone?  I don't see a grind fest, I see a game where you don't HAVE to item grind to be successful. 

    Ah.. the end game is raiding... I was hoping this game wouldn't be like that. I don't have the time to spend 4+ hours of unfun in hopes to get an item. I wouldn't do that even if I could. Really doesn't make sense to make a game for 'grown-ups' and have that garbage.

  • huxflux2004huxflux2004 Member Posts: 730

    Originally posted by Battlekruse

    Originally posted by spbrooke


    How is AoC anywhere close to being a WoW clone?  I don't see a grind fest, I see a game where you don't HAVE to item grind to be successful. 

    Ah.. the end game is raiding... I was hoping this game wouldn't be like that. I don't have the time to spend 4+ hours of unfun in hopes to get an item. I wouldn't do that even if I could. Really doesn't make sense to make a game for 'grown-ups' and have that garbage.

    No the end game is not raiding. Raiding is an option, but the end game is conquest PvP, something along the lines of EVE, DAOC and Lineage

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