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Alright so what would be your perfect MMO?

Most people on these forums want something different. The frustrating thing is that we all have our own interests and  preferences so there will not be a game that will please us all.

Some people are perfectly okay with a game or a few games that are currently out, which is great, I'm happy for you guys. Other people are looking for a game that doesn't exist because we have our own specific wants.

My perfect MMO would have:

  • No need for farming. This will break a game for me no matter how good it is. I should be able to make all the money I need without ever having to farm. The money doesn't have to be easy to get, I just need to be able to get it without farming. I want an economy in the game that isn't easily broken by people that try to hack the game or buy/sell in-game money.
  • The game should be secure. I don't want to see botting, power-leveling, game money buying/selling, or game account buying/selling.
  • Game servers should be maintained efficiently. Blizzard did a good job of this with WoW.
  • Good character customization. I want to be able to do more than just select between 5 faces and 10 hair styles, I want to actually be able to change my characters shapes.
  • Game mechanics that encourage grouping. I don't want a game where soloing is the best and fastest way to go. This is not to say that you shouldn't be able to solo effectively, you should be able to so that you can actually play when your buddies aren't online.
  • No reputation grinds. I'm not saying I don't want some sort of reputation system, but it would have to be incorporated in a way where there wasn't any grinding/farming involved.
  • Crafting that is not just a grind. I don't want to go running around gathering metal for 6 hours straight just to make my blacksmithing go up by 5 points.
  • More than two factions. This one really isn't too important. I'll play a game that has only two factions, but I'd prefer more.
  • A world that is expansive but doesn't require you to repeatedly travel long distances. I don't want to have to go all over the world over and over again.
  • When it comes to PvP I like the idea of having it be completely FFA. However, I want a PvP system that allows for the least amount of abuse (ex: ganking).
  • Extremely little dependence on gear. The sword doesn't make the man, the man makes the sword. I don't want gear to be the difference in a fight, it should exist to augment a character's stats, not be the only source of them.
  • A dynamic storyline that players become a part of. In my ideal game the political enviroment would constantly be changing.
  • Rarety in items. I don't want to walk into a city and see 20 guys standing around in all epics. If an item is labled "rare" it should be rare, none of this "Dragon A only drops common items but Dragon B will always drop a rare item". If it's rare, then it should never be guranteed.
  • Uniqueness in items. If an item is supposed to be one of a kind, it should be. Even if there's another item that is exactly the same but has a different name and looks different, I'd be fine as long as it was truly one-of-a-kind.
  • A highly customizable interface. I don't want to have to download addons just to get my UI to look the way I want.
  • No "end-game". I want to be able "to continually advance my character through one means or another"~JK-Kanosi. I never want to reach a point where there isn't anything left to do. This is not to say I don't want raid content.
  • Raid content that is possible for casual players to get through.

Now, I don't need all these things just to enjoy a game (obviously since there isn't any game that has all of this) but a game with all of this would have me hooked for life.

Edit: Updated the list.


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Comments

  • Cephus404Cephus404 Member CommonPosts: 3,675

    Let's see, I'd like to see:



    Science Fiction.  Geez, I hate all these idiotic fantasy games.



    ROLEPLAYING!  Actual, PnP-type, go out and have an independent adventure, roleplaying.



    No more stupid storylines.  Sure, you have to set up your game with a background, but do not pull the idiotic Final Fantasy "here's the story and you're going to stick to it if it kills you" nonsense.  Give a nice place to start and let the players decide where it goes.



    Very limited PvP and absolutely none of the "twelve guys waiting around to gank whoever walks through the door" crap.



    Skills-based system that isn't all about leveling up, I want the skills to mean something and have real impact on game play.



    No gear-grinding.  Gear shouldn't be the reason you play.



    Intangible rewards system.  I don't want to play a game that just rewards you by giving you levels or equipment, the rewards should be in how you play, not in what you get.  I'm tired of MMOs that are not "look what I did" and all "look what I got!"



    Customization by the players.  There's a "game" out there called Furcadia, which while it's little more than furry porn, has the ability to create your own realities within the game that you upload and people can play in.  Some idea like that, where a GM can create an interesting pocket universe to hold a game in would be wonderful.



    That's all I can come up with in the short term, I haven't thought about it all that much since I know there's no chance in hell of it ever happening.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • Master_RazorMaster_Razor Member Posts: 226

    Originally posted by Cephus404


    Let's see, I'd like to see:



    Science Fiction.  Geez, I hate all these idiotic fantasy games.



    ROLEPLAYING!  Actual, PnP-type, go out and have an independent adventure, roleplaying.



    No more stupid storylines.  Sure, you have to set up your game with a background, but do not pull the idiotic Final Fantasy "here's the story and you're going to stick to it if it kills you" nonsense.  Give a nice place to start and let the players decide where it goes.



    Very limited PvP and absolutely none of the "twelve guys waiting around to gank whoever walks through the door" crap.



    Skills-based system that isn't all about leveling up, I want the skills to mean something and have real impact on game play.



    No gear-grinding.  Gear shouldn't be the reason you play.



