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I watched this video http://trailer.onlinewelten.com/videos,id3293,chronicles_spellborn_gdc_praesentation.html today and wasn't very impressed. I'm still confused what this games big point is. Since you don't gain anything after hitting last level what is the end game? Probaply PVP. Overall I feel this game is too simplified and concentrating too much on combat. Also any problems with lag will totally destroy this game. Hopefully there is open beta to allow skeptic people like me to try it.
Comments
No crafting, no items with stats just a way to slightly enhance some items, lots of instanced dungeons and some instanced quests as well, most experience comes from questing; Sounds pretty simple to me.
Yes there is crafting! I think that sounds are very developed : a bit of music but a lot of ambient sounds.
Umm, I hope by crafting you don't mean system where you kill mob and then refit item. Because it's not crafting really (you can't evolve in that). Also since these items don't offer anything except visual change they aren't really useful (unless you apply "I Look more queer than Clay Aiken"-competition). Can you tell what different professions there is?
There are no crafting professions in the game. It is just semantics when people say crafting but mean crafting profession. No need to start yet another discussion about that.
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Delanor
Yes, but when the end-game is your main concern an open beta will not inform you. They have not said too much about the end-game, but it will involve both questing and PvP content. Questing will be in the form of new shard exploration, finding spell masters to learn new spells and that sort of thing. PvP will be arena fights and possibly shard conquest. That might be more then enough. We don't know.
The big point of the game is the lore and the atmosphere, the rich questing and story-lines, next to a new combat system. Dress to impress is not too important to me, but seems to be a selling point too. Hopefully, this gives some direction to what to expect of this game.
BTW, not a very good video.
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Delanor
The big point of the game is story and exploration. Its not your standard raid till you drop MMO. Its not about spending 2-4 hours in a raid dungeon hoping that the one piece of uber gear drops. Its about discovering the story of what happened to the world and where the present will lead.
The game uses a new combat system based more on that of a FPS than the normal 'Auto A and Pray' with a few recharge abilities in between. Its also different from AoC's action button masher style combat.
As for the gear, its not the standard stat based fare. The point behind it is they want player skill to be the reason you succede in combat, not hidden dice roll modifiers. It also allows for PvP to be more about player skill like in TF2 than player stats as in WoW where if your not wearing the best gear, you wont stand a chance.
Lag shouldnt be too much of an issue. So long as you had your target in your crosshair as you hit your attack, it should hit. I have a feeling it would depend more on the players PC/Graphics ability than it would on connection.
So yes, the game seems simplified as far as end game raid/reward goes, but its a bit more complex in the player skill/combat/pvp aspect.
Your best bet would be Open Beta or wait till a trial hits the net.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
"What lies hidden, must be found." - I'm guessing it will be up to us to discover the hidden things like new shards, items, spells, bosses, etc. and that seems to me like a very open and free endgame.
How can people complain TCoS seems simple? WoW have alredy shown you dont need endgame or crafting, and a MMO can still work. And TCoS IS alot more complicated then WoW.
Apparently that was the impression the above mentioned video can give you. People should not base their opinion on a single source of course, but, well, that's the explanation.
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Delanor
Fyerwall how long do you think that it takes average player to play thru whole game if it's all about exploration and story, not long. After that you have to wait until new content comes I assume you haven't played much online games since you don't feel that lag is big thing, it is. In general more the game needs quick reactions more vunerable it is to lag(naturally). For example in WoW, common melee tactic is to run around player so he isn't facing you when spell is casted, counter this run around effect is really hard on heavy lag. The combat sounds intresting but it's really hard to tell before can get to test it.
BTW since most fans are telling me how deep and rich the lore is, can someone tell me which book or material is the lore based?
For the time for an average gamer to play through all the content? It all depends upon the game. In a game like WoW its easy to burn through exploration and story in no time because the game world is small, on rails with a very simple, shallow story. The game focuses on a quest for gear, with lore and exploration being a side note. Spellborn is trying for the opposite, focusing more on lore and exploration with gear being a side note.
As for the lore, Its not based on any books/movies/shows/etc. Its an all inhouse creation, an original IP.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Here's a link of some of the lore for you tcos.com/en/gameworld/
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MMOs that I'm waiting for:
WAR
Aion
SGW
TCoS
Darkfall
STO
I heard, that they deferred the releasedate so often, because of lagprobs+fightsystem. Especially for PvP its pretty annoying. I guess everybody has seen such guys in FPS or even in MMORPGs who lag as hell. In one second they are standing right in front of you, next second 10 mtrs. behind you.
