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since skill raise overtime do long term players have a huge advantage? im just getting into eve and wondering if its worth it since ill never be able to catch up?
I also heard there was alot of admins abusing thier powers in this game and creating items to sell on ebay and such, has this ruined the economy or is this not true?
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For the first, no you will not catch up in terms of total SP. However, more SP just means the older player can do more but only a portion of that SP goes towards the ship he is currently flying. If it makes more sense, think of it this way: An older player in a leveling game might have 8 level 50's while you finish your first. Your level 50 warrior is the same as his, but he also has a level 50 mage, theif, etc... You can eventually get those too, but during that time he'll also gain a 50 healer and other such classes.
For the second, that did happen awhile ago but it was one occurance as far as I'm aware. I don't know much about it but the economy is just fine today.
I am a new player. It is demoralising at first because you just want to go out and play the game but are powerless (in all ways) until you have the right skills.
I think you can pvp and fight the veterans, just specialise in say..interdictors, and get all the support skills and good fittings for it, will take time also, but you will be useful in pvp then, form what I have read and heard anyway.
The point is veterans may be able to specialise in battleships, cruisers, assualt ships, interdictors and command ships for example, and you only in 2 of them, but you can still defeat them as they can't use all of those skills at once.
The main reason I quit EVE was because it's impossible to catch up with the vets.
Lots of people will argue, but in the end, it's true.
There are other problems too, such as gate-campers, orbit-and-click combat system, lack of avatars or playable characters, grinding for credits only to lose it all when you get gate-ganked, etc. But in the end, the only deal-breaking problem with this game (for me) is the fact that I could never be competetive with the vets, simply because they've been playing longer, but aren't necessarily better players.
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
These threads keep popping up about new players not being able to catch up. It's always new people writing these new posts. What does that tell you?
And it should be noted that the only people who argue are a couple of fanboi vets.
You folks remind me of Baghdad Bob, the Iraqi Information Minister who denied Iraq was being attacked until the very last moment. You're in denial. The truth is unavoidable. New players cannot catch up to vets in this game.
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
Just as new people are always coming in, others are always leaving. The truth is, you can catch up. You just have to put in the time. As for CCP, I think they are as committed to there player base as game you are likely to play. Just look at all the free up grades.
I started about a year in and I caught up just fine, even when I was a newbie there was always things to do and enjoy. Never felt out of place and overall had a lot of fun.
So tell me this Phos, if I can "catch up", couldn't my expereince be repeated?
my guess is phos played the trial, got right into a cruiser and lost it cuz he didnt get other skills up then couldnt afford a new one? that would seem to be the case anyway. You should really check out EVE's official forums to get a better understanding of the "problems" that you mentioned, and ive seen several of them answered on MMORPG.com. gate-camping is very avoidable once you learn how to use the map, if u just orbit and fire u are bound to die most the time.. although it seems simple there is quite a bit of strategy that goes into PvP. Avatars was not what this game was ment to be about, its about space combat, although they are adding in avatars and such soon, and if they pull that off EVE will be on a totally different level then it was before. Grinding credits is about the only thing i can agree with phos on, however i make 10mil+ a day allready and i hardly play 2 hrs a day. Skills present no problem and i dont understnad why "not being able to catch up" as you say would make you quit the game. So your saying b/c someone has 8 lvl 50's and epic gear that you are just gonna quit before you give the game a real chance? thats pretty pathetic. Skills make very little difference when it comes to pvp, a slight edge to what your ship may have equiped.. but only that. Someone could have several million put into his guns, battleships, etc but that doesnt prevent several small frigs with the right equipment to take him down. the real layout is 30% stratagy, 35% skill, 20% ship +equiped, and 15% SP. a +5% is not gonna make or break a battle.
to the OP, i've only been playing EVE for almost 2 weeks but i can say im definitely going to continue my subscription. It really is a unique game, but i do understand it's not a game for everyone. There is quite a bit of thinking and a steep learning curve that you have to get over, but if you really like stratagy PvP situations, i have yet to see another game do it on this level.
Protip: If someone does NOT list at least one positive and one negative about the game they are critiquing, its best to ignore the post.
Just know this, NO MATTER WHAT YOU DO, you will have to wait a few years to have the one of the best ships out there. Except for the money to buy a new one, THERE IS NO MOTIVE to work hard. There are always thousands of players that are better than you.
Thats what I get from this game.
not to mention currency selling is rampant as hell.
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Gahhh!
As far as currency selling ive seen worse, WOW, first 3 days of Potbs. The great thing is its pretty much only in the newby channel which you will abandon shortly after.
If you want my opinion OP i would say keep playing but keep an idea of what kind of combat you want to do, slow High dps BS style combat or high speed tackling (Rooting/snaring) style lower dps combat, and or anything in between. And just work towards that for now.
The other ships will always be there and will always be available. ALL SHIPS have a use.
Lick Here you could be one of the lucky 10!!!
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Fact of the matter is that most of us here are what you would class as newbies a few months ago yet we seem to be doing fine.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
EvE has this mayor flaw.....
It makes EvE more realistic but as anything like that has many, oh so many, bad sides to that single thing. You have to more or elss wait many months before you're trully prepared to do some head on with vets and in those months you had to be skilling the very right skills up but even then it's gonna be tough, not only do they had the superior amount of skill points but they most likely have alot better materials to use.
