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Darkfall- same ingame heat like UO had in its early years?

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Comments

  • blindbravadoblindbravado Member Posts: 3

    I'd like to address a few things:

    1. The use of the word carebear is apparently something that is harshly seen on this forum. I disagree with this sentiment. The use of the word carebear is not really even intended as an insult by many people of the "PvP community." It's simply a quick word used to describe a general idea of non-PvP or consensual PvP and an unwillingness to lose anything significant that one has accomplished. That's all. It's not really a harsh term in reality.

    2. The vaporware claims surrounding Darkfall are really rather unfounded at this point. Would you take out a loan for millions of dollars and expect no return on the investment? Because Aventurine has taken out such a loan already. Yes, their track record is rather poor in terms of beta dates. But a few things should be noted even in that respect. For one thing, the development really started in mid-2003; all the developments done between 2001 and 2003 were scrapped entirely when Razorwax left and Aventurine replaced it.

    4 years, going on 5 years seems like a long time, but it should be noted that even World of Warcraft, which is a much smaller project if you bother to look into it, took 6 years to develop, with a much larger staff than Aventurine has. So once you put the fact that the game has only really been in development for 4 years into perspective, the vaporware claims lose a lot of strength. Slap the loan and the fact that the devs have really stepped up the quality of their PR with the dev journal series with WarCry and you have some pretty fucking idiotic vaporware claims.

    3. For those who prefer the games that are deemed "carebear": what is it that you get out of them? In the end, aren't you just playing a glorified single player RPG with no storyline? Think about it for a second. Your entire goal is to level up and then to get better equipment. Everyone else is doing the exact same thing as you. Aren't you essentially stripping the story out a single player RPG and forcing you to play with other people so that you can get stronger? Couldn't you just as easily play a single player RPG (FFXII, say, as it has very similar combat mechanics to many MMORPGs) and instead of actually playing the whole game, just kill things while you chat on your computer? How different would that be in the end? Wouldn't it be better to have friends and enemies, and take actions that actually affect the game world? Wouldn't that put the "RP" make in the "MMORPG", allowing you to actually "play a role" instead of just doing the same thing as everyone else in a different way?

  • MhorhamMhorham Member Posts: 146

    I think they missed the window of opportunity to launch this game. A new round of mmos will soon be rolling out and the remaining vestiges of last generation mmos will finally crawl off and die. Tasos and Aventurine tried to make Darkfall into something bigger and shinier but it took too long. Now nobody much cares about Df since there are persistent fps type games and twitch based mmos back in play. That was their claim to fame, but they took so long that several other small developers are already there. Now they will have to compete in a genre that has grown tired of their hollow words with nothing new to bring to the table.

    Oh and back when Tasos/Aventurine signed on with Razorwax to co-produce/publish Darkfall he was just as guilty as Claus of telling us beta was coming soon. There was a bigger publicity campaign with magazine articles and far better developer interaction and journals than there are now. That was back when some of you would like to insist that DF was nothing more than a dream. Sorry folks but they were pretty sure of themselves back in 03/04. Sure enough to make an official post saying "All I can say for sure is beta will be this year" I laugh when I hear people saying "Oh they only began real development in 2004".

  • blindbravadoblindbravado Member Posts: 3

    Began serious development in 2004 (actually 2003 is the assertion, as that is when Aventurine arrived)? No. Began development that directly pertains to the project that is currently in development in 2003? Yes, since pretty much everything they had done up until 2003 was removed at that time. The devs said that flat out. To laugh at the statement on its own merit is therefore foolish; to laugh at the one who says it for being a fanboi is, admittedly, not.

  • Entreri28Entreri28 Member Posts: 589

    Originally posted by CaesarsGhost


     
    no, they moved Development to Greece in 2003.
     
    After they missed their target date of 2002 Beta with 10k players on the server.
    http://en.wikipedia.org/wiki/Darkfall
     
    Simple Wikipedia reading would show you.
     
    EDIT for link
    I thought you didn't read threads where the OP used the word carebear in his first sentences?

    On topic, I think DF will be more like SB, in that is more about building cities with your guild, rather than UO which was more general, being the first.  Guilds will be more concentrated on each other and groups of pks tend to piss off guilds when they kill their crafters.  Also, since DF has collision detection and FF, groups will have diminishing returns with size when they are fighting smaller groups.

