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and i can't honestly say i miss it too much.
that is the sign of a game that isn't memorable, or that lacks a certain "something."
I enjoyed TR Immensely during the time that I *did* play it, and infact I was one of its staunchest defenders on this site(check my post history).
But I logged in one day and I just didn't have the urge to keep playing, I just didn't feel it. I was bored. Perhaps it was a case of the novelty wearing off. I kinda stared at the screen, at my character and said "why am I playing this?" and when that happens, I walk away. that goes for pretty much any game.
so, I walked away. and seeing that after playing TR, I can't get into any other regular click-the-hotbar-and-wait MMOs anymore(that style of combat bores me to tears now), I walked away from MMOs as a whole, and bought a PS3 and I'm rolling with that now. Maybe I'll check out The Agency when it hits PS3.
So to the legitimate detractors(Not the trolls, just the detractors who have intelligent points), I say this: I apologize, you were right. TR is a crazy fun game, combat-wise, but it lacks that certain something that keeps you interested over a long period of time.
The one thing I take away from TR during my experience is that it has hands-down, the BEST combat system of any MMO*RPG* that I have played. Real-Time Combat in MMOs is the future. But that wasn't enough to keep my attention for more than a few months.
Tabula Rasa would have been perfectly at home on a Console. As a Console Game, it coulda been a contender. I think they made the game for the wrong platform.
and now I come back just to check on the game and see how it is doing(I do this for all the MMOs i move on from, even WoW), and apparently it has gotten WORSE? really?
Comments
It quite obvious you miss it. Why else would you take the time after 2 months to post about it.
Because I am bored at work, and decided to visit the forum on a whim.
plus I never did eat my crow here back when I quit.
If you can handle out dated graphics and a small community Asheron''s Call has the Best Combat system in any MMO. No other MMO has came even close to it. I can't stress enough how fun it is dodge an enemy's war spell or slow down an enemy Melee and run away. Or hide behind a tree from an archer and then move out and shoot a war spell at him. Still the best MMO to date IMO.
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I understand how you feel. I play a MMO like a man possesed until one day I log in and just don't want to play any more. Then I will go back from time to time and then usually cancel after about a week. The feeling is just not there.
I am playing TR right now but I think one day I will probably login and just not want to play. But that won't be for a while yet.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
I agree it is the best combat system in a mmo I have seen to. I will never be able to go back to clicking a hotbar. The game is alot better now then when you left . so may want to try it 1 more time . added a bunch of new missions. and the bane got new combat moves and powers.
Same thing happened to me. I played beta, pre-beta, release, etc.. And after a while I thought "why am I playing this" so after a week of trying to figure out a new game to play I dusted off my CoV acct and logged back in.
I really can't get into any of the other games out there, especially after playing TR.
I think developers need to start speeding up the gameplay in future MMO's. I think the majority of us are just not content with hitting buttons 1-0, running around and wasting time with inventory micro management.
Anyway, CoV's got me hooked again. Plain and simple, it's a fun, simple mmo with a TON of people always playing. Whats the point of mmo if you don't play with other people.
PLAY WURM ONLINE!! www.wurmonline.com
The same happened to me, I quit last week. I was just logging on for a few moments and then logging off. This was due to lack of content however, when I play monthly for a game, I want to be spoiled for content, while what there was, I enjoyed, there was not nearly enough. The features they say they are implementing sound wonderful, but I don't want to pay to wait, perhaps I will go back, but not If I'm playing another MMO by the time I see the patch notes a year later (and lets face it, it will take that long) and think "Hey, that sounds good".
A shame, It had everything I wanted, and the best spawning system of any game...ever..
Edit: just saw my Xfire, I almost made 80 hours play time too ; ;
i have a good idea of your feeling there..
i played it in beta and liked a few things about it and was hoping it would be my new mmo but by the time it launched i was losing intrest to the point i didnt want to start over.
seemed to me it just had that fill gap game feel and kinda gave me that damn WOW feeling in that it was pretty much soloable except to finish off a few missions/caves.
im really tired of levelers but still screw around on COH a few months of the year.
any leveler game just ends up being you dont get good till its pretty much over and if the endgame ends up being an unllock class or something its just starting over..rrrrr.
damn im carryin on like a freshly abused carebear noob..
so since SWG the only things i can bear are occasional COH and the painfull yet rewarding EVE.
PLZ WILL SOMEONE RELEASE SOMETHING THATS NOT A WASTE OF OUR TIME SOMETIME SOON!
oh yeah they just added content and some races or something didnt they ... i wish NCsoft would get a station pass type account then i could hop on COH or TR when ever they have a double xp thing or add stuff lol..
I agree. Game mechanics were AWESOME! but there was no difference between wilderness and divide or any map! I have the collectors edition and the developers speak about how the game isn't supposed to be like an MMO but rather a massive FPS with huge battle maps ( think de_dust2 on CS but HUGE, and instead of fighting other players you're fighting monsters ).
In the end, that's all there is to the game. Some crazy game mechanics and no vehicle to drive them properly.
Consider this:
Ultima Online: I created a character when the game came out. Logged into the world and was instantly excited, there was no npc asking me to go bake him some bread, there wasn't some newbie area i HAD to be in for a few days. I could literally run into the wild, get lost, get killed, run around as a ghost trying to figure out what to do at that point, it was a F****ing adventure!
