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EVE Online: Interview with Hilmar Petursson, CCP CEO

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  • dethduckdethduck Member UncommonPosts: 21

    Originally posted by Ugarit


    Played a lot of MMOS. The only interesting choice is Eve Online. Diplomacy, economy, strategy. For mature players. Thx to CCP.



    Got to agree with this, it's so unlike anything else on the market.  And best is that it's as shallow or as deep as you wish to make it.

    image

  • phazahphazah Member Posts: 11

    Originally posted by Stradden


    Recently, Managing Editor Jon Wood caught up with Hilmar Petursson, the CEO of CCP. During the interview, the two talked about EVE Online, the new office in Atlanta and the future of the company.

    While 2008 Game Developer's Conference I had the opportunity to talk to Hilmar Petursson, the CEO of Crowd Control Productions, better known to the world as CCP, the makers of EVE Online. While Keith and Laura each had interviews on specific aspects of EVE Online, I took this opportunity to ask the tall, red-haired CEO about the company in general while my colleagues talked to others about specific aspects of EVE.
    For those who might not know, CCP is currently running three offices: one in Iceland, one in Shanghai, China and one in Georgia here in the United States. The most recent addition is the American branch, opened after the MMO company merged with White Wolf, the company behind such games as Vampire: The Masquerade, Werewolf: The Awakening and other games set in the proprietary World of Darkness. I had hoped that this GDC would be the show where someone from CCP could be coaxed into talking a little bit about the upcoming (though still officially unannounced) MMO based in that universe. Unfortunately, San Francisco in February is still not the place, and even though many of the CCP devs were walking around in World of Darkness shirts, nobody was talking, including the CEO.
    With the subject of the Atlanta office already on the table, I asked how the company had fared in integrating the new office into their international family. Hilmar told me that while they (CCP) had been expecting and bracing for a difficult assimilation, the process went very smoothly for which Petursson credits the "strong people and managers" that joined the company with the White Wolf merger.

    Read it all here.

    to Jon wood..

    a correction, its Werewolf: the Forsaken, awakening is the mage game...
  • RebornDragonRebornDragon Member UncommonPosts: 121

    I hope they are rethinking the Titan. It sucks having to go into a system that has a cyno jammer and 3 titans online 23/7. What's it going to be like when there is 10 titans on one side? Something has to give, for the good of the game.

  • HYPERI0NHYPERI0N Member Posts: 3,515
    Originally posted by RebornDragon


    I hope they are rethinking the Titan. It sucks having to go into a system that has a cyno jammer and 3 titans online 23/7. What's it going to be like when there is 10 titans on one side? Something has to give, for the good of the game.

    Why? there are after all over 200,000 players and something like 6 titans in game [each titan is owned by ONE player so that's 6 out of 200,000]. Considering what it takes and costs to build a titan and the number that exist id say they are just fine.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • nethervoidnethervoid Member UncommonPosts: 533

    The lag is server side.  When all 400 of a systems inhabitants start talking in local about guns that haven't fired in 5 minutes (and it happens every weekend [most of the day on Sunday]), that is nothing but server side lag.  If you don't run lv 4 missions for the navy in Caldari space, fly through Jita, or frequent big fleet battles, you are not experiencing the lag people in this thread are talking about.

    In my opinion, the lag is the biggest issue right now for CCP.  EVE has really taken off lately and I'm glad they're reaping the rewards of doing something different, but they really need to fix the lag.  I'm sure they're trying.  I just hope they bring something online sooner rather than later.  Which reminds me:  I wonder how that supercomputer project is coming along.  The one they are grouping up with IBM on.

    I also wouldn't be at all surprised to find out a lot of the lag is code based.  Usually this kind of lag is.

    nethervoid - Est. '97
    [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
    20k+ subs YouTube Gaming channel



  • RebornDragonRebornDragon Member UncommonPosts: 121

     

    Originally posted by HYPERI0N

    Originally posted by RebornDragon


    I hope they are rethinking the Titan. It sucks having to go into a system that has a cyno jammer and 3 titans online 23/7. What's it going to be like when there is 10 titans on one side? Something has to give, for the good of the game.

    Why? there are after all over 200,000 players and something like 6 titans in game [each titan is owned by ONE player so that's 6 out of 200,000]. Considering what it takes and costs to build a titan and the number that exist id say they are just fine.



     

    There are far more then 6 titans in game, even at the time you posted. BoB alone has that many titans now. { Mod Edit }

    Now look, it's farther down the line and there are titans everywhere. DDD's need reworking. They aren't hard to build anymore.

  • HYPERI0NHYPERI0N Member Posts: 3,515
    Originally posted by RebornDragon


     
    Originally posted by HYPERI0N

    Originally posted by RebornDragon


    I hope they are rethinking the Titan. It sucks having to go into a system that has a cyno jammer and 3 titans online 23/7. What's it going to be like when there is 10 titans on one side? Something has to give, for the good of the game.

    Why? there are after all over 200,000 players and something like 6 titans in game [each titan is owned by ONE player so that's 6 out of 200,000]. Considering what it takes and costs to build a titan and the number that exist id say they are just fine.



     

    There are far more then 6 titans in game, even at the time you posted. BoB alone has that many titans now. { Mod Edit }

    Now look, it's farther down the line and there are titans everywhere. DDD's need reworking. They aren't hard to build anymore.

    Really then why dont you set up your own corp and build a fleet of them yourself. The reason such people dont find it hard to build them now is because over time they have set up systems and corperations that constantly set things up to build such ships so now it takes less effort to build them as they have pre-existing systems to build them where before they had nothing and needed to build systems from scratch.

     

    Also who on earth necroed this old news item

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

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