not which game but what do you think is most important element of any mmorpg
All of them, people shouldn't think that one is more important than the other. They all matter equally. If your making an MMO and want to focus on one ( Hence this thread ), i would still say all of them except for graphics. Focusing heavily on graphics will only mean you get less costumers because they can't access the game due to their specs.
A huge, beautiful, diverse gameworld to explore and enjoy with my friends. Engaging quest based gameplay. Grinding discouraged by gameplay mechanics. ELIMINATE THE GRIND!!! An intelligent level of dynamic content; a changing world with MOBS driven by advanced AI. An Intelligent, interactive combat system. A fully fleshed out and balanced Supply & Demand based economic model. That's a start anyway...
If you want a "balanced" PvP experience you will be better off playing a FPS. In a MMORPG good pvp is team PvP where people work together to defeat the other team. Each class has to be different in rpgs and they compliment each other to get a job done. They should be weak on thier own, in a group is where they strong. This isn't a little FPS where you run around and kill people solo, this is a MMORPG. If they made each class dps and all have the same abilities with different names you have a pathetic game.
A huge, beautiful, diverse gameworld to explore and enjoy with my friends. Engaging quest based gameplay. Grinding discouraged by gameplay mechanics. ELIMINATE THE GRIND!!! An intelligent level of dynamic content; a changing world with MOBS driven by advanced AI. An Intelligent, interactive combat system. A fully fleshed out and balanced Supply & Demand based economic model. That's a start anyway...
Everyone that says eliminate the grind, I don't understand. RPGs have always been about character progression. I think the games of today are too fast and shallow as is. WoW already is quest all the way to the top. Any easier and you should just remove leveling and make it a FPS. I prefer my online games to last a long time. I pay monthly for it, so I don't want it to end in a few months. Anyone that had to grind in WoW was just lost. I quested the whole way ... which I hated. I hate quest based MMORPGs. I prefer it to be like EQ where I go with a group and make my own adventures. I don't need some linear quest line garbage to lead me around.
NPC quest givers do not equal a online world rather just another game.
A huge, beautiful, diverse gameworld to explore and enjoy with my friends. Engaging quest based gameplay. Grinding discouraged by gameplay mechanics. ELIMINATE THE GRIND!!! An intelligent level of dynamic content; a changing world with MOBS driven by advanced AI. An Intelligent, interactive combat system. A fully fleshed out and balanced Supply & Demand based economic model. That's a start anyway...
Eliminating the grind is impossible.
Just because it hasn't been done, doesn't mean it's impossible. Ask the wright brothers. Ask Neil Armstrong. Human history is built on impossible things getting done.
Allowing the grind as part of the game mechanic is cheap and easy and enough people play in spite of the grind there seems to be little motivation for developers to eliminate it. Still the answer is not to stop playing... the answer will come by way of innovation, commitment and creativity. It is very possible.
It it how you look at it anyway. When I played EQ with a group I never felt I was "grinding". I was adventuring with a group. I was chatting and having fun working together to meet the challenges. If you feel that killing things in a game you pay for is a "grind" then maybe you are playing the wrong genre. FPS require no leveling. I find them cheap and shallow instant gratification garbage but some love them.
A huge, beautiful, diverse gameworld to explore and enjoy with my friends. Engaging quest based gameplay. Grinding discouraged by gameplay mechanics. ELIMINATE THE GRIND!!! An intelligent level of dynamic content; a changing world with MOBS driven by advanced AI. An Intelligent, interactive combat system. A fully fleshed out and balanced Supply & Demand based economic model. That's a start anyway...
Everyone that says eliminate the grind, I don't understand. RPGs have always been about character progression. I think the games of today are too fast and shallow as is. WoW already is quest all the way to the top. Any easier and you should just remove leveling and make it a FPS. I prefer my online games to last a long time. I pay monthly for it, so I don't want it to end in a few months. Anyone that had to grind in WoW was just lost. I quested the whole way ... which I hated. I hate quest based MMORPGs. I prefer it to be like EQ where I go with a group and make my own adventures. I don't need some linear quest line garbage to lead me around.
