It looks like you're new here. If you want to get involved, click one of these buttons!
It should not take 2 months to get to max lv, get items and stuff, it should be much faster, then up to the skill to judge, though i think it have to be some effort behind getting the "Greater" items, spells, ect...
BTW, a nice art from war-europe.com galleri site..
http://img.war-europe.com.CHAOSisNICEjpg
MMO-Hunter/Spethz
Spetzzon@hotmail.com
Comments
Personally I want my games to last longer than 2 months..seems a waste of 50 bucks to have everything done in two months. I guess thats just me though I like to have it all and I mean everything every little item, quest, etc that you could possible fill into the Tome of KNowledge. I like to have atleast 1 character per game thats seen it all, alts are usually about just getting to the end. Of course in WAR i'll have to have multiple characters to see it all....whew
Even if you reach lvl 40 in two months or less through sheer out power leveling yourself you probably won't have it all especially with the mechanics they have in mind I don't think there's anyway to get all the possible builds, gear, and items in two months not unless City Seiges happen two or three times a week which I severely doubt
btw I pay for Fun...and to me..short games are not Fun..its why i have no love for most of today's single player RPG's...most of them are all glitz & glam and short as can be game play.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Funny thing is that people call leveing "playing the game".
Grinding is not playing the game, it's a way developers makes the game so that they can ensure you pay for it longer. And yet many feel ok with it.
There should only be as many levels as the content would logically allow there to be. Anything else is excessive and cheap by the developers.
Real content doesn't need to be bound by levels. Its ok to woven content into leveling to slowly progress in a way the makers want to represent the game piece by piece, only to climax where the real game begins.
A MMORPG is meant to be endless. And really, for the best effect you should not be able to level forever. You could, but there would be too many consequences that people would find out about sooner or later and that would put them off.
In the end, there has to be alot of cycling content to make the game variating and fun enough to keep people playing for a very very long time!
I understand the problem developers are facing if they, lets say, decide to add a new expansion. What most do is to offer new levels combined with new content. This is the EASIEST way since that would 1) make people HAVE to get the new content and 2) look past trying to woven in the new content with the previous to get the new content AS if not BETTER than the previous, and instead just offer simply better and greater things hands down (due to levels).
I hope I made myself understood
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
I hate grinding...its just a necessary evil I suppose with MMOs. If the mechanics are set up right and your only goal is to max level they should make it not necessarily easy and super fast but atleast decently paced so it doesn't feel like you reach a crawling poing (hell levels EQ1!!).
But they have alot of content to offer so in the process even if I reach max level before I do everything I can do..I want to know I can still go and do those things and earn those trophies and what not. That makes the game fun for me. If they hand every little piece to me with in a month or two I feel my 50+ dollars is a complete waste. I don't pay that much money to be finished so quickly with EVERY thing
Hopefully they'll have ways to turn XP off so i can experience most of whats to offer at a specific teir at the tier some content was made for.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
I like WAR only having 4 tiers. That sound perfect since that would mean more content for each. Instead of 8 tiers EQ2 has and each tier can feel kinda tedious especially if you make new chars all the time.
Oh man, if WAR becomes what I think it's gonne be great, if not the greatest gaming experience I've had so far
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
2 months is hardly a long time to get to max level and obtain max gear. I'm hoping it takes much more time than that or I'm gonna be dumping this game very quick.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Leveling, raising skills, grinding, whatever you want to call it based on your personal perspective, is the part I enjoy best. It's about the journey for me, not maxing out. I hate raiding and try and choose games that don't force you to raid for the best gear, so no need to max out for that. I like PvP, but healthy PvP allows you to PvP from the start, just use level limits or skill limits to prevent ganking. I want it to take a year to max out.
PvE time of 2 months is too long. Once the expansions hit that will become 3 then 4 then 6: its jsut too much.
This game is about PvP and RvR. PvE should only be there so that one cannot just swap out max level characters depending on mood, enemy type or battle type. What ruined DAoC was the PvE expansions most notably Trials of Atlantis that required you to go through hours upon hours of raiding just to compete in RvR.
I certainly hope they have learned their lesson and leave all the PvE'rs in WoW and Vanguard and Lord of the rings etc etc....
Aslong as a mmorpg keeps me happy for the 30 days free then it hasn't been a waste of money cause most single player games today last 4-10 hours and it's like why is this soo much more expensive than Music or a movie which i'll probably get the same length of entertainment from.
It should take between one and two years.
~ Ancient Membership ~
Except WoW PvP & arenas are only for High levels, they gain your Faction nothing, they don't do anything except give out Gear that is for PvP only.
WAR atleast lets you level with PvP from day 1, the gear you gain is just gear and not PvP / PvE gear its just gear. Not to mention that all the hard work that PvPers (ok really RvRers since there is an a difference) and PvE'ers goes to a single Faction wide goal and everyone benefits.