Imho its much harder to aim at someone like this, than at someone with good ping.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
We should be happy for games that puch the technology forward and not backward. To many MMO developers just stand on the same spot and add nothing to the MMO community.
And TCoS is not a simple MMO. WoW is, so if you like that....then be prepared to be educated : )
Their networking code is better then anything ever done in MMO history, they hired some Koprean networking guru's. True FPS MMO.... somehow AoC changed their focus because they could not pull off the network code. But Spellborn did it....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Don't understand me wrong, I just wanted to say, that lag is a great problem to this kind of fightsystem.
I was playing Vanguard and Fury and both had much connection issues during beta and short after release. So I don't want to see Spellborn going down for the same reason, because the fightsystem seems to be pretty funny and after playing Fury, all the other MMORPGs feel boring to me! (I was testing much last months: Everquest2, LotR, LastChaos, GranadoEspada, Archlord. I retried GW and Vanguard and even Meridian ^^ but everything was so boring, so I cant wait for Spellborn)
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
Don't understand me wrong, I just wanted to say, that lag is a great problem to this kind of fightsystem.
I was playing Vanguard and Fury and both had much connection issues during beta and short after release. So I don't want to see Spellborn going down for the same reason, because the fightsystem seems to be pretty funny and after playing Fury, all the other MMORPGs feel boring to me! (I was testing much last months: Everquest2, LotR, LastChaos, GranadoEspada, Archlord. I retried GW and Vanguard and even Meridian ^^ but everything was so boring, so I cant wait for Spellborn)
Fyi the latest combat vid is being played 1000s of miles away from the server on the highest setting with fraps running, and the lag seemed pretty good to me.
Lets just hope it's like that with more players on the server
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MMOs that I'm waiting for:
WAR
Aion
SGW
TCoS
Darkfall
STO
Regarding lag and technology. There is a big difference between 2004 and 2008. The state of the art in 2004 is household items today. So i dont worry to much. There will be some lag, but shit happens. And it will be same for all.
To me I think the point of the game is this: to have fun. There's lots of ways a game can allow you to have fun. Just because WoW's idea of fun is "get uber loot...that's about all," doesn't mean that's the only way. TCoS sounds like it will be similar to City of Heroes, who also took a "simpler" approach to the MMO experience. For me, getting rid of ninja-looting and bickering about who can get what uber item was a lot of fun. Just get a team together and go fight. It's like TCoS is focusing less on items and more on the players.
QFT
This game sounds like fun, like pure fun without the boring grinding for items and this is what mostly appeals to me. I hope the need for grinding will be minimal and the PvE and PvP will be good enough for me to enjoy it for a long time
You are spot on with what this game is trying to achieve and is for that matter.. If you want a comparison..think morrowind or Gothic online with a great European medieval feel. To many devs have forgot the RPG part of there games and replace it with teg..the endless grind.
Will this game beat AOC/WAR.. i don't no. What i do know is TCoS will be here long after they have dried up. It will be the shining light amongst the dull and boring.
"Freedom is just another name for nothing left to lose" - Janis Joplin
I am looking forward to a new combat system and how it will affect PvP. Seems they are on track to make this game different. Only time will tell if it is actually good.
TCoS will appeal to a lot of old time MMO players..
Because it will give them the feeling of playing another game, and not "Just another MMO"
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The MMO industry needs some new ideas and not just a bunsh of WoW and Lineage2 clones, AoC seems like a mortal combat MMO.
The "best" game currently i think is eq2, too bad their pvp is crap.
Tcos is introducing (at least trying to) skill in pvp witch is sadly lacking in both eq2 and wow. In wow the best geared+ right class always wins, in eq2 you have to have ubergear + rightclass + freinds unless you wanna get ganked.
Tcos is removing the whole "gear" thing when it comes to combat, and every class is a hybridclass, witch makes the choise of class less inportant when it comes to winning and losing, but more of a personality choise (as it should be, i dont wanna be forced to chose a specifiq class just to have a chanse in pvp).
and compared to any and all games out there tcos is not simple. but i guess we have to wait and see for ourselfs.