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Ok,
one of the things that kept me away from this game was the fact it didnt have instances. I played EQ for years and the kill stealing and quest mob stealing was one of the things i said i couldnt/wouldnt go threw agin. Im thinking about giving this game a shot and wanted to know if this is a problem like it was in EQ. Also that having to sit around waiting hours for a quest mob you need to spawn. I welcome any feedback .
Thanks!
Comments
Also,
Can the rogue class be solo'd? or what is a good melee solo/group friendly class?
The stealing of important quest mob occurs sometimes yes. Especially for quest NPC's outside of dungeons. But that is probably pretty common issue in MMORPG. In Dungeons the respawn rate of anything important is within 5 minutes so it's hardly and issue. I don't really remember having to fight with another group in a dungeon about some particular mob. If we meet other group we usually take another route in the dungeons (yeh they have lot's of different paths) or just wait a while.
I would surely not recommened rogue for a solo experience. It's probably currently the absolute worst class for soloing, but great for grouping. There are tons of other classes that can solo greatly. If you enjoy a rogue you might try to look at bard. Later he is able to invisible himself too with his songs, has great movement speed, can heal around or buff with damage and also some crowd control.
REALITY CHECK
I agree with Thillian. Kill stealing is possible and will most likely happen to you a few times before you reach 50, but it is not a particularly pervasive force in VG. Folks are generally pretty well mannered and will happily talk out a compromise most of the time.
Rogue is a horrible solo class - but one of the best in groups, and a powerful asset in raiding. Because of the difficulty rogues face soloing, there is a shortage of them at 50. A well geared and well played 50 rogue will have its choice of high end raiding guilds these days - so if you have the patience to LFG while you level a Rogue is a great choice.
That doesn't mean that a player won't dive bomb your mob while you are getting set up. It also doesn't mean that you won't at times spend an hour clearing to a named only to have another group rush it when you have your hands full. However, like others have said, these circumstances are pretty rare in VG.
Now here's the bad. Mobs in VG are on a set spawn timer, and that means that people can log out near a named mob and perma-camp it if they choose. Luckily for you, the population isn't dense enough to rob you of the riches you desire.
It sounds to me like as the servers get more populated or more people reach max level and compete for the same mobs problems will arise. I was thinking about playing this game, however, this may keep me away.
Many times in games as competition for mobs increases peoples politeness decreases. As long as there is enough to go around most people will not “steal” mobs. If the servers get populated to the point where there are not enough mobs to go around, “stealing” mobs will become a lot more prevalent.
--John Ruskin
This is a speculation because it isn't happening at the moment. As I said if it's an important mob it is no matter if he is in dungeon or outside and has only 5 minute respawn timer. There are a few important quest mobs that has up to one hour respawn rate, but they have a place holder. So you can't simply camp him or steal from someone. In addition these are usually not in dungeons but outside. And I hope you don't want to have the whole game instanced.
REALITY CHECK
Awsome stuff,
Thanks for all the input everyone. Im going to give it a go tonight. Even though it seems the rogue has the solo problems im more into getting into a group so im going to try the class. It was between a warrior and rogue and it seems from what i have read DK is one of the most played class's so im guessing getting into raids would be a bit harder as a tank.
Thanks agin everyone hope to see ya all out there!
Another thing if you are fighting a gray mob you can't tag it so a high lvl person can't camp a gray mob and prevent people that are appropriate level from killing. The lower level guys just need to do 5% damage before the higher lvl guy kills it and they will get the tag.
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Ethion
GL with your travels in VG
What is exactly the issue with rogues? Is it low survivability or low DPS? Is it possible to level a rogue duo-ing with something else say a healer?
On the other hand, what class has best chance of soloing. I do not mean to solo my way, but my odd gaming hours prevent excessive reliance on grouping. It appears that the VG population, as represented by those posting here, are very well mannered and mature. This is an AAAA+ factor for me in choosing a game, and right now, I am not playing any.
I'm yet to level a Rogue myself, but from what others have told me Rogues get massive DPS bonuses when they flank a mob in sneak mode (which can't be done when your tanking the mob) - hence the problems they have solo and their outstanding performance in groups.
One of their most sought after uses in raids is their ability to transfer big chunks of hate to the tank repeatedly - very useful for a few bosses in APW in particular.
You can definitely solo a rogue. I have a lvl 46 rogue and have no issue soloing even con 2 dot mobs. I can even pull off a yellow sometimes. 3 dot mobs are a lot riskier and it seems to depend on the actual mob. Most times 3 dots need to be several levels lower to have a chance against them.
