Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

No Sieges = another delay?

seeing lots of post lately saying a delay is coming because Funcom hasnt shown any siege videos...my question is why do people bellive this to be true? to siege you need at least 2 large guilds,  around 200 lv80 players (100 each side), tons of resource gathering etc, who knows what type of "Rares" to build certain parts etc....  seems that most players wont be able to get to this point for at LEAST 2 -3 months or so....

so why is it such a huge deal to have ON launch day? this is something i feel they can be working on now and for a couple months after launch to either release or polish....

will some players level much faster? yes but they wont be able to do all the things required for a siege alone....

what are the cons if its NOT in within lanch date? a guild of hardcore players that rushed to max level in 3 weeks and be piss they cant  seige is prolly it...and even so that guild needs ANOTHER guild to do the same exact thing and rush to max level for them to enjoy sieging as well....

my view is this can be worked on after launch since the "majority" of players wont see this content for some time.....no need to delay the game becasue of it

 

thoughts?

 

«1

Comments

  • randomtrandomt Member UncommonPosts: 1,220

    Originally posted by kazson


    seeing lots of post lately saying a delay is coming because Funcom hasnt shown any siege videos...my question is why do people bellive this to be true?

    My thoughts: Yes, let's complain about any delay, so that they release sooner than later, else how are we supposed to complain about it being released in beta stage (like all mmos are) if they don't hurry up and release it instead of delay and take the time to do it right?

  • SovrathSovrath Member LegendaryPosts: 32,952

    Lineage 2 launched without sieges so it has happened before.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Alan0nAlan0n Member Posts: 576

    Funcom will have to show that the siege system is working before launch.  If not then they are promising something they can't deliver.  I surely hope they can do it but IM not to optimistic.  THere are so many things that can go wrong.   100 VS 100 payers in open PVP fights does not sound good to the oldtimers what have tried it.  Its up to Funcome to prove us wrong.

  • VrikaVrika Member LegendaryPosts: 7,990
    EDIT: I decided to delete this post. Shame that there isn't a delete post -button /EDIT
     
  • throckmortonthrockmorton Member Posts: 314

    The latest answer from Funcom is that sieges are not even in beta.

    There is no way you can polish an important system like this in 2 months.

    I say delay.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by kazson


    seeing lots of post lately saying a delay is coming because Funcom hasnt shown any siege videos...my question is why do people bellive this to be true? to siege you need at least 2 large guilds,  around 200 lv80 players (100 each side), tons of resource gathering etc, who knows what type of "Rares" to build certain parts etc....  seems that most players wont be able to get to this point for at LEAST 2 -3 months or so....
    so why is it such a huge deal to have ON launch day? this is something i feel they can be working on now and for a couple months after launch to either release or polish....
    will some players level much faster? yes but they wont be able to do all the things required for a siege alone....
    what are the cons if its NOT in within lanch date? a guild of hardcore players that rushed to max level in 3 weeks and be piss they cant  seige is prolly it...and even so that guild needs ANOTHER guild to do the same exact thing and rush to max level for them to enjoy sieging as well....
    my view is this can be worked on after launch since the "majority" of players wont see this content for some time.....no need to delay the game becasue of it
     
    thoughts?
     

    I would like to know what system can handle AOc with 200 people on screen

  • blackf00tblackf00t Member Posts: 84

    Originally posted by downtoearth

    Originally posted by kazson


    seeing lots of post lately saying a delay is coming because Funcom hasnt shown any siege videos...my question is why do people bellive this to be true? to siege you need at least 2 large guilds,  around 200 lv80 players (100 each side), tons of resource gathering etc, who knows what type of "Rares" to build certain parts etc....  seems that most players wont be able to get to this point for at LEAST 2 -3 months or so....
    so why is it such a huge deal to have ON launch day? this is something i feel they can be working on now and for a couple months after launch to either release or polish....
    will some players level much faster? yes but they wont be able to do all the things required for a siege alone....
    what are the cons if its NOT in within lanch date? a guild of hardcore players that rushed to max level in 3 weeks and be piss they cant  seige is prolly it...and even so that guild needs ANOTHER guild to do the same exact thing and rush to max level for them to enjoy sieging as well....
    my view is this can be worked on after launch since the "majority" of players wont see this content for some time.....no need to delay the game becasue of it
     
    thoughts?
     

    I would like to know what system can handle AOc with 200 people on screen

    /agree

    but i will certainly try and i cant wait until i am able.