NPC quest givers do not equal a online world rather just another game.
Since when does character progression have anything to do with grinding? RPG's have not always had grinding as part of the character progression... grinding is a weak gameplay invention for MMO's...
Based on what you said, I can hardly believe you've played WoW all the way to the top. How can you say it is quest all the way to the top? That's ludicrous! If it were so, Blizzard would not have made the changes they made in the last patch. There was absolutely nothing stopping you from grinding your way to the top, btw... the grind is very much alive in WoW- very much so.
When me and afriend have created our charactesr, we dicide to walk in opposit directions from the starter area. One year later we meet and we have total different storys to tell eachother. He joined the army and have done some huge campains fighting the enemy. I did join a pirate ship and have done some serious damage to the economy for everyone.
I can't help people are too dense to find all the quest in the game. I did not once have to kill monsters in that game without a quest being the objective. More than half the WoW population do not seem to be very bright in the first place. I could link you a some leveling guides I have seen on the web that is quest all the way to the top if you don't believe it can be done.
I enjoyed some parts of WoW but the community was horrible. I found it absurd when I read the upped the xp for leveling. I about fell out of my chair laughing. Before that I have always believed leveling was too fast to begin with and they ruined the game even further. How fast do people want to rush to the end of an online game they are playing? Do you go to the store when buying a single player rpg and ask the clerk which one can I finish in the least amount of time? Surely you do not. Then why would anyone in their right mind want to finish their MMORPG faster when they are paying monthly to enjoy the online world?
People just do not seem to be very bright. WoWs philosphy is the leveling process is trivial just in the way of end game. Why do they not just remove it if that is how they feel. They mind as well, if it is just a stepping stone to the finish line. WoW is a horrible designed rpg. The journey should be where the game is at, not the finish line. The journey should have raids, group dungeons to be explored through out the leveling process not at the finish line only. You should spend some time at each level not a day or so.
If you believe WoW to be a long leveling process or a grind, then apparently you have never played a older MMORPG like EQ where levels meant something. EQ is now garbage but it use to be a great game.
For me the first thing i look out for is the gameplay.
- Type of grinding.
- Type of PvE
-Type of PvP [if it has it].
- The crafting system.
- ETC.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Each class has to be different in rpgs and they compliment each other to get a job done. They should be weak on thier own, in a group is where they strong.
Totally agree, actually thats my definition of a balanced MMORPG game.
Originally posted by qombi
If they made each class dps and all have the same abilities with different names you have a pathetic game.
I dont agree.
Way to simple exemple to talk about games that allow players to learn diferent skills sets, regardless their primary class, as for exemple, ( i mention a couple i play/ed ) GW and FURY.
On essence i think you and me we understand "balanced" in the very same way.
I look for a consistant MMO. A game that remains true to it’s intent and creates something for it’s own community. Seriously, screw trying to attract the people that never played an MMO and screw aiming the entire planet. Target a market and stick to it.
CCP is proving that point by doing their best to serve their own community and not the entire planet. Of course, mistakes and nerfs will occur but in the end, EVE 2003 and EVE 2008 is still one thing… a hardcore serious Sci-fi game. It’s still true to it’s foundation… the vision might have changed a bit but in the end, the core is there and it’s solid.
To the folks that played WOW very closed beta… you must remember that WoW had blood gushing out of the mobs when you were fighting, you must still remember that the graphics were way more realistic and that it was much closer to the darkness of Frozen Throne then what it is today?
Now you have to use comon sense… a game will change through the years and eventually, the devs must make a few sacrifices but it doesn’t have to be as horrible as SWG or even Vanguard…
Now a game that I am looking forward is actually Stargate: Worlds
First, the devs have the support of the original producers of the show.. meaning more resources. They keep talking about important it is for them to stay true to the feel of SG and how they are trying to make this world alive. Well, what they say is actually true, I think that’s going one hell of a great game. (if you’re a fan of Sci-Fi or SG1)
Right now… MMOs are starting to ressemble a lot to the music industry. The little american rock band arrives at the office with their little CD and the producers completely mutate their music into pop culture. Sure, it’s more popular but behind all this, perhaps the original album is actually way better. Sure, it might take more time for the mass market to pick this one up but in the end, you gain more quality and your fans are alot more loyal.
