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I'm In shock!! and Happy

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  • SeggallionSeggallion Member UncommonPosts: 684

    Originally posted by Shousha


    I saw the video. I watched it, it looked pretty nice. If nothing else, they've certainly got some good artists on their team.
    What makes me curious is not what they showed, but what they didn't show. It's possible they just wanted to show off the landscapes. In that sense, they did a good job. But I'm going to have to agree with Ghost. Yes, it looks very nice for what it is, but what it is isn't much. I'm not trying to slander the game for all it's worth, I'm trying to be objective.
    What we saw was terrain, buildings, a few moving terrain features, and a couple of animated models. There were shadows and some nice graphical effects to be sure, but what we saw was purely client side. What do I mean by this? I mean there is no indication that what we are seeing is connected to a server.
    Now, before you all reach for your crossbows and try to impale me, please listen to what I'm saying. I am not slandering the developers, or the game, or questioning its integrity. I am stating only that which is clearly observable; That being, everything we saw here could have been done in a single player game engine, and that there is no real evidence to suggest otherwise. No AI, no combat, no signs of anything other than some (admittedly pretty) terrain and a couple of moving character models (although to be fair, there were signs that there was some collision detection going on between the character models and the ground below them.) This is not an opinion, it's merely an observation.
    What I am curious about is why we were shown what we were.
    There are a couple of reasons why this might be the case. On one hand, they might have been looking to show off their terrain and nothing else. The character models may have existed primarily to indicate that what we were seeing was in fact in a game engine and not pre-rendered. This is perfectly viable.
    Alternatively, perhaps they chose to show off the terrain because it's the best looking thing they have at the moment. Game mechanics have a habit of looking extremely ugly until they're completely finished. Maybe they're still working on other gameplay elements, and they haven't fleshed out the animations yet. This is also reasonable.
    It is also possible that they showed what they did because they don't have anything else to show. It's an ugly possibility, but it is a possibility, and we can't deny that simply because it's unappealing to us, no matter how much we might want to.
    This video boasts the talent of the artists working on Darkfall. Nothing less, but nothing more.
    Myself?
    I've seen plenty of pretty pictures in my time. I'd honestly have rather seen some hacked-together gameplay footage, even if it wasn't the most pretty thing around.

    Noone will bash you for this. Think everyone will have more eyecandy. We can hope that this was the first in a serie of upcoming vids.

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by gamerman98


     

    Originally posted by Aragon100




    Originally posted by Zorvan


    Originally posted by daarco
     
     

    Originally posted by bee52
     
    Hmm well that's good news I guess. Imo they should go with someone else to publish/distribute/etc so they can concentrate on further development/patching and so forth.

    Got a link to some proof of them securing a publisher? The Darkfall wikipedia entry should be updated!







    Here you go Bee.

    http://darkfallinfo.com/index.php?page=Info&code=w9ff4htokm



    it was one of the questions Tasos spoke about a few weeks ago.





    He asked for proof of Aventurine securing a publisher. There is no proof in that post. Only more talk.



    Edit: And I'm sorry man, but I ain't buyin' the whole "we have publishers beating down our door, but we're turning them down" crap these guys are trying to pass off.







    Its the words from a very wise game developer though. I particallery like these sentences from Tasos which make me laugh so hard at the AoC developers. They spend zillions of dollars on a crappy game. Id rather make a good game FIRST, then sell it on its merits. And cutting out the middlehand seems only beneficial for a small company as Darkfall. Darkfall developers seems very mature and in touch with the real world, cant say that about the developers of the game Age of Conan where ongoing beta revealed a no finished game nerfed beyond recognision.

    Community: why has Darkfall had such a hard time securing a solid publisher and with the impending release of both age of Conan and Warhammer online aren't you concerned that the game will be unable to maintain a self sustaining profitable player base considering that the other games have giant budgets and giant advertising campaigns.

     

    Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.

    Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game.