Tabula Rasa: I created a character, had to run through boot camp, had to fight in a newbie-ish battle map for 10 levels, move on to the next map, guess what, more stupid quests, more of the same crap. It has more of a stepping stone feel instead of that sandbox.
Games absolutely HAVE to go sandbox. If I want a linear game, I'll go play my consoles. The whole purpose ( initially ) of online gaming was to create virtual worlds and a means to "be" in said virtual worlds. Now it's all about "working" your way up a ladder to get to X level and have X ammount of gold/money so you can do X things with players who are X level.
I can't log into TR on day 1, find 5 "tougher" players and go hunt other players being so low level, utilizing my 5 guys to keep me covered and protected, the second a player of their level comes around they'll bash my head in before I can blink.
In UO I could find a bunch of PK's who were pretty tough, and as a group we could get stuff DONE, even though I was pretty new.
Theres no freedom, online gaming as it stands is pretty damn opressive and they charge you for your prison cell.
PLAY WURM ONLINE!! www.wurmonline.com
Here Here Im Tired of all the Stupid Single player games with lag, A few Friends and a Big Ole AH.
Dont get me Wrong I Love to Play games With My Friends, But Pvp Is Booring Most the Time and FULL of 15 year Old Bumfudges that Cant even Drive talking Smack.
I could find More fun from a Game like Oblivion If it had a Multiplayer option For Me and My Friends, Then add a AH that Works off Of a Centeral server and BOOM Thats Most MMo's theze days. Hell W/O local Chat You would Be hard pressed to Know If anyone Else is Online is Some games.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams
Maybe it iwll get better, but frankly besides the combat there was nothing in it to hol dme long term. I will not be going back to it either.
Current Games: WOW, EVE Online
T.R is very much a casual game - the combat is fast, travel is fast, completing quests is fast, even the instances - most can be done under an hour.
I have two friends who played WOW for several years who have said they can never go back to WOW as TR shows how much time is deliberately wasted in games like WOW.
So examples they said
- Kill X collect Y - in TR its almost 1 to 1 - you kill an X and a Y drops almost every time. In other games you might have to kill 100 X to get 20 Y.
- Travel - They mentioned having to travel across continent - even flying takes 15 minutes, then travel back again.
So other issues aside - TR removes a lot of the time wasters that are in other games. Once you have experienced that - its hard to go back to other games where a lot of your time is wasted. Even if those games have more content, better grouping tools and better social functionality.
Actually they dont - you guys need to do your game research a bit better. The game was marketed as a game for casual players. ie people with not much time who want to jump on spend 30 minutes, get some quests done, do a CP battle or complete an instance. It meets that just great. As a casual player I dont want to spend the 60 minutes I have wondering around lost looking for something to do. Thats a total waste of my time.
However - maybe TR shows that there really arent as many of those casual players as they thought.
Again - a little research would go a long way to alleviate your frustration. TR was never intended to be a pvp game (although they are adding more stuff) and its never going to be a wide open pvp (where pschopathic player killers can get their kicks ganking other people). They may introduce some Free for all maps down the track.
Tabula rasa was out in 2007 and now the game is going down its population id say.But who ever plays the game runescape " of topic" its getting boring because theres barley anything to do.T/R does has good graphics if you have a good enough pc or mac but their better games out their like warhammer,eve,WoW,and much more.Nothing worng with tabula rasa its just getting to be like runescape-the same old same old people hang out at lumbridge.I mean come on its starting to become a big mess.people are dateing insted of playing the geme.
Well i just wanted to add my 2 cents. I agree with everyone that says the combat is a lot of fun and the game as a whole is pretty fast paced. There is a huge lack of end game content and i don't feel there will ever be enough end game content to keep someone interested in PvE very long. PvP on the other hand is some of the most fun i've had since UO. No you can't just log in and kill whoever you feel like, and yes it hard to find a clan to war with let alone a descent one who you don't just demolish in the first hour. Once your able to find a clan war thats where the game truely becomes enjoyable. One of the most memorable nights i had playing this game was when a lvl 50 from the opposing clan killed one of our lowbies trying to lvl, Within minutes my clan had 12 people there to back him up and it turned into about an hour long battle once they brought backup. Then tracking a group from waypoint to waypoint or to different zones only to meet with an ambush. The PvP in this game has a lot of depth to it if you really get into it. The problem is most clans think ok pvp ya when i see a guy ill kill him end of story... Wrong. A clan war lasts for 7 days. 7 days of trying to overcome your enemy and aquire more kills wether you can just overpower them with numbers or you have to use geurilla tactics, you do what it takes to win and hope your enemy does the same. Waring against a clan that has 200 members to your 20-30 members... and coming out on top is one hell of a week. That being said there are a lot of problems that can (and i belive will be) resolved in a short period of time. They already talked about upcoming pvp improvements and once people get incentives to war i think this game will really shine.
I encourage anyone interested in pvp in TR to take a quick read through this thread from PlanetTr.com
http://www.planettr.com/forums/showthread.php?t=4267
It gives a good idea of how strategic and in depth combat really is in TR. I can go on and on about some fun experiences i've had in TR pvp but it just wouldn't do it justice. I encourage some hardcore pvp'ers to check out TR, and if your looking for a good pvp clan on pegasus send me a tell in game, 'hoying'