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Why I quit this game and why no one should touch it

LienhartLienhart Member UncommonPosts: 662

I've always, for some reason, loved EQ2 but at one point I just couldn't take it anymore. Despite being SoE's mothership, they treat the costumer base like garbage.



Most of you guys should be aware that there was a 2gig+ RAM issue going on for some time. Many computer illiterate individuals had no clue how to solve it. All you had to do was add a command that allowed EQ2 to access more than 2 gigs of RAM. I forgot what program I used to do it, but it fixed the crashes. The fact that this problem still exists is just.....well, in a bad way, amazing.



All the DEVs had to do was add a SINGLE command line to fix the problem. People on the forums even said so, but they ignored them.



This is a 3 god damn  year old game, yet it runs like a pile of crap on monster water cooled computers @ 4.2 ghz speeds. You'd think they would take the time to recode it. But nope, they just keep forcing us to use lowest settings.



I for one am never touching an SoE game again. After destroying Vanguard, and SWG, they've even managed to butcher a perfectly fine game by ignoring technical support.

I live to go faster...or die trying.
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Comments

  • hellshockhellshock Member UncommonPosts: 53

    there is a 2gig + ram problem?:)

     

    been playing it with 6 gigs for bout a year now..never had a problem.

  • miagisanmiagisan Member Posts: 5,156

    CMN?

    image

  • LienhartLienhart Member UncommonPosts: 662
    I live to go faster...or die trying.
  • hellshockhellshock Member UncommonPosts: 53

    just asked in my guild,and out of the 2gig+ guys,not one has had this problem personally.

    tho they have heard bout it.

    so some have this prob which should be fixed ofc,but saying no one should touch this game is going a lil overboard.

     

  • LienhartLienhart Member UncommonPosts: 662

    That doesn't explain why they haven't rewritten the code. It's a known fact that EQ2 was written for technology that never came out hence why it lags so badly even on a 4.2 Ghz cpu.

    I live to go faster...or die trying.
  • ah sorry ... but as I understand it .. this has nothing to do with EQ2... its a 32-bit platform issue.

    and yes... I'm hot about it too .. given systems are being sold with more then 2gig ... yet ...32-bit is not designed to go beyond that limit ....

    if you want more then 2gigs ... go to a 64-bit system.

    At least that is my understanding after a recent Gamespy article (which I don't have the link for .. sorry)

    just how I understand things atm ( would love to return my new 4gig / SLI laptop too ... since 32-bit Vista utilizes neither the 4gigs nor the SLI capability yet ><)

  • LionexxLionexx Member UncommonPosts: 680

    The only tech problem i remember hearing about and witnessing was on my friend when duel core came out, and they fixed that up quickly.

     

     

    So you're not going to play/touch a SoE game ever again cause you have this 2+ gig problem(That mostlikly doesn't even exist)?

    Playing: Everthing
    Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
    I have played every MMO that has ever come out.

  • OrthedosOrthedos Member Posts: 1,771

    Originally posted by Jediscoop


    ah sorry ... but as I understand it .. this has nothing to do with EQ2... its a 32-bit platform issue.
    and yes... I'm hot about it too .. given systems are being sold with more then 2gig ... yet ...32-bit is not designed to go beyond that limit ....
    if you want more then 2gigs ... go to a 64-bit system.
    At least that is my understanding after a recent Gamespy article (which I don't have the link for .. sorry)
    just how I understand things atm ( would love to return my new 4gig / SLI laptop too ... since 32-bit Vista utilizes neither the 4gigs nor the SLI capability yet ><)
    I think the addressing space for a 32-bit system (say XP) is 3G (not 2G as you suggested).  Vista are 64-bit monsters, they can address up to many GBs.  That 3G limit is a hard limit, you cannot fix it by changing any configuration or adding any codes anywhere.

    This is what I understand, correct me if I am wrong.

  • AntariousAntarious Member UncommonPosts: 2,846

    You can run up to 4 gigs in XP or 32bit Vista.  Most people say they see a performance decrease at the 4gig mark.. so the "sweet" spot has been 3Gigs.