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  • MhorhamMhorham Member Posts: 146

    Back in 2005 Tasos did an interview  with IGN where he said "We're preparing for beta testing as we speak; you can apply on this page of our website. It's a huge job, and we want it done right. The start of the beta is affected by multiple variables, and not just development ones. The same goes for Darkfall's launch date. Once we have a date that we're reasonably sure of, we'll announce it immediately. The additional time taken to work on the game was a decision made in an effort to make Darkfall directly competitive with the largest MMOG titles out there."

    rpgvault.ign.com/articles/671/671666p1.html

     

    That was nov 2005. He did not say they were just begining development in ernest. He said they had done additional work to make the game better. If you read the article you will learn more about this topic. And he said, yet again, That they were making preparation for beta.

    Yes I sit back an laugh these days but mostly in reflection of how optimistic I was back then and how I thought Darkfall was going to be the greatest online experience ever. The only heat I see these days is the hot air coming from a few SWG rejects inhabiting the Darkfall forums for lack of anything better to do

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Netzoko


    Yes, it promises heaven itself similar to old UO. We all want it, but everyone agrees that it won't ever happen.

    Now don't put words in my mouth.

    I beta-test for UO and it was a PK-fest with the worst kind of players. Uncheck PvP is a BAD idea. Big death penalty is a BAD idea.  It does nothing but frustrate players. Not even Eve Online has unchecked PvP.

  • JosherJosher Member Posts: 2,818

    The original UO lasted a mere 2 years...hardly a milestone.  Once Trammel came out, UO was basically no different than WOW with its PvP and PvE servers....except  with every PvP server mostly empty.

    NO offense but PvE safe gameplay is what keeps this genre alive and is mostly the foundation of its success.

    <modedit>

  • baal/mrheatbaal/mrheat Member Posts: 13

    Originally posted by nariusseldon


     
    Originally posted by Netzoko


    Yes, it promises heaven itself similar to old UO. We all want it, but everyone agrees that it won't ever happen.

     

    Now don't put words in my mouth.

    I beta-test for UO and it was a PK-fest with the worst kind of players. Uncheck PvP is a BAD idea. Big death penalty is a BAD idea.  It does nothing but frustrate players. Not even Eve Online has unchecked PvP.

    and thats why ull continue playing meaningless games....

    and who said something about a BIG death penalty?

    u just loose ur stuff, takes maybe 5 min to get rdy again.....

     

    EVERYONE has to realize neather UO or Darkfall was/will be item baced games... so there will be no pathetic "+89415641 strength sword", there will be better and worse items but it wont be a disaster if u loose em cuz u can just loot someone else....

     

    And thats the way the game will have a GREAT economy (crafters will put up shops etc etc) and a perfectly BALANCED pvp.... so nomather if u play 16 hours/day or just 1 hour/day ull have a equal chance to kill the other person, the player that CONTROLLS the char best wins, JUST LIKE IT SHOULD BE.... gettign some gay sword to make u better in PvP ruins the concept of pvp, then its ivi (itemVSitem)

     

    Also for u roleplayers, whats the fun if there is no thrill (risk) hunting monsters cuz rly, nobody can say killing monsters/leveling is fun lol

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  • baal/mrheatbaal/mrheat Member Posts: 13

    killing real players is a thrill cuz u know ull get anoyed if they manage to kill u, and u also know that they will be upset when u kill them :)

     

    its not like u achive something if u kill some patehtic boss in a game, even a trained monkey could do that....

    killing some players outnumbered 2v5 is hell of alot of fun as its competative and never repetative

    <modedit>

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  • nariusseldonnariusseldon Member EpicPosts: 27,775


    Originally posted by baal/mrheat



    Originally posted by nariusseldon



    Originally posted by Netzoko

    Yes, it promises heaven itself similar to old UO. We all want it, but everyone agrees that it won't ever happen.



    Now don't put words in my mouth.
    I beta-test for UO and it was a PK-fest with the worst kind of players. Uncheck PvP is a BAD idea. Big death penalty is a BAD idea. It does nothing but frustrate players. Not even Eve Online has unchecked PvP.

    and thats why ull continue playing meaningless games....



    LOL .. "meaningless" games?? Games are ENTERTAINMENT. When I want meaning, I work or I read.

