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Subscription numbers are meaningless

gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

I don't care about subscription numbers at all. As long as Warhammer gets about the same number of subscribers as EQ2, maybe a bit more, that will be fine. You can look at the MMORPG Chart (not very accurate but a good guess) and see that plenty of games are making it with 70,000 to 700,000 subscriptions. That's really all it takes to stay in business.

MMORPG Chart

I don't think Warhammer will be any more costly to maintain than EQ2, and EQ2 has been around for awhile now. So, if Warhammer gets teh same number of subs, then it will stay in business. Plus, that will be plenty of players for a few servers to have lots of people to game with, and that's all you really need.

 

What do I care if there's 10 million players? I can't play on all those servers, with all those people anyways. I only care if the game is fun, there's enough players to keep it from going out of business, and there's a server I can get on that is busy and has plenty of people to game with. After that, it's all moot. I don't own stock in the company, so it won't make any difference to me if they are modestly successful, or wildly successful.

 

MMORPG Maker

Comments

  • HousamHousam Member Posts: 1,460

    200k subs to be consider sucessful...meh..i will be happy with 200k...but i would prefer more...so the noob areas dont die like in most other games...making it hard for people to join later on in the game :)

  • TrollstarTrollstar Member Posts: 332

    reasonable growth with a steady influx of new players of the course of several years is what I hope happens, much like in EVE today. Still lots of new folks giving it a try every day so the economy of even the tech one items remains strong.

    Who the hell are you, and why should I care?
    Congrats! You are a victim of Trollstar!

  • KilmarKilmar Member UncommonPosts: 844

    For what do you need 10mio players on 10mio different servers? I just need 1 full server =)

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    Originally posted by Trollstar


    reasonable growth with a steady influx of new players of the course of several years is what I hope happens, much like in EVE today. Still lots of new folks giving it a try every day so the economy of even the tech one items remains strong.

    You can have a small size subscrption base (compared to WoW) and still have plenty of level one players. You can still get new players at a steady 200,000 - 700,000 sub level, plus you have to remember that lots of people will roll alts as well.

  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by gillvane1


    I don't care about subscription numbers at all. As long as Warhammer gets about the same number of subscribers as EQ2, maybe a bit more, that will be fine. You can look at the MMORPG Chart (not very accurate but a good guess) and see that plenty of games are making it with 70,000 to 700,000 subscriptions. That's really all it takes to stay in business.
    Hard to remember the number in various interviews I've read.  But it was something like every MMO that hit at least 100,000 is still around.  Or something around there.

    A company doesn't need 10 million subs to make a profit.

    I've also found I have more fun in the lower population games or the lower population servers.

    As long as the company is making a profit.. and happy with that profit level.. that's all that matters really.

  • curiindicuriindi Member Posts: 488

    For players who just want a good game to play, most numbers seem meaningless; however, for subscription MMO developers who want success with their products, these numbers are possibly the most important feedback information they can have! The numbers can also be important for players who care about the future of their beloved titles or series. Current trends with stabilized subscriber populations seem to suggest that:

    Titles with under 50,000 subscribers will follow a downward spiral towards termination.

    Titles with 50,000 to 100,000 subscribers will continue to offer new content to sustain player interest. For MMO players, this achievement can be the difference between their game's life and death.

    Titles with 100,000 to 150,000 subscribers will also continue to make significant game expansions. For MMO players, this achievement can be the difference between enjoying continual game improvements and not.

    Titles with over 150,000 subscribers will also provide plans for development of sequels. For MMO players, this achievement can be the difference between enjoying future titles that follow the legacy of your first love and not.

  • TerranahTerranah Member UncommonPosts: 3,575

    Originally posted by gillvane1


    I don't care about subscription numbers at all. As long as Warhammer gets about the same number of subscribers as EQ2, maybe a bit more, that will be fine. You can look at the MMORPG Chart (not very accurate but a good guess) and see that plenty of games are making it with 70,000 to 700,000 subscriptions. That's really all it takes to stay in business.
    MMORPG Chart
    I don't think Warhammer will be any more costly to maintain than EQ2, and EQ2 has been around for awhile now. So, if Warhammer gets teh same number of subs, then it will stay in business. Plus, that will be plenty of players for a few servers to have lots of people to game with, and that's all you really need.
     
    What do I care if there's 10 million players? I can't play on all those servers, with all those people anyways. I only care if the game is fun, there's enough players to keep it from going out of business, and there's a server I can get on that is busy and has plenty of people to game with. After that, it's all moot. I don't own stock in the company, so it won't make any difference to me if they are modestly successful, or wildly successful.
     
    MMORPG Maker
    You don't care how many subs they get because your not getting paid to care.  The  MBA's that are running the financial aspect of the game do care though.  They care very much.  And rest assured they have their pie charts and graphs and financial projections which show how many boxes and subs they need to sell to make a profit.  PROFIT.  And if the game makes more money than projected, they will most likely get big fat bonuses, so they have every incentive to make the game as profitable as possible.

     

    Corporations don't go into business to break even.  A corporation basically pools investors money to make a product, and the investors only care about ONE thing.  They want a return on their investment.   And the bigger the return on their investment, the more they are likely to invest in the future of said enterprise so they can retire comfortably.