I look at game mechanics and how they work. I ask these questions before playing an mmo:
How much of it is a grind? (I could care less how long the level grind is, I want to know if anything else in the game is a grind, like pvp in WoW)
How much farming will I have to do if any? (Farming was by far my least favorite part of playing WoW and I want as little as possible in any other game I play)
How does the class/skill system look? (This is very important, the class/skill system has to be interesting and effective without the need for constant "balancing")
How does the grouping work in the game? (There are a lot of games where people have many more reasons to go solo than group up, I don't care for that)
Is the game fun before the end game? (I don't like games where it's boring until the max level)
How easy is it to get around in the world? (I don't want to spend hours on end going from place to place)
How does the economy work? (Is it easily broken by gold buyers? Is it possible to sell in-game money on ebay and such? It shouldn't be...)
Originally posted by Skoll Eliminating the grind is impossible.
Just because it hasn't been done, doesn't mean it's impossible. Ask the wright brothers. Ask Neil Armstrong. Human history is built on impossible things getting done.
Allowing the grind as part of the game mechanic is cheap and easy and enough people play in spite of the grind there seems to be little motivation for developers to eliminate it. Still the answer is not to stop playing... the answer will come by way of innovation, commitment and creativity. It is very possible.
That will be the MMO to play.
Wright Brothers and Neil Armstrong had a top notch physics engine.
However they did "grind" their way to their goal. The term grinding itself is too general to be escaped from. As long as their is a goal, there is progression, progression is seen as grind. The only way it would be eliminated is if there are no goals. But then whats the point of playing? Not everyone is into Adventure games anymore.
The difference between good games and bad games is that the good ones don't make you notice the grind. If they do it is to a lesser extent.
1) Character Customization. Not just what you look like, what you wear, how your skills lay out, what skills you learn, what skills you learn to what level... I want GRANULAR control of my character. It's ok if it's a level based system as long as my skill control over the character is granular enough. DDO, SWG (Pre-CU) EVE, UO and even DAOC (to an extent) had enough customization to keep me happy.
2) Quest system MUST be more robust than 'go kill 10 x and bring me their y'.
3) Audio/Video doesn't have to be stellar or 'cutting edge' but it does need to be 'good enough' to not DETRACT from the game. I also expect graphics to look somewhat realistic to the world. I don't want to see anime' style cartoony graphics. They drive me nuts and have caused me to stop even considering some games.
3) Game Mechanics. Just as important, if not more so, than the graphics: Must be FUN and interactive gameplay. I don't want to play 'click a button, walk away, come back later and move on' games. I prefer more interaction than that.
4) Must not have both a monthly fee and paid expansions. One or the other is fine but I refuse to pay for both.
5) Community: There must be an active playerbase. Playing alone is for the birds, mmmkay?
Now some will probably look for PVP... I look for it but it's not a critical factor at all. Some games NEED PvP... others don't. For example: In DDO I don't miss PVP... it really isn't something that 'fits' in D&D. But in EQ2 or WoW or DAOC? I expect it. and I expect it to be good. Those are just examples.... Basically if you're in a game that deals with multiple opposing factions, especially if they're supposedly at war, then I expect a quality PVP system to be in it. If there are no 'factions' then I could care less about PVP one way or the other.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
It it how you look at it anyway. When I played EQ with a group I never felt I was "grinding". I was adventuring with a group. I was chatting and having fun working together to meet the challenges. If you feel that killing things in a game you pay for is a "grind" then maybe you are playing the wrong genre. FPS require no leveling. I find them cheap and shallow instant gratification garbage but some love them.