    I've played EQ2 off and on since the public beta... I've been running 3Gigs of memory for at least 2 years..

    I've never had any issues with EQ2 crashing... even on my Vista 32bit machine.

    If I'm not totally into EQ2... well its pretty much the same reason(s) I'm not into playing WoW.

    EQ2 is one of the better games on the market (ya imagine that even SOE gets one game semi right).  Tho RoK more or less destroyed my guild but that's not really SOE's fault.  Its also something else all together so that said...

    This may be an issue "some" people have.. but *I* never had this issue and yes 3GB's of ram is more than 2GB's... (I've never had to add any command lines either... oddly enough).

    The one thing that is fun is when you do a re-install on an AMD X2 machine and don't do the AMD patches.  Why?  cuz you can run around at lightspeed...

  • ya might be the 3gig limit ... been while since read article.... it still has that 'wool over eyes' feel to it .. systems being sold that dont work as told? ><

    and as mentioned .. there is also the Duo/Quad issue.... its not just games.. the operating systems themselves are not utilizing the threading being done with multiple cores .. its all smoke and mirrors at the moment I'm afraid.  Most of the gfx processing is all on the gfx card and its processor... so the multi-chips just sit and twiddle thumbs. ... sad the crap we are overpaying for atm.  (points finger at self first for doing it)

    biggest speed increases have come just from the motherboard circuitry improvements .. the bandwidth increases between memory and chip .. chip and hardrive etc ...

    and yes... my next computer will be 64-bit .. time to leave the past behind!!!

     

    to the last reply saying its 4gig.... ive yet to read anything proving that ... yes they are sellling it ... but all i see are articles on how that is NOT the case. ... very confusing  and its tickin me off.

    but as your stating its not an EQ2 issue ... only at least.

  • MoiraeMoirae Member RarePosts: 3,318

     

    Originally posted by Lienhart


    I've always, for some reason, loved EQ2 but at one point I just couldn't take it anymore. Despite being SoE's mothership, they treat the costumer base like garbage.



    Most of you guys should be aware that there was a 2gig+ RAM issue going on for some time. Many computer illiterate individuals had no clue how to solve it. All you had to do was add a command that allowed EQ2 to access more than 2 gigs of RAM. I forgot what program I used to do it, but it fixed the crashes. The fact that this problem still exists is just.....well, in a bad way, amazing.



    All the DEVs had to do was add a SINGLE command line to fix the problem. People on the forums even said so, but they ignored them.



    This is a 3 god damn  year old game, yet it runs like a pile of crap on monster water cooled computers @ 4.2 ghz speeds. You'd think they would take the time to recode it. But nope, they just keep forcing us to use lowest settings.



    I for one am never touching an SoE game again. After destroying Vanguard, and SWG, they've even managed to butcher a perfectly fine game by ignoring technical support.

    Lienhart.... I've never had a problem with customer service since the day I started this game (I started in the first month it opened), and its your computer. It runs fine on mine and mines a midrange modern computer that I bought just last year.

     

    If you're going to act this way, we'll be happy to have you find a new place to play more to your liking.

  • openedge1openedge1 Member Posts: 2,582

    We have to note here also...the specific issue has been narrowed down to the same issue that several other games display..

    The newest hardware with issues happens to be Nvidia chipsets, Nvidia 8x and 9x series cards and X-Fi cards...

    It so happens that these same systems display the same problem for other games as well.

    My setup consists of two systems

    1 - Nvidia Chipset, Nvidia 8x (gt) card and an X-Fi and 4 gigs..

    The game will crash with a memory error unless you remove shadows. Remove shadows - no crash. Add the special code which the OP mentions and then no crash with shadows on...and the game runs fine

    2 - Intel chipset, ATI 2900pro, Bluegears sound card and 2 gigs

    Zero issues period. Never crashed, no funky slowdowns...etc.

     

    Now, as we can see above...this is a particular issue for a particular setup. Other systems will see less or no crashes...And finally to top it off..

