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Darkfall- same ingame heat like UO had in its early years?

Aragon100Aragon100 Member RarePosts: 2,686

Hi.

It seems MMORPG games available nowadays tends to mainly attract the carebear communities. Played Everquest for a while and WOW for a year and realized these games gets insanely boring with the never ending grinding for the leetest sword/armor ingame. No looting, safe instances, itembased PvP and poor interaction btw enemies is all carebear features i truly despice.  Dont get me wrong, its good these kind of games is being developed. Various game with different features is always a +. What i do miss in the available MMORPG:s nowadays is the ingame heat i experienced in pretrammel UO all the way to patch 16. After AOS was introduced to UO the game died for me.

The ingame heat comes from total free interaction btw players, ability to choose yourself who to kill and where, full loot. Possibility to interact everywhere without having game mechanics preventing you. People that played UO from early years understands what i mean. Total freedom is the right word i guess.

I have been following Darkfall for several years. The game which been in serious development for +4 years have ingame features that really sticks out. Total freedom everywhere without any game mechanics that prevent youre choices. No instances, full loot, kill anyone anywhere, no itembased PvP is just some of the features.

As i see it, Darkfall is the only game under development that have anything like these features. Im aware that many MMORPG players have a hard time accepting some of these features since they never experienced games like early UO. Thats fine, they can keep playing the carebear game if thats what make them tick. Point is, the only game that addresses the real hardcore PvP-community is Darkfall Online. Its like old UO in 3-D and much, much more.

Game isnt in beta yet and the vaporware mafia is all over it. Developers have a huge finacial backup it seems and is as this is written choosing btw selfpublishing or other publisher. Having the choice to selfpublish is a sign of strength to me and a choice i would choose. It will prevent carebear features in the future. If game will become a vaporware i guess the heat and freedom i search in a MMORPG game will be lost for a long, long time.

 

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Comments

  • NetzokoNetzoko Member Posts: 1,271

    Yes, it promises heaven itself similar to old UO. We all want it, but everyone agrees that it won't ever happen.

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • dikkydikky Member CommonPosts: 261

    yes pretty much everyone knows about darkfall and pretty much everyone lost interest years ago when they realized it's never coming out.

    I noticed they released another 'beta coming soon, game this year' statement. I couldn't help but chuckle...

  • jimsmith08jimsmith08 Member Posts: 1,039

    Does no one play shadowbane?it had problems at release,but its fine now.Still the best pvp game ive ever played..shame about the controls,but meh.

    server wipe coming soon too :)

  • PhosPhos Member Posts: 455

    I agree with the OP. I'm on an MMORPG hiatus until Darkfall is released. It has all the rulesets I want in a game.

    Hopefully no carebears will influence the developers. (yep, I said "carebears" because most gamers ARE carebears.)

    And for those who say "everyone agrees" that the game will never be released, I disagree. If the devs ever considered cancelling the game, I would hope they have reconsidered after they see the groundswell of interest in the game concept.

    - Phos


    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • JixxJixx Member Posts: 159

    I am the type of player that likes the idea of unconsensual PvP.  It definatly adds something to the game.  However,  I think if its not controlled it will destroy a game just as easily.  Its already been proven that a majority of players don't enjoy this type of PvP.  

    With the feature set DF promises I think it will hurt the game if it actually works that way.  People are all about banding together in MMOs these days.  Well played groups of murders will just drive people away. 

    We will see I guess. 

     

     

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    I've made it a point to stop reading threads that use the term "Carebear" in the first line or 2.

    Hope you get your game.  What you should do is hold your breath till it comes out... don't worry about turning blue or passing out, it's all part of the PvP hype and action.  Darkfall will be awesome, that's all you need to remember... hold your breath and it'll come out faster.  Like very very soon, like 6 years ago soon... just keep holding your breath, cause it'll be awesome.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • tazarconantazarconan Member Posts: 1,013

    i dont agree that all ppl would all the time will make groups just to gang othe rplayers, but even if they do heh they are welcome to try, since in Darkfall  2-3 players have the chance to beat 4-6 opponents if they cooperate better ^^ .

    As for the main article here?

    Yes freedom is needed! Freedom for choises, freedom for loot and freedom in character development skills........free combat style system that Darkfall uses is also better than the boring automated attacks that all others use : wow lotro everquest e.t.c.

    Skill system also is similar from what i hear to Ultima online which adds great depth and development to all player characters  and not when u see a warrior lol, to ask him man you are arms or fury --->wow meaning there is no choise for your build but a single one which ofc sucks...right now in wow all pvp players have same sets and they look like clones..

     

  • daarcodaarco Member UncommonPosts: 4,276

     

    I agree with the OP. There is no reason to just grind xp in a MMO. We should demand more from the developers.......its 2008, not 1987.

