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GW2 wishlist.

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  • Pans_FolleyPans_Folley Member UncommonPosts: 76

    Originally posted by Lonesamurai1


    Yes and they have stated that the skill system will not be changing "Drastically", and your change is a "Drastic" one that would reinforce some peoples opinions that GW2 will be an MMO clone, instead of the skill system being one of the tactically sound mechanics that differentiate guild Wars from other games and actually makes you think about your skill bar before doing anything



    So if they do change the mechanics in GW 2 "Drasticly", would that cause you to boycott the game? The only reason I ask is as MMO developments evolve, they do seem to favor one of two directions. Either the slash and hack MMO or a stradigy style MMO. Guild Wars seems to have married these two styles with in its mechanics well, but can it continue to do so with success? Just because they are saying that the skill system will not be changing "Drastically" does not imply it is remaining the same either. One person's drastic is another's simple. I'm sure Beta will be the true test, eh? Please, keep us informed as the devs reveal their knowledge to you....

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by Pans_Folley



    Originally posted by Lonesamurai1


    Yes and they have stated that the skill system will not be changing "Drastically", and your change is a "Drastic" one that would reinforce some peoples opinions that GW2 will be an MMO clone, instead of the skill system being one of the tactically sound mechanics that differentiate guild Wars from other games and actually makes you think about your skill bar before doing anything



    So if they do change the mechanics in GW 2 "Drasticly", would that cause you to boycott the game? The only reason I ask is as MMO developments evolve, they do seem to favor one of two directions. Either the slash and hack MMO or a stradigy style MMO. Guild Wars seems to have married these two styles with in its mechanics well, but can it continue to do so with success? Just because they are saying that the skill system will not be changing "Drastically" does not imply it is remaining the same either. One person's drastic is another's simple. I'm sure Beta will be the true test, eh? Please, keep us informed as the devs reveal their knowledge to you....

    Oh I can guarantee it IS changing, however, its not going to change in the drastic way of going like other MMO's and will be definately keeping the idea behind Guild Wars 1 for a tactical and strategic stand point

     

    And as gaile and the others know, I will be quite free with any knowledge that isn't under NDA, although not until I've mentioned it on the newshow for the game of course ;)  Gotta give you all a reason to listen

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  • SharajatSharajat Member Posts: 926

    Originally posted by Lonesamurai1


     
    Originally posted by Pans_Folley



    Originally posted by Lonesamurai1


    Yes and they have stated that the skill system will not be changing "Drastically", and your change is a "Drastic" one that would reinforce some peoples opinions that GW2 will be an MMO clone, instead of the skill system being one of the tactically sound mechanics that differentiate guild Wars from other games and actually makes you think about your skill bar before doing anything



    So if they do change the mechanics in GW 2 "Drasticly", would that cause you to boycott the game? The only reason I ask is as MMO developments evolve, they do seem to favor one of two directions. Either the slash and hack MMO or a stradigy style MMO. Guild Wars seems to have married these two styles with in its mechanics well, but can it continue to do so with success? Just because they are saying that the skill system will not be changing "Drastically" does not imply it is remaining the same either. One person's drastic is another's simple. I'm sure Beta will be the true test, eh? Please, keep us informed as the devs reveal their knowledge to you....

    Oh I can guarantee it IS changing, however, its not going to change in the drastic way of going like other MMO's and will be definately keeping the idea behind Guild Wars 1 for a tactical and strategic stand point

     

     

    And as gaile and the others know, I will be quite free with any knowledge that isn't under NDA, although not until I've mentioned it on the newshow for the game of course ;)  Gotta give you all a reason to listen

    Do I think that it is going to be completely different?  No.  Do I think that i will be limited to 8?  I hope not.  I know someone said my secondary skills would throw PvP out of balance.  All I can say is, not if you balance them right.  I mean guild wars is built around people having many different types of skills.  Giving them access to more skills isn't going to reduce diversity, as long as there aren't overpowered skills/combos. 

     

    BTW, Gaile is still there?  That's great!  I used to hang out on Warcraftiii.net, and she was the best mod/community rep ever.  I'm still shocked that she didn't ban me, but she was a ton of fun, and we all loved her. 

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • Synth.eticSynth.etic Member Posts: 36

    Why not add an extra 15 cards to the standard deck of 52 Playing Cards? Or add extra pieces to a chess set? You completely miss the point of Guild Wars. There are 1300+ skills in GW1 - you are limited to 8, your ability to craft a skill-bar that will prove effective, useful and potent for the task at hand, and then, when you DO NOT HAVE THE "PERFECT" SKILL FOR THAT SPECIFIC SITUATION on your bar, best utilising the skills you DO have to bring most benefit to your team, is part of Guild Wars. I would appreciate you suggesting how increasing the number of skills you are able to bring would make for a better system. It would increase the margin for error, reduce importance of skill selection, reduce need for relevant knowledge, and very likely diminish effective distinction between classes.