    Intangible rewards system.  I don't want to play a game that just rewards you by giving you levels or equipment, the rewards should be in how you play, not in what you get.  I'm tired of MMOs that are not "look what I did" and all "look what I got!"



    Customization by the players.  There's a "game" out there called Furcadia, which while it's little more than furry porn, has the ability to create your own realities within the game that you upload and people can play in.  Some idea like that, where a GM can create an interesting pocket universe to hold a game in would be wonderful.



    That's all I can come up with in the short term, I haven't thought about it all that much since I know there's no chance in hell of it ever happening.
    I like both sci-fi and fantasy so either one would work for me. I really like what you said about the intangible rewards system. People should be rewarded more for what they do than what shiny gear they wear.

    I love role playing so if there is ever a day in the future that they could incorporate it into a video game I'd love to play it.


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  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    I would like a game where I can change the world. Not by myself necessarily, but with the help of other players.

     

    If I clear out an area of mobs, a trading center will spawn there. If I let the mobs get to abundant, it will disappear.

     

    I can build a bridge over a canyon, and it will be a short cut to different areas. Other players can destroy that bridge, and ruin the short cut.

     

    I can open dungeons, or close them, by taking over an area, or by giving a God a million items

    . I can prevent my enemies access to certain resources, or I can gain access to certain resources by defeating my enemies. Different resources mean access to different gear and or abilities. If I have adamantium mines under my control, my crafters can build adamantium armor. If the enemy takes control away, no more adamantium armor for my side.

     

    I can take over, and control territory.

    I can build a temple to Zeus. If i do, all wizards in my realm/faction gain lightening abilities. If the enemy destroys my temple, my wizards lose their lightening abilities. My enemy can build a temple to Vulcan. If he does, his wizards get fire spells. I can sack his Vulcan temple.

    That sort of thing would be nice.

  • Master_RazorMaster_Razor Member Posts: 226

    Originally posted by gillvane1


    I would like a game where I can change the world. Not by myself necessarily, but with the help of other players.
     
    If I clear out an area of mobs, a trading center will spawn there. If I let the mobs get to abundant, it will disappear.
     
    I can build a bridge over a canyon, and it will be a short cut to different areas. Other players can destroy that bridge, and ruin the short cut.
     
    I can open dungeons, or close them, by taking over an area, or by giving a God a million items
    . I can prevent my enemies access to certain resources, or I can gain access to certain resources by defeating my enemies. Different resources mean access to different gear and or abilities. If I have adamantium mines under my control, my crafters can build adamantium armor. If the enemy takes control away, no more adamantium armor for my side.
     
    I can take over, and control territory.
    I can build a temple to Zeus. If i do, all wizards in my realm/faction gain lightening abilities. If the enemy destroys my temple, my wizards lose their lightening abilities. My enemy can build a temple to Vulcan. If he does, his wizards get fire spells. I can sack his Vulcan temple.
    That sort of thing would be nice.
    Sounds awesome!

    I'd like that kind of power.


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  • BOYVIRGO666BOYVIRGO666 Member Posts: 158

    if anyone remember teh .hack shows then that would be awesome virtual reality would kick the greatest of asses

    genius inside insanity

  • BOYVIRGO666BOYVIRGO666 Member Posts: 158
    Originally posted by Master_Razor


    Most people on these forums want something different. The frustrating thing is that we all have our own interests and  preferences so there will not be a game that will please us all.
    Some people are perfectly okay with a game or a few games that are currently out, which is great, I'm happy for you guys. Other people are looking for a game that doesn't exist because we have our own specific wants.
    My perfect MMO would have:

    Good character customization. I want to be able to do more than just select between 5 faces and 10 hair styles, I want to actually be able to change my characters shapes.
    Game mechanics that encourage grouping. I don't want a game where soloing is the best and fastest way to go.
    No need for farming. Money should be fairly easy to acquire.
    No reputation grinds. I'm not saying I don't want some sort of reputation system, but it would have to be incorporated in a way where there wasn't any grinding/farming involved.
    Crafting that is not just a grind. I don't want to go running around gathering metal for 6 hours straight just to make my blacksmithing go up by 5 points.
    More than two factions.
    A world that is easy to get around in. I don't want it to take 20 minutes to get from one side to the other. (Of course, even more ideal would be a game with a massive world but no real reason to constantly travel long distances)
    Free for all PvP. I'm not a huge PvP person and I hate being ganked; however, free for all PvP is very immersive, plus I can deal with people that are trying to ruin my game experience.
    Extremely little dependence on gear. The sword doesn't make the man, the man makes the sword. I don't want gear to be the difference in a fight, it should exist to augment a character's stats, not be the only source of them.
    Lore that doesn't change just to incorporate new things. When they make a background story, they should stick to it.
    Rarety in items. I don't want to walk into a city and see 20 guys standing around in all epics. If an item is labled "rare" it should be rare, none of this "Dragon A only drops common items but Dragon B will always drop a rare item". If it's rare, then it should never be guranteed.
    Uniqueness in items. If an item is supposed to be one of a kind, it should be. Even if there's another item that is exactly the same but has a different name and looks different, I'd be fine as long as it was truly one-of-a-kind.
    A highly customizable interface. I don't want to have to download addons just to get my UI to look the way I want.