    EQ2 Forum post

    The Devs have taken note, and plan to implement this "code" base as described above, and also note a temporary fix until the new code goes in.

    I think SOE is approaching this correctly and will fix it soon...yes, it sucks that it took this long...but, it also took this long for the game to be worth a crap also...and is proving to be the most visceral gaming experience for me yet..

    Thanks

  • LienhartLienhart Member UncommonPosts: 662

    Meh, I don't have this kind of issues with other games. My system is very similar to yours. X38 mobo (if nVidia fixed up the heat sink and didn't make motherboards capable of frying eggs, I might get it <_<), 8800GTx2 (via bios hack), Prelude X-Fi, and 4 gigs of ram @ 1000MHZ using Vista 64 bit. And I'm still freezing.



    It's very ironic how the HIGH END systems are freezing up.

    I live to go faster...or die trying.
  • bigbaldpapabigbaldpapa Member Posts: 27

    Lol.  I do sympathize with your problem.  What I do find funny is that when people get pissed off enough to quit they want to compel others to quit also.

    All spelling and grammar errors are made solely for the entertainment of those who like to point them out.

  • openedge1openedge1 Member Posts: 2,582

    Originally posted by Lienhart


    Meh, I don't have this kind of issues with other games. My system is very similar to yours. X38 mobo (if nVidia fixed up the heat sink and didn't make motherboards capable of frying eggs, I might get it <_<), 8800GTx2 (via bios hack), Prelude X-Fi, and 4 gigs of ram @ 1000MHZ using Vista 64 bit. And I'm still freezing.



    It's very ironic how the HIGH END systems are freezing up.
    Yup...and you will with the infamous 8800 and X-Fi combo...

    Go play LOTRO for a couple of hours..

    You wont crash, but the hitching destroys any immersion thanks to that fine combo (of course the wifes 2900pro also exhibits the hitching in LOTRO also, but runs EQ2 with zero issues)

    But, the other problems you have are simple :::

    4gigs and Vista....need we say more...?

    Thanks

  • pdk25pdk25 Member Posts: 115

    It`s too bad your game runs so bad. I`ve been playing EQ2 since right after release and it runs smooth as silk for me. I`ve played several MMO`s since 2001 and EQ2 is the best I have found by far, and I still have a blast playing the game after all this time.

    I hope you find something that`s fun and something that runs good on your system.

     

     

  • quaikyquaiky Member Posts: 566

    as far as i know the main problem is the client crashing when it tries to interface more than 2gb ram. that problem is a basic problem with windows cause it limits all 32 bit applications that don't use special adressing to use only 2gb ram even if your system has more than that.

    The probelm why this happens faster under vista than under xp is based on that direct x 10 uses more meory for direct x9 textures than direct x9 does. the problem is that most of the memory use of eq2 is from textures, you can see that easy if you switch between different texture quality and watch how much ram your client uses.

    So the 2 solutions for this problem are trying to reduce memory usage (thast what they are implementing with the special config settign which will probably come default once they fixed the buggs), and they are also evaluating the use of the adressing mode that would allow them to access more than 2gb (As far as i heared the biggest problem with that is that it might lead to slowdowns which would again not be really helpfull).

     

     

     

  • MoonDragnMoonDragn Member Posts: 7

    I quit this game early on. I loved the talking NPCs but they started to cut back on those. Then they made crafting so boring I was falling asleep doing it. They didn't really introduce any new ideas in EQ II and the combat system was inferior to FF XI. I just couldn't see myself staying to play it so I left. To be fair, nothing has held my interest for longer than 6 months recently. To think I was in EQ for 7 years.

     

     

  • LienhartLienhart Member UncommonPosts: 662

    Oh by the way, I'm not having problems with this game. I added a command line at the start up via a exe modifier for it to use more than 2 gigs of ram. This stopped the hiccups, crashes, etc. (it works for many games with the same issues).



    The thing that is pissing me off is that people have suggested for the devs to do this. We had no comments, no feedback, and after a year the problem still persists. I do not feel right paying 15 bones a month to a company that doesn't give a rats ass about their costumers.

