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Still loving this game, but some small features would be a BIG improvment. Some of these features include.
Looking for Group Tool: This is a must have! The LFG channel doesn't really work so well when other players aren't in that channel.
Clock: I know it sounds corny, but come on! How hard is it too put a clock on the map radar so players are aware of the time?
Adding friends who are offline: Why oh why must a player be online to be added to your friends list? Now I know they say it's because players charcters share the same last name, but why not add their char, and know when they are on their main or alts?
If anyone else could think of any other small features that could make the game a little more user friendly please feel free to comment.
Comments
I would really like to see the mission log give you more info on what you have accomplished. For example I am doing the first area Target of Opportunity mission and can't figure out which named bosses I have killed. Having more tracking in the log would be great.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
I also wish the game had some kind of gobal friends list so no matter what alt your friends are on you know they are online.
Also wish it had a sidekick system like city of heros to make it easier to play with friends no matter what level they are.
and being able to get instance missions everytime you do an instance , or make so everyone in the group gets the mission XP for instance . Just make it more worth while to go back and do instance with other groups would be nice.
other then that no complants the game is fun
Id like to see some form of crafting in the game
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
one huge feature would be, say...............more people playing? but hey, i dont play anymore so........
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
My friend also pointed out a really good idea would be a gobal warning system for when the Bane takes over one of the AFS bases. Which I think is really cool idea. He also commented on the idea of notifcation when the AFS takes over a Bane base.
servers all pretty full now adays .
There is already a form of crafting in the game. no-one likes it but its there.
I need a bigger footlocker. My footlocker is stuffed full of crafting materials. I have no room for recipes or storing equipment for alts. So I would like something like the backpack - where its tabbed with storage for recipes, crafting material, armor & weapons, ammunition.
I agree on the global friends list.
All great ideas, bros. And all asked for in the beta forums. Over and over again until the multipage theads were locked. But hey, why should the devs change their style now. Apparently the most basic defacto standards of a MMORPG (e.g. Easy to use LFG tools, Mail system, completely customizable UI -- including a readily customizable chat system, etc.) are at the bottom of their priority list. Instead of giving their players those features which would make their gaming experience more fun and immersive, they give them... what were the latest great additions to the game that everyone loved?
Ok, lets move on.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
Ok, lets move on.
I don't really think he's trolling. I was in closed and open beta and this is exactly what happened. It was incredibly frustrating, especially when they announced the release date when the game was so far from being ready.
A major feature it needs is a purpose to keep playing. Myself and several friends completely lost any motivation to play past level 30, and I very much doubt we were the only ones.
Vehicles.
Vehicles.
Vehicles.
Vehicles.
Player Housing(maybe)
Vehicles.
Vehicles.
(Large epic dungeons that can be completed by a 5 man team over the period of multiple days?)
Vehicles.
(Large epic dungeons that can be completed by a 5 man team over the period of multiple days with Vehicles).
I think i've made my point.
"Without funk, is there hope for panda?" -Derivative of Ishmael
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The game need a second start lol.. they just start the game with the left foot... and now is kinda too late
how about something that actually resembles crafting instead of the kludge they grafted on as an afterthought?
They need to rework it. I dont know if they have started to make a Expansion pack yet, or if they even have the budget to do so; but a expansion pack with tons of new stuff might - Maybe -make me renew my account.
Its been some times since i uninstalled the game. But as far as i remember; this is what killed the game for me.
No "Carrots on a Stick". It feels like your are going nowhere in character building, or things happens extreemely slow. You dont really feel you are getting stronger or getting any new tricks which makes fighting more fun or easyer.
No huge equipment upgrades. You just go to the supplys and buy the best weapon for your lvl. I never found that beloved item/wep there realy could make a difference. Or...well Big Bertha ( think that was th name) was something in the right direction, but instead of making the weapon uniq and very rare, they gimped the weapon.
Fights always the same. You cant enhance fun stats like crits and weapon speed. Now i dont want to compare this game to WoW. But every RPG game made so far have multiply ways to improve combats stats. As i recall it, two ppl playing the same character would always be basicly the same; there was no way that you could "build" for weeks and come up with something which performed alot better then those player who didnt Min/Max. Yes you could gain advantges. By lvl up faster.
So i guess the expansion pack would need tons of new abbillitys, litterally thousands of rare/uniq items, much better rewards XP-wise for doing what theese games forcing you into; combat.
And what i really dont understand. Why havent any of theese RPG/Shooters reinvented Headshots? If you aim and hit the opponents head; Bang--> 75% more dmg...
Aim at the opponents weapon for a disarm shot. Aim at legs for slowing effect..etc etc
Guarenteed; this would make each fight uniq.