    Now, I don't need all these things just to enjoy a game (obviously since there isn't any game that has all of this) but a game with all of this would have me hooked for life.

    play eve online it has most of the things you want

    genius inside insanity

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Best groupers have to be groupers (PvE).

     

    Everything else are details, overly complex details, but details.

     

    (Groupers = stuff you do with 1 group or less...not many groups...1 group...all PvE)

    - "If I understand you well, you are telling me until next time. " - Ren

  • RecantRecant Member UncommonPosts: 1,586

    I'd like to see a MMORPG with the gameplay mechanics of Planetside, twitch-skill-based, with a seamless and detailed world like WoW, with certain RPG elements.

    So instead of pressing 'nuke', you actually aim and fire against fast moving monsters.  A Quake MMO - not a team-game like Battlefield or Quake world, a persistant WoW or EQ-style world, with guns.

    That would give Blizzard something to freaking worry about :p  Or better yet, Blizzard make it.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    Originally posted by Master_Razor


    Most people on these forums want something different. The frustrating thing is that we all have our own interests and  preferences so there will not be a game that will please us all.
    Some people are perfectly okay with a game or a few games that are currently out, which is great, I'm happy for you guys. Other people are looking for a game that doesn't exist because we have our own specific wants.
    My perfect MMO would have:

    Good character customization. I want to be able to do more than just select between 5 faces and 10 hair styles, I want to actually be able to change my characters shapes.
    Game mechanics that encourage grouping. I don't want a game where soloing is the best and fastest way to go.
    No need for farming. Money should be fairly easy to acquire.
    No reputation grinds. I'm not saying I don't want some sort of reputation system, but it would have to be incorporated in a way where there wasn't any grinding/farming involved.
    Crafting that is not just a grind. I don't want to go running around gathering metal for 6 hours straight just to make my blacksmithing go up by 5 points.
    More than two factions.
    A world that is easy to get around in. I don't want it to take 20 minutes to get from one side to the other. (Of course, even more ideal would be a game with a massive world but no real reason to constantly travel long distances)
    Free for all PvP. I'm not a huge PvP person and I hate being ganked; however, free for all PvP is very immersive, plus I can deal with people that are trying to ruin my game experience.
    Extremely little dependence on gear. The sword doesn't make the man, the man makes the sword. I don't want gear to be the difference in a fight, it should exist to augment a character's stats, not be the only source of them.
    Lore that doesn't change just to incorporate new things. When they make a background story, they should stick to it.
    Rarety in items. I don't want to walk into a city and see 20 guys standing around in all epics. If an item is labled "rare" it should be rare, none of this "Dragon A only drops common items but Dragon B will always drop a rare item". If it's rare, then it should never be guranteed.
    Uniqueness in items. If an item is supposed to be one of a kind, it should be. Even if there's another item that is exactly the same but has a different name and looks different, I'd be fine as long as it was truly one-of-a-kind.
    A highly customizable interface. I don't want to have to download addons just to get my UI to look the way I want.

    Now, I don't need all these things just to enjoy a game (obviously since there isn't any game that has all of this) but a game with all of this would have me hooked for life.
    Some of these items I can agree with, but I have an opposing point of view on many of them.
    • Character Custimization - This is a big one, not game breaking but a very nice feature. I would like to have at least a dozen races covering a wide array of appearances. The appearance of each race should be highly customizeable with lots of options to choose from. I think EQII did a decent job on each of these, there is always room for improvement though.
    • .Grouping should be a very important element of an MMO. It is part of what builds communities.
    • If money is easy to aquire, then money holds no value. I would like to see a solid economy where money is worth something. This would include a wide range of in game mechanics to remove money from the game so it does not accumulate to quickly.
    • Faction systems can be very important to an immersive world. EQ back before PoP had a very robust faction system where you actually cared. Yes, there should be cities where you are kill on sight, and ways to overcome this. Faction should take time and effort to improve, but there is not reason some of this time and effort could not be incorporated in regular gameplay while accomplishing other tasks.
    • Crafting needs to be viable at all levels, with lower level crafting supplies being vendor purchased. More powerful items should, of course take harder to obtain components. A robust economy plus a robust tradeskill system will encourage traders to farm and sell tradeskill components which the tradeskillers will then be able to use to forge competative equipment.
    • I want a world that takes hours to run across, large enough to have localized economies. There may always be ways to speed that travel up, but not everytone needs ready access to them. EQ back in the day was a good example, with wizards / druids port abilities being class defining features.
    • I don't personally care much for PvP. It can exist in the game, but must be with an understanding that classes are balanced with PvE in mind. if PvP does exist it must be with the understandign that some classes will be much better at it than others. ( I play a mage in EQ, we such at pvp but that is not what I built him for and rarely choose to engage in it.)
    • Dependance on gear should be a class thing. Warriors need better armor, no armor =  life sucks. Other classes may have far less dependance on gear. If I summon pets my pet will most likely not care if I am standign around naked. Likewise I could see monks not being overly gear dependant. The downside is, classes that reley less on gear will probably get less benifit from their gear.
    • Lore = History. The facts don't change, but interpretation can. Please keep things consistant.
    • Rarity. Yes I agree, rare items should indeed be rare, artifacts should be unique.
    • A customizable UI is very important. Personally I mod my own UI's but would not need to if the games UI was sufficiently versatile.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • Master_RazorMaster_Razor Member Posts: 226