    You don't seem to get it. Most (and at least 10M people in WOW) wants fun, stress-free entertainment.

    If I want big risks, I go to Vegas.

    Fun, casual MMO is all about easy-to-get-into, easy-to-progress, polished gameplay, fighting cool mobs and sometimes PvP without stressing one out. Even the FPS developers figure that out. Today's FPSes are EASIER than before.

    If you don't understand that, good luck waiting for your uber elite hardcore game that may never come. In the meanwhile, the whole industry is moving towards the casual market, which is fine by me (and millions and millions of others).

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Yea its a shame Darkfall will never come out But if it did come out out I'm willing to bet it will be quite a disappointment

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • blindbravadoblindbravado Member Posts: 3

    Now I have a few more points to address:

    If a full loot PvP game is designed with those features in mind, it will intentionally be designed so that you don't have to sit there burning hours upon hours to get equipment back after you die. By what I have heard UO did not have that. and Darkfall will not either.

    "NO offense but PvE safe gameplay is what keeps this genre alive and is mostly the foundation of its success."

    PvE safe gameplay keeps it alive because it's pretty much all there IS anymore. Think about it; what real PvP game has there been since UO that was successful on a large scale? EVE, and that's it. And it keeps it alive because of that; it's what developers put out, and it's what people in general like to play. Most people don't want to lose what they've earned at all, but would rather prefer to have a continuous upward path instead of ups and downs.

    A general impression: as I said earlier, being fond of a casual PvE sort of MMO is fine. That's why I don't see "carebear" as an insult really. But taking it out on those who would prefer a more competitive environment, or calling their game ridiculous and unfun is not right either. We have different opinions about these things, but that doesn't really mean that one of us is right or wrong. Most of the PvP community doesn't try to say that it does, though we do tend towards trying to sway you all to our viewpoint by showing you the thought process that got us interested in the first place, as I did in my first post in this thread.

    <modedit>

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by Josher


    The original UO lasted a mere 2 years...hardly a milestone.  Once Trammel came out, UO was basically no different than WOW with its PvP and PvE servers....except  with every PvP server mostly empty.
    NO offense but PvE safe gameplay is what keeps this genre alive and is mostly the foundation of its success.
    <modedit>



    UO PvP were just fine until AOS arrived, after patch 16. UO PvP didnt die with trammel. Trammel divided the players in a new safe area and one area (felucca) that worked just as before trammel. Felucca PvP after trammel had no resemblance whatsoever with WOW itembased PvP with no loot or risks.

     

    I agree, carebear games attract more people and keep the genre alive since there is no alternative to them.

  • GuitanoGuitano Member Posts: 208

    The game is going to flop hard if it gets released. They have been working on the game for close to a decade and all they have to show for it is a community of pigs on the official forums.

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by nariusseldon


     

    Originally posted by baal/mrheat
     
     

    Originally posted by nariusseldon
     
     

    Originally posted by Netzoko
     
    Yes, it promises heaven itself similar to old UO. We all want it, but everyone agrees that it won't ever happen.





    Now don't put words in my mouth.

    I beta-test for UO and it was a PK-fest with the worst kind of players. Uncheck PvP is a BAD idea. Big death penalty is a BAD idea. It does nothing but frustrate players. Not even Eve Online has unchecked PvP.



    and thats why ull continue playing meaningless games....









    LOL .. "meaningless" games?? Games are ENTERTAINMENT. When I want meaning, I work or I read.

     

    You don't seem to get it. Most (and at least 10M people in WOW) wants fun, stress-free entertainment.

    If I want big risks, I go to Vegas.

    Fun, casual MMO is all about easy-to-get-into, easy-to-progress, polished gameplay, fighting cool mobs and sometimes PvP without stressing one out. Even the FPS developers figure that out. Today's FPSes are EASIER than before.

    If you don't understand that, good luck waiting for your uber elite hardcore game that may never come. In the meanwhile, the whole industry is moving towards the casual market, which is fine by me (and millions and millions of others).

     

    People play WOW and similar games cause there is no alternative to them. Have you ever asked yourself why thousands, probably millions in the PvP community complains there is no game that fits them? There is so many WOW players that would switch to Darkfall instantly if such a game delivers what we all hope it will.

