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Rp, PvP, City, Resources, Exp, Communities

I'm posting this in the RP forum because I beleave that RPing has a great impact on the community and the immersion in a game and I beleave that all aspects of a game impact eachother.

Rp, Pvp, City, Resources, Exp (hunting locations),  Communities...

Those are all the things I am looking for in an mmo, not just a little of them here and there but all of those things working together around eachother where people like to RP, they are allowed to and also kind of forced into building cities, having to group together to survive, PvP in the aspects of fighting over resources and hunting locations, and having a great sence of community from grouping together with others to accomplish those things, but at the same time fun of course where you can just sit around and talk or do tradeskills and that sort of stuff so its more of a world that you feal like you are involved in instead of just a grind fest...

Also I kind of dislike quests and the fealing of boredom, you know that fealing, when you are playing the game but there is nothing that you are working for other then exp and items.  The idea of quests have potential though, but I would like them to have meaning to them, not just telling me where to kill stuff, I like to find the stuff I kill and have the stuff I kill be impacting the things I mentioned above.

Something where it feals like the community as a whole is working for something and playing for something.  Maybe there would be many groups trying there own thing, or maybe good would prevail and the whole server would work together, maybe even have quests where the whole server has to ban together or be eraticated. Or maybe it would be mass chaos and everyone is fighting eachother.

So with all that out of the way, what games out there are close to this?

What ways are they close to this and what areas do they fail in?

What are your thoughts on this?

"Sticking with what works doesn't make good games, it remakes them, I quit playing that a while ago.
After all, no artist got anywhere from repainting the Mona Lisa as a black women in a white dress...

It's about the paintin man, it's about the paintin..." -Goply

Comments

  • LilaluLilalu Member Posts: 68

    I agree with you a 100%! If you find such a game please let me know, because then I will buy it, subscribe to it and not go away from it for a very very long time :D

    I also stopped playing MMOs. In fact I never played MMOs for more than about 2 months. Then I was so bored, I stopped playing.

    For me Neverwinter Nights 2 is the best game for role-playing at the moment. It´s not an MMO, but a game with a rather good multiplayer function. No other game has such atmosphere and intensive role-playing to offer, than this on a good rp-shard.

     

     

     

  • LodeclawLodeclaw Member Posts: 148

    Sounds like the MMORPG I would make if I had the resources... A common goal that has real impact on the entire game world, but still maintaining a sandbox aspect allowing players to form communities in order to complete their own objectives, such as subjugating a region to their will or overthrowing a neighboring player-kingdom. (Or just forming a secret thieves guild and ambushing traders for profit.)

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  • CaellachCaellach Member Posts: 25

    Grinding and questing can be fun if it just has a meaning...

    I'm the type who like to be rewarded; it's satisfying to receive rewards for a completed quest, whether it's gold, materials or exp. There is just so MUCH attention on questing and grinding in most MMOs though - repetitive questing. No (or a shallow) reason behind each quest, no real purpose. The quests in MMOs should be more like the tasks in Oblivion; at least you get background information and variety. There is a story behind each quest.

     

    But I agree, RP, PvP (though I'm not a fan of it, I still think all RP-based MMOs should have PvP), communities and resources for the win. I want a MMO with as much variety as possible.  A fictional, preferably medieval world where I can see merchants shouting out their offers on the streets, warriors prowling around, beggars begging for a coin (and no, not "2g plz?" ) and maidens exchanging gossip. In other words, all the NPC roles should be taken by players, that's a game I would get hooked on.

     

    *adds beautiful graphics on that list and runs off*

  • GrumpyJesterGrumpyJester Member Posts: 96

    RP, PvP, city-building, resource-gathering....heh, that's the top of my wish list as well :)

    It seems to be an unholy combination though. PvE and RP often go hand-in-hand, and PvP-focussed games are quick to sacrifice "pointless" aspects like resource-gathering.

      

    LotRO for example does pretty well on the RP front, but is definitely a classical PvE game, with lots of quests and endgame raiding.

    Age of Conan seems to have city-building, resource-gathering and PvP, but it's frequently marketed as more of an "action RPG" than a mmorpg. I fear world immersion and RP are at a low priority in this game.

    Still, AoC does seem to have it all in theory...now let's wait to see how it turns out.

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