Instead of it being two elements its 1 element with 2 ways to enjoy it. Thats what really has me excited for WAR. I dont have to Raid, I don't have to PvP, I dont have to do anything I don't want to do in order to progress and feel a sense of accomplishment which is what in the end we're all looking for. I'll definitly be RvRing and PvEing since both atleast in theory for the moment will give a full sense of accomplishment.
WoW took that sense away from me when it started going Raid Focusing at End game, it made it seem like all the time I put in was for basically nothing. PvP Gear Grinding at Arena was just another way to spend time and not actually go anywhere so I just never saw it as a viable way to spend my time.
I'm glad that WAR isn't at all like WoW 's mechanics for PvE or PvP. Because personally they really pissed me off.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Fun all the way, MMOs are ment to be a social thing, techically if you boil it down it's just a gaint interactive chat room, problem is players want that 'completion' to a MMO much like they've got with their other games so they can say 'I WIN THIS GAME' so the 'cap', 'raids' and 'gear' matters but... there is no 'winning' it's all about your experenices in game, if you don't feel you want to login the game because you like to not becauce you have to, then it's time to drop the sub.
I'll be taking the same methord i've always done, EQ, DoAC, even Vanguard, and currently LOTRO I just logged in because I wanted to, I potted about with a bit of trading etc etc but I didn't feel like I HAD to do it, with WoW on the other hand it got to the point I HAD to cap my character, I HAD to raid or PVP to acheave anything that day and then I got burnt out so I didn't feel like logging in anymore unless it mattered.
Hence why I beleave the 'race to cap' doesn't matter niether does 'the grind' and all those aspects the game players look for, as long as you enjoied your sesson that day online then the game is worth the sub
Bring on the WARRRRGGHH!
Here Here Krem I hear you on that!!
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Well i hope it does take a lot longer than 2 months. I personally wish it would be more old school like Lineage II and Everquest where it took many months, even years to reach the cap, nevermind the gear.
Right now we have World of Warcraft which we can all get to level 70 and full Season 1 gear in 2 months. I think i speak for all, we want a change.
Yes maybe a week would be ok.
I agree with the OP.
WAR devs have repeatedly stated (Paul especially) that WAR is to be a hobby and not a one-off entertainment "package" to be "consumed" and then discarded. I suppose leveling will be quite secondary to other features in the game and there won't be any single "final goal" that has to be reached. You make your own goals and not one is "better" than others. No "I need to get all the top leet gear" crap there, I hope...
Imo, this is the right attitude towards MMO development. Too many near-sighted devs seem to think that a MMO is a type of single-player game with multiplayer thrown in, hence the whole dull leveling+endgame concept which is total crap when applied to a persistent multiplayer virtual world.Just look at what's happening to WoW atm...
A MMO's natural role is a "place to hang out" rather than "an experience to go through". If a classical single-player game equals going to see a movie then a MMO is hanging out at the coffeeshop. Do you see end credits roll in coffee shops? I mean you can have film screenings there or play boardgames but these are side-shows to what a coffee shop really is - a place to hang out and have relaxed fun with your buddies.
If I had my say I'd completely ditch the tired and broken levelling+endgame concept. EVE online and GW seem to work perfectly fine without both. While they still have some kind of progression it is not a linear track towards some nebulous hypothetical end that you can't ever reach so in the end you feel tired and cheated. And even if you do manage to "finish" the game then what? Leave the game world and friends that you've grown to like because you've "consumed" their "content"? Meh.... In MMOs, just like in coffeeshops, it is the consumers that should provide the most of the entertainment. The job of a good tavern keeper isn't to entertain his guests but to provide an environment that will encourage his customers to entertain each other - with a bar fight if nothing else.
Looking solely at its core concept, Facebook is a much better MMORPG than any of the "real" ones out there at the moment.
There was also an element of EQ which I believe is making it into WAR in a sense. When you hit level 51 in EQ, you gained the ability for "Alternate Advancement", which gave you new abilities based on how you placed those points.
I personally found this to be a better idea than the talent points, simply because they were not capped as to how far into it you could go. It added to the element of how powerful your character was, instead of just having a cookie cutter talent build such as in WoW. It also was a feeling of pride, to say "I gained 300 AA points", since it wasn't something everyone could easily do, versus tossing 51 (or 61) points into random slots and saying "I'm ____ spec".
Unless I am mistaken, part of this will be from the Tome of Knowledge. The more you explore the world and conquer it, the more skills and abilities that become available to you. I believe there is another game mechanic of this type (aside from character mastery points), which adds to it as well, but I could be wrong.
Edit: To clarify, the reasons I am fond of the idea of Alternate Advancement would be because it was yet another option for people who were at or near the max level to still improve their character outside of raiding.