Rogues don't solo as well as some classes. There are classes that can take hits a lot better and there are classes that can kite mobs doing 3 dot and even 4 dot mobs easily.
One thing about playing a rogue is that you really need to play your rogue smart. The rogue in VG isn't as tough as many melee classes but you have a number of abilities that can help even the odds and if things go bad you have a nice ae flechet that snares everything around you giving you a good get out of town fast ability A rogue is a challenging class to play.
In groups rogue's have very good dps and really shine.
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Ethion
I have to mention that, along with minor kill stealing and camp stealing, I've noticed that many quests are a real pain in the rear on drops. Now, it's not that the droprate is horrendous, it is that some quests have drop rates that are low, require several of the same drop, and require a group. So rather than waiting for 20 widgets to drop, you actually have to wait for your whole group. When you are killing mobs that pop every five minutes and there are only 5 that your group has access to camp, then you are talking many hours for a group to complete a quest. There are a few quests that stick in my head that took several days to complete, and started out yellow to me (slightly above my level) and were grey by the time I was finished. The reality became for me to just wait until the quest went green (if i could handle it still solo) or grey, slaughter the mobs in rapid fashion solo, and be done with it.
I know many here will disagree with my method, but it was the reality of the game for me. I play odd hours which meant I had trouble getting groups that could handle the quest at the "appropriate" level. I found my time better spend grinding beyond the level and then completing the quest.
Thank you all for your valuable input. I like playing the odd class, simply b/c I have to play it more independently. Less chance to just copy and roll around :-).
OK so rogues are hard to solo, I might have to play him as an alt on and off. In the meantime, I might start rolling out a main that is easily soloable. What class does massive DPS and is not liable to being 1-shot by mobs. I might be able to convince my best friend to play with me, and he prefer to play a healer. That makes the two of us, one healer-type and the other, I guess must be a DPS/AoE type.
As for kill stealing, well if that mob is bad, I just might drop the quest altogether.
Any input welcome, you guys are a very friendly community.
Necromancer can do a lot of damage, and is still the easiest solo class. Bard's damage is doing well, too, and good to solo. And every group wants a bard
Thank you very much, nice idea to talk to my friend later tonight. Hmm by the way, any recommended server? Not FFA PVP pls, we pair of old men, so you know :-).
Almost all classes are strong for soloing in a way. THe difference is whether it can solo 2-3 3 dotted mobs with one 4 dotted together or one 3 dotted kills him. The set of three healers can solo very hard mobs, but their DPS is pretty low (disciple, shaman, cleric). A bit risky approach is to take a psionicist, druid or necromancer that all must do a lot of kiting, but can take hard mobs as well. I would not recommened rogues, rangers and blood mages for first character. Everything else is fine.
REALITY CHECK
If you have a friend interested in playing regularly together and he likes playing a healer while you dish out some DPS then I persoanlly reccomend going for what I consider to be the ultimate duo in VG....... Bard + Shaman (either bear or wolf). If you both learn how to play the classes well, are quick on your feet and coordinate well together there will be only a handful of mobs in the game that will be beyond you. If you wana go through the tougher dungeons you will only need a tank and maybe another dps to be comfortable - but tbh you could probably do it without them.
The only downside I see to this combo is that you both wear leather armour and will be competing for drops on some of the longer quest lines (Wardship, Swamp).
But then one could go leatherworker to do for both and the other one could go mineralogist for jewels.
REALITY CHECK
Although everyone seems to have one, Necro is great solo. There is almost nothing they cannot solo, although nerfs have cut them out of being able to solo some of the things they probably shouldn't have been able to solo in the first place. As far as a duo is concerned, others have touched on it, although I think that cleric + sorcerer is often overlooked and is a great AOE team from a levelling standpoint.
It does not stop there because the bear shammy has a skill called frenzy and its a killer lol a real killer spell. I can take down 5 dots even some 6 dots with just my shammy lol ,imagine what it is like when i two box with my bard.
Oh and did i mentioned that my bard runs at supersonic speeds like 339% with drum of separation and the new founders bag with 10% speed buff plus shammy run buff. If i really want to break the sound barrier i use my racial skill which is a shape changing wolf run skill i can hit top speed of 489% lol nothing in telon can touch me at 339% but at 489% forget it.
Disciple + Monk is a wicked duo.