It looks like you're new here. If you want to get involved, click one of these buttons!
Flying Lab has become aware of a new tactic players have been using to take a port from peaceful to a port battle in no time flat by turning in a number of unrest missions all at once. FLS have produce a short term fix and and say they will be working on a longer term solution for the near future.
A tactic arose recently in regards to port contention. Players (and their alts) would take unrest missions and hold onto them. Once they all had unrest missions, they would turn them all in at the same time, and push a port all the way from peaceful to having a port battle scheduled.
The reason we have these missions in the first place is to allow rich players to spend their money in ways that directly impact the game world. As secondary goals, missions create markets for items that dont necessarily fit into ship production, and create a demand for those items. Also, the missions drain money out of the economy in a purely voluntary way. These things are all basically Good.
The problem is that we clearly never intended for players to be able to take a port from 0 to 5k or even 10k unrest instantly. While were biased towards attackers (we like PvP!) this goes well beyond bias and into the realm of insanity. Defenders should be able to draw a line in the sand, declare a port off-limits, and enforce that with doubloons. Thats not currently possible. Worst of all, this tactic can be used on new player ports just as easily as on ports in the Antilles. New player ports are intended to be harder to attack, and this process circumvents all the tuning we did to make that the case.
Read more here.
Comments
So basically the devs are now whining that their wonderful system that was supposed to enhance gameplay and bring some world changing events to the game that the players could control is in fact completely exploitable, hahahahahahahahahahahaha.
Serves them bloody right for being so short sighted in the first place for believing the player base would not exploit the situation.
I've been watching the part of my guild that plays this game and they have been trying their best to draw the devs attention to this "Tactic" but up until recently it's been totally ignored by the devs, I guess the loss of customers who have had enough of the game being so easily exploited has been enough to urge these ppl into some action, albeit a tad too late for some.
So basically you gave them the ability to grief other players, even newbs.
And they ran with it.
You're surprised, why?
It's really simple, if you ever allow the ability to mess with another player against their will, especially if they are too weak to reply in kind, there will be players (and I use that term loosely) that will do exactly that. It doesn't have to be a large percentage, especially when they can mess with an entire zone (port) at once.
The previous comments were for the devs, if they even read this site. (If they don't, they really should.)
Lost my mind, now trying to lose yours...
Which is exactly why I quit the game yesterday. Getting gang ganked is absolutely no freaking fun - and now it turns out THAT was what the game was designed to allow?
More telling is the commnet in the article "..and we love PvP..." yes you do FLS, to the point of making the game grueling for the casual or PvE player. Nothing like having to sail arounf Cuba to get from Grenville to Tampa! Nice touch geniuses - I would have never, never purchased this game had it been made CLEAR that theis was first and foremost PvP oriented. $50 fr the game, $15 for the guide and $10 for the pre boarding. $75 buck shot to hell.
FLS. That funny feeling you have is dizziness caused by your game circling the drain!