    Originally posted by Nightbringe1


     
    Originally posted by Master_Razor


    Most people on these forums want something different. The frustrating thing is that we all have our own interests and  preferences so there will not be a game that will please us all.
    Some people are perfectly okay with a game or a few games that are currently out, which is great, I'm happy for you guys. Other people are looking for a game that doesn't exist because we have our own specific wants.
    My perfect MMO would have:

    Good character customization. I want to be able to do more than just select between 5 faces and 10 hair styles, I want to actually be able to change my characters shapes.
    Game mechanics that encourage grouping. I don't want a game where soloing is the best and fastest way to go.
    No need for farming. Money should be fairly easy to acquire.
    No reputation grinds. I'm not saying I don't want some sort of reputation system, but it would have to be incorporated in a way where there wasn't any grinding/farming involved.
    Crafting that is not just a grind. I don't want to go running around gathering metal for 6 hours straight just to make my blacksmithing go up by 5 points.
    More than two factions.
    A world that is easy to get around in. I don't want it to take 20 minutes to get from one side to the other. (Of course, even more ideal would be a game with a massive world but no real reason to constantly travel long distances)
    Free for all PvP. I'm not a huge PvP person and I hate being ganked; however, free for all PvP is very immersive, plus I can deal with people that are trying to ruin my game experience.
    Extremely little dependence on gear. The sword doesn't make the man, the man makes the sword. I don't want gear to be the difference in a fight, it should exist to augment a character's stats, not be the only source of them.
    Lore that doesn't change just to incorporate new things. When they make a background story, they should stick to it.
    Rarety in items. I don't want to walk into a city and see 20 guys standing around in all epics. If an item is labled "rare" it should be rare, none of this "Dragon A only drops common items but Dragon B will always drop a rare item". If it's rare, then it should never be guranteed.
    Uniqueness in items. If an item is supposed to be one of a kind, it should be. Even if there's another item that is exactly the same but has a different name and looks different, I'd be fine as long as it was truly one-of-a-kind.
    A highly customizable interface. I don't want to have to download addons just to get my UI to look the way I want.

    Now, I don't need all these things just to enjoy a game (obviously since there isn't any game that has all of this) but a game with all of this would have me hooked for life.
    Some of these items I can agree with, but I have an opposing point of view on many of them.

     

    • Character Custimization - This is a big one, not game breaking but a very nice feature. I would like to have at least a dozen races covering a wide array of appearances. The appearance of each race should be highly customizeable with lots of options to choose from. I think EQII did a decent job on each of these, there is always room for improvement though.
    • .Grouping should be a very important element of an MMO. It is part of what builds communities.
    • If money is easy to aquire, then money holds no value. I would like to see a solid economy where money is worth something. This would include a wide range of in game mechanics to remove money from the game so it does not accumulate to quickly.
    • Faction systems can be very important to an immersive world. EQ back before PoP had a very robust faction system where you actually cared. Yes, there should be cities where you are kill on sight, and ways to overcome this. Faction should take time and effort to improve, but there is not reason some of this time and effort could not be incorporated in regular gameplay while accomplishing other tasks.
    • Crafting needs to be viable at all levels, with lower level crafting supplies being vendor purchased. More powerful items should, of course take harder to obtain components. A robust economy plus a robust tradeskill system will encourage traders to farm and sell tradeskill components which the tradeskillers will then be able to use to forge competative equipment.
    • I want a world that takes hours to run across, large enough to have localized economies. There may always be ways to speed that travel up, but not everytone needs ready access to them. EQ back in the day was a good example, with wizards / druids port abilities being class defining features.
    • I don't personally care much for PvP. It can exist in the game, but must be with an understanding that classes are balanced with PvE in mind. if PvP does exist it must be with the understandign that some classes will be much better at it than others. ( I play a mage in EQ, we such at pvp but that is not what I built him for and rarely choose to engage in it.)
    • Dependance on gear should be a class thing. Warriors need better armor, no armor =  life sucks. Other classes may have far less dependance on gear. If I summon pets my pet will most likely not care if I am standign around naked. Likewise I could see monks not being overly gear dependant. The downside is, classes that reley less on gear will probably get less benifit from their gear.
    • Lore = History. The facts don't change, but interpretation can. Please keep things consistant.
    • Rarity. Yes I agree, rare items should indeed be rare, artifacts should be unique.
    • A customizable UI is very important. Personally I mod my own UI's but would not need to if the games UI was sufficiently versatile.
    I see where you're coming from, but to be honest this doesn't sound much different than WoW.