     

    They don't care if you are happy at all, or even if the game is a good one.  They don't care about class balance, server population, latency, outdated graphics, etc.  THEY WANT YOUR MONEY TO MAKE MORE MONEY.  That's all it is.  Anything else you may think is just idealistic jibber jabber. 

     

     

  • vaizardvaizard Member Posts: 130

    More subscription = More money



    Which in turns can fuel more expansion updates. So why the hell is it meaningless?



    Edit: They also making a profit and need to make up the money which they made developing the game to break even.

    image

  • jgankumjgankum Member Posts: 153

    [quote]Originally posted by gillvane1
    [b]I don't care about subscription numbers at all. As long as Warhammer gets about the same number of subscribers as EQ2, maybe a bit more, that will be fine. [/quote]

    Ugh! Did the rest of your post say anything useful? I couldn't get past the first two sentences. Either you care, or you don't care. Make up your mind.

    Jonny

  • DuraheLLDuraheLL Member Posts: 2,951

    I find levels failure. A long level system REQUIRES new people to join at a constant rate. Otherwise many grows tired from not finding players.

    If they are gonna have levels dont make a big deal out of it. We're all gonna hit max level some day and there is where the game HAS to start for real! The way there should only be training or getting to know the game step by step.

    I still think WAR will be a bit better than, say EQ2 and WoW on the level part since they have the 4 Tiers which makes it very clear when you advance to the next step instead of having one big world where you level step by step constantly in a tangle of level differences and pieces of the world fading away piece by piece.

    Hopefully WAR will have this realization that they keep most content for the end game instead of like EQ2 has where 9/10 dungeons are meaningless to visit at the end and that is like 90% of the entire game.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • CenthanCenthan Member Posts: 483

    Originally posted by DuraheLL


    I find levels failure. A long level system REQUIRES new people to join at a constant rate. Otherwise many grows tired from not finding players.
    If they are gonna have levels dont make a big deal out of it. We're all gonna hit max level some day and there is where the game HAS to start for real! The way there should only be training or getting to know the game step by step.
    Personally, I wish WAR was more like this myself, where character level played a lesser role.  Think of the Planetside structure.  Levels 1 though 25 could all occupy the same battlefield, and all had the same chances.  The only thing level did for you was give you more choices in your character- which weapons you could pick, which vehicles you could drive, etc.  A level 7 with a heavy assult weapon had equal chances against a level 17 with a heavy assult weapon.  Level played no role in the fight.

    I wish WAR would have done something similiar to this structure, but we will all see how it turns out.

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Terranah


     
    Originally posted by gillvane1


    I don't care about subscription numbers at all. As long as Warhammer gets about the same number of subscribers as EQ2, maybe a bit more, that will be fine. You can look at the MMORPG Chart (not very accurate but a good guess) and see that plenty of games are making it with 70,000 to 700,000 subscriptions. That's really all it takes to stay in business.
    MMORPG Chart
    I don't think Warhammer will be any more costly to maintain than EQ2, and EQ2 has been around for awhile now. So, if Warhammer gets teh same number of subs, then it will stay in business. Plus, that will be plenty of players for a few servers to have lots of people to game with, and that's all you really need.
     
    What do I care if there's 10 million players? I can't play on all those servers, with all those people anyways. I only care if the game is fun, there's enough players to keep it from going out of business, and there's a server I can get on that is busy and has plenty of people to game with. After that, it's all moot. I don't own stock in the company, so it won't make any difference to me if they are modestly successful, or wildly successful.
     
    MMORPG Maker
    You don't care how many subs they get because your not getting paid to care.  The  MBA's that are running the financial aspect of the game do care though.  They care very much.  And rest assured they have their pie charts and graphs and financial projections which show how many boxes and subs they need to sell to make a profit.  PROFIT.  And if the game makes more money than projected, they will most likely get big fat bonuses, so they have every incentive to make the game as profitable as possible.

     

     

    Corporations don't go into business to break even.  A corporation basically pools investors money to make a product, and the investors only care about ONE thing.  They want a return on their investment.   And the bigger the return on their investment, the more they are likely to invest in the future of said enterprise so they can retire comfortably.

     

    They don't care if you are happy at all, or even if the game is a good one.  They don't care about class balance, server population, latency, outdated graphics, etc.  THEY WANT YOUR MONEY TO MAKE MORE MONEY.  That's all it is.  Anything else you may think is just idealistic jibber jabber. 

     

     I think you might have misunderstood. Of course making MMO's is a business, and of course they have to make a profit.

    I'm saying as long as they make a profit, enough to keep the servers up, that's all the population that is needed for a fun game.

    You see a lot of posts where people want WAR to be a WoW killer, and have millions and millions of subs etc. I'm saying none of that matters, because you can't play with millions and millions of other players. After there are enough subs to make a profit, keep the game going, and justify expansions, everything else is moot.

    And it looks like, from other MMORPGs, all you need is somewhere for 100K to 150K and that's generally enough to turn a profit and keep the servers going .

    Of course if WAR isn't fun I don't care if it gets 10 million subs. That's how many Warcraft has, and I don't like it. But if it's a niche game compared to WoW, who cares? Sure, the guys making the money will care, but not me, and not you.

     

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    "Subscription numbers are meaningless."

    ~~~

    Have you attempted to log onto Asheron's Call 2 recently?

    ~ Ancient Membership ~

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