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AoC or WAR

Ok, which is better, AoC or WAR, for someone who....

1. Prefers PvE more than PvP, but still likes to PvP on occasion?

2. Which one allows you to level up without absolutely requiring groups/parties to get anything done? Don't get me wrong, I love to instance or do group quests, but not at the price of having forced to do it just to progress. Is it possible to level up without a heavy reliance on groups?

3. Which one has the most fun combat mechanics, since that's what I enjoy most in games. I have always picked melee characters (either a tank or melee dps? I don't like hack and slashes but prefers depth in the combat mechanics.

4. Which one requires less of a grind, a type of MMO where you can play 2 hours a day and still get something done. I have a really busy personal/professional life (i.e. being a lawyer and about to be a father). I would want a game where I can just play for a spurts at a time after a hard day at work.

5. I guess I want something different than WoW after 2.5 years. I didn't like the end game raid-grind because I can't devote 4-5 hours a night, 4-5 days a week.

 

Thanks in advance for comments and suggestions.

( posted same topic on general forums but not a lot of responses so i thought I'd try here and WAR forums)

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Comments

  • Ecstasy25Ecstasy25 Member Posts: 24

    How about going through the Dozens of othere AoC or WAR threads?

  • FallubFallub Member Posts: 5

    I think AoC will defenitely be the better choice for you. War´s PvE content (although notching is certain) wont reach AoC.

    As far as I know, AoC will be playable without a group, they wont force you. So it will be your choice if you stay the lone wolg or not. WAR may just be a bit more into groups because you will run into PvP anytime soon. And I dont think you will survive in a PvP ground without a proper group.

     

    Well and the mechanics... that is where AoC really shines. The combat mechanism without just the typical: press a button, wait 3 seconds, press another button. You will have to strike for yourself and aim at the right side, where your opponent lacks defense. A meele character also has to watch where he fights, because you will block the path for everyone, so comabt positioning is important.

    Apart from that, not much is knwon about the end game content for both games, although WAR will shine with its realm PvP system.

  • jaxterirljaxterirl Member Posts: 17

    Fallub is totally right, AoC Will be more suited to you than WAR.

     

    Baiscally war shines in PvP, whereas AoC shines in everything else. But, AoC also has good PvP such as it's sieges.

     

    Also, End-game for AoC will be instanced dungeons, but i think it wont be as time consuming as WoW Raiding, i hope not anyway.

     

    -Jax

  • URMAKERURMAKER Member UncommonPosts: 671

    i know i'll be playing both since i won a free year of AoC.... woulda probably paid anyways though.

    image

  • RanddRandd Member Posts: 409

    AoC comes out first, so i'll be playing that. If i'm unhappy with it when war comes out i'll give it a go.