    My intention with making money easy to acquire would be to decrease the amount of farming required to get it. Any system that makes farming unnecessary is fine by me.

    Really any faction system will work for me as long as it isn't a grind. Same with crafting, but there should also be minimal farming involved with gathering professions.

    I don't like to rely on other classes to port me accross the world, unless like I said you rarely have any reason to go from one side of it to the other.

    I should have said this earlier, in my perfect game there wouldn't be any classes period. I hate class-balancing because it is completely ineffective. Just look at WoW, they've been trying to balance classes for years and they still have half the players complaining about being gimped and other classes being overpowered. Some sort of skill system or something completely different, one where you build up your character to either be better at one thing or another, instead of choosing a pre-set class.

    I played a warrior in WoW and being completely gear-based was horrible. I want to completely eliminate gear-dependency from ALL classes (but again, I don't want any classes). Gear should not make any difference in a fight, it should mostly be there to add a minor boost.


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  • KhaoticImpKhaoticImp Member Posts: 5

    Deep Character Customization both at the time of creation and In game.

    Nothing as to the extent of ES:Oblivion adjusting jaw bones and eyebrow thickness takes too much time and ultimately fails.

    Gear!

    I am heavily based off gear, rarity, exclusiveness, and of course flare.

    I like armor customization as well, color, gems, set bonus' anything that will let me stand out from the guy in the next town with the same shoulders as me.

    One thing I have yet to see in an MMO is Shoulder pieces that are mix and matching. (no shoulder piece left arm, heavily armored right arm.) Or even an option to turn one or both off.

    Massive Swords, Axes, and Polearm's that a human couldn't possibly wield irl.

    Eye pleasing spells and different weapon animations outside the same two handed weapon swing no matter the weapon. I cant stand stabbing motions with a hammer.

    I loved the armor and weapon designs from Archlord but the gameplay itself was FuBar tbh.

     

    Massive space to explore, I hate set paths and story drivin leveling systems. Now creating a story so interesting you want to follow it would be a good choice. However I like dungeon crawling and PvP.

    I like farming Items, PvPing and Furthering Crafting professions.

    Being able to make a physical Impact on the world, like the corperations and marketing from EVE online. Being capable of great things other then walking around with your shiny armor and waving to all the noobies that are viewing your gear.

    For the love of god avoid at all costs the korean grind fest! Specing every class in the game for AoE damage and gathering up 20+ guys then mindlessly running in circles smashing your AoE till they die for .05% experience is maddening and horribly uncreative.

    Class balance in PvP. You could have all of the above but if you build a PvP system like World of Warcraft I will cancel my account instantly. Classes having counter classes and some having more then others is a horrible method to do anything. Running into someone in World PvP and just because they are a sertian class you might as well /dance your way back to your corpse and pray they wont camp you.

    The only imbalance is your skill vrs theirs. Not praying for the Nerf bat next patch or finding out the already underpowered class is getting another nerf and the over represented classes are getting more buffs.

     

    The one thing that keeps me playing WoW right now(in addition to the fact everything else is bombing) is the easy to customize HuD replacing my entire setup with hand picked addons is addictive.

  • GuitanoGuitano Member Posts: 208

    My perfect MMO would be:

    .Classic Ultima Online - pure classic

    With

    . Nice looking updated 3D graphics

    . WASD - the same way guild wars has WASD set up

    . Player placed castles that could be sieged like in Shadowbane

    . Each server / shards would be IP bound, such as asians could not play on USA servers / shards.

    . No free trials - not ever

    . No game time crads - not ever

    . Anyone cought buying or selling items / gold  online for real cash will get an IP ban not able to use their credit card again even. Same goes for exploits and so on. Once you FK up bad in game, your gone for good.

    . Only 3 ways to chat in game, guild, group and say

    . This would be a top notch made mmo and it would cost 10 bucks a month to play

  • Master_RazorMaster_Razor Member Posts: 226
    Originally posted by KhaoticImp

    Deep Character Customization both at the time of creation and In game.

    Nothing as to the extent of ES:Oblivion adjusting jaw bones and eyebrow thickness takes too much time and ultimately fails.

    I'd like the option to customize like that, but I'd also like there to be an option to just have that stuff get done automatically for people who don't care about it.

    Gear!

    I am heavily based off gear, rarity, exclusiveness, and of course flare.

    I like armor customization as well, color, gems, set bonus' anything that will let me stand out from the guy in the next town with the same shoulders as me.

    One thing I have yet to see in an MMO is Shoulder pieces that are mix and matching. (no shoulder piece left arm, heavily armored right arm.) Or even an option to turn one or both off.

    Massive Swords, Axes, and Polearm's that a human couldn't possibly wield irl.

    Eye pleasing spells and different weapon animations outside the same two handed weapon swing no matter the weapon. I cant stand stabbing motions with a hammer.

    I loved the armor and weapon designs from Archlord but the gameplay itself was FuBar tbh.

    I like having cool looking gear. Weapons that look really awesome are...really awesome. Although I'd like weapons that look a little more realistic than in WoW.