     



    That still dont mean that what they say is legit, because in the gaming biz it comes down to talking, and doing. Yeah you guys can flame me all you want: "well we saw this and we read that na na!!!" That dont mean anything really. How long has this game been in development for? Has any public beta been released at all? And while we are on the topic of this game for everyone that "claims" to know much about the MMORPG development cycle, or gaming in general for that matter, any realist (which are the ppl that keep telling you "fans" that this game is bogus) can see that this game wont see the light of day on any retail shelf, or even as a downloadable on Fileplanet. And in the end when the dust has cleared and they disappear leaving you sitting at your computer wide eyed realizing you were a fan to one of the longest running scams since bad telemarketing, will you bash us realists then? The point is, if a simple gamer like myself can clearly see that it should not take ALL these years (i lost count after 3 whats the year count now?) to make a game with such basic graphics and gameplay mechanics. Anyway i said my peace for the last time...ill now sit on the sidelines with some popcorn and a big drink to watch all the fireworks happen when its time. P3ace all and have a great day.

     

    Personally id rather wait for a good game then play the crap available as of now. This is also why so many is looking forward to Darkfall that is a way more complex game then the usual WoW-clones. AoC for example is only eye candy, nothing else.

    Darkfall was totally rewamped late 2003, new graphic engine and so on. The game under development now is from mid 2003 so the development time for this spectacular game is arround 5 years of now. Not bad if you compare it with WoW:s 6 years. And remember Darkfall is a way more complexed game then WoW and AoC is.

    But if you dont wanna play Darkfall, dont, noone is twisting your arms saying "play Darkfall or else" do they? And why keep following a game youre not interested in? Interesting.

  • andmillerandmiller Member Posts: 374

    I understand why people were excited for this game 5 years ago.  Truly I do as I was one of them.  As someone who played Shadowbane through the countless "crash to desktop" siege battles, I know the pull of this type of rule set in this type of genre.

     

    That said, I just don't get this.......hopefullness.  This game is vaporware.  The fanbois out there....man if religion could bottle whatever you guys are drinking they would be in good shape. 

     

    Oh wait, they already did.

     

    And for the poster that just mentioned how much more "complex this game is than WoW", c'mon man.  Where do people come up with this crap?  You are trying to compare a game that will  never be released, that no one has actually played (other than a few lame/BS posts about my "trip to the studio"-nonsense), to the game that re-defined the genre?  That's just idiotic.

  • downtoearthdowntoearth Member Posts: 3,558

     

    Originally posted by andmiller


    I understand why people were excited for this game 5 years ago.  Truly I do as I was one of them.  As someone who played Shadowbane through the countless "crash to desktop" siege battles, I know the pull of this type of rule set in this type of genre.
     
    That said, I just don't get this.......hopefullness.  This game is vaporware.  The fanbois out there....man if religion could bottle whatever you guys are drinking they would be in good shape. 
     
    Oh wait, they already did.
     
    And for the poster that just mentioned how much more "complex this game is than WoW", c'mon man.  Where do people come up with this crap?  You are trying to compare a game that will  never be released, that no one has actually played (other than a few lame/BS posts about my "trip to the studio"-nonsense), to the game that re-defined the genre?  That's just idiotic.

    So you say noone has played it. Taso said people have. Asp played it (old beta build)

    But you still call them liers this is why your argumeant doesnt make sense its very contradicting of you guys to call them liers after they do what you say they havent done.

     

     

    This is why noone listens to you guys. Yes WoW is simple get over it.

  • SeggallionSeggallion Member UncommonPosts: 684

    Originally posted by andmiller


    I understand why people were excited for this game 5 years ago.  Truly I do as I was one of them.  As someone who played Shadowbane through the countless "crash to desktop" siege battles, I know the pull of this type of rule set in this type of genre.
     
    That said, I just don't get this.......hopefullness.  This game is vaporware.  The fanbois out there....man if religion could bottle whatever you guys are drinking they would be in good shape. 
     
    Oh wait, they already did.
     
    And for the poster that just mentioned how much more "complex this game is than WoW", c'mon man.  Where do people come up with this crap?  You are trying to compare a game that will  never be released, that no one has actually played (other than a few lame/BS posts about my "trip to the studio"-nonsense), to the game that re-defined the genre?  That's just idiotic.

