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This disgraces the point of MMO's...making a MMO more solo oriented. Also it totally ruins the point of Tolkiens work.
So I havent played in quite some time, but from the remaining player base, who REALLY want more solo focus?
This is not for trolling, I swear I REALLY wanna see this poll outcome.
UPDATE: I even voted for the "noobs only" option since I did at one time max to 50 in this game
BUT...I wish I had the rights to vote "bah I cat stand LOTRO"...because this game makes me very upset in many many ways.
I play all ghame
Comments
There is nothing wrong with having both options in a MMO... the only problem I ran into in LoTRO and groups is that A LOT of people love soloing in that game... so it's harder to find groups when you want to break things up a bit.
I'm not sure why you chose to lash out at LoTRO. Roughly 1/3 of the content is strictly for groups. That's more than many MMOs, some players actually complain about it. Or is a game that has any solo content at all a failure becuase everyone isn't forced to play the way that you like?
I also can't see where you are getting that folks never do anything solo in Tolkien's work. If you read all of his stuff, many of his stories follow the trials of solitary heroes. Sons of Hurin anyone? How about all that time Aragorn spent in the south before the books? Or Gandalf's investigations between the Hobbit and LoTR? And I don't recall Frodo and Sam dicking around waiting for a full party of tank, healer, CC, DPS before they set out for Mordor at the end of the first book.
In any case, soloing is here to stay in MMOs. This horse is dead. Get over it.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
Speaking as a Captain, Fellowships are the way to go just way more fun that way than running around soloing... I do both but really, if I wanted to feel like I'm playing an MMORPG while only doing solo stuff I'd just play Oblivion and save the $15/month
BOYCOTTING EA / ORIGIN going forward.
For maybe a few years ago I may have agreed with you about too much solo matieral versus group/raid material. But now when I'm older, got a job and a family to take care of I really dont have time to spend so much time in game. So that it's solo friendly is great for me at the time. Played too much mmo's hardcore earlier in life.
I can just guess how many groups would hate me if I had to go afk all the time. I know I did hate those ppl a few years back
Best is to have an equal share of both, so the player can choose whatever he or she thinks is more fun or are able to play at the time.
I didn't understand everything you wrote but if you really want to play a game where you need to group a lot for instances then why dont you play wow? hehe
You should have created the poll while being a little more level-headed because it is pretty messed up. How about an option between "I LOVE IT!!!w00T!one11!" and " THIS GAME SUXXORS?" So sorry, not voting on your poll.
I think most people enjoy the ability to solo for the sense of accomplishment it brings and also the challenge. I prefer to fellowship, but if I can't find a group then I will go solo something. I am not going to put about it. I enjoy both aspects of the game and think there is a pretty solid balance.
I have grouped with PUGs from level 1 up to 47 so far on my main and as I have I noticed a few people on the same leveling path as myself...they rapidly became friends and now as soon as one of us pops on boom, instant fellowship. So between having a kin and making friends, you should never have to worry about playing solo. If you like solo, you can work your way up to 50 so you really have nothing to complain about, the Epic Story Line should not be soloable so there should be no complaining there.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
It just pisses me off that the main story lines are so group oriented. I don't care if they make group content, but at some point you should get to a level where you can do it solo, that's all I ask.
And fwiw, Tolkien wasn't a game designer he was writer; never once was reading his books a group effort, I did it all on my own.
Turbine always had a history of having both solo and group content in their games beginning from AC. Although DDO is alot more on the group side they did add some solo content for the harbor area when I played.
I know in AC2 there was alot of group content in the Linvak region. Think that's what the snow area was called anyway. It was the way to level up with a reasonable time period. Opposite you could run the gauntlet, heart of darkness, or the repeatable mob hunts on the solo side.
Anyway the revamp of quests doesn't make everything solo and actually made a few into group from what I'm understanding from the notes yesterday.
What I'd like the most is a compromise if it's not possible, or to much of an uproar, to put solo content with more small fellowship quests. I think that is the "real key".
I know I'd sure like to duo quests. Yeebo already gave a good duo example out of the lore so there is definitely a basis for having small fellowship quests in there.
Yeah have to agree with Jadar too. Eventually you should become powerful enough for the MOBs to barely do anything to you and allow you to do these quests. I like the EQ2 gray MOB can't hit ya pretty much deal but a compromise would be good between that at the least.
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
erm, you don't play, haven't in some time, and don't like the game...
Troll in denial.