    I want meaning in my gameplay. I played WOW for a year and finally found myself playing a meaningless game with boring never ending grinding on same bosses week after week. This i found very stressing cause it didnt give me any fun or meaning. There was no freedom in WOW nor any ingame heat. The game was as funny as looking paint dry. Thats how my WOW experience ended. And im not the only one with such a experience.

    I guess you never experienced the other side of the coin, hardcore PvP with full loot and always watching your back in dungeons and believe me its way more fun and will give you a longlasting different gameexperience.

    People play WOW and similar games cause they have no alternative option.

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by Guitano


    The game is going to flop hard if it gets released. They have been working on the game for close to a decade and all they have to show for it is a community of pigs on the official forums.

    As mentioned earlier in this thread they worked on the game for +4 1/2 years in a serious way. WOW took 6 years to accomplish. And adventurine isnt comparable with a company as Blizzard. If you not even BOTHER to read the thread replies and learn from them i suggest you dont post at all. What you is doing is called trolling a thread.

     

     

  • GuitanoGuitano Member Posts: 208

     

    Originally posted by Aragon100


     
    Originally posted by Guitano


    The game is going to flop hard if it gets released. They have been working on the game for close to a decade and all they have to show for it is a community of pigs on the official forums.

    As mentioned earlier in this thread they worked on the game for +4 1/2 years in a serious way. WOW took 6 years to accomplish. And adventurine isnt the size of Blizzard. If you not even BOTHER to read the thread replies and learn from them i suggest you dont post at all.

     

     

     

    The truth hurts dont it. Darkfall is going to be an epic fail. You are prob one of the official darkfall forum people looking to hype the game up. I dont like WoW at all but they have the game out/released and somthing to show for it. Again all DF has to show is a forum full of pigs that chase new members away with verbal abuse. I was a member there for a very long time and have seen countless new members being chased the hell off from piles of skum. I no longer care if the game comes out or not, well I hope it does so I can watch it sink faster than a 200lb rock into a lake. adventurine are a bunch of skum for letting its forum members rule the roost, chasing new members away /potential paying players.

    Just go to the official forums ard read the words of skum, really pathetic seeing 25+ to 30+ year old people behave like pigs. No im not trolling, im looking out for the good people who might want to join, they will be treating like crap by pigs. Im just giving people a fair warn. 

  • paulscottpaulscott Member Posts: 5,613

    you're welcome to try to play the game like a gank fest, you really are.  but you'll inevitably fail at it.

     

    dark fall is a toned down fantasy simulation.  towns and alliances determine the flow of the game(except for those 16 or so square kilometers that are around the starting cities).  If you gank with no reason you'll quickly find yourself trapped in a valley with the only ways out blocked of by towns who set their guards to KOS you, perhaps on a island and no access to shiping(the joys of having to swim nearly naked to get elsewhere and not-here without drowning).

    despair gankers this isn't the game for you.  However real PvEer's*/PvPer's/crafters there's a whole world to claim, and vassalages(player towns of course) to win.

     

    *PvE in it's true form of player verse enviroment. 

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • GuitanoGuitano Member Posts: 208

    I got to thinking alot on mmo's these days. For the most part, you will ( never ) get back what was classic UO. Darkfall is not even close to what classic UO was aside from skill based and player looting. Classic UO was about team work, friends and a great community. Even the most evil players in classic UO had some some honnor. You cant do all the evil things in DF that you could do in classic UO. People seem to think that Darkfall is hardcore, guess again, the game has restrictions. If the game was as hardcore as they say it would have 0 restrictions like Shadowbane. Darkfall online will be like eating top ramen without the flavor packet.

    Its so lame that people compare Darkfall to classic UO, the are so far appart from eachother. The sad community of darkfall forum people will be the only people playing the game.