    Sure it's hard to compare a released game and a game not yet in beta. But it still has a futurelist that wipes out most competition. How the devs choose to manage these are still unknown.

    But you are following WAR because your opinion is that it can be a great game. We choose to belive in this game for same reson.

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • daarcodaarco Member UncommonPosts: 4,276

    I have a hard time trying to understand how some people lack the ability to not see MMOs as DF as innovative. And the point is not about DF will be released or not. Its much bigger then that. Whenever a new MMO is in development, i tend to read up on it. I remember when Vanguard was deep in development, and the feature list would bring nothing now to the market, same with AoC and WAR.

    But some MMO, when you read up on them..sounds very interesting. Darkfall, Earthrise, Fallen Earth and W.E.L.L Online are a few. They stick out from all other. They show us there might be people willing to do something new and fun for us.

    Thats what this is all about. Its alot bigger then just Darkfall. So if you think a lvl 34 Rouge is something amazing.......then Darkfall is nothing for you.

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by daarco


    I have a hard time trying to understand how some people lack the ability to not see MMOs as DF as innovative.
    I don't think its that innovative any more.

    Open PVP, city building and sieging?  Shadowbane has been doing that for 5 years.

    Full looting? UO had that and it was such a disaster that they removed it.

    Ship battles? There are a lot of games with ship battles these days.

     

    Basically I'm just hoping for a slightly better version of Shadowbane.

     

  • AdewulfAdewulf Member UncommonPosts: 27

    Well, what I am looking for is that pvp game that ties all together. Siege, FFA, collision, tactis etc and still manage to make it fun.

    Thats what in my opinion makes DF innovative. And they seem to focus alot on making combat usefull and not just a thing to do to get the next thing to advance to the endgame and curse over no more content crap..

    A game that actually is fun to play and yet still gives you the feeling of doing something. Almost real life but here you actually can kill those annoying bastards around you but without (almost) consequences.

    Hopefully they will not do a VG or any other crappy atempt that tries to suck up to much of other ideas but in the end blows...

     

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by ghoul31


     
    Originally posted by daarco


    I have a hard time trying to understand how some people lack the ability to not see MMOs as DF as innovative.
    I don't think its that innovative any more.

     

    Open PVP, city building and sieging?  Shadowbane has been doing that for 5 years.

    Full looting? UO had that and it was such a disaster that they removed it.

    Ship battles? There are a lot of games with ship battles these days.

     

    Basically I'm just hoping for a slightly better version of Shadowbane.

     

    I would say alot better since there taking the time to actully release a complete game. Will it be good? /shrug

  • daarcodaarco Member UncommonPosts: 4,276

    Originally posted by ghoul31


     
    Originally posted by daarco


    I have a hard time trying to understand how some people lack the ability to not see MMOs as DF as innovative.
    I don't think its that innovative any more.

     

    Open PVP, city building and sieging?  Shadowbane has been doing that for 5 years.

    Full looting? UO had that and it was such a disaster that they removed it.

    Ship battles? There are a lot of games with ship battles these days.

     

    Basically I'm just hoping for a slightly better version of Shadowbane.

     

    Shadowbane is a point and click MMO. And they have levels and classes.

    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.

    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.

    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by daarco


     
     
    Shadowbane is a point and click MMO. And they have levels and classes.
    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.
    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.
    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.
    I dont have a problem with point and click movement at all. You are saying this game is revolutionary because they use WASD ? LOL!

    I love the levels and classes in Shadowbane. There is more ways to make a character in Shadowbane then any other game. In UO people figured out what the best skills were , and so everyone took the same skills. So everyone's character was identical. It was lame

    Full loot was a disaster in every way. Thats why they got rid of it and nobody has done it since. People would just keep their magic items in the bank and never wear them because they didn't want to lose them. People would have to spend almost all their time farming to afford gear. So they could  hardly ever PVP

    The best time I had in UO was right before the servers went down. Because the last 15 minutes before the servers went down, they stopped saving the game. So if you died, you would still have all your gear again when the server came back up. So everyone on the server would meet at a certain place and have a big free for all. It was a blast. That was the only tiime people were willing to PVP, cus they didn't want to lose their gear.