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by Hrayr2148


    Ok, which is better, AoC or WAR, for someone who....
    1. Prefers PvE more than PvP, but still likes to PvP on occasion?
    AoC obviously.
    2. Which one allows you to level up without absolutely requiring groups/parties to get anything done? Don't get me wrong, I love to instance or do group quests, but not at the price of having forced to do it just to progress. Is it possible to level up without a heavy reliance on groups?
    Hmm.. Dunno. From what I gleaned so far WAR might have a slight edge since it does endorse casual KKMD PvP... (no death penalties - if it's red kill it) It depends - my feeling is that WAR PvP might resemble online FPSs. You get in, see where the action is, kick some ass and logout. Plus there are those Public Quests - open world  PvE quest chain-type events with free admission at any point.  We shall see how it works out though...
    3. Which one has the most fun combat mechanics, since that's what I enjoy most in games. I have always picked melee characters (either a tank or melee dps? I don't like hack and slashes but prefers depth in the combat mechanics.
    If you're looking for a fresh and more "action" combat then AoC is the game for you... plus the sheer awesomeness of mounted combat - i saw the vids and it really is the IT. On the other hand it seems that WAR will follow WoW's basic gameplay and UI standard quite closely - lotsa skills with cooldowns. We shall see how AoC's action system fares though... There is that slight matter of lag that is on everybody's mind atm.
    4. Which one requires less of a grind, a type of MMO where you can play 2 hours a day and still get something done. I have a really busy personal/professional life (i.e. being a lawyer and about to be a father). I would want a game where I can just play for a spurts at a time after a hard day at work.
    Hmm.. Personally I too am looking for a more casual MMORPG atm (a freelance professional and father as well, gz mate :) ). It seems to me that WAR will turn out to be more casual, primarily because of the stuff I listed at 2). AoC does kinda emphasize guild play for its endgame.  Let me just say this once more - we need to see both games in action. WAR might turn out to depend on guild play more than expected while AoC people might yet devise something better for soloers than "mercenary system".
    5. I guess I want something different than WoW after 2.5 years. I didn't like the end game raid-grind because I can't devote 4-5 hours a night, 4-5 days a week.
    AoC - new combat system and gfx. Mounted combat alone might be worth the price of subscribing. However, basic game premise,  progression and endgame similar to WoW with cool addition of guild warfare and player-built cities.
    WAR - gfx and combat pretty much the same as wow (updated, tbh). What's really new is the dynamic global PvP environment and emphasis on casual group play and common motivation (aka Realm Pride and RvR) rather than "me first" gear grind. You won't have to be a part of a guild to be useful or progress in the endgame - just look for the largest collection of red blips on your minimap and you'll be fine.




     

  • easternstormeasternstorm Member Posts: 76

    play both

    image

  • greymanngreymann Member Posts: 757

    Originally posted by Fallub


    I think AoC will defenitely be the better choice for you. War´s PvE content (although notching is certain) wont reach AoC.
    As far as I know, AoC will be playable without a group, they wont force you. So it will be your choice if you stay the lone wolg or not. WAR may just be a bit more into groups because you will run into PvP anytime soon. And I dont think you will survive in a PvP ground without a proper group.
     
    Well and the mechanics... that is where AoC really shines. The combat mechanism without just the typical: press a button, wait 3 seconds, press another button. You will have to strike for yourself and aim at the right side, where your opponent lacks defense. A meele character also has to watch where he fights, because you will block the path for everyone, so comabt positioning is important.
    Apart from that, not much is knwon about the end game content for both games, although WAR will shine with its realm PvP system.

    I've always wondered, with both games, how much success will you really be able to have just soloing?  Inotherwords if you get as far as you can (with gear mainly I guess) how strong can you be just solo questing / looting / crafting as apposed to gear gained joining groups/raiding in either pvp or pve?  In wow I guess you could get all the BG epics soloing and your first crafted 70 epic but you'd be so much weaker than someone in raid or arena gear.  I know it's a dumb question since we are talking about mmo's but I'm just wondering how the games compare. 

  • Hrayr2148Hrayr2148 Member Posts: 649

    Your responses are exactly what I was looking for. One of you made a good point about playing AoC first, since it comes out first and seeing how it goes. TBH, AoC is more appealing to me only because the game mechanics are in line with my prefered play style.

    I also remember a beta tester saying that there isn't such an emphasis on gear as you would see in other MMO's (i.e. WOW). That's refreshing to know you can progress and do well with gear that you got 10 lvls below.

    From my reading, the pvp emphasis in WAR might not be what i'm looking for. My first ever MMO was FFXI which was 99% pve and it's what I enjoyed most. I like to PvP but only as an occasional distraction. I have nothing against pvp except for the fact it's not my cup of tea. But, heck maybe WAR's pvp is done in such a way that it changes my mind. Only time will tell.

    My only other concern is whether my current computer can handle the AoC graphics. I have a AMD Athlon 64 3000+ (2.08 GHz) processor, with 3 gigs of ram, and a Radeon 9600 Pro. I can't upgrade my graphics card since my motherboard only supports AGP and not PCI Express. So i'm kinda stuck until I buy a new computer, which won't be for another year or so. 

    Again, thanks for the responses. If other people disagree with what's been said, let me know as well.