  • baal/mrheatbaal/mrheat Member Posts: 13

     

    Originally posted by blindbravado


    Now I have a few more points to address:
    If a full loot PvP game is designed with those features in mind, it will intentionally be designed so that you don't have to sit there burning hours upon hours to get equipment back after you die. By what I have heard UO did not have that. and Darkfall will not either.
    "NO offense but PvE safe gameplay is what keeps this genre alive and is mostly the foundation of its success."
    PvE safe gameplay keeps it alive because it's pretty much all there IS anymore. Think about it; what real PvP game has there been since UO that was successful on a large scale? EVE, and that's it. And it keeps it alive because of that; it's what developers put out, and it's what people in general like to play. Most people don't want to lose what they've earned at all, but would rather prefer to have a continuous upward path instead of ups and downs.
    A general impression: as I said earlier, being fond of a casual PvE sort of MMO is fine. That's why I don't see "carebear" as an insult really. But taking it out on those who would prefer a more competitive environment, or calling their game ridiculous and unfun is not right either. We have different opinions about these things, but that doesn't really mean that one of us is right or wrong. Most of the PvP community doesn't try to say that it does, though we do tend towards trying to sway you all to our viewpoint by showing you the thought process that got us interested in the first place, as I did in my first post in this thread.
    <modedit>



    "By what I have heard UO did not have that. and Darkfall will not either."

     

     

    Why dont u get ur own facts and discuss instead bacein them on what u have heard some "carebear" told u...

    UO had FAST re-equip u could have a decent restock in matter of seconds just so u know, just like Darkfall will....

     

    ofc if u wanna get a slight advantage ull use some nicer wep or armor but then again ull risk loosing it...

     

    Why WoW is such a success is because there is no REAL mmorpg on the market atm, a easy guess is that atleast 1 mill of the players playing wow would atleast give darkfall a try.

     

    as games like WoW or any current games are TOTALY MEANING- AND SOULLESS..... u grind, grind, grind and then u grind and grind alil more to get "the legendary sword of the carebear" (that has a PURPLE COLOR WOOOHAAAA)

    And after that u grind some and then ya u grind alil more untill ur max level, and then ull grind alilmore to get some more PURPLE ITEMS!!!! YEEEEEEEEEAAAAAAAAAAHHHHHHHH!!! And then they raise the levelcap and ya u know what ull do then? YES U GRIND!!! hahahahahahaha jesus so fucking meaningless hahahaha

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  • RoinRoin Member RarePosts: 3,444

     

    Originally posted by ianubisi


    Darkfall is pure vaporware.

     

    That's all that needs to be said in any & all Darkfall Online threads.

     

    It's embarassing to know that, anytime I say I like PvP.  I'll be associated with people like the OP.  I just hope people realize that all PvPers, aren't like him.  Thank god.

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  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by blindbravado


    I'd like to address a few things:
    1. The use of the word carebear is apparently something that is harshly seen on this forum. I disagree with this sentiment. The use of the word carebear is not really even intended as an insult by many people of the "PvP community." It's simply a quick word used to describe a general idea of non-PvP or consensual PvP and an unwillingness to lose anything significant that one has accomplished. That's all. It's not really a harsh term in reality.
    2. The vaporware claims surrounding Darkfall are really rather unfounded at this point. Would you take out a loan for millions of dollars and expect no return on the investment? Because Aventurine has taken out such a loan already. Yes, their track record is rather poor in terms of beta dates. But a few things should be noted even in that respect. For one thing, the development really started in mid-2003; all the developments done between 2001 and 2003 were scrapped entirely when Razorwax left and Aventurine replaced it.
    4 years, going on 5 years seems like a long time, but it should be noted that even World of Warcraft, which is a much smaller project if you bother to look into it, took 6 years to develop, with a much larger staff than Aventurine has. So once you put the fact that the game has only really been in development for 4 years into perspective, the vaporware claims lose a lot of strength. Slap the loan and the fact that the devs have really stepped up the quality of their PR with the dev journal series with WarCry and you have some pretty fucking idiotic vaporware claims.
    3. For those who prefer the games that are deemed "carebear": what is it that you get out of them? In the end, aren't you just playing a glorified single player RPG with no storyline? Think about it for a second. Your entire goal is to level up and then to get better equipment. Everyone else is doing the exact same thing as you. Aren't you essentially stripping the story out a single player RPG and forcing you to play with other people so that you can get stronger? Couldn't you just as easily play a single player RPG (FFXII, say, as it has very similar combat mechanics to many MMORPGs) and instead of actually playing the whole game, just kill things while you chat on your computer? How different would that be in the end? Wouldn't it be better to have friends and enemies, and take actions that actually affect the game world? Wouldn't that put the "RP" make in the "MMORPG", allowing you to actually "play a role" instead of just doing the same thing as everyone else in a different way?
    Well spoken.