    As far as ship combat  goes, that doesn't sound very fun. Some else controls the ship, and you just pull and oar, or fire one gun.

     

    So basically, their revolutionary features, are just stuff that failed miserably in the past

     

     

     

     

     

     

  • daarcodaarco Member UncommonPosts: 4,276

    If those are "failed" features from the past......im not sure about that. People still play those MMOs. And many players i know says they have their best MMO memorys from those games.

    And the DF devs loves those features, and they dont want to make the same mistakes as they did. But it could be alot worse........they could be doing a WoW-clone : (

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by ghoul31      Originally posted by daarco


     
     
    Shadowbane is a point and click MMO. And they have levels and classes.
    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.
    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.
    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.
    I dont have a problem with point and click movement at all. You are saying this game is revolutionary because they use WASD ? LOL!

    I love the levels and classes in Shadowbane. There is more ways to make a character in Shadowbane then any other game. In UO people figured out what the best skills were , and so everyone took the same skills. So everyone's character was identical. It was lame

    The same will happen in DF. The same will happen in any MMO. Many players, by nature, want to be "uber", they don't want to feel "gimped" and so they'll latch on to whatever guides players put out as "the best build". It becomes adpoted as "how you're supposed to play the game" and anyone not following suit are heckled as "n00bs" told to "lrn 2 play" and all that other stupid self-ego-stroking crap. Before you know it, clone city again.

    A good friend of mine is, in my opinion, among the most lame type of MMO player. He won't even pick up a new MMO until there's a generous amount of "how to" guides up on various sites. Then he starts playing and just follows those guides like a cook-book. His argument is "Well, I don't want to waste my time playing this game if I can't play it the right way".

    Though I explain that the guides present *options* on how to play, not absolutes.. he insists that following guides is "the right way to play a MMO". It's an all too common mentality and it drives me nuts personally.

    I've come to accept that it's the reality of MMOs. People are interested in the shortest /easiest route to success and they'd rather let others do all the footwork to find them out so they can coat-tail their way through.

    WAR will be no different, nor will AoC, nor will DF.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • daarcodaarco Member UncommonPosts: 4,276

    Yeah i know. Its no fun.

    We can only hope that a player based dynamic game world with FFA PvP and full loot will mess that up good : )

    And you cant write how to win a war with humans.

  • downtoearthdowntoearth Member Posts: 3,558

    If the devs have every spell and skill have a counter then there wont be one uber skill set because someone can just get the counters for it and make it =

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by WSIMike

    Originally posted by ghoul31      Originally posted by daarco


     
     
    Shadowbane is a point and click MMO. And they have levels and classes.
    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.
    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.
    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.
    I dont have a problem with point and click movement at all. You are saying this game is revolutionary because they use WASD ? LOL!

    I love the levels and classes in Shadowbane. There is more ways to make a character in Shadowbane then any other game. In UO people figured out what the best skills were , and so everyone took the same skills. So everyone's character was identical. It was lame

    The same will happen in DF. The same will happen in any MMO. Many players, by nature, want to be "uber", they don't want to feel "gimped" and so they'll latch on to whatever guides players put out as "the best build". It becomes adpoted as "how you're supposed to play the game" and anyone not following suit are heckled as "n00bs" told to "lrn 2 play" and all that other stupid self-ego-stroking crap. Before you know it, clone city again.

    A good friend of mine is, in my opinion, among the most lame type of MMO player. He won't even pick up a new MMO until there's a generous amount of "how to" guides up on various sites. Then he starts playing and just follows those guides like a cook-book. His argument is "Well, I don't want to waste my time playing this game if I can't play it the right way".

    Though I explain that the guides present *options* on how to play, not absolutes.. he insists that following guides is "the right way to play a MMO". It's an all too common mentality and it drives me nuts personally.

    I've come to accept that it's the reality of MMOs. People are interested in the shortest /easiest route to success and they'd rather let others do all the footwork to find them out so they can coat-tail their way through.

    WAR will be no different, nor will AoC, nor will DF.

     



    Kinda hard to make a "cook-book" with 300-500 available skills. There will be many different templates in Darkfall and to figure out the "best" settings will be kinda hard. It will be very individual.