  • DuddersDudders Member Posts: 12
    Originally posted by downtoearth

    Originally posted by kazson


    seeing lots of post lately saying a delay is coming because Funcom hasnt shown any siege videos...my question is why do people bellive this to be true? to siege you need at least 2 large guilds,  around 200 lv80 players (100 each side), tons of resource gathering etc, who knows what type of "Rares" to build certain parts etc....  seems that most players wont be able to get to this point for at LEAST 2 -3 months or so....
    so why is it such a huge deal to have ON launch day? this is something i feel they can be working on now and for a couple months after launch to either release or polish....
    will some players level much faster? yes but they wont be able to do all the things required for a siege alone....
    what are the cons if its NOT in within lanch date? a guild of hardcore players that rushed to max level in 3 weeks and be piss they cant  seige is prolly it...and even so that guild needs ANOTHER guild to do the same exact thing and rush to max level for them to enjoy sieging as well....
    my view is this can be worked on after launch since the "majority" of players wont see this content for some time.....no need to delay the game becasue of it
     
    thoughts?
     

    I would like to know what system can handle AOc with 200 people on screen

    hear hear!

    go tj crew

  • jusomdudejusomdude Member RarePosts: 2,706
    Originally posted by downtoearth

    Originally posted by kazson


    seeing lots of post lately saying a delay is coming because Funcom hasnt shown any siege videos...my question is why do people bellive this to be true? to siege you need at least 2 large guilds,  around 200 lv80 players (100 each side), tons of resource gathering etc, who knows what type of "Rares" to build certain parts etc....  seems that most players wont be able to get to this point for at LEAST 2 -3 months or so....
    so why is it such a huge deal to have ON launch day? this is something i feel they can be working on now and for a couple months after launch to either release or polish....
    will some players level much faster? yes but they wont be able to do all the things required for a siege alone....
    what are the cons if its NOT in within lanch date? a guild of hardcore players that rushed to max level in 3 weeks and be piss they cant  seige is prolly it...and even so that guild needs ANOTHER guild to do the same exact thing and rush to max level for them to enjoy sieging as well....
    my view is this can be worked on after launch since the "majority" of players wont see this content for some time.....no need to delay the game becasue of it
     
    thoughts?
     

    I would like to know what system can handle AOc with 200 people on screen

    One with a 64bit OS and 8 gigs of memory?

  • AbdarAbdar Member UncommonPosts: 400

    no problems here if sieges aren't in at lanch.. as long as it does get released in May and that we know what materials we would need to build our bases etc so we can at least work towards them

  • dmathewsfldmathewsfl Member Posts: 79
    Originally posted by Abdar


    no problems here if sieges aren't in at lanch.. as long as it does get released in May and that we know what materials we would need to build our bases etc so we can at least work towards them

    exactly, im not too worried about content that takes having 2 guilds with lvl 80s in the launch pack, if its not in when its released itll be put in before its actually able to be used

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    The OP is underestimating the amount of people that are hardcore and/or excited enough to rush through AoC in the first month. While it makes sense that sieging will not be needed until there are sufficient enough people to conduct a siege, I do not agree that it will take 2-3 months at least, to have several guilds ready to siege. I'd say it should be on test servers at the latest, 1 month after release. If they cannot do this, it wouldn't kill people to wait just one more month to give devs the time to ensure that it will be possible.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • ShanniaShannia Member Posts: 2,096

    You obviously completely underestimate the power of power leveling guilds.  Within the first month of WoW, pvp servers had complete guilds maxed out in levels.  The devs have repeated stated that it will take a player to get to 80 the same amount of time that it takes for a WoW player to get to 60.

    They better have everything in game and working at launch or you will see another Vanguard.

    I'm not trying to slam anyone or anything, but if you think guilds are going to give Funcom 60-90 days POST launch to get things like battle keeps in the game and working properly, you are sadly mistaken.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • BamanenBamanen Member UncommonPosts: 63

    they have released that siegeing and guild keeps/cities are in game....do some research

  • dmathewsfldmathewsfl Member Posts: 79
    Originally posted by Shannia


    You obviously completely underestimate the power of power leveling guilds.  Within the first month of WoW, pvp servers had complete guilds maxed out in levels.  The devs have repeated stated that it will take a player to get to 80 the same amount of time that it takes for a WoW player to get to 60.
    They better have everything in game and working at launch or you will see another Vanguard.
    I'm not trying to slam anyone or anything, but if you think guilds are going to give Funcom 60-90 days POST launch to get things like battle keeps in the game and working properly, you are sadly mistaken.
     

    no one said people wouldnt PL to get there, but o well, wtf can u do? no it wont take 2-3 months to get to 80 actually enjoying the game as you go, but if its not in then o well, and if people stop playing, o well, they can go back to their non skill based, pointless WoW pvp if they'd like. Thank god AoC wont have the amount of subscribers WoW does. As long as there is enough people where u dont have to hunt long for some good pvp then thats fine.