    Now, of course i appreciate that for the very casual, PvE player, having more skills would make things more interesting - but for only one reason, that being their lack of appreciation for the mechanics of the game. I used to be the same, untill i experienced the thrills of PvP. The fun in Guild Wars comes from overcoming challenge by use of wit, ability and ingeneuity. PvP is its apex - it was designed around PvP. You probably dont PvP, amirite? Or maybe Random Arenas/Alliance battles at most - why not play a PvE game, then? Pretty sure other games would satisfy your needs more sufficiently. Unfortunately, Anet/NCsoft have a history of prioritising the PvE community over the PvP, even in PvP-centric games, purely for financial reasons. There are more mindless 14 year old PvEers playing MMORPGs than there are mature intelligent PvPers. Just hope they dont fuck it all up and make another random cast-em-up.

    In summary, the more skill slots available, the less player-skill required (within reason).

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by Synth.etic


    Why not add an extra 15 cards to the standard deck of 52 Playing Cards? Or add extra pieces to a chess set? You completely miss the point of Guild Wars. There are 1300+ skills in GW1 - you are limited to 8, your ability to craft a skill-bar that will prove effective, useful and potent for the task at hand, and then, when you DO NOT HAVE THE "PERFECT" SKILL FOR THAT SPECIFIC SITUATION on your bar, best utilising the skills you DO have to bring most benefit to your team, is part of Guild Wars. I would appreciate you suggesting how increasing the number of skills you are able to bring would make for a better system. It would increase the margin for error, reduce importance of skill selection, reduce need for relevant knowledge, and very likely diminish effective distinction between classes.
    Now, of course i appreciate that for the very casual, PvE player, having more skills would make things more interesting - but for only one reason, that being their lack of appreciation for the mechanics of the game. I used to be the same, untill i experienced the thrills of PvP. The fun in Guild Wars comes from overcoming challenge by use of wit, ability and ingeneuity. PvP is its apex - it was designed around PvP. You probably dont PvP, amirite? Or maybe Random Arenas/Alliance battles at most - why not play a PvE game, then? Pretty sure other games would satisfy your needs more sufficiently. Unfortunately, Anet/NCsoft have a history of prioritising the PvE community over the PvP, even in PvP-centric games, purely for financial reasons. There are more mindless 14 year old PvEers playing MMORPGs than there are mature intelligent PvPers. Just hope they dont fuck it all up and make another random cast-em-up.
    In summary, the more skill slots available, the less player-skill required (within reason).
    Couldn't have said it better myself

     

    Good post

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  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by Sharajat


     
    I've played games with 104 cards, and I love nightmare chess and think its far superior to regular chess, which is quite boring (and I played it long enough to be ranked). 
     
    It isn't about having a skill for every situation.  Its about freedom to design skills.  Niche skills in Guild wars are hard to do, because every skill has to justify 1/8th of your bar.  That reduces the ability to create interesting skills that do NOT justify 1/8th of a bar.
    You, instead of considering this argument, responded like an angry 12 year old.  What's the matter with 14 year olds, tired of having so many of those high school kids that beat you up and take your lunch money in your game? 
    Ignoring your insult to most gamers out there, I'll move on

    This is how Guild Wars works and in PvP, the 8 skills have to justify their place in your skillbar...  Just as one of the 8 players has to justify their place in your guilds GvG team (as GvG is the highest end form of PvP in the game and what Guild Wars is primarily balanced around)

    Also your lack of knowledge of skill balancing and of Guild Wars itself shows in this post as the game does have those niche skills in PvE, Ursan and its other two Norn skill counterparts are the best examples, but to a lesser extent the Luxon/Kurzick skills and Sunspear skills...  These are still balanced, but not to the extent of PvP skills because they don't have to be, they are there for fun and some consider the use of them to be the "Easy Mode" of Guild Wars

    Guild Wars is balanced similarly to Magic The Gathering, where everything has its place and most of the time some skills/cards won't even get used in any sane persons deck

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  • GodliestGodliest Member Posts: 3,486


    Originally posted by Lonesamurai1
    Originally posted by Sharajat
    I've played games with 104 cards, and I love nightmare chess and think its far superior to regular chess, which is quite boring (and I played it long enough to be ranked).