     Even in UO there were loads of different settings on players, just look at different types of mages. Some had inscription on their mages for better resist and not that easily disturbed, some used weapons as hallys/katanas or bows and some had anatomy for wrestle stuns. Some prefered poison depending of which patch you played. So the settings in UO differed alot. And UO had very few skills compared to a game like Darkfall.

    And lastly- you couldnt read yourself to the skills you needed in a game like UO. You had to play the game ALOT to get perfect timing on your spells. Both 1vs1 and especially to get synced 2vs2 drops and good timed heals.

    If you want to play the game on a newbie level then you can do as your friend did.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Aragon100


     
    Originally posted by WSIMike

    Originally posted by ghoul31      Originally posted by daarco


     
     
    Shadowbane is a point and click MMO. And they have levels and classes.
    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.
    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.
    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.
    I dont have a problem with point and click movement at all. You are saying this game is revolutionary because they use WASD ? LOL!

    I love the levels and classes in Shadowbane. There is more ways to make a character in Shadowbane then any other game. In UO people figured out what the best skills were , and so everyone took the same skills. So everyone's character was identical. It was lame

    The same will happen in DF. The same will happen in any MMO. Many players, by nature, want to be "uber", they don't want to feel "gimped" and so they'll latch on to whatever guides players put out as "the best build". It becomes adpoted as "how you're supposed to play the game" and anyone not following suit are heckled as "n00bs" told to "lrn 2 play" and all that other stupid self-ego-stroking crap. Before you know it, clone city again.

    A good friend of mine is, in my opinion, among the most lame type of MMO player. He won't even pick up a new MMO until there's a generous amount of "how to" guides up on various sites. Then he starts playing and just follows those guides like a cook-book. His argument is "Well, I don't want to waste my time playing this game if I can't play it the right way".

    Though I explain that the guides present *options* on how to play, not absolutes.. he insists that following guides is "the right way to play a MMO". It's an all too common mentality and it drives me nuts personally.

    I've come to accept that it's the reality of MMOs. People are interested in the shortest /easiest route to success and they'd rather let others do all the footwork to find them out so they can coat-tail their way through.

    WAR will be no different, nor will AoC, nor will DF.

     



    Kinda hard to make a "cook-book" with 300-500 available skills. There will be many different templates in Darkfall and to figure out the "best" settings will be kinda hard. It will be very individual.

     Even in UO there were loads of different settings on players, just look at different types of mages. Some had inscription on their mages for better resist and not that easily disturbed, some used weapons as hallys/katanas or bows and some had anatomy for wrestle stuns. Some prefered poison depending of which patch you played. So the settings in UO differed alot. And UO had very few skills compared to a game like Darkfall.

    And lastly- you couldnt read yourself to the skills you needed in a game like UO. You had to play the game ALOT to get perfect timing on your spells. Both 1vs1 and especially to get synced 2vs2 drops and good timed heals.

    If you want to play the game on a newbie level then you can do as your friend did.

    I agree with the "playing on a newbie" level comment actually heheh.

    Hmm.. I think you'll be surprised... granted there are many options, but there will always be those that people deem "the best". Even in Shadowbane with all the variety there is in developing a character, the template/cookie-cutter mentality exists. You can have 1000 skills and players over time will reduce it down to a relative few that are considered "the best builds" for a given playstyle/role, deeming many other skills useless, redundant, etc.. I'd bet money that the same will happen in DF in time.

    It's not a game thing, it's a people thing.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by WSIMike


     
    Originally posted by Aragon100


     
    Originally posted by WSIMike

    Originally posted by ghoul31      Originally posted by daarco


     
     
    Shadowbane is a point and click MMO. And they have levels and classes.
    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.
    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.
    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.
    I dont have a problem with point and click movement at all. You are saying this game is revolutionary because they use WASD ? LOL!