    I live to go faster...or die trying.
  • openedge1openedge1 Member Posts: 2,582

    Originally posted by Lienhart


    Oh by the way, I'm not having problems with this game. I added a command line at the start up via a exe modifier for it to use more than 2 gigs of ram. This stopped the hiccups, crashes, etc. (it works for many games with the same issues).



    The thing that is pissing me off is that people have suggested for the devs to do this. We had no comments, no feedback, and after a year the problem still persists. I do not feel right paying 15 bones a month to a company that doesn't give a rats ass about their costumers.
    Read my post with link above...

    Yes it took them long enough to do this...but, they also are aware that so much new hardware is being used now...they have no choice.

    So, tick off the old customers who it IS working for, or forward think for the new ones...

    They are getting it now!

  • LeemegLeemeg Member UncommonPosts: 230

    Originally posted by Lienhart


    Oh by the way, I'm not having problems with this game. I added a command line at the start up via a exe modifier for it to use more than 2 gigs of ram. This stopped the hiccups, crashes, etc. (it works for many games with the same issues).



    The thing that is pissing me off is that people have suggested for the devs to do this. We had no comments, no feedback, and after a year the problem still persists. I do not feel right paying 15 bones a month to a company that doesn't give a rats ass about their costumers.

    Try to look it another way. Maybe, just maybe, there is more clients out there that will crash more frequent than those with the current bug if they "fix" it? It may be a easy fix for some clients out there (mine included), but there is also many out there that fix don't do anything at all, and even the game will not load if they do.



    Solution for one may be a failure for someone else.

    --
    Leemeg.

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by Lienhart


    Oh by the way, I'm not having problems with this game. I added a command line at the start up via a exe modifier for it to use more than 2 gigs of ram. This stopped the hiccups, crashes, etc. (it works for many games with the same issues).



    The thing that is pissing me off is that people have suggested for the devs to do this. We had no comments, no feedback, and after a year the problem still persists. I do not feel right paying 15 bones a month to a company that doesn't give a rats ass about their costumers.

    well since you fixed this problem with a command line why are you Bit$$ing? Serious that seems to be the only reason your crying and you have fixed this with a external sorce so can now still enjoy playing eq2. Im playing EQ2 PERFECTLY on my 64bit version of vista and the only time my game says I run out of RAM is when i opened 6 INSTANCES of EQ2 so i could form my guild wit my buddies accounts. And i was able to do that with low settings set. I will agree with you on the fact that i do have 2x 3870s 512mb gddr4 cards i should be able to have the graphics at high but i cant but high quality is just fine and EQ2 looks and plays great. Sony have never cared about there costumers this isnt somthing new and any company trying to make money doesnt either. think the guys over at blizzard give 2 cents what you think when they got 8,999,999 other people still paying? If you got a legit problem sony fixes it. if you just have complaints, there not going to care cuz they come a dime a dozen.

  • ChrysaorChrysaor Member UncommonPosts: 111

    I much prefer the gameplay of the original Everquest, however, I will say that Everquest II is a very polished and stable game. 

  • xSSxxSSx Member Posts: 128

    EQ2 is one of the best MMORPG's I have played. I rarely crashed when I played and only lagged on occasion. I stopped playing around 4 months ago. I just stopped becuase I felt I was to far behind to keep up with the content. I'd rather start out with a just released MMO and that way I know I'm getting my money's worth.

  • fozzie22fozzie22 Member Posts: 1,003

    I've only really had issues with ATI chipsets while running EQ2 tbh and yes it should whatever problems the game does have crash wise should be sorted by now,for thats a given..to just blithly say its your pc is wrong its happened to a lot of people,you only have to look at the tech forums to know that.

    They do however seem to be getting round to bug fixing with Freoch (sp?) now in charge of production and its not a moment to soon (3 years on and finally they fix the carpet in POF!!)  so they are getting round to it albeit slowly

    Myself i would sooner have a massive bug fixing LU than the fluff we had in the last one surely this would go someway to addressing peoples concerns with the game.

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