    It isn't about having a skill for every situation. Its about freedom to design skills. Niche skills in Guild wars are hard to do, because every skill has to justify 1/8th of your bar. That reduces the ability to create interesting skills that do NOT justify 1/8th of a bar.
    You, instead of considering this argument, responded like an angry 12 year old. What's the matter with 14 year olds, tired of having so many of those high school kids that beat you up and take your lunch money in your game?
    Ignoring your insult to most gamers out there, I'll move on
    This is how Guild Wars works and in PvP, the 8 skills have to justify their place in your skillbar... Just as one of the 8 players has to justify their place in your guilds GvG team (as GvG is the highest end form of PvP in the game and what Guild Wars is primarily balanced around)

    Also your lack of knowledge of skill balancing and of Guild Wars itself shows in this post as the game does have those niche skills in PvE, Ursan and its other two Norn skill counterparts are the best examples, but to a lesser extent the Luxon/Kurzick skills and Sunspear skills... These are still balanced, but not to the extent of PvP skills because they don't have to be, they are there for fun and some consider the use of them to be the "Easy Mode" of Guild Wars.


    Guild Wars is balanced similarly to Magic The Gathering, where everything has its place and most of the time some skills/cards won't even get used in any sane persons deck


    It should also be added that by just adding one more skill the possibilities of how to put you skills becomes, huge. To remove skill slots would remove the possibilities and to do such would make the game more boring and less about tactics. Adding more would on the other hand make the possibilities more and therefore force a much bigger time spent to design the skill setup.

    Anet have to carefully balance between making the game having lack of focus on tactics and having a game that requires way to much time spent to design skill setups. 8 skills works perfect in this sense, the combinations are many and allow for a tactical gameplay, but that doesn't mean you have to spend too much designing skill setups.

    Having more skill slots would to the newer player seem as something that's great as they then can throw in more skills. In a more professional GvG aspect it would be terrible though. The top guilds would have to spend ages designing skill setups, especially considering nerfs and buffs are constantly made.

    The current 8 skill systems is pretty much perfectly balanced seen from a perspective of one who enjoys designing builds. 8 skills allows for synergies between skills to be fit into the build and requires a bit of time, but not too much.

    What should also be mentioned is not just the number of skills slots but also the number of skills. If GW2 gets a much bigger amount of skills having 8 skill slots may very well prove too difficult to decide with so many skills.

    Finally we have one more factor: skill balancing. Too many skills and too many skill slots make it hard for the devs to keep the game balanced. A balanced game is necessary as the game focuses so deeply on builds and therefore if the devs have problems keeping the game balanced it's bound to become boring. It's never fun to play when there is a certain setup that owns all others.

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  • devilisciousdeviliscious Member UncommonPosts: 4,359

    I would like to see more content to get me to want to play it more often. Yes all I do on there is pvp these days because I got bored doing the missions after lvl 20. If it had more to do on there it could be a game I would want to play everyday, just I get bored doing the same ol same ol.

  • AkaraxleAkaraxle Member UncommonPosts: 471

    I would like to see strong casual/world PvP (akin to Alliance Battles, possibly not as frustrating as WoW's Battlegrounds).

    I would like to see official support to competitive PvP (ESL, CPL and whatnot) right from the start.

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  • LimitLimit Member Posts: 56

    1. really good graphics and visuals on max settings ( am talking for thoese of us with Quad core and the works), but at the same time - keeping amazing gameplay

    2. No level cap!! all new  ''big'' games seem to be capped for the casual player...i hate this, i aint no doley 24/7 player but a level cap really bugs me

     

    3. what else? guild  wars is pretty damn good...more of the same! missions, quests, citys...give give give!

  • MattDMattD Member Posts: 18

    1 - Persistent world

    2 - Castle Siege like ragnarok and lineage 2

    3 - More lagre scale pvp events.

    Yeah i mostly want more pvp stuff because i have GW Factions and the only pvp i have done is, random arenas, fort aspenwood, aliance battles and its getting sort of boring doing the same arena battles, i need larger battles.

  • Synth.eticSynth.etic Member Posts: 36

    Originally posted by MattD


    1 - Persistent world
    2 - Castle Siege like ragnarok and lineage 2
    3 - More lagre scale pvp events.
    Yeah i mostly want more pvp stuff because i have GW Factions and the only pvp i have done is, random arenas, fort aspenwood, aliance battles and its getting sort of boring doing the same arena battles, i need larger battles.

     

    So, before even having tried the two most in-depth PvP modes in the game, one of which the game is based on (GvG, the other being Heroes Ascent), you are calling for more? I think "LOLZORX" is appropriate.