    I love the levels and classes in Shadowbane. There is more ways to make a character in Shadowbane then any other game. In UO people figured out what the best skills were , and so everyone took the same skills. So everyone's character was identical. It was lame

    The same will happen in DF. The same will happen in any MMO. Many players, by nature, want to be "uber", they don't want to feel "gimped" and so they'll latch on to whatever guides players put out as "the best build". It becomes adpoted as "how you're supposed to play the game" and anyone not following suit are heckled as "n00bs" told to "lrn 2 play" and all that other stupid self-ego-stroking crap. Before you know it, clone city again.

    A good friend of mine is, in my opinion, among the most lame type of MMO player. He won't even pick up a new MMO until there's a generous amount of "how to" guides up on various sites. Then he starts playing and just follows those guides like a cook-book. His argument is "Well, I don't want to waste my time playing this game if I can't play it the right way".

    Though I explain that the guides present *options* on how to play, not absolutes.. he insists that following guides is "the right way to play a MMO". It's an all too common mentality and it drives me nuts personally.

    I've come to accept that it's the reality of MMOs. People are interested in the shortest /easiest route to success and they'd rather let others do all the footwork to find them out so they can coat-tail their way through.

    WAR will be no different, nor will AoC, nor will DF.

     



    Kinda hard to make a "cook-book" with 300-500 available skills. There will be many different templates in Darkfall and to figure out the "best" settings will be kinda hard. It will be very individual.

     Even in UO there were loads of different settings on players, just look at different types of mages. Some had inscription on their mages for better resist and not that easily disturbed, some used weapons as hallys/katanas or bows and some had anatomy for wrestle stuns. Some prefered poison depending of which patch you played. So the settings in UO differed alot. And UO had very few skills compared to a game like Darkfall.

    And lastly- you couldnt read yourself to the skills you needed in a game like UO. You had to play the game ALOT to get perfect timing on your spells. Both 1vs1 and especially to get synced 2vs2 drops and good timed heals.

    If you want to play the game on a newbie level then you can do as your friend did.

     

    I agree with the "playing on a newbie" level comment actually heheh.

    Hmm.. I think you'll be surprised... granted there are many options, but there will always be those that people deem "the best". Even in Shadowbane with all the variety there is in developing a character, the template/cookie-cutter mentality exists. You can have 1000 skills and players over time will reduce it down to a relative few that are considered "the best builds" for a given playstyle/role, deeming many other skills useless, redundant, etc.. I'd bet money that the same will happen in DF in time.

    It's not a game thing, it's a people thing.

     



    Aye, i agree. The templates will be more and more similar over time. Hopefully there will be more then one perfect setting in the endgame characters which will add to the ingame skills needed to perform well. Can be fun having to adapt fast concerning what type of template you fight.

    And to the OP. Im as excited as you to say the least, hehe. Seen that video so many times now and i really recommend people to download it and not watch it on youtube. The downloaded one is so much better.

    And as you so well put it, hopefully this is the first in a long sequence of different types of videos. Crafting, siege and a dungeon video would be awsome. A crowded town full with NPC:s. And why not a PvE one.

  • downtoearthdowntoearth Member Posts: 3,558

    well the way the video was named it suggest there may be more on the way

     

    starting there pr run soon maybe?

  • WarriorNunWarriorNun Member Posts: 13
    Originally posted by WSIMike


     
    Originally posted by Aragon100


     
    Originally posted by WSIMike

    Originally posted by ghoul31      Originally posted by daarco


     
     
    Shadowbane is a point and click MMO. And they have levels and classes.
    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.
    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.
    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.
    I dont have a problem with point and click movement at all. You are saying this game is revolutionary because they use WASD ? LOL!

    I love the levels and classes in Shadowbane. There is more ways to make a character in Shadowbane then any other game. In UO people figured out what the best skills were , and so everyone took the same skills. So everyone's character was identical. It was lame

    The same will happen in DF. The same will happen in any MMO. Many players, by nature, want to be "uber", they don't want to feel "gimped" and so they'll latch on to whatever guides players put out as "the best build". It becomes adpoted as "how you're supposed to play the game" and anyone not following suit are heckled as "n00bs" told to "lrn 2 play" and all that other stupid self-ego-stroking crap. Before you know it, clone city again.