  • dmathewsfldmathewsfl Member Posts: 79
    Originally posted by Bamanen


    they have released that siegeing and guild keeps/cities are in game....do some research

    Thats what i thought, there are definitely vids about guild cities, i havent seen any showing the battle keeps, but there might be something out there.

  • KyleranKyleran Member LegendaryPosts: 44,069

    Originally posted by Shannia


    You obviously completely underestimate the power of power leveling guilds.  Within the first month of WoW, pvp servers had complete guilds maxed out in levels.  The devs have repeated stated that it will take a player to get to 80 the same amount of time that it takes for a WoW player to get to 60.
    They better have everything in game and working at launch or you will see another Vanguard.
    I'm not trying to slam anyone or anything, but if you think guilds are going to give Funcom 60-90 days POST launch to get things like battle keeps in the game and working properly, you are sadly mistaken.
     

    I think you are mistaken about why VG failed.  Sure, they didn't deliver all the promised content at lauch, but no game ever does, not even Blizzard was able to pull it off. 

    The real problem was the content they did deliver was poor, with lots of lag, client crashes, and generally an unfinished feel even at the lower levels.  Sure, if AOC releases in this state, it will fail.  But if all of the lower level content is working well, and all we're missing is upper end raiding or even mounted combat, most of us will be happy and keep playing (for 3-4 months anyways)

    And to the other poster that said the game will require a 64 bit operating system and 8 gig of ram to siege, lets hope not, because thats not the base platform of the average player and this game certainly will fail if they followed VG's lead and developed to a platform that most folks won't have for another year or so.

    But I do agree with other people, I've yet to see a game that can handle 200 player battles, DAOC, EVE, FFXI and even WOW in the day all tried, and all came up short.  Now it will be WAR/AOC's turn to see if they can advance the technology and bring this size fight to us. (though Lineage 2 IMO does it the best out of all the current games)

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ShanniaShannia Member Posts: 2,096

     

    Originally posted by Kyleran


     
    Originally posted by Shannia


    You obviously completely underestimate the power of power leveling guilds.  Within the first month of WoW, pvp servers had complete guilds maxed out in levels.  The devs have repeated stated that it will take a player to get to 80 the same amount of time that it takes for a WoW player to get to 60.
    They better have everything in game and working at launch or you will see another Vanguard.
    I'm not trying to slam anyone or anything, but if you think guilds are going to give Funcom 60-90 days POST launch to get things like battle keeps in the game and working properly, you are sadly mistaken.
     

     

    I think you are mistaken about why VG failed.  Sure, they didn't deliver all the promised content at lauch, but no game ever does, not even Blizzard was able to pull it off. 

    The real problem was the content they did deliver was poor, with lots of lag, client crashes, and generally an unfinished feel even at the lower levels.  Sure, if AOC releases in this state, it will fail.  But if all of the lower level content is working well, and all we're missing is upper end raiding or even mounted combat, most of us will be happy and keep playing (for 3-4 months anyways)

    And to the other poster that said the game will require a 64 bit operating system and 8 gig of ram to siege, lets hope not, because thats not the base platform of the average player and this game certainly will fail if they followed VG's lead and developed to a platform that most folks won't have for another year or so.

    But I do agree with other people, I've yet to see a game that can handle 200 player battles, DAOC, EVE, FFXI and even WOW in the day all tried, and all came up short.  Now it will be WAR/AOC's turn to see if they can advance the technology and bring this size fight to us. (though Lineage 2 IMO does it the best out of all the current games)

     

     

    I respect your opinion and will have to disagree.  If they are missing upper end raids, mounted combat, and most importantly of all the Battle Keep system, then they will fail at launch.  This entire game is based around the Border Kingdom and the Battle Keeps.  If they botch this at launch, AoC is done.  Remember, you only get ONE chance to make a first impression.

    And just to clarify, no, I don't think anyone will quit AoC if mounted combat doesn't make launch!  LOL

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • Death1942Death1942 Member UncommonPosts: 2,587

    i couldnt give a toss about those players who complete the game in 9 days and scream for more content.  they can get stuffed.  No sieges at launch doesnt affect me in the slightest.  also just because they have not released any new (i have seen some siege videos) videos doesnt mean they arent working on them/completed them.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Mounted combat is not missing. Can't make you watch the video, as I've posted this link already once in response to this statement, but it's here if you take 5 minutes to watch it.

    http://youtube.com/watch?v=zchnf6ajXxM

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • ShanniaShannia Member Posts: 2,096

    Originally posted by Khalathwyr


    Mounted combat is not missing. Can't make you watch the video, as I've posted this link already once in response to this statement, but it's here if you take 5 minutes to watch it.
    http