Also now as you lev up the stat points you get make more a difference then before
BODY - give bonus to armor
MIND - make your logo powers do more dmg
Sprit - give you a better % to do crit hits
this on top of what it did before
SO you may want to check the updates on the website . it has changed some since it went live , and adding alot of new stuff in the coming months
I was around when they added colors to the items. ( same time they broke the one wep which felt uniq -Big bertha).
As for the statspoints, it defenately sounds like a step in the right direction. After all, TR are build around a rpg concept, and before you can "role" a character, you will need alot of options so you can build a uniq character; else you just have a shooter with Power ups imo.
It is allso very, very important that you feel you grow; develope. Typical, in rpg`s, you enter a new area; the fights a really tuff but you know that if you work abit for it you will get that talent/skill/w/e which will make alot of difference...
TR lacked "Carrots on a Stick" to a degree, where it simply made me ask; " why bother?"...
"Carrots on Stick`s" is the very essence of rpg`s.
I was around when they added colors to the items. ( same time they broke the one wep which felt uniq -Big bertha).
As for the statspoints, it defenately sounds like a step in the right direction. After all, TR are build around a rpg concept, and before you can "role" a character, you will need alot of options so you can build a uniq character; else you just have a shooter with Power ups imo.
It is allso very, very important that you feel you grow; develope. Typical, in rpg`s, you enter a new area; the fights a really tuff but you know that if you work abit for it you will get that talent/skill/w/e which will make alot of difference...
TR lacked "Carrots on a Stick" to a degree, where it simply made me ask; " why bother?"...
"Carrots on Stick`s" is the very essence of rpg`s.
Sorry I am one of these old school players, and chasing a carrot on a stick is when I drop games. I am a player who does things for the experience. I want to feel that a game has more to it than chasing after items, getting them, and then say "wooohooo look at me"!
I would hate to see TR become a gear grinder were everyone is for the uber gear. I like the gear the way it is with maybe some tweaks for balance.
Stats abilities and skills are where NC needs to concentrate. Being able to "craft" a character to be diverse and effective with more skills and abilities is what I would like to see, along with more effect from the points you put into your stats.
I agree with Mistick, I hate the carrot/ stick way of running a game. I prefer to play the game instead of always having to run after the carrot while being hit with a stick.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
I defenatly follow you. No boddy wants mindless gameplay. But carrots.. can be many things.
Carrots in Adventure games, for example, would be new areas, or another chapter of the story.
I play RPG games, mainly because of the character development. In some of my favorit games like Fallout or Baldurs Gate, is the backbone of the gameplay the character building . Storylines and inspirering inverioment are defenately there aswell. And in masterpieces like Planescape Torment are the player paced by multiply carrots; toonbuilding, portals to new worlds and reveal infomation and watch the story unfolds.
TR dosnt have extreemely exiting enverioment. No encounters with wellwritten scripted events. It dosnt have Storylines you just have to follow. It is a hack`n Slash, or Shoot`n slash whatever. And so long the game dosnt focus on anything besides the combat/quest grinding, i really would like this to be fun and satisfying. And to make it this, you need Carrots.
I defenatly follow you. No boddy wants mindless gameplay. But carrots.. can be many things.
Carrots in Adventure games, for example, would be new areas, or another chapter of the story.
I play RPG games, mainly because of the character development. In some of my favorit games like Fallout or Baldurs Gate, is the backbone of the gameplay the character building . Storylines and inspirering inverioment are defenately there aswell. And in masterpieces like Planescape Torment are the player paced by multiply carrots; toonbuilding, portals to new worlds and reveal infomation and watch the story unfolds.
TR dosnt have extreemely exiting enverioment. No encounters with wellwritten scripted events. It dosnt have Storylines you just have to follow. It is a hack`n Slash, or Shoot`n slash whatever. And so long the game dosnt focus on anything besides the combat/quest grinding, i really would like this to be fun and satisfying. And to make it this, you need Carrots.
More planets with a PVP planet run by player and NPC corporations with battles over resources and bases. Also, planets that have more intricate PVE.
Space travel with both PVP and PVE, mining, trade runs and such.
More in depth economy based around the PVP corporate planet and space travel and crafting and anything else that makes sense.
More crafting. I haven't really tried crafting in TR But I do know alot of people ask for this so I assume there is something wrong with it.
Vehicles of all shape and kind, with more vehicle balance than Planetside.
I feel that there is alot that the devs can do with TR, hopefully they will provide us with a good carrot, becasue if we just get the same carrot that everyone else provides I will be sorely disappointed.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
I defenatly follow you. No boddy wants mindless gameplay. But carrots.. can be many things.
Carrots in Adventure games, for example, would be new areas, or another chapter of the story.
I play RPG games, mainly because of the character development. In some of my favorit games like Fallout or Baldurs Gate, is the backbone of the gameplay the character building . Storylines and inspirering inverioment are defenately there aswell. And in masterpieces like Planescape Torment are the player paced by multiply carrots; toonbuilding, portals to new worlds and reveal infomation and watch the story unfolds.
