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The regular Feedback Friday feature on the Tabula Rasa community site has returned with a detailed look at upcoming changes to PvP in RGTR.
The PvP Development Team has come across a lot of good feedback from players on the community forums regarding PvP and improvements they’d like to see. I just wanted to give a quick update to let players know that we are listening and we’re currently hard at work on a number of changes and additions to further refine the PvP experience. Our team currently focuses its time on two areas of PvP:
- Expanding and refining current systems that are in place
- Adding new gameplay opportunities that tie into the core PvP gameplay
We all feel that there are a lot of opportunities for enhancing PvP with the core systems that are already in place. I wanted to take this opportunity to provide a sneak peek at some of the changes we have in the pipeline as well as what the long term plans are for the PvP team. As is the case with such a large aspect of the game, many of these are in various stages of development and are still being refined as we balance these systems with one another. Here are some of the things in development:
Clan Improvements - We are looking at ways to further promote participation in clans and improve the current functionality for members. Things to expect with future updates include:
- Clan Joining Revamp – The current clan system has a global timer that works independent of the type of clan you’re involved with. The 7 day limitation imposed on players once they leave a clan will still apply to PvP clans, however, PvE clans will have this timer removed. While players will still be limited to one PvP clan per account that their characters can join, players will no longer be restricted to one PvE clan per account and will be able to participate in different one for each character (provided the character is not in any clan).
- Clan Leader Departure – Right now clan leaders are able to remain logged indefinitely while their clan remains leaderless. This will change with the addition of an inactivity period that is applied to clans. Leaders that don’t log in after a set time, will have leadership of the clan transferred to the next senior officer.
Read more here.
Comments
Heh everything about PvP while this game was advertised as PvE "only". Now I don't mind if optional PvP is there with two "buts".
1. PvE game is far from good. It shallow, non-involving and there is no much to do beside shooting around.
2. If there were to implement PvP that could have say so from beginning make it humans - aliens PvP not clan vs clan lousy FPS like imitation.
I remember all those posts about "lore reach" game.
How lore reach are humans slaughtering each other in middle of war in middle of alien planet? Especially if all of them belong to same AFS army like organization. And those are those few chosen, taken from Earth to save humanity? Right....
Regards,
adolf