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w At this year's Game Developer's Conference, News Manager Keith Cross had the opportunity to talk with the people behind Multiverse, the MMO platform which is free for use by developers, and with the developers behind a few of the many games being made with Multiverse. So Join us now as we peer through the fabric of space and time to view the many worlds of the Multiverse.
On the last day of the GDC I had the chance to stop by the Multiverse booth. When I wrote in our GDC blog about the various trials of getting to the Stargate Worlds interview, I mentioned there were other occasions where I was delayed getting to an appointment, and that on two occasions it was because I had a hard time finding the booth. Once it was because the booth was cleverly cloaked, and the other time it was all me. Well, the Multiverse booth was the one I couldn’t find because I’m a bit slow. I walked past the place three times, and finally noticed Multiverse in big green letters, looming over the booth in a very obvious fashion.
If you haven’t heard of Multiverse, it’s a platform for creating MMOs and virtual worlds with a unique business model. Multiverse is described as being “genre and setting agnostic.” Meaning that Multiverse is available to anyone for free, for any developer to make whatever game they please, restricted only by their skill and creativity. When and if your game starts making money, the folks at Multiverse are then entitled to a 10 percent cut of the game’s profits, making it a great resource for independent developers, and helping to mitigate the financial risks involved with the development of a massively multiplayer online game.
Read more here.
Comments
Wasn't the Firefly MMO supposed to be using this Multiverse engine as well? It's not listed on their website so maybe that project is already dead.
Link to their website:
Multiverse
Has the Times Square Video as well as the GDC presentation.
These guys have the FIREFLY MMORPG apparently in development...
BOYCOTTING EA / ORIGIN going forward.
If this is good and easy Multiverse could be the answer for budding mmo devs. Yeah Firefly was suppose to be made with Multiverse but I don't know now. Its not on the Multiverse website and when I googled it I got articles from 2006 when they first talked about the game. I hope they're still making it but I'm not sure now.
Michael Moorcock, the great author (creator of Elric of Melniboné, and many other fantastic characters), invented the term Multiverse back in the 60s and has been using it extensively in virtually all his books since. I wonder why these guys fail to mention that at least.
Rackhir the Red Archer, oh yea!
It would be nice to see a Multiverse MMO based on Moorcock's work. Here's hoping that products like the Multiverse software will eventually bring down costs enough so that any small production house can produce an MMO. Nice article, glad to see MMORPG.com focusing on the software/development side of MMOs.
Currently playing: No MMOs. They all suck.
I would assume it is because they made the engine for the firefly mmorpg initially. And in firefly they call the universe, the multiverse(whether or not joss whedon pulled it from moorcock is unbeknownst to me.).
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The pen is mightier than the sword, and authority is mightier than the pen, but the sword is mightier than authority.
If you can't beat 'em, hold 'em off 'till you come up with a better plan.
I would assume it is because they made the engine for the firefly mmorpg initially. And in firefly they call the universe, the multiverse(whether or not joss whedon pulled it from moorcock is unbeknownst to me.).
The 'Verse -- The site still has the Firefly MMORPG Forum up
http://update.multiverse.net/forum/viewforum.php?f=16&theme=multiverse&sid=6e7bc981ff6751fc58d45ed7f87d8dd7
BOYCOTTING EA / ORIGIN going forward.
I would assume it is because they made the engine for the firefly mmorpg initially. And in firefly they call the universe, the multiverse(whether or not joss whedon pulled it from moorcock is unbeknownst to me.).
The 'Verse -- The site still has the Firefly MMORPG Forum up
http://update.multiverse.net/forum/viewforum.php?f=16&theme=multiverse&sid=6e7bc981ff6751fc58d45ed7f87d8dd7
Yes, but if you scan the threads you can see posts are begging for offical word for develoment and/or Josh Whedon to pipe in with his support.
I wonder why the try and keep this stuff so much under wraps?
Even Dave Hargrave creditied MM on that! You are right on!
I've tested this out a little, and anyone wanting to make an MMO would be better off starting from scratch and keeping all the profits.
Multiverse has been out how many years, and nothing to show for it. A bunch of little "demos" and so many "in development" games which have languished or disappeared. No big name companies on their list, and a Firefly mmo which has disappeared off the radar fairly quickly after it's inital "exciting" announcement. I just don't see this "game development platform", or its creators, being around for too much longer.
Yeah I called Multiverse a 'Vaporware Toolset' a long time ago, which is why I was really unhappy they have the Firefly MMORPG... but then I heard they got over $35 mil in funding or something so there was a glimmer of hope... but still nothing to show for it.
BOYCOTTING EA / ORIGIN going forward.
Thanks for the writeup.
I'm with Metaversatility, we're the company in the article that created the robot demo world. As a correction, we are a virtual world development company, not a PR company. We build virtual worlds and 3d spaces for clients of all sorts.
We did build a demo world to show off what can be done on the platform in a short amount of time, simply because we have some bigger developments in progress for clients that are under NDA and could not be shown.
Multiverse is by no means vaporware, it is a great platform for development of MMOs that handles that underlying scalability and foundation that is so easy to do wrong. Without a question it empowers teams to create great things on a much smaller budget, which means that virtual worlds and MMOs are no longer only in the hands of a select few companies.
Corey Bridges gave a talk at SxSWi on how the MMO landscape is changing, which gives a great overview of the industry and where it is headed: http://2008.sxsw.com/blogs/podcasts.php/2008/03/11/rise_of_the_indies
A woman from Dell attended and added her thoughts: http://direct2dell.com/one2one/archive/2008/03/10/49287.aspx
Lastly, there are some big worlds, games, etc being launched in July and August of this year on the Multiverse platform. This is just the beginning.
Short of NDA violation, what can you tell us that we can expect? A burning question that is of interest here is where is the Firefly MMO in progress? Is there a proposed year launch or is it now in limbo because the IP property is in question of profitability? What type and number of games can we expect in the first year of launch? NDA enforced, how many initial games?
I'm one of the old MV fanboys, not to the point of being a fanatic mind you, but unfortunately I can't even answer those questions.
And congrats to the those MV teams at the GDC!
Sign off,
Hamilton
I wonder why the try
breathing...
I can't speak for others, but as for myself. Well, three main reasons really:
- No one else has put out a Mech based MMORPG, and apparently there won't be one for some time. I thought Gundam Online would be the king, but it is no longer in service. Kaput'ski.
- The MMO market is still young and has plenty of room to work with. We're in the days of silent films.
- Live long passion to be in part of a Sci-Fi RPG environment.
Sign off,
Hamilton
Hi. Maybe you can point me in the right direction - I came across Multiverse some time back - and I believe they had a Free MMO-dev-toolkit for freelancers to tinker with. Does that still exist? Is it still free (apart from % cut from profits (if any))?
Thanks.
Yes, the platform (server & client) and tools are still available (and will be) for free.
The charges only occur when revenue is being generated (currently at 10%).
They get paid, when you get paid.
Sign off,
Hamilton
Thanks for the info. Appreciated.
Has anyone tinkered with the tools? Are they user-friendly? WYSIWYG? Simple scripting? Or hard C++ coding knowledge required?
For a freelancer / lone-wolf designer, is this platform worth the "time" and effort investment?
Thanks.