EvE ain't like other mmos, where you can beat up some oldies because you had the wits to compensate your shortcomings in gear/items, in some games you can even transfer to another server and end up being in the top 10 at the end of day 2, there. ofcourse that would require the gear to some extent.
The skill point system has some nice sides but when it comes to "newbie friendly", EvE sure ain't one of those games, it favors the skill point system.
Even though i liked EvE i just didn't wanna first be where i wanted to be a year later or so.... No fun in that really.... other games succeed in bringing you to the grand battles even as an underdog or in your really new avatar char, the respawn time and getting into battle again after you "died" is also not one of the quickest, again it's because of the realism to the game world, where the timeframe fits the real world....
You can however always start out as a lil pirate pretty quickly nevertheless but beating the vets, you'd have to wait a loooong time hehe =S
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Not sure what Phos means.
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Gahhh!
Wrong question.
Meh, you can believe the 12 day trial players talking about how everything is impossible in EVE no matter how long you play, or the 10 month players saying we're doing just fine.
Nope Phos its just you who can't catch up and others who think like you.
"And thus I clothe my naked villany/ with old odd ends stolen forth from holy writ/ and seem a saint when most I play the devil." Shakespeare's Richard III Act I Scene 3.
Not sure what Phos means.
Out of curiosity what ship did you try to get?
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
you can only get your interceptor skills so high
you can only get your battleship skills so high
you can only get your frigate related skills so high
you can only get your command ship skills so high
you can only get your cruiser ship skills so high
Do you see a trend? there is no catch up.
Once a vet gets his skills maxed in one ship, he has no recourse but to work on a different path.
He has greater options, but you can "catch up" in any one of the particular path's he's taken.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I'm a veteran of 4 years playing Eve (character born around February of 04) and currently only have 49.4mill SP's (I took a break with NOTHING training for little around 8months). It's been my experience in pvp AND pve that the new comers can catch up just fine. Hell, I've had to fight off several newbies to EvE just fine in pvp. A couple engagements I lost due to it being stacked odds against me in terms of ECM warfare.
The unspoken truth about EVE however, is that theres a "strength" deflux when it comes to ships, ship sizes, and sp required to fly them efficiently. This is why you see droves of people in HACs (heavy assault cruisers), Interdictors, and Force Recon ships. No one EVER flys in anything larger than these as it's seen as a "waste" since all anyone does is ECM to hell in mass droves of hacs/interdictors/tacklers/and Force Recon ships to the point theres no real point to REALLY fly anything larger (unless your gate camping in a Rohk from 110km out, or Smart Bombing gates to kill ANYONE warping to/from it). Hell, they did an interesting story of a girl who, 6months into eve, was already out there in the thick of it participating in hardcore pirate v pirate battles out in 0.0 space.
There are several problems with EvE that REALLY don't bother me because of my age to EvE and my wellbeing within it. However, that being said, there are a couple that stick out like a sore thumb to new players. One of these that are considered one of the largest, is all the bottlenecking that is down between 0.0 and empire space. Not to mention that lvl4 agents are in the dreaded "low-sec" systems, to whom are home to the worst of the worst pirate activity and "gate camping". Gate camping, is one of the most common things you will find in high traveled, bottle necked, over worked gate channels or "corridors" that you will EVER see. Along with the several map tools and statistics that are provided to pirates and their corporations on a daily basis leave the "average" player yearning for more......perhaps tools to balance the playing field AGAINST pirates. The problem being that there just aren't any .
All in all, if you don't come into EvE "knowing" someone in a well placed corporation/alliance. Your going to have a VERY hard time "getting" into EvE. Though, it's rather ironic that 0.0 space is some of the safest there is when you compare it to "low-sec" space (0.1-0.4 space). The problem with 0.0, aka: concord-less space (npc cops), is that due to it's isolation to the market of EvE. Ships, equipment, skills, and even ammo are very hard to come by. Not to mention the constant threat of being fired upon at ANY given moment in time your below 0.5 space. This, of course, leads to very NICE rewards for npc pirate hunting and mining in some of the most desolate places in EvE's 0.0 systems.
Though, every single one of them are controlled by player alliances and corporations. That being said, like I eluded to above, if your looking for a good time in EvE....join a very good corporation/alliance whom operate in 0.0 space. Otherwise, your looking at a VERY long and tedious time without much fun (unless you enjoy grinding missions over and over and over, possibly getting a low-sec one to which you have to skip it or wait 4hrs to skip a 2nd mission in a row, or get a faction hit).
Happy Ratting
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
I find it a tiny bit frustrating that you did not take the time to even read any thread before posting here. my thread, which deals with exactly your situation is right below your thread.
www.mmorpg.com/discussion2.cfm/thread/165161
go there, post there and you will find an answer
On the first question ... even there you CAN catch up on a vet ... the longer you play the less is the gap between a vet and a newbie.
Bit of a Red Herring this one, because while eventually you can get any of your skill tree's maxxed, an older player will always have more skill tree's maxxed than you.
Flexibility is the key to success and you will never be able to be as flexible as someone who has played for longer than you.
Your armoury of successful tactics and countermoves against certain circumstances will always be smaller than the armoury of tactics and countermeasures available to the older players.
It's the difference between playing a pawn or a knight. A knight or a queen. All pieces can take each other, but some have more ways of doing it than others.