  • LeucentLeucent Member Posts: 2,371

    I would disagree. War can be played from lvl 1 to cap solely in pve and has alot of solo content. Hell the raids ie Public Quests can be joined anytime you want without a grp and you can leave before it s done and still get rewards. Anyways thats my opinion

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608

    Both game will be soloable to some extent WAR genearal feel is close to WoW interms of  UI and combat compared to AoC which has a very innovative combat system.As for  lag this is my concern too but I read somewhere that thier system can handle up to 500ms without the player noticing any delay.We must wait a and see

    In the land of Predators,the lion does not fear the jackals...

  • DuraheLLDuraheLL Member Posts: 2,951

    Most likely both will be great games. WAR for a more casual audience while AoC focuses on more detailed sandbox elements.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • trallatralla Member Posts: 290

    NONE.

    Because both are Levelbased..

  • KurganxyKurganxy Member UncommonPosts: 53

    I think i'll probably play WAR first, then AoC when it comes out on 360, if it ever makes it. I think the combat system in AoC would be funner to play with a controller. But, im most definitly more excited about WAR than i am AoC.

  • DuraheLLDuraheLL Member Posts: 2,951

    Originally posted by tralla


    NONE.
    Because both are Levelbased..
    Then you are like me. My point of view is to despise levels and I only see levels as cheap obstacles to overcome and to get people playing longer with less content.

    However, on the WAR side I feel levels might be a bit different than from what I've felt in other games. Simply because you move between 4 tiers! And not 8 or something like in most games. So the levels might not really FEEL so annoying to achieve.

    AND, in AoC, you control your moves yourself so that might also help to kill off the stupid feeling of being chained by level differences.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • wihtgarwihtgar Member UncommonPosts: 119

    AoC or WAR???

     

    Just depends on which one offers a free DL and a free 2 week trial first.  I'm guessing that will be AoC, but we will see.

  • GnazonGnazon Member Posts: 442

    How about Loot Online?


    Originally posted by Kilmar, here
    Loot Online. No story, no leveling, only looting. You can ask NPCs for loot, grind mobs for loot, farm faction for loot, buy money for loot, gank lowies for loot, go afk for loot, ask GMs for loot, farm loot offline, rob a bank for loot, grind arenas for loot, get a friend to play Loot Online for loot, ask santa for loot, flame others for loot, praise blizz for loot. It will have 20mil, no 30mil active players after 1 month!

    Just kidding of course, there have to be dozens and dozens of those types of threads all over the internet, do some searching before posting next time first. :)

    image

  • daarcodaarco Member UncommonPosts: 4,276

    If someone is interesting in both AoC and WAR, it shouldent be a big problem. AoC are to be released soon and WAR is delayed for some time i guiess. That leaves some time to play AoC, and if you have played a MMO for four-five months and loves it......there is no reason to stop playing it. And if you dont like it, try WAR!

  • daemondaemon Member UncommonPosts: 680

    none

    Aion, TcoS, Darkfall, Jumpgate EVO all more attractive

  • greymanngreymann Member Posts: 757

    Just please save yourself some possible grief and don't preorder unless you really love with the games in open beta.  I made that mistake with hellgate falling for all the hype about them being the unfailing team behind diablo and that it would be "the" diablo mmo.  I didn't believe it would kill wow and knew it wasn't officially diablo but I thought they would at least deliver something fun and worthy of their reputation.  They didn't and I'll never preorder another game, especially an mmo.



    Seems to me there's a feeding frenzy going on for wow's bored subscribers and for the potential of duplicating some of their success with new subscribers. Hellgate is an example: Teams not near as strong as wow's with zealous marketing departments ravenous for a piece of the mmo subscriber pie rather than desiring to deliver a fresh, juicy game for the players and marking a spot in gaming history. It's insulting. If things go the way it seems I'm going to feel bad for all the bored, hopeful players including myself.