     

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  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by Roin


     
    Originally posted by ianubisi


    Darkfall is pure vaporware.

     

    That's all that needs to be said in any & all Darkfall Online threads.

     

    It's embarassing to know that, anytime I say I like PvP.  I'll be associated with people like the OP.  I just hope people realize that all PvPers, aren't like him.  Thank god.

    Amazing. Next time try to explain what it is you dislike. Try to have ONE argument, it always help. Is it ingame heat you dislike or the total freedom aspect? Maybe its the full loot or the no instances? I dunno, havent the faintest. Keep your trolling away from my thread troll.

     

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by Guitano


     
    Originally posted by Aragon100


     
    Originally posted by Guitano


    The game is going to flop hard if it gets released. They have been working on the game for close to a decade and all they have to show for it is a community of pigs on the official forums.

    As mentioned earlier in this thread they worked on the game for +4 1/2 years in a serious way. WOW took 6 years to accomplish. And adventurine isnt the size of Blizzard. If you not even BOTHER to read the thread replies and learn from them i suggest you dont post at all.

     

     

     

    The truth hurts dont it. Darkfall is going to be an epic fail. You are prob one of the official darkfall forum people looking to hype the game up. I dont like WoW at all but they have the game out/released and somthing to show for it. Again all DF has to show is a forum full of pigs that chase new members away with verbal abuse. I was a member there for a very long time and have seen countless new members being chased the hell off from piles of skum. I no longer care if the game comes out or not, well I hope it does so I can watch it sink faster than a 200lb rock into a lake. adventurine are a bunch of skum for letting its forum members rule the roost, chasing new members away /potential paying players.

    Just go to the official forums ard read the words of skum, really pathetic seeing 25+ to 30+ year old people behave like pigs. No im not trolling, im looking out for the good people who might want to join, they will be treating like crap by pigs. Im just giving people a fair warn. 

    Darkfall forums is one of the best i ever been on. Try to stay on topic next time instead of writing useless crap about your experience on the Darkfall forums. Thread isnt about wether Darkfall is a vaporware or not either. Having a hard time with the reading comprehension have we?

    If you dont wanna discuss the resemblances btw Darkfall and UO i suggest you jump to another thread.

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by Guitano


    I got to thinking alot on mmo's these days. For the most part, you will ( never ) get back what was classic UO. Darkfall is not even close to what classic UO was aside from skill based and player looting. Classic UO was about team work, friends and a great community. Even the most evil players in classic UO had some some honnor. You cant do all the evil things in DF that you could do in classic UO. People seem to think that Darkfall is hardcore, guess again, the game has restrictions. If the game was as hardcore as they say it would have 0 restrictions like Shadowbane. Darkfall online will be like eating top ramen without the flavor packet.
    Its so lame that people compare Darkfall to classic UO, the are so far appart from eachother. The sad community of darkfall forum people will be the only people playing the game.

    There is loads of similarities. Developers is among other things old UO players and declared that UO is the game that inspired them the most. SB is another one.

     As you said, full loot and skillbased. Large persistent on going world with no instances, open PvP, noninstance quests, red/grey/blue alignment system, mark/rune/recall system, universal banks, guilds/clans and player housing. The similarities is so many and i probably forgot alot of them.

    Features like these is not what thread is about but these features can hopefully provide a MMORPG with total freedom, good alignment and alot of ingame heat which is nowhere to be seen in today MMORPG:s.

    Darkfall will of course have as much of teamwork, clans (friends) and honor. Why shouldnt Darkfall have honor when UO had it? Such stupidity. Honor is up to the individual player or the clanrules. Its a matter of freedom to choose your own alignment, red/blue or a grey noto.

    You say you cant do all the evil things in Darkfall as you could in UO? I suggest before you answer any more in this thread you read up on Darkfall cause youre a total analfabethic concerning Darkfall and UO features. You can PK in same way as in UO, you can reskill as in UO, You can horsekill as in UO, you can steal as in UO, you can even take the heads of your enemie as in UO, you can grief your enemie as in UO. You see the similarities is all over and if you wanna be evil in Darkfall its your choice, not the game mechanics that choose youre playstyle.

    And lastly, explain to me the restrictions in Darkfall youre talking about. Cause there is none. Its a total free MMORPG and you can do whatever you like if your prepared to take the consequences of your action will say.

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