One other thing that would be nice to see would be an epic style quest for each career once they get near max rank. After playing EQ (65 BST, 65 MNK, 65 DRU, 61 RNG - Quit at GoD, too many paid expansions) and WoW (70 Hunter, 70 Druid, 70 warrior, 70 Rogue - Quit, lack of meaningful content), I still refer to my time in EQ as much more enjoyable. Reason being, the quests seemed to matter more, and had actual results. Plus, I always did my class epic quests for my characters, and in WoW, they seemed too short and easy, while in EQ seemed more epic. :-/
Also the fact people had to think more in EQ. Corpse retrieval used to be an epic adventure in itself. :-)
Ah good ol EQ1...that wouldn't be to bad if they did do that...alternate ways of progressing even once you reach cap. I figure why give us more levels? Give us ways to advance in more than numbers. I hear thats what they did with DAoC they almost never raised the cap just more ways to progress & expand (of course Trials of Atlantis they obviously figured out how crap it was hehe).
Ahhh good ol corpse retrieval...im glad they so far haven't mentioned a need for this at all....corpse retrieval was a pain in the arse especially if you were lost or your corpse was in Kithicor Forest! I paid many a necro & shadowknight to help me rofl.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
i dont think "leveling, is the game, i want to pay for the time i can play.. Got work, so i cant play like 15´years old kids does everyday...I really like to just play the game, explore, do quest, interact with other players and make events on saturday night.. But on most game stuff like item/mounts/uniqe items/mounts ect.. is locked and is in need of hours and hours of gameplay to get.. i want to make effort and really spend time on things that is good.. but the game should have lots of things on lower levels, like mounts in the beginning.. why not? Cant they ride without a book of knowledge?? skill in riding like a sertain game im not telling you , is just lame in my opinion.. The real hard thing to get by the mounts is an uniqe look on it.. after all workshop ^^ It should be cool if you would be able to customize your own mount ^^ Well enough talked already :P
MMO-Hunter/Spethz
Spetzzon@hotmail.com
who said 2 months maxed out with max gear?
I just meant the level in 2 month..
Why did i quit playing wow..
They are losing population with all the new boring, "hard to get", stuff they just putting in all the time.. Whoo epic mount need about 10 gameplay days or something.. and a shi* full of money, c'mon.. The game should be fun the way to the top.. Old timer ;P It should not just be fun at the maxed level.. Well im not saying you needthe best stuff, but the better stuff is almost always cooler looking, effect ect... .DOT
MMO-Hunter/Spethz
Spetzzon@hotmail.com
It should take between one and two years.
He means weeks.. I hope xD
C'mon, often there is newer and more exiting game out when 2 years have passed.. No game is fun that long.. Pendling in gameplay on and off is one way to look at it.. But you wont get somewhere..
MMO-Hunter/Spethz
Spetzzon@hotmail.com
If you mean PvE ala WoW , EQ1 Elitist Raids...god I hope not..raids are so worthless..I want a challenge sure..but I don't think a challenge should be a grind.
Old School PvE raids for the Lose in my opinion.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
If you mean PvE ala WoW , EQ1 Elitist Raids...god I hope not..raids are so worthless..I want a challenge sure..but I don't think a challenge should be a grind.
Old School PvE raids for the Lose in my opinion.
played both games to death hehe .... im mainly into pve (and some pvp) i think AOC will be better for pve.. but i love WAR
AoC's PvE turns me off..yea the dynamic life long quest part is way cool but...the whole ...Ooh End game PvE Raid if you want the best stuff mentality is the the PvE end game..and I've hated it since Everquest 1...atleast EQ1 had other things to do besides Raid ... WoW..my god raiding is why I quit..I realized all the hard work I was putting into seeing & doing & experience all the game world was worthless...that I basically accomplished nothing unless I did PvP or Raids..and I decided screw it. Thats what AoC's PvE end game sounds like..if you dont' Raid..then ... you suck..so aka it turns me off.
WAR's PvE is far more casual friendly with the PQ's, Lairs (hidden triggered quests), exploration and filling the Tome of Knowledge. I could essentially get to the top Tier and continue to advance & have a good time just working on the Tome...to me thats far more inviting. Plus the City Sieges have PvE!! I can kick ass in PvP in my way in the door and enjoy PvE if I need a break. Their game just seems more diverse in the playstyles it supports.
WAR for me all the way
as for the long ass grind for gear & mounts OP..there should be some sort of work involved in earning the ability to get the nicer gear and a mount. I do agree that LONG amounts of game time & TONS of money ...equals crap game design that supports gold farmers. Hopefuly this isn't the case with WAR, I'm sure we have to do something to open the ability to buy one at the least.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Well i hope it does take a lot longer than 2 months. I personally wish it would be more old school like Lineage II and Everquest where it took many months, even years to reach the cap, nevermind the gear.
Right now we have World of Warcraft which we can all get to level 70 and full Season 1 gear in 2 months. I think i speak for all, we want a change.
old school?
Have you played console roleplay games? Never laggy, awsome to play online, altough small worlds/arenas/maps/Courts... Almost 0 servers in ps2/xbox the servers cant get more than about 1-32 players some cases 64 .. But the game's on console is darn nice.. Newer games is like limited mmos with courts without a world.. But the gaining in level and gear is so darn fun to get cuse hours and days goes, but so does your level and money and gear.. Want console roleplaying games in mmorpgs style
What did the OP say? :S... He likes consoles
MMO-Hunter/Spethz
Spetzzon@hotmail.com