    If these games fail (with me personally) I can at least look forward to seeing blizzard's next mmo although I don't like the smell of zero competition for ol' blizz. It could very well be that we won't get what we're looking for until a team with real creative talent stops focusing on wow and crunching marketing numbers and catches a vision of their own. Maybe then something truely innovative and organic will come--something that hooks us and gives us a reason to meet our friends at the game shop again at 8 a.m. on release day. 

    I'm just not seeing (feeling) it with either of these games.  They're ambitious but lack something at the core.  Just watch for red flags:  No official forums.  Instanced, restrictive zones.  Marketing includes too many comparisons with other games (namely wow).  Will both have a true open beta?  Keep your cards in you pockets guys at least until they've given us something to love.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by Hrayr2148


    Ok, which is better, AoC or WAR, for someone who.... it looks like you're getting a mostly bias opinion of AoC, since this is an AoC forum.  I'll give you my opinion with an open mind.
    1. Prefers PvE more than PvP, but still likes to PvP on occasion? Neither, both are heavy on the PvP element, more on this below.
    2. Which one allows you to level up without absolutely requiring groups/parties to get anything done? Don't get me wrong, I love to instance or do group quests, but not at the price of having forced to do it just to progress. Is it possible to level up without a heavy reliance on groups?
    Both will have enough PvE content to solo all the way to max level.  You'll get the same amount of instancing and group quests in both games, AoC will be more balanced so you can get a little bit from both PvE and PvP.. Where WAR will be mostly PvP oriented as far as the grouping and raiding goes.
    3. Which one has the most fun combat mechanics, since that's what I enjoy most in games. I have always picked melee characters (either a tank or melee dps? I don't like hack and slashes but prefers depth in the combat mechanics.
    This depends on you.  WAR has a very tried and true combat system.  Almost identical to WoW's combat.  And is that really a bad thing?  AoC is going off the beaten path and trying to integrate a Mortal Kombat style of melee fighting.  You have to select combos, then you have to execute a number of keystrokes in order to complete the combo.  So, is it fun for you to play something that you know you won't struggle with, or is it more exciting to do something different even if it means constant frustration with a new learning curve?


    4. Which one requires less of a grind, a type of MMO where you can play 2 hours a day and still get something done. I have a really busy personal/professional life (i.e. being a lawyer and about to be a father). I would want a game where I can just play for a spurts at a time after a hard day at work.
    WAR without a doubt, as far as getting things done.  There will be a grind in both games, especially end game.  However, two hours isn't a lot of time to get anything done.  It all depends on what you consider 'getting something done'.
    5. I guess I want something different than WoW after 2.5 years. I didn't like the end game raid-grind because I can't devote 4-5 hours a night, 4-5 days a week.
    We all want something different.  But there will be grinding in any competitive MMO.  You are going to raid many times in AoC, there will be a lot of focus on both, raid dungeons and seige and open field warfare.  You may be able to level up through both PvE and PvP in WAR, but war is everywhere.  It is catered to the mainstream and I really believe it will shift it's grind to the PvP aspect of end-game.
     
    Thanks in advance for comments and suggestions.
    ( posted same topic on general forums but not a lot of responses so i thought I'd try here and WAR forums)

    So what I'm trying to say is this.  Both of these games are going to succeed.  It looks like AoC is going to release sooner than WAR, so pick up a copy and try it.  If you don't like it, try WAR for a month and decide.  We can tell you what each game will deliver, but we can't tell you what game you'll be happy with.