  • MattDMattD Member Posts: 18

    Originally posted by Synth.etic


     
    Originally posted by MattD


    1 - Persistent world
    2 - Castle Siege like ragnarok and lineage 2
    3 - More lagre scale pvp events.
    Yeah i mostly want more pvp stuff because i have GW Factions and the only pvp i have done is, random arenas, fort aspenwood, aliance battles and its getting sort of boring doing the same arena battles, i need larger battles.

     

     

    So, before even having tried the two most in-depth PvP modes in the game, one of which the game is based on (GvG, the other being Heroes Ascent), you are calling for more? I think "LOLZORX" is appropriate.


    I joined a few guilds but i still didn't get to try those modes. I have watched them on spectator mode they do look fun.

    also im a necro and when i watch those gvg and hero games i hardly ever see any necro's so i would probably never get to try it anyway because the guild dont wana use a necro.

    and also those modes are still not big enough, i want the whole guild to gather outside a castle and try to take it over.

    so yeah i do want more.

  • asasenpaiasasenpai Member Posts: 124

    Originally posted by deviliscious


    My guild wars 2 wishlist:
    1.  arenas for all levels players.  instead of just a 1-10 , 10- 15, and then 20..

    I can tell you that you are arrogant for saying that cuz you are going to show low level people that you are better than them.

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  • eccotoneccoton Member UncommonPosts: 1,340

    Player housing!

  • devilisciousdeviliscious Member UncommonPosts: 4,359
    Originally posted by asasenpai


     
    Originally posted by deviliscious


    My guild wars 2 wishlist:
    1.  arenas for all levels players.  instead of just a 1-10 , 10- 15, and then 20..

     

    I can tell you that you are arrogant for saying that cuz you are going to show low level people that you are better than them.



    LOL! I think you misunderstood what I was saying. There is no arena currently for  lvls 16- 19 .. what I was saying is that there should be arenas for all levels. Though from my understanding with the pvp in gw2, is that will no longer be an issue since combat levels will not be applicable to pvp.  Actually i think that items, armor, in game earned skills currently have too much value in pvp as it is and would like to see more pvp based soley on real  skill.  Though guild wars already surpasses most other games in the pvp  with real skills, it still limits that, making you have to earn better armor and better skills to really compete.

  • GodliestGodliest Member Posts: 3,486

    Haven't this topic gone slightly wrong somewhere? When making a wish list you can hope that the devs keep some of the features from previous games, i.e. saying that you want "4 vs 4" arenas in the game. I don't see why some persons have to make comments about other peoples wish lists and what they want in the game.

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  • devilisciousdeviliscious Member UncommonPosts: 4,359

    Yea I had wondered that after my first post here... I post what I wanted to see in the next game, and people tell me what they liked and didn;t like about that rather than just posting what they want to see in the next game LOL!

  • isurusisurus Member Posts: 396


    Originally posted by Limit

    2. No level cap!! all new  ''big'' games seem to be capped for the casual player...i hate this, i aint no doley 24/7 player but a level cap really bugs me


    I agree with this guy except I say no levels period, 1-19 are pointless anyways. You don't need to "level up" to learn how to play the game, and that's pretty much all pre-20 is used for as it is.

    But sadly Anet has said that they are going to raise the level cap. New in GW2: a level grind. Yay.

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  • gigomeistergigomeister Member Posts: 32
    Originally posted by eccoton


    Player housing!

    lol I like this idea! Don't know how they would possibly pull it off, unless it was instance-based. But I'd be into that too.

  • illyanaillyana Member UncommonPosts: 614

    i want a animal companion stable where i can keep all pets i tamed and i can choose from them anytime!

    i hope minigames will also be carried over... Polymock PVP FTW!

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    Have fun storming the castle! - Miracle Max

  • ArawonArawon Member Posts: 1,108

    Short version : Take the best of DAOC / WAR /AOC and build on it.

    --faction warfare 24/7

    --outstanding crafting system that makes crafters meaningfull

    --great seige warfare

    --stunning graphics

    --maximize class development options

    --player and guild housing

    --interesting geography that can affect rvr(ealm vs realm) strategy

    --minimize leveling grind and realize gameplay(faction vs faction warfare) is why people play

    -- make crafting fun with less grind....rare items making crafted items very special.

    -make healers have the ability to have the class have more dps ability or greater healing ability...if the player wants

    --arena fighting.....sure......but realizing that open faction vs faction fighting will be the PRIMARY focus.

     

  • gigomeistergigomeister Member Posts: 32
    Originally posted by Arawon



    -- make crafting fun with less grind....rare items making crafted items very special.
     

    it sounds like a good idea, but how do you even start to accomplish this?

  • ArawonArawon Member Posts: 1,108

    The GW founders are smart people. Hopefull...and I suspect they have...they will look at the best of the genre.....and build on it.

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