I agree that with EQ I rarely (except for those few killer levels where there seemed to be gaps in content for that level to do well against) felt like I was grinding. And each 'ding' felt like an accomplishment... not like WoW where if you didn't just level you must be sleeping on your keyboard. EQ had it's problems of course, but it wasn't like a head-long rush to the end game... you enjoyed the trip up and you had to be careful since death actually meant something.
My ideal for a MMO is dynamic content with multiple storylines you can follow and strategic fighting. I have gotten tired of killing the same boss, in the same exact place, over and over to get that one item I need to drop. And I don't like that combat really isn't very strategic or thoughtful... just more about the gear and min/maxing your character.
Comments
All of them. All of them.
balance PvP is a must for me.
not which game but what do you think is most important element of any mmorpg
pvp, gameplay, in-game customization and skills.
hi
All of them, people shouldn't think that one is more important than the other. They all matter equally. If your making an MMO and want to focus on one ( Hence this thread ), i would still say all of them except for graphics. Focusing heavily on graphics will only mean you get less costumers because they can't access the game due to their specs.
A huge, beautiful, diverse gameworld to explore and enjoy with my friends.
Engaging quest based gameplay.
Grinding discouraged by gameplay mechanics. ELIMINATE THE GRIND!!!
An intelligent level of dynamic content; a changing world with MOBS driven by advanced AI.
An Intelligent, interactive combat system.
A fully fleshed out and balanced Supply & Demand based economic model.
That's a start anyway...
Eliminating the grind is impossible.
Immersion. I have yet to find anything that does such a thing.
If you want a "balanced" PvP experience you will be better off playing a FPS. In a MMORPG good pvp is team PvP where people work together to defeat the other team. Each class has to be different in rpgs and they compliment each other to get a job done. They should be weak on thier own, in a group is where they strong. This isn't a little FPS where you run around and kill people solo, this is a MMORPG. If they made each class dps and all have the same abilities with different names you have a pathetic game.
Player driven economy along with full crafting. Sandbox atmosphere, character uniqueness.
Everyone that says eliminate the grind, I don't understand. RPGs have always been about character progression. I think the games of today are too fast and shallow as is. WoW already is quest all the way to the top. Any easier and you should just remove leveling and make it a FPS. I prefer my online games to last a long time. I pay monthly for it, so I don't want it to end in a few months. Anyone that had to grind in WoW was just lost. I quested the whole way ... which I hated. I hate quest based MMORPGs. I prefer it to be like EQ where I go with a group and make my own adventures. I don't need some linear quest line garbage to lead me around.
NPC quest givers do not equal a online world rather just another game.
Eliminating the grind is impossible.
Just because it hasn't been done, doesn't mean it's impossible. Ask the wright brothers. Ask Neil Armstrong. Human history is built on impossible things getting done.
Allowing the grind as part of the game mechanic is cheap and easy and enough people play in spite of the grind there seems to be little motivation for developers to eliminate it. Still the answer is not to stop playing... the answer will come by way of innovation, commitment and creativity. It is very possible.
That will be the MMO to play.
It it how you look at it anyway. When I played EQ with a group I never felt I was "grinding". I was adventuring with a group. I was chatting and having fun working together to meet the challenges. If you feel that killing things in a game you pay for is a "grind" then maybe you are playing the wrong genre. FPS require no leveling. I find them cheap and shallow instant gratification garbage but some love them.
Everyone that says eliminate the grind, I don't understand. RPGs have always been about character progression. I think the games of today are too fast and shallow as is. WoW already is quest all the way to the top. Any easier and you should just remove leveling and make it a FPS. I prefer my online games to last a long time. I pay monthly for it, so I don't want it to end in a few months. Anyone that had to grind in WoW was just lost. I quested the whole way ... which I hated. I hate quest based MMORPGs. I prefer it to be like EQ where I go with a group and make my own adventures. I don't need some linear quest line garbage to lead me around.
NPC quest givers do not equal a online world rather just another game.
Since when does character progression have anything to do with grinding? RPG's have not always had grinding as part of the character progression... grinding is a weak gameplay invention for MMO's...
