It looks like you're new here. If you want to get involved, click one of these buttons!
Here's a chance to post about this game NOT being worth 50 bucks.... COX is 19 bucks and has the same graphics, and better powers. Considering COX is several years old.... I'm glad I'm not a random guy named richard garriott.... same with david hasslehoff... Bad name to have I would suppose.
Elite poster by 82
Comments
first thoughts of this game............who the hell is richard garriot? and why must I pay 15 bucks a month for a game thats quality matches games which are free?
I have an AGP ATI card and installing the hotfix fixed all the issues I was having with random artifacts, texture loss (black backrounds/no sky) and constant internal error crashes.
YMMV,
Fuhyo Subotai
I spent 50 bucks on the garbage....i admit.
Am i mad ?
No.
I played the trial. Liked it. Bought the game. Played it for two weeks , had lot of fun... and than i figured it is kind of pointless to keep playing...
Nobody forced me to buy it
I'll add my own pro/cons here:
I've been playing since release so some would consider me either a fanboi (or masochist, depending on your interpretation) but I feel I've experienced enough of the game to give a valid viewpoint.
Pro
Great Combat. Compared to other MMO's I've played (UO, WoW, EvE, PotBS, SWG) the combat is fast-paced and fun, with just enough element of twitchiness to make you forget about the mission you were on and realise that you've just chased a mob 200m in the wrong direction from your objective.
Good Story. Most of the instances have intro movies and their mission chains follow in a logical and entertaining way to the ultimate "end" of the encounter. Outside instances, the missions have the right level of humour and difficulty.
Control Points. These are great fun when you're feeling in a mindless killing-frenzy FPS kind of mood. They're available at all level ranges, so it's just a matter of finding one that will provide you with a decent level of challenge and kicking the crap out of the crusty.
Difficulty. This is a thorny one post 1.4, because before the patch the game was easy. That changed, and now when you're approaching level 35-40 the difficulty curve takes a very noticeable upswing. The bane are everywhere and you really get the "feel" of being a freedom fighter up against insurmountable odds. Sometimes, it's frustrating when you fail (and everyone does from time to time) but the satisfaction level of succeeding in an objective after wading through a sea of bane is immense.
Neutral
The usual mission types; Escort, Kill, Collect, Capture, Protect. Implemented fairly well but nothing we haven't seen in a dozen other MMO's. Pretty much the staple of the genre.
Housing. Most MMO's either don't bother or impement housing in a half-assed and useless manner. TR is one of the "don't bother" crowd, but the omission doesn't hurt the gameplay.
Gold Spammers. There haven't been any for about a week since the free trial key ended, and with the recent changes to high-level ammo costs, money isn't an issue for the vast majority of people unless they drastically overspend at the auction house. It's too early to tell if it's they're gone for good or whether money will become a more important issue, however.
Lag. I don't lag. TR's servers don't lag outside of extremely densely populated zone instances, but some people do experience it; whether it's because of their geographical distance from the servers or from their own connection is unknown.
Solo vs Group. Another thorny one, as there are people who massively prefer one or the other. Personally, I like the freedom of soloing instances if I want to, or grouping up with others if I want to. I like the choice, but others have expressed a viewpoint that the game feels too much like a single-player game for their liking.
Cloning. An awesome idea on paper, letting you "copy" your character to create (for example) a PvP, Crafting, Solo and Group specced copy of yourself, but the problem is that the characters don't share clone points or achievements. Hence, I can copy my level 50 Main and start to play Clone A, but because Clone A has no clone points, if I collect 20 new logos and decide that I want to change my skills, I can't do that without making a new clone based on my Main (which doesn't have the 20 new logos I collected on Clone A). If there was a way to grind clone credits at level 50, I would consider the cloning system to be a Pro, (as I could grind one, and create a new clone from Clone A) but without grindable clone-credits, it's a gimicky and restrictive system.
Cons
Crafting. I like a decent crafting system in a game, and TR does not have that right now. It's crafitng system is at best basic, and at worst useless. An overhaul has been verbally confirmed, but no timeframe or specifics have been released.
Level Progression. There simply aren't enough missions to progress smoothly from level 1 to 50. More are being added, but too slow for the legions of people who are approaching the level of having to choose to either grind their way up levels or put their characters on the shelf 'til new missions are added.
PvP. Limited to consensual clan vs clan wars and duelling, the PvP seems tacked on as an afterthought. No reward system, no real point to it, it's pretty much a gankfest/hospital camp right now, though it was confirmed that safe "no PVP" spots are being added to prevent camping.
End-Game. Once you hit the level cap, there's pretty much nothing meaningful to occupy yourself with yet. This is probably the most apparent "Con" of them all, as people are often asking "what is the end-game" and the only response we can give is the satirical yet apt "chatting in the global channels".
Servers. There is only 3 US and 1 EU server, meaning that the french/german/etc speakers are all crammed together into one server. It's the server I play on and believe me, the language barriers and channel spam from non-english speakers is extremely irritating at times. Some might argue that it's "realistic" given the storyline, but personally it annoys the tits off me.
Instances. Once you complete an instance, there is no reason whatsoever to enter it again. You can't restart the mission storylines to experience it again, and it makes a 2nd trip to a "completed" instance lacking in the fun factor.
Broken skills. There are a few that are either useless, or so close to useless that they could slap it across the face. The Exobiologist springs to mind as the most "broken" class, but most classes have a skill that they would not even consider taking.
My own personal view on the game is that it's new. 4 months old since a comparatively smooth launch, large updates are fairly regular (every 3-4 weeks if you discount the holiday period) and the developers have a track record of listening to the playerbase and making the right decisions.
This game will probably be a legend in a pair of years within its genre, it was released way too soon and people right now are paying for a beta, but the gameplay and ideas are there next to the best games of the sci-fi scene, I myself stopped playing, but plan on coming back once I read its more fine tuned than now and once they get a decent pvp system.
Best $50 I've spent on gaming in the last 2 years, without a doubt.
Not sure why TR keeps getting trashed, especially after the last patch... and honestly, I don't think things get really interesting in terms of strategy and combat tactics until final class choice at lvl 30. My own opinion, for what it's worth is that some people are quitting way too early in their leveling, and way too soon in a newly released game. (I can still recall much worse release disasters... WoW for example was a much worse mess in the first few months).
I have yet to feel any sense of heavy grinding unlike most mmo's, and this is well into my upper 30's. But, to each his own. The GM's are the best, and most responsive, GM's I've seen yet in almost 20 years of mmo'ing.
It is what it is... a tight, polished TPS/mmo, and it fills this market niche well. Much potential with future patches. Can't believe it keeps getting trashed here... OTOH, reading the various other boards, it seems like every game gets trashed here at MMORPG.
Pasha Dobry- 39 Engy in the un-official, un-uber-1337 TR clan, Ad Idem.
Waste? Yes. If you expect to be playing year+ for the 50 bucks and monthly fees, you will be sorely disappointed.
once they get mechs and vehicles ill be back!
TR is a very very fun game. I have to say it was a great buy. (much better than the money I threw down the drain on Hellgate)
Ive also been playing the 14 day trial for COX.. and while the character creation is awsome, the rest of the game is not. The graphics in COX are no where near as good as TR's graphics, nor is the combat and control system as good as TR. Comparing TR and COX is not a good idea .. TR wins hands down.
yea, and I got 2 of em cause my wife and I play together. put it on the used coaster shelf. Never know when you may come back to something.
I paid $50 for X2 the threat - now theres a game not worth the $50.