    <modedit>

  • vajurasvajuras Member Posts: 2,860

    Darkfall isnt the only sandbox MMO in development. There are many others (About 5 altogether). Most will have some sort of safe zone whether it be "losely defined" like EVE Online or rigid safe zones

    I dont mind safe zones as long as the PVP is exciting

    Now if you are looking for 100% open PVP then cool I'd be happy to join ya. But yer options are gonna drastically be reduced

  • baal/mrheatbaal/mrheat Member Posts: 13

    People that say a ruleset like darkfall has will ruin the game have never played a real mmorpg.

     

    I mean, whats the point in grinding 24/7 to get all über items there is in some monsterkilling game aka WoW, EQ or the upcomming socalled "pvp" games age of connan or warhammer?

    To kill more monsters? quite repetative and no real point with it.

    And no matter how smart the AI is the monsters will never will be as good as the good players.... so also NO challenge involved in such games...

    In a game like Darkfall or Ultima Online it is a real adventure to go kill some monsters or collect some resorses as ull never know what will happen, a pack of a warring guild or some pks might be sneeking up on u and try killing u :), thats what a mmorpg is all about.

    Even WoW's socalled "pvp servers" are less thrilling then pacman as there is NO risk involved, u die and then u go collect ur corpse and ur rdy to go again... very very boring...

    www.badboysforlife.se/forum

  • baal/mrheatbaal/mrheat Member Posts: 13

    as long there is safezones there is no freedom in the game

    www.badboysforlife.se/forum

  • HitorikiHitoriki Member Posts: 5

    Darkfall will come out, I have great faith in it and blantantly what else in the MMO world is there? UO is dead, SWG is screwed, WoW sucks.  All other MMO's have little risk/none.

    Face it, Darkfall is the hope for the MMO industry to get a real game, not  a quick buck.

    <modedit>

    "...becoming a manslayer is only a matter of inverting youself..."
    Darkfall FTW And yes Im over 20 and use the term carbear. Get over it.

  • ianubisiianubisi Member Posts: 4,201

    Darkfall is pure vaporware. If you're holding your breath until it comes out I'll see you in the morgue.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Its good there are games for those who want more protection in pvp and love games like wow np.

    Im also a big fan of Darkfall but never start my topics with carebears.

    Drakfall is a open pvp with great freedom deep rpg lore and amazingly good combat system, a huge world.

    To much to describe all what Darkfall will have what most dont have, but Darkfall will not be EASY its first of all hardcore pvp and whole skill system(no lvls) and crafting gather items, no easy portal systems mostly walking or mount,so its much harder them most games out there.

    Darkfall will mostly be for hardcore , but becouse of total freedom and huge world and a deep gameplay its also good for casual play and all who like craft-pve-explore-build towns and so much more.

    Just train skills get some gear and you dont have to play 8 hours a day to keep up with others, its not item based and no lvls its just skill training nobody can see how strong you are.

    Darkfall is for those who dont want a mmorpg where all quest npcs have big signs above there head or quests kill 10x boar or deliver letter to my brother nextdoor, also no help with tips or on radar arrows so you can see where to go its very hardcore, but i think a fresh and inovative game thats different then almost all games out there.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by Jixx


    I am the type of player that likes the idea of unconsensual PvP.  It definatly adds something to the game.  However,  I think if its not controlled it will destroy a game just as easily.  Its already been proven that a majority of players don't enjoy this type of PvP.  
    With the feature set DF promises I think it will hurt the game if it actually works that way.  People are all about banding together in MMOs these days.  Well played groups of murders will just drive people away. 
    We will see I guess. 
     
     
    Ingame heat and player freedom controlled by a good alignment system is what made old UO such a success. A good alignment system also prevents most of the exaggerated griefings of innocents, like reskilling someone forever. But of course many players with no earlier experience of full loot, total freedom and lots of ingame heat will need some time to adapt. A game like Darkfall wont attract the same masses like a game like WOW, but if it they succeed to deliver the playerbase will be impressive. People still play UO on freeshards despite the crappy graphics and its a game often recaptured in discussions about player freedom and ingame heat. It was a magical athmosphere that made it longlasting interesting.

    I think Darkfall will deliver about the same athmosphere.

    Today MMORPG games lack this longlasting effect. Sure i played WOW for 1 year but totally lost interest when i realized how increadibly boring the endgame characters existence was. Was forever grinding, and by grinding i mean something you do that isnt fun anymore.

    So i jumped back to UO freeshards and started to have fun again.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

     

    Originally posted by daarco
    I agree with the OP. There is no reason to just grind xp in a MMO. We should demand more from the developers.......its 2008, not 1987.
    <modedit>

    Go read up Darkfall gamelore and you see they make a game for 2008 with a ritchness of gameplay and hardcore pvp.