Based on what you said, I can hardly believe you've played WoW all the way to the top. How can you say it is quest all the way to the top? That's ludicrous! If it were so, Blizzard would not have made the changes they made in the last patch. There was absolutely nothing stopping you from grinding your way to the top, btw... the grind is very much alive in WoW- very much so.
Im looking for this:
When me and afriend have created our charactesr, we dicide to walk in opposit directions from the starter area. One year later we meet and we have total different storys to tell eachother. He joined the army and have done some huge campains fighting the enemy. I did join a pirate ship and have done some serious damage to the economy for everyone.
Thats what im looking for.
I can't help people are too dense to find all the quest in the game. I did not once have to kill monsters in that game without a quest being the objective. More than half the WoW population do not seem to be very bright in the first place. I could link you a some leveling guides I have seen on the web that is quest all the way to the top if you don't believe it can be done.
I enjoyed some parts of WoW but the community was horrible. I found it absurd when I read the upped the xp for leveling. I about fell out of my chair laughing. Before that I have always believed leveling was too fast to begin with and they ruined the game even further. How fast do people want to rush to the end of an online game they are playing? Do you go to the store when buying a single player rpg and ask the clerk which one can I finish in the least amount of time? Surely you do not. Then why would anyone in their right mind want to finish their MMORPG faster when they are paying monthly to enjoy the online world?
People just do not seem to be very bright. WoWs philosphy is the leveling process is trivial just in the way of end game. Why do they not just remove it if that is how they feel. They mind as well, if it is just a stepping stone to the finish line. WoW is a horrible designed rpg. The journey should be where the game is at, not the finish line. The journey should have raids, group dungeons to be explored through out the leveling process not at the finish line only. You should spend some time at each level not a day or so.
If you believe WoW to be a long leveling process or a grind, then apparently you have never played a older MMORPG like EQ where levels meant something. EQ is now garbage but it use to be a great game.
For me the first thing i look out for is the gameplay.
- Type of grinding.
- Type of PvE
-Type of PvP [if it has it].
- The crafting system.
- ETC.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Each class has to be different in rpgs and they compliment each other to get a job done. They should be weak on thier own, in a group is where they strong.
Totally agree, actually thats my definition of a balanced MMORPG game.I dont agree.
Way to simple exemple to talk about games that allow players to learn diferent skills sets, regardless their primary class, as for exemple, ( i mention a couple i play/ed ) GW and FURY.
On essence i think you and me we understand "balanced" in the very same way.
If I hate the character's animations and movements I quickly uninstall the game. This is what I mainly look for in a game.
If that wasn't an issue then everything else will decide if I like the game enough as a whole.
I look for a consistant MMO. A game that remains true to it’s intent and creates something for it’s own community. Seriously, screw trying to attract the people that never played an MMO and screw aiming the entire planet. Target a market and stick to it.
CCP is proving that point by doing their best to serve their own community and not the entire planet. Of course, mistakes and nerfs will occur but in the end, EVE 2003 and EVE 2008 is still one thing… a hardcore serious Sci-fi game. It’s still true to it’s foundation… the vision might have changed a bit but in the end, the core is there and it’s solid.
To the folks that played WOW very closed beta… you must remember that WoW had blood gushing out of the mobs when you were fighting, you must still remember that the graphics were way more realistic and that it was much closer to the darkness of Frozen Throne then what it is today?
Now you have to use comon sense… a game will change through the years and eventually, the devs must make a few sacrifices but it doesn’t have to be as horrible as SWG or even Vanguard…
Now a game that I am looking forward is actually Stargate: Worlds
First, the devs have the support of the original producers of the show.. meaning more resources. They keep talking about important it is for them to stay true to the feel of SG and how they are trying to make this world alive. Well, what they say is actually true, I think that’s going one hell of a great game. (if you’re a fan of Sci-Fi or SG1)
Right now… MMOs are starting to ressemble a lot to the music industry. The little american rock band arrives at the office with their little CD and the producers completely mutate their music into pop culture. Sure, it’s more popular but behind all this, perhaps the original album is actually way better. Sure, it might take more time for the mass market to pick this one up but in the end, you gain more quality and your fans are alot more loyal.