    A good friend of mine is, in my opinion, among the most lame type of MMO player. He won't even pick up a new MMO until there's a generous amount of "how to" guides up on various sites. Then he starts playing and just follows those guides like a cook-book. His argument is "Well, I don't want to waste my time playing this game if I can't play it the right way".

    Though I explain that the guides present *options* on how to play, not absolutes.. he insists that following guides is "the right way to play a MMO". It's an all too common mentality and it drives me nuts personally.

    I've come to accept that it's the reality of MMOs. People are interested in the shortest /easiest route to success and they'd rather let others do all the footwork to find them out so they can coat-tail their way through.

    WAR will be no different, nor will AoC, nor will DF.

     



    Kinda hard to make a "cook-book" with 300-500 available skills. There will be many different templates in Darkfall and to figure out the "best" settings will be kinda hard. It will be very individual.

     Even in UO there were loads of different settings on players, just look at different types of mages. Some had inscription on their mages for better resist and not that easily disturbed, some used weapons as hallys/katanas or bows and some had anatomy for wrestle stuns. Some prefered poison depending of which patch you played. So the settings in UO differed alot. And UO had very few skills compared to a game like Darkfall.

    And lastly- you couldnt read yourself to the skills you needed in a game like UO. You had to play the game ALOT to get perfect timing on your spells. Both 1vs1 and especially to get synced 2vs2 drops and good timed heals.

    If you want to play the game on a newbie level then you can do as your friend did.

     

    I agree with the "playing on a newbie" level comment actually heheh.

    Hmm.. I think you'll be surprised... granted there are many options, but there will always be those that people deem "the best". Even in Shadowbane with all the variety there is in developing a character, the template/cookie-cutter mentality exists. You can have 1000 skills and players over time will reduce it down to a relative few that are considered "the best builds" for a given playstyle/role, deeming many other skills useless, redundant, etc.. I'd bet money that the same will happen in DF in time.

    It's not a game thing, it's a people thing.

     

     

     

      This sounds more like WoW then anything else. They have 3 skill trees's but the mass majority of the gamers are set on only a few choice versions and then the rest follows.

     

  • SeggallionSeggallion Member UncommonPosts: 684

    Originally posted by WarriorNun

    Originally posted by WSIMike


     
    Originally posted by Aragon100


     
    Originally posted by WSIMike

    Originally posted by ghoul31      Originally posted by daarco


     
     
    Shadowbane is a point and click MMO. And they have levels and classes.
    Full loot in UO. Thats what everyone wants back. UO was destroyed when it was removed. Ask any UO veteran.
    Shipbattles. Have not seen it yet. Only in SWG can you have a multipersonal crew in your ship. All other ship combat in all other MMOs are just "ship avatar combat".  And thats nothing we like.
    There you go : )   DF seems to even more innovative then you manages to understand from the beginning.
    I dont have a problem with point and click movement at all. You are saying this game is revolutionary because they use WASD ? LOL!

    I love the levels and classes in Shadowbane. There is more ways to make a character in Shadowbane then any other game. In UO people figured out what the best skills were , and so everyone took the same skills. So everyone's character was identical. It was lame

    The same will happen in DF. The same will happen in any MMO. Many players, by nature, want to be "uber", they don't want to feel "gimped" and so they'll latch on to whatever guides players put out as "the best build". It becomes adpoted as "how you're supposed to play the game" and anyone not following suit are heckled as "n00bs" told to "lrn 2 play" and all that other stupid self-ego-stroking crap. Before you know it, clone city again.

    A good friend of mine is, in my opinion, among the most lame type of MMO player. He won't even pick up a new MMO until there's a generous amount of "how to" guides up on various sites. Then he starts playing and just follows those guides like a cook-book. His argument is "Well, I don't want to waste my time playing this game if I can't play it the right way".

    Though I explain that the guides present *options* on how to play, not absolutes.. he insists that following guides is "the right way to play a MMO". It's an all too common mentality and it drives me nuts personally.

    I've come to accept that it's the reality of MMOs. People are interested in the shortest /easiest route to success and they'd rather let others do all the footwork to find them out so they can coat-tail their way through.

    WAR will be no different, nor will AoC, nor will DF.