    Massive space to explore, I hate set paths and story drivin leveling systems. Now creating a story so interesting you want to follow it would be a good choice. However I like dungeon crawling and PvP.

    I agree.

    I like farming Items, PvPing and Furthering Crafting professions.

    You LIKE farming? o.O

    Being able to make a physical Impact on the world, like the corperations and marketing from EVE online. Being capable of great things other then walking around with your shiny armor and waving to all the noobies that are viewing your gear.

    Agreed.

    For the love of god avoid at all costs the korean grind fest! Specing every class in the game for AoE damage and gathering up 20+ guys then mindlessly running in circles smashing your AoE till they die for .05% experience is maddening and horribly uncreative.

    YES! I'm glad you mentioned this, I'm sick of it to.

    Class balance in PvP. You could have all of the above but if you build a PvP system like World of Warcraft I will cancel my account instantly. Classes having counter classes and some having more then others is a horrible method to do anything. Running into someone in World PvP and just because they are a sertian class you might as well /dance your way back to your corpse and pray they wont camp you.

    I don't think class balance really works, that's why I like good skill based systems better.

    The only imbalance is your skill vrs theirs. Not praying for the Nerf bat next patch or finding out the already underpowered class is getting another nerf and the over represented classes are getting more buffs.

    The one thing that keeps me playing WoW right now(in addition to the fact everything else is bombing) is the easy to customize HuD replacing my entire setup with hand picked addons is addictive.

    I don't really think the ability to use player-made addons makes an interface customizable. I would like one where I didn't NEED addons to make it look the way I want.

     


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  • Master_RazorMaster_Razor Member Posts: 226
    Originally posted by Guitano


    My perfect MMO would be:
    .Classic Ultima Online - pure classic
    With
    . Nice looking updated 3D graphics
    . WASD - the same way guild wars has WASD set up
    . Player placed castles that could be sieged like in Shadowbane
    . Each server / shards would be IP bound, such as asians could not play on USA servers / shards.
    . No free trials - not ever
    . No game time crads - not ever
    . Anyone cought buying or selling items / gold  online for real cash will get an IP ban not able to use their credit card again even. Same goes for exploits and so on. Once you FK up bad in game, your gone for good.
    . Only 3 ways to chat in game, guild, group and say
    . This would be a top notch made mmo and it would cost 10 bucks a month to play

    I never got to experience UO, sounds like it was a good game.


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  • Nightdragon8Nightdragon8 Member Posts: 53

    you know you pretty much discribed the game .hack's  mmo "the world" pretty much everything was custom, and rare items where event driven and where rare, pretty much 1 or 2 of a kind items. Granted there was no open PvP in that game but still,, all the basic ideas you want are there.

  • wikiewikie Member Posts: 209

    maybe a virtual reality MMO...

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    First off, very nice ideas in this thread.

    As for me, Darkfall is exactly what I want. But to be more clear, this is what I'd want the most.

    A large world, that simulates Earth, wherein it takes time to travel the world and yet there is no reason to unless you are just the adventuring type or you hate where you were born (started off at).

    The only NPC nations are the ones that host your particular race. All other nations are player built, wherein NPCs could start to migrate to (spawn).

    Everything can be destroyed and that which can be destroyed can also be built.

    The ability to build factional facilities, such as barracks for soldiers, academies for scholars and mages, underground guilds for thieves and assassins, and safe havens in the woods for those who commune with nature and etc. Every country would have their own look and feel like in real life. So an academy in one country would not look the same as another.

    No classes, but instead the ability to customize your character into whatever profession you want. I should be able to be a sword and shield fighter with black magic abilities (nukes and lifetaps).

    I prefer things to be realistic, so magic would be more dangerous to use, but more powerful against others than a melee weapon or ranged weapon. Yes my game would have FFA PvP, but who cares about balance! There is no balance on Earth, why would we have balance in a fantasy virtual world. All that matters is that you enjoy the playstyle you have chosen.

    If you want a mount, you don't quest for it. You either tame it yourself, hire someone else to tame one for you, or buy a mount from someone who raises mountable creatures, such as horses and camels. You want to fly on a dragon? Good luck! First you need to survive a battle against a mother dragon whose eggs hasn't hatched, then you need to raise that dragon to be mountable.

    If there isn't perma-death, things should be significantly harder that would normally kill a person. Everyone and their mother shouldn't be able to kill a dragon after reading the "Guide to killing the dragon." It should take skill in ones class that just comes from experience with playing the game with the skills you have chosen for your character. You just so happen to muster enough courage to face this legendary creature and because of your past experience of combat, you win, taking home his remains to have the local armorsmith fashion you a set of armor from its hide.

    The economy should be realistic. Farming for gold could be an option to becoming rich, but the normal people should be able to afford armor, weapons, and other necessities that the world deems necessary without any grief in getting it.

    PvE isn't some dev determined activity. It is simply just an action that happens when you explore into an area that isn't welcoming of your race or species. Whoops! I just walked into a cave inhabited by a large bear, better prep for combat. But hey, that pile of bones over there must have belonged to another guy and is that a satchel near those bones? I wander if anything valuable is in them.

