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Fans of old AC, the current AC and AC2, please post what you would like to see if Turbine were to develop a brand new game in the AC franchise.
Me personally I am pretty open but a few things I would like to see are:
An open and seamless world to explore.
Sandbox style more then linear.
Character development that allows me to choose the path that "I" want. (somewhere between AC1 and AC2)
Random loot generator ie AC1 and AC2.
All the modern tech that Turbine has implemented into LoTRO and DDO to make the new AC game feel new and not dated.
Fewer servers with much larger population caps.
One FFA pvp server like Darktide ruleset.
Playabe Tumeroks and Lugians again!
No Macroing or Bots.
A very detailed crafting system that also has improving treasure loot included. Very few quest items so the players can control how the economy works. Master crafts > Master treasure loot > Quest items > Avg loot > Npc vendor loot. Of course rare random drops and certain very difficult quest items can appear anywhere on the spectrum.
Death penalty's that make you really not want to die but not to hardcore that it takes you too long to recover.
Some new inovation that has not been seen in any MMO games before
And last but not least a very fun game.
Comments
Well, first of all the new AC should be developed by the people who did AC1, NOT the current Turbine which has been corrupted by the WoW school of MMO design. The current Turbine is not capable of developing a game that I would want to play. That said, heres what I would want to see:
Death: I think AC1's handling of death was perfect. Vitae and some item/money loss provided a definite incentive to stay alive, but by that same token you could recover from most any item loss in a short period of time.
Combat: AC1's combat is, in retrospect, pretty damn dull. It was kinda cool to be able to control your swing speed and angle of attack, but it generally ended up being a hands-off affair unless you were doing PVP. We need combat that combines AC1 with the typical hotkey-mashing frenzy of current MMO games. Combat MUST be twitchy (avoidable missile/spell attacks), and it would be nice to incorporate shields in that twitch gameplay (being able to raise or lower your shield, for example).
PVP: I want to experience the thrill of AC1's Darktide again - death around every corner, anxiety at every red dot that appears on the radar. Which means at least one full PVP server, and the opportunity to become PVP on normal servers. Like AC1.
Balance: Definitely not the AC1 'mages pwn everything' situation. I should be able to exist without magic if I so choose.
Questing: AC1 all the way. NO QUEST LOGS. No enraging 'collect X number of Y items' type quests. Just well written, engaging, interesting quests that are not all layed out before you. You should have to THINK and EXPLORE to complete quests, or rely on a third-party site (which I did for AC1).
End-game: Areas of land need to be controllable by different factions. This provides context and variety for PVP engagements. Allow different factions/clans/monarchies to declare war on each other.
These are just a few of the things I would like to see in an AC3. It's a pity that we will never see such a game.
Both posts have excellent ideas which I agree with. For me I would like for them to look back at AC1 and AC2 and see what worked and what did not. Look at what the community wanted and go from there.
Mainly I want a entirely new game engine. I have no gripes about the current engine used in DDO and LOTRO, but it's 2008. A new engine that will allow them more flexability in creating things that the current engine does not.
I'd like a little more in the area where the player can interact with the environment and the environment interacts with the player. The cold/snow affects your stats in that you have to wear stuff to keep warm, sand storms that slow your progress, rain that makes it hard and slippery to get around in. This would also effect how the mobs battle you.
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Promote what you love instead of bashing what you hate.
ac1, i really just want ac1 back. But i kinda want them to nerf self-cast portal magic. Make money worth something so people actually go to town, undo the simplification of the magic system. Call it a day. Oh yeah and modernize the graphics.
...except...
Combat - I played archers and mages almost exclusively, which is why I found the combat more involved. I was constantly switching between wand and xbow or switching between the drains and debuffs and the war spells... but yeah, with Quad Core multi threading super computers we can have far more involvement in melee these days. And the ideas of controlling shields as a defensive component in combat would be wonderful.
As for balance - well balance is what kills most games
Asheron's Call was what it was because there were differences in skills. When a game makes everyone do exactly the same thing in exactly the same way with exactly the same DoT, range, recharge speed etc it kills the freedom that we all want.
Different Classes, when in PvP situations, can not be balanced. Period.
Devs, get over it, you will never achieve this mythical balance thing. And if you do... guess what, you no longer have different classes!
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Yeah I agree, I think balance is a myth, what I am mainly hoping for is not massive imbalances.
I think DDO's version of combat would really fit nice with a new AC game, at least the melee aspect of it. I always felt that AC1's biggest downfall was that melee combat, well it just plain sucked and I prefer to play melee classes.
I would like to hear from a lot more vet AC players because you were the foundation of such a great game. Please post more.