TR dosnt have extreemely exiting enverioment. No encounters with wellwritten scripted events. It dosnt have Storylines you just have to follow. It is a hack`n Slash, or Shoot`n slash whatever. And so long the game dosnt focus on anything besides the combat/quest grinding, i really would like this to be fun and satisfying. And to make it this, you need Carrots.
More planets with a PVP planet run by player and NPC corporations with battles over resources and bases. Also, planets that have more intricate PVE.
Space travel with both PVP and PVE, mining, trade runs and such.
More in depth economy based around the PVP corporate planet and space travel and crafting and anything else that makes sense.
More crafting. I haven't really tried crafting in TR But I do know alot of people ask for this so I assume there is something wrong with it.
Vehicles of all shape and kind, with more vehicle balance than Planetside.
I feel that there is alot that the devs can do with TR, hopefully they will provide us with a good carrot, becasue if we just get the same carrot that everyone else provides I will be sorely disappointed.
Oh for the love of god please do not put mining trade runs and that boring crap in the game. Not having it is the best part of the game.
Also people always seem to forget TR is not ment to be a PVP game , it has alittle PVP just for somthing extra which is ok ... The whole point of the game is the AFS vs BANE . now where does PVP fit into the story.( unless they let you play as bane but again was not the plan for the game) thats why from the beginning the devs said this is not a PVP game.
So forget the PVP and get to work on more content devs
I defenatly follow you. No boddy wants mindless gameplay. But carrots.. can be many things.
Carrots in Adventure games, for example, would be new areas, or another chapter of the story.
I play RPG games, mainly because of the character development. In some of my favorit games like Fallout or Baldurs Gate, is the backbone of the gameplay the character building . Storylines and inspirering inverioment are defenately there aswell. And in masterpieces like Planescape Torment are the player paced by multiply carrots; toonbuilding, portals to new worlds and reveal infomation and watch the story unfolds.
TR dosnt have extreemely exiting enverioment. No encounters with wellwritten scripted events. It dosnt have Storylines you just have to follow. It is a hack`n Slash, or Shoot`n slash whatever. And so long the game dosnt focus on anything besides the combat/quest grinding, i really would like this to be fun and satisfying. And to make it this, you need Carrots.
More planets with a PVP planet run by player and NPC corporations with battles over resources and bases. Also, planets that have more intricate PVE.
Space travel with both PVP and PVE, mining, trade runs and such.
More in depth economy based around the PVP corporate planet and space travel and crafting and anything else that makes sense.
More crafting. I haven't really tried crafting in TR But I do know alot of people ask for this so I assume there is something wrong with it.
Vehicles of all shape and kind, with more vehicle balance than Planetside.
I feel that there is alot that the devs can do with TR, hopefully they will provide us with a good carrot, becasue if we just get the same carrot that everyone else provides I will be sorely disappointed.
Oh for the love of god please do not put mining trade runs and that boring crap in the game. Not having it is the best part of the game.
Also people always seem to forget TR is not ment to be a PVP game , it has alittle PVP just for somthing extra which is ok ... The whole point of the game is the AFS vs BANE . now where does PVP fit into the story.( unless they let you play as bane but again was not the plan for the game) thats why from the beginning the devs said this is not a PVP game.
So forget the PVP and get to work on more content devs
If there was a PVP planet, then you would have a choice of whether you wanted to go there or not. I agree the crux of the game is human versus bane, but with the proper story line PVP could be explained away.
I view TR as being wide open and very expandable. Of course most of these expansions should be optional so no one is forced to play a game they don't want to.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
servers all pretty full now adays .
If by 'full' you mean that there are hardly any people in zones and so few on entire servers that the chat window barely moves - then yes, this game is a full ghost town.
Don't be fooled by the devs all getting together and spending the last few months trying to figure out how to recode the server status to read Medium in place of Empty.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
A delete Source Code button! ...and a teleport RG back to UO era and erase any notions of ever making a sci-fi game!
Kemih ~ 13 Red Mage | Currently playing FFXI & LOTRO, awaiting Warhammer Online & Aion...
servers all pretty full now adays .
If by 'full' you mean that there are hardly any people in zones and so few on entire servers that the chat window barely moves - then yes, this game is a full ghost town.
Don't be fooled by the devs all getting together and spending the last few months trying to figure out how to recode the server status to read Medium in place of Empty.
You need to try a different server then I am on pegasus and there is always plenty of people around losta of times I have to wait to complete a mission cause there are people there , and I have to leave general chat cause I cant talk in clan cause the chat is scroling so fast. So i am not even going by the server saying medium. So unless the devs are all playing like 100 charcters each then there are alot more people then ever.