I could be wrong but that’s me J
I look at game mechanics and how they work. I ask these questions before playing an mmo:
How much of it is a grind? (I could care less how long the level grind is, I want to know if anything else in the game is a grind, like pvp in WoW)
How much farming will I have to do if any? (Farming was by far my least favorite part of playing WoW and I want as little as possible in any other game I play)
How does the class/skill system look? (This is very important, the class/skill system has to be interesting and effective without the need for constant "balancing")
How does the grouping work in the game? (There are a lot of games where people have many more reasons to go solo than group up, I don't care for that)
Is the game fun before the end game? (I don't like games where it's boring until the max level)
How easy is it to get around in the world? (I don't want to spend hours on end going from place to place)
How does the economy work? (Is it easily broken by gold buyers? Is it possible to sell in-game money on ebay and such? It shouldn't be...)
Immersion
Just because it hasn't been done, doesn't mean it's impossible. Ask the wright brothers. Ask Neil Armstrong. Human history is built on impossible things getting done.
Allowing the grind as part of the game mechanic is cheap and easy and enough people play in spite of the grind there seems to be little motivation for developers to eliminate it. Still the answer is not to stop playing... the answer will come by way of innovation, commitment and creativity. It is very possible.
That will be the MMO to play.
Wright Brothers and Neil Armstrong had a top notch physics engine.
However they did "grind" their way to their goal. The term grinding itself is too general to be escaped from. As long as their is a goal, there is progression, progression is seen as grind. The only way it would be eliminated is if there are no goals. But then whats the point of playing? Not everyone is into Adventure games anymore.
The difference between good games and bad games is that the good ones don't make you notice the grind. If they do it is to a lesser extent.
1) Character Customization. Not just what you look like, what you wear, how your skills lay out, what skills you learn, what skills you learn to what level... I want GRANULAR control of my character. It's ok if it's a level based system as long as my skill control over the character is granular enough. DDO, SWG (Pre-CU) EVE, UO and even DAOC (to an extent) had enough customization to keep me happy.
2) Quest system MUST be more robust than 'go kill 10 x and bring me their y'.
3) Audio/Video doesn't have to be stellar or 'cutting edge' but it does need to be 'good enough' to not DETRACT from the game. I also expect graphics to look somewhat realistic to the world. I don't want to see anime' style cartoony graphics. They drive me nuts and have caused me to stop even considering some games.
3) Game Mechanics. Just as important, if not more so, than the graphics: Must be FUN and interactive gameplay. I don't want to play 'click a button, walk away, come back later and move on' games. I prefer more interaction than that.
4) Must not have both a monthly fee and paid expansions. One or the other is fine but I refuse to pay for both.
5) Community: There must be an active playerbase. Playing alone is for the birds, mmmkay?
Now some will probably look for PVP... I look for it but it's not a critical factor at all. Some games NEED PvP... others don't. For example: In DDO I don't miss PVP... it really isn't something that 'fits' in D&D. But in EQ2 or WoW or DAOC? I expect it. and I expect it to be good. Those are just examples.... Basically if you're in a game that deals with multiple opposing factions, especially if they're supposedly at war, then I expect a quality PVP system to be in it. If there are no 'factions' then I could care less about PVP one way or the other.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I agree that with EQ I rarely (except for those few killer levels where there seemed to be gaps in content for that level to do well against) felt like I was grinding. And each 'ding' felt like an accomplishment... not like WoW where if you didn't just level you must be sleeping on your keyboard. EQ had it's problems of course, but it wasn't like a head-long rush to the end game... you enjoyed the trip up and you had to be careful since death actually meant something.
My ideal for a MMO is dynamic content with multiple storylines you can follow and strategic fighting. I have gotten tired of killing the same boss, in the same exact place, over and over to get that one item I need to drop. And I don't like that combat really isn't very strategic or thoughtful... just more about the gear and min/maxing your character.