There's nothing wrong with the game having solo content. Even people that like to group a lot sometimes just get in the mood to do their own thing. I do wish that the game rewarded grouping and helping others more. For example the group could get a bonus whenever someone gets xp for turning in a quest. That way if I go out of my way to help people even though I might have done the quest already, I can still get xp out of it. AC used to do this, and it really encouraged grouping.
~~~ Currently Playing ~~~
LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.
Conan- Zoltar <Angels of Death> Guardian on Stormrage.
I think both options should be open instead of restricting it to one or the other.
A stupid post with a stupid poll.
/abstain
You are playing a video game. By definition that means you are not hardcore.
First, hate forced grouping in any game.
Second, what's nice about LOTRO is that you can be looking for fellowships while you do your solo quests. You don't have to sit around in town doing nothing. You have a viable alternative.
Third, if you happen to get into a PUG of a$$hats, no fear -- you can drop out and continue with your solo quests. You aren't forced to bite the bullet just to experience content (speaking from EQ1 experience here).
And last, with the amount of solo content, I can easily be choosey about who I group with from the start. Only want to group with RPers? Hate someone's character name? Solo content allows you to be picky.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Fixed
Just playin with ya
Some people do think its worth it to pay for a persistent world that gets patched and expanded upon continually. The option to group when the player feels like it is a plus. Good luck getting that in Oblivion or any other single player RPG for that matter. A few MMO's have kept me going solo for years. I can't say that about any RPG I've ever played.
Remember, what you find wasteful, others find entertaining.
I have three young kids and a busy life so I love how solo friendly LOTRO is. I don't feel like I can join groups because I always have to leave in the middle to attend to one of my kids or other responsibilities. The solo friendly nature is the only reason I am playing LOTRO right now.
Making Mmo solo friendly Destroyed the Fun in my opinion.
And for a great many others its the other way arround. (for obvious resons)
Thats why ill probly end up returning to D&D books 4th.
Out of WAR & AoC there might be one of the 2 that makes somthing Worth playing.
Its so very hard to make a game solo friendly and group oriented. (but thats the ticket right there)
Cause you need alot of players always arround to make Group games work.
And soloability makes available player Population drop cause everyones out doing there own thing.
Now if by stroke of genius one of the's 2 games finds a way to combine both successfully.
Will then have what will be known as "THE WoW killer."
And it will need to be So fun. (Like buying Candy for you and your buddy's for the first time at the corner store Fun).
"Freedom is just another name for nothing left to lose" - Janis Joplin
I'm quite happy with the balance of solo and group content in LOTRO. I play both sides of the coin, and now that I'm at the high-level content, I'll be grouping more than soloing (pending I actually log in. Busy, busy these days).
Check out my LOTRO Blog: www.middleearthadventurer.blogspot.com
entertaining..
No trolling here, I just feel MMO's should focus on group content.
Want a solo RPG? dont play a MMO in my opinion
I play all ghame
Once again, MMOs offer much more to a solo player than any non-MMO rpg game. For example, you can have a ton of social interaction without ever being in a group (i.e., /tells, open chat, player auctions, etc, etc, etc.). There's also the fact that people like to play in a dynamic and changing world like those that MMOs provide. Some people have RL committments that get in the way of grouping sometimes.
The point is, you can solo without being anti-social. You can actually enjoy the social aspects of a game very much and never group.
I believe that 100% soloing is no fun, but neither is 100% forced grouping. A game should offer a good mix of the two.
Here ya go http://emooranges.ytmnd.com/
You know its just an interesting phenomenon in general that people wish to punish to enforce their will rather than give people a reason to do something.
Perhaps the OP should ask a different question. What is more powerful a reason not to do something (solo) or a reason to do something (group)?
When you figure out the answer to this question you figure out why forced grouping is backasswards.
Bilbo did most of his quests solo.
/thread fail
And I also agree with Deathstrike2.
Read the posts of deathstrike and gestalt. Think.
(oh, I agree them 100%)
DB
Denial makes one look a lot dumber than he/she actually is.
A small xp bonus for each player in the fellowship would be interesting to test.
Say 3% for every member..if there are 3 members everyone gets +9%, if there are 6 members ~ +18%. Or would that be too low/high?
..or it could rise in preset increments: 2 players = 10%, 3 = 12%, 4 = 14%, 5 = 16%, 6 = 18%. Of course the number could be set to the umpteenth decimal.
Any other ways it could be done well?
edit: I meant those numbers as a general bonus on kill xp, not really quest turn in, but up t 18% seems high, maybe somewhere a bit lower, but it would definately encourage people to group..and for the record I solo more then I do group. Not because of the xp, I just have time issues some days (on call with hospital, and I'm a Tank...so I solo when I have the phone).