     

    http://www.darkfallonline.com/

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by Aragon100


     
    Originally posted by Jixx


    I am the type of player that likes the idea of unconsensual PvP.  It definatly adds something to the game.  However,  I think if its not controlled it will destroy a game just as easily.  Its already been proven that a majority of players don't enjoy this type of PvP.  
    With the feature set DF promises I think it will hurt the game if it actually works that way.  People are all about banding together in MMOs these days.  Well played groups of murders will just drive people away. 
    We will see I guess. 
     
     
    Ingame heat and player freedom controlled by a good alignment system is what made old UO such a success. A good alignment system also prevents most of the exaggerated griefings of innocents, like reskilling someone forever. But of course many players with no earlier experience of full loot, total freedom and lots of ingame heat will need some time to adapt. A game like Darkfall wont attract the same masses like a game like WOW, but if it they succeed to deliver the playerbase will be impressive. People still play UO on freeshards despite the crappy graphics and its a game often recaptured in discussions about player freedom and ingame heat. It was a magical athmosphere that made it longlasting interesting.

     

    I think Darkfall will deliver about the same athmosphere.

    Today MMORPG games lack this longlasting effect. Sure i played WOW for 1 year but totally lost interest when i realized how increadibly boring the endgame characters existence was. Was forever grinding, and by grinding i mean something you do that isnt fun anymore.

    So i jumped back to UO freeshards and started to have fun again.

    The alignment system will not realy protect you, its all about skills and loot enemy so when evil alignment you dont need to enter citys to become strong by doing quests or get your skills from trainers.

    Know some friend s who can craft things and you dont need to enter towns and becouse its not about items its also no problem then.

    Alignment is a little bit protection for newbees but hardcore vetrans wont care much about alignment.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by ianubisi


    Darkfall is pure vaporware. If you're holding your breath until it comes out I'll see you in the morgue.

    If you read what i wrote youll see I MISS that i dont have a game for MY needs to play these days. Games like WOW comes out by the minute. I suggest you too rather cheerish a game like Darkfall for its diversity to all other MMORPG games arround. 

    <modedit>

  • BrianshoBriansho Member UncommonPosts: 3,586

    Hasn't this game been in development for almost 10 years?

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Briansho


    Hasn't this game been in development for almost 10 years?

    Nope. Serious development started in Greece 2003. More like 4 1/2 year. So development time is like most MMORPG games out there.

  • daarcodaarco Member UncommonPosts: 4,276

     

    Originally posted by forest-nl


     
    Originally posted by daarco


    I agree with the OP. There is no reason to just grind xp in a MMO. We should demand more from the developers.......its 2008, not 1987.
    <modedit>
    Go read up Darkfall gamelore and you see they make a game for 2008 with a ritchness of gameplay and hardcore pvp.

     

    http://www.darkfallonline.com/

     

     

    ha ha, i did mean we should demand more then WoW-clones. A game such Darkfall should be a minimum with the todays "know how" and MMOs 15 old years history.

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

     

    Originally posted by Aragon100

    Originally posted by Briansho


    Hasn't this game been in development for almost 10 years?

    Nope. Serious development started in Greece 2003. More like 4 1/2 year. So development time is like most MMORPG games out there.

    no, they moved Development to Greece in 2003.

     

    After they missed their target date of 2002 Beta with 10k players on the server.

    http://en.wikipedia.org/wiki/Darkfall

     

    Simple Wikipedia reading would show you.

     

    EDIT for link

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • vajurasvajuras Member Posts: 2,860

    journal 23 of DFO on warcry looks interesting. EVerything they say sounds good but I cant take waiting anymore I've moved on for now. waiting on DFO will drive ya insane I tell ya

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by CaesarsGhost


     
    Originally posted by Aragon100

    Originally posted by Briansho


    Hasn't this game been in development for almost 10 years?

    Nope. Serious development started in Greece 2003. More like 4 1/2 year. So development time is like most MMORPG games out there.

    no, they moved Development to Greece in 2003.

     

    After they missed their target date of 2002 Beta with 10k players on the server.

    http://en.wikipedia.org/wiki/Darkfall

     

    Simple Wikipedia reading would show you.

     

    EDIT for link



    The Norway "development" was some guys sitting in a basement in Oslo with good ideas. It was not a serious development team, nor had the echonomy needed for a game like Darkfall.

     

    Darkfall development in a serious way started in Greece.

    Note: The Norway team was serious but were completely new to the game development business and thats why theirs been many beta-release dates. Game have become bigger and better during the years of development.

This discussion has been closed.