  • greymanngreymann Member Posts: 757

    Originally posted by DAS1337

    Originally posted by Hrayr2148


    Ok, which is better, AoC or WAR, for someone who.... it looks like you're getting a mostly bias opinion of AoC, since this is an AoC forum.  I'll give you my opinion with an open mind.
    1. Prefers PvE more than PvP, but still likes to PvP on occasion? Neither, both are heavy on the PvP element, more on this below.
    2. Which one allows you to level up without absolutely requiring groups/parties to get anything done? Don't get me wrong, I love to instance or do group quests, but not at the price of having forced to do it just to progress. Is it possible to level up without a heavy reliance on groups?
    Both will have enough PvE content to solo all the way to max level.  You'll get the same amount of instancing and group quests in both games, AoC will be more balanced so you can get a little bit from both PvE and PvP.. Where WAR will be mostly PvP oriented as far as the grouping and raiding goes.
    3. Which one has the most fun combat mechanics, since that's what I enjoy most in games. I have always picked melee characters (either a tank or melee dps? I don't like hack and slashes but prefers depth in the combat mechanics.
    This depends on you.  WAR has a very tried and true combat system.  Almost identical to WoW's combat.  And is that really a bad thing?  AoC is going off the beaten path and trying to integrate a Mortal Kombat style of melee fighting.  You have to select combos, then you have to execute a number of keystrokes in order to complete the combo.  So, is it fun for you to play something that you know you won't struggle with, or is it more exciting to do something different even if it means constant frustration with a new learning curve?


    4. Which one requires less of a grind, a type of MMO where you can play 2 hours a day and still get something done. I have a really busy personal/professional life (i.e. being a lawyer and about to be a father). I would want a game where I can just play for a spurts at a time after a hard day at work.
    WAR without a doubt, as far as getting things done.  There will be a grind in both games, especially end game.  However, two hours isn't a lot of time to get anything done.  It all depends on what you consider 'getting something done'.
    5. I guess I want something different than WoW after 2.5 years. I didn't like the end game raid-grind because I can't devote 4-5 hours a night, 4-5 days a week.
    We all want something different.  But there will be grinding in any competitive MMO.  You are going to raid many times in AoC, there will be a lot of focus on both, raid dungeons and seige and open field warfare.  You may be able to level up through both PvE and PvP in WAR, but war is everywhere.  It is catered to the mainstream and I really believe it will shift it's grind to the PvP aspect of end-game.
     
    Thanks in advance for comments and suggestions.
    ( posted same topic on general forums but not a lot of responses so i thought I'd try here and WAR forums)

    So what I'm trying to say is this.  Both of these games are going to succeed.  It looks like AoC is going to release sooner than WAR, so pick up a copy and try it.  If you don't like it, try WAR for a month and decide.  We can tell you what each game will deliver, but we can't tell you what game you'll be happy with.

    Sure man.  No, play it safe and be sure to try the open beta first.  No open beta? Then wait till release and see what people say.  Impulse buying based on advice with no basis or industry hype is just dumb.  Oh and if open beta doesn't impress please don't listen to people saying it's going to suddenly metamorphisis the month or so till release.

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608
    Originally posted by greymann
     Sure man.  No, play it safe and be sure to try the open beta first.  No open beta? Then wait till release and see what people say.  Impulse buying based on advice with no basis or industry hype is just dumb.  Oh and if open beta doesn't impress please don't listen to people saying it's going to suddenly metamorphisis the month or so till release.

    Sounds familiar

    In the land of Predators,the lion does not fear the jackals...

  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by greymann


     
     
    Sure man.  No, play it safe and be sure to try the open beta first.  No open beta? Then wait till release and see what people say.  Impulse buying based on advice with no basis or industry hype is just dumb.  Oh and if open beta doesn't impress please don't listen to people saying it's going to suddenly metamorphisis the month or so till release.
    I love this reply... because:

    1) Its honest

    2) Its based in fact

    3) It doesn't flame anyone

    I love how you end it as well.. why?

    When I'm in a beta and there is like 2 or 3 weeks until it goes live.  Yet these glaring game breaking issues are still around (from when beta started).  You always see that reply "but its only beta"... every freakin time.

    Then the same stuff is in the live game for 6 months to a year... every freakin time.

    Anyway good reply.

  • KrayzjoelKrayzjoel Member Posts: 906

    Im gonna play War over AoC only becuase im much more familiar with the warhammer universe than i am with conan. Some of the AoC screenshots look great but ive been waiting for a warhammer mmo for a long time. If War fails me then ill very seriously look to playing AoC based off othe rppl's opions and reviews.

    Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
    Playing EVE Online and AOC.
    Wtg for SW:TOR and WOD

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