     



    Kinda hard to make a "cook-book" with 300-500 available skills. There will be many different templates in Darkfall and to figure out the "best" settings will be kinda hard. It will be very individual.

     Even in UO there were loads of different settings on players, just look at different types of mages. Some had inscription on their mages for better resist and not that easily disturbed, some used weapons as hallys/katanas or bows and some had anatomy for wrestle stuns. Some prefered poison depending of which patch you played. So the settings in UO differed alot. And UO had very few skills compared to a game like Darkfall.

    And lastly- you couldnt read yourself to the skills you needed in a game like UO. You had to play the game ALOT to get perfect timing on your spells. Both 1vs1 and especially to get synced 2vs2 drops and good timed heals.

    If you want to play the game on a newbie level then you can do as your friend did.

     

    I agree with the "playing on a newbie" level comment actually heheh.

    Hmm.. I think you'll be surprised... granted there are many options, but there will always be those that people deem "the best". Even in Shadowbane with all the variety there is in developing a character, the template/cookie-cutter mentality exists. You can have 1000 skills and players over time will reduce it down to a relative few that are considered "the best builds" for a given playstyle/role, deeming many other skills useless, redundant, etc.. I'd bet money that the same will happen in DF in time.

    It's not a game thing, it's a people thing.

     

     

     

      This sounds more like WoW then anything else. They have 3 skill trees's but the mass majority of the gamers are set on only a few choice versions and then the rest follows.

     

    I think it's more complex than that. You gain skill when you using the skill. If you stop using it, it will decay. Everyone can learn everything apart from racial and prestige class skills. I guess it will be a load of difference "builds"

    Healer / Mage / Archer :: Warrior / Archer / Mage :: or pure "classes", e.t.c.

    Everything you do will affect you skills. Using shild, shortsword, bow and wear letherarmor will build up you skill-three around those specs.

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • KyleranKyleran Member LegendaryPosts: 44,078

    Originally posted by daarco



    And you cant write how to win a war with humans.

    Oh, I disagree Daarco, here's a noob CEO guide to surviving a War-Dec in EVE 

    evefiles.mysterious-mysteries.com/eve-online_war_target_guide.html

    But I also agree, there will be "builds" that people think are better than others, and people will train/reroll towards it.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • downtoearthdowntoearth Member Posts: 3,558

    screw that im going to find the build that beats that better build

  • dalevi1dalevi1 Member Posts: 829

    Honestly, I though it looked quite rough. Perhaps they were running on a lower setting for fraps, or perhaps there was quite a volume loss with the encode. But, it really did not look good at all. I can't point to one thing graphically that really blew me away, especially considering the AoC city video just over there (here on the site)...

    NOTE: I will not be playing AoC in it's first 6 months, nor WaR, nor Darkfall...I don't advocate or attempt to slam any of these games. I am not slamming this one, just crit...

    The player models, in movement and on mount, looked *really* stiff. They looked correct, just with no life. The landscapes looked pretty one dimensional. A single color theme for each. I come from Ryzom and old-sw, the worlds used to team with life (neither does now, one is disconnected, one is eh...not here). I miss life in a game. This one doesn't show it happening.

    The possibility of Darkfall has been here for several years, but folks, please don't place your opinions on it's graphics. There are better games out there to be had for this reason. Hopefully the gameplay makes up for it.

    I'll wait to see...

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • SpeedMannSpeedMann Member UncommonPosts: 333
    Originally posted by CaesarsGhost


    I could do that with Torque Shader Advanced... that's my only problem with that video.  If I was to do it, I would've put some pathing of AI in the Cities to make them feel more "Alive".
    Videos like that could've even been made as a Mod to Oblivion or equally as modifiable system.
    It no more proves non-vapor status then it proves vapor, unfortunately.  Creating a nice city-scape and creating a working MMO Server Layer are 2 different things.
     
    Now if you want to critique it by art style, then I'd say it looks pretty good.  Not as good as Champions, but then they're 2 seperate styles of art.



    Damn, can't wait to see your game. Should be awesome. Hope you have a video soon.

    ==================================================
    Happy! Happy! Joy! Joy!

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