    Dungeons and other places in the world, such as ruins of ancient civilizations should have traps, puzzles and etc that are randomly generates so that guides cannot be written to get around them.

    No camping for creatures should be needed!!!

    People should be able to be tradesman, entertainers, politicians, or harvesters as a full time job. So you want to mine your own ore to meld it into weapons? Better take a sword or bow, just in case there are wolves or other natural predators on the way or in the mines. Or you could hire some players.

    I could go on and on, but I'm not getting paid for this and this thread will only sink to the bottom after a few days with the other threads with the same exact title.

    I hope this contributes to the discussion.

     P.S.- I just thought of something I would like in my game and maybe you all would like if you like rare things really being rare. What if there wasn't any static legendary or rare creatures, but instead there were creatures of fable that showed themselves every now and then to an unsuspecting nation, village, or person and if killed, yeilded valuable remains and/or a map to his hide out that contains a horde of treasure that has been collected over a millenia? That would solve people camping rare, fabled, epic, legendary (whatever you want to call it) creatures and would truly make things valuable. Plus it would be a challenge fighting a monster controlled by a GM, who has special abilities and a hotbar too. However, I would love to stay away from raids, because nothing says wimpy than 13+ people rushing to kill a creature that was slain by a small group or only one person in movies or books. However, a raid sized group to take over a castle makes sense, since we are talking war.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • AKBanditoAKBandito Member Posts: 82

    perfect mmo hmm?

    - Races; Some variation wouldn't hurt, how about some varying in size/colour/armour looks

    that also have certain racial bonuses. ; for starters.

    - Good character creation; no one wants to be a clone of everyone else.

    character creation that makes you think, does it suite what class u want to be.

    some sort of point allocation would be nice, instead of the current pick hair colour/style and class and your done.

    - Classes ; need lots of classes, .. whats with games now just having tank, melee/range dps and healer..

    wtf?

    - make the game so you cant get to max level in a week. 

    - bring back dungeons, instances blow...

    - make the game a mmorpg, not a single player game, where you have no need to group, or even

    interact with another player from lvl 1->max

    - make the game world dangerous, immersive.

    - cut back on making the mmorpgs worlds huge, there is no need, especially when so much of it is empty.

    you will stop the whines of player about travel time.. etc.  Just look at DAoC each home realm is quite

    small, and it still had more than enough content for lvl 1-50.

     

    edit:

    one last thing i forgot

    - Raids ; plz make raids hard, they should not be something that can be repeated 100x.

    developers have forgotten the origins of raids, raids were originally to take down things that were impossible to kill(ie muds,everquest) now they seem like standard things to do, because it is the only thing thats available to do at end-game.

    And whats with restricting raid sizes, . all you WoW fanbois will probably flame me, but  40 is not a raid..  its a few groups getting together. Try 200, where 10 tanks die every few seconds, and you have groups of healer classes just doing rezzes the whole fight,.. now that is raiding.

     

     

    just some of the things i can think of off the top of my head.

     

    Does anyone know how to make a mmoRPG anymore?

  • sonicsixsonicsix Member UncommonPosts: 66

    It is painfully obvious that PvPers dominate the forums, however they are by no means the majority.  Any new game that comes out that does not have controlled PvP (meaning those that detest PvP never, ever have to engage in it) will fail miserably.

    The OP said he didn't like to be ganked... NO ONE likes to be ganked.  Getting ganked just one time is enough to cause a great number of people to cancel accounts.  PvP is nto fun unless it is controlled and restricted by a ruleset.  If you want to allow a FFA PvP area, then set aside an area just for that reason and make it so it has no impact on the game.  Don't penalize players who do not like PvP is my point.

    Calling non-PvPers names like carebear, wimp, etc serves no purpose.  It is your way of expressing your frustation for not being able to gank a lowbie.

    So developers, if you make a game - decide before hand if you want PvP or not so millions and millions of gamers can decide whether or not to play your game well in advance of it's release.  Have PvP and attract a very vocal yet very small crowd.  Do not have PvP and you will attract a very quiet albeit extremely large player base.

    EDIT: WoW doesn't have what most consider PvP. They have instanced, scripted, repeatable skirmishes.

  • admiralnlsonadmiralnlson Member UncommonPosts: 240

    Totally agree with what JK-Kanosi said.

    My ideal MMO is the one with the best liberty in what you can do. Most current MMOs just have stupid rules built into them, and not only in what you can or cannot do:
    - mobs spawning (wtf?)
    - ridiculous aggro range (6 feet sometimes, how blind/deaf does the mob have to be??)
    - character levels and everything related to them (damage computation/ spell immunity)
    - instances
    - PvP-immunity
    - CTFs (least immersive type of PvP. At least use a item from the lore, instead of a stupid flag)
    I could go on and on and on...

    I understand there are MMO players who want to play in "arcade" mode, but game built-in rules get ridiculous sometimes.

    Sandbox and player-driven content are ftw

    ---
    Waiting for: GW2
    *thumbs up*: GW, Eve(, WoW)
    *thumbs down*: MO, GA, FE

  • shukes33shukes33 Member Posts: 1,051

    My perfect Game would be,

    Everquest + Kunark  with a whole new set of graphics.

    with AA's added to a ridicoulous extent so you could customize as much as you like, once you have earnt them.

    Quests that you have to find and not guided by. I used to love the fact that quests got you a reward and not exp. If i do a quest collecting mushrooms how come i get ext in levels which result directly in making me better at combat? Give me a worthwhile item for completing a quest not exp please.

    Slower levelling! i want to play a game not a race. Everquest made you feel that you earnt a level.

    Bring back death penaltys lol! make me fear going too close to that dragon. Make me earn the right to reach the bottom of that dungeon and revel in the reward for all the hard work. Make legendary mobs legendary again. How long did it take for players to run through APW in Vanguard? It was over 12 months before some people even found zones in old Everquest, let alone raped them.

    Bring back slower repops too. it was great working our way slowly through a tough dungeon and having just enough time to heal and med fully before moving on, these days i kill 5 mobs only to have them all repop at the same time before i get chance to move on. Ye great if your in a great group but not so good if your solo. And im not asking for the same rewards, have area's in the same dungeons that accomodate both groups and solo players. Yes give the greater rewards to the groups but give us players that are waiting for a group or choose to solo something too. Everquest gave us both something, surely it's not that difficult to repeat?

    Hehe you may have noticed my love for Everquest is restored again after 3 years of trying other games. :)

  • sa1yamansa1yaman Member Posts: 272

    FFXI with local EU server(s)  

  • FeefaitFeefait Member Posts: 7

    I would kill for an indepth MMO with no hot bars. I currently play DDO and Zu and I have more of my screen taken up with buffs, hotbars, party names, targetiong etc/ then I do the actual game world. It drives me nuts. Streamline the experience and let me enjoy the world without the HUD all over the place.

  • Cephus404Cephus404 Member CommonPosts: 3,675

    Originally posted by sonicsix

    The OP said he didn't like to be ganked... NO ONE likes to be ganked.  Getting ganked just one time is enough to cause a great number of people to cancel accounts.  PvP is nto fun unless it is controlled and restricted by a ruleset.  If you want to allow a FFA PvP area, then set aside an area just for that reason and make it so it has no impact on the game.  Don't penalize players who do not like PvP is my point.
    I agree entirely.  I think all games really need two rules regarding PvP.  First, you should be able to set yourself un-PVP-able.  That means you cannot attack another player and no one can attack you.  It should be difficult to reset this setting so that it cannot be done on the fly in the field.  Secondly, in a system where there are levels, it should not be possible to attack or be attacked by another player which is not within 3 levels of your own.  It stops the PvPers from going out and picking on lower-level characters for shits and giggles.

    Using those, it might almost be acceptable to play on a PvP game.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • mrudismrudis Member Posts: 26

    My perfect MMO:

    • Death needs to mean something again.  It really adds to the experience... makes it feel more real and less like a silly Wii game.  Back in EQ1 people were actually careful about going to new zones, and it brought a sense of excitement because you really had to explore carefully.  Also gaining (and keeping) a level felt like more of an achievement.  Also once you earned your way to higher levels, you found a greater percentage of people actually knew what they were doing.
    • There should be a distinct benefit to grouping.  Not to say you can't do almost everything solo, but grouping (provided you work well together) should ALWAYS be a better and faster.
    • RvR.  Maybe not in the exact sense of what RvR is today, but some form of controlled PvP that makes some real life sense (not just arbitrary game rules).  Basically take the random murder/ganking out, but still a meaningful PvP - human opponents are so much more interesting than any AI (especially a MMO AI).
    • More storyline/multi-step quests.  Ideally quests that are a little open-ended... you can take many paths to accomplish the goal (some paths that of course don't work of course, otherwise those paths would have little meaning).  And although the quests should be cryptic, they should not hold your hand completely... giving me a waypoint and highlighting the thing I need to attack, then giving me another map point to where I need to return to... that's not a quest, that's a mail delivery service... make me think.
    • Dynamic game.  Everyone says 'dynamic' but what I mean by dynamic is that your actions have an actual impact on the world (at the minimum from your avatar's perspective).  Once I complete a mission to clear out a cave of a goblin group and their king, they should be gone from the cave for a very, very long time.  I shouldn't be killing the same boss 6 times so everyone in my group can get that special drop.
    • Make combat strategic and interesting.  I'm not saying twich combat, but something more than click auto attack and occasionally click certain skills.  Once you get the basics down, every single fight is the same... boring.
    • And lastly, don't make the 'End-Game' the GAME.  Like WoW... it's a race to level 70 so you can begin the game.  Or Eve (don't want to pick on WoW all the time... and I actually like Eve, it was a good effort), where you need to dedicate a solid 3 months of time just to be vaguely competitive.  The game should start immediately after the how-to-play tutorial.  Back to EQ1, each level (we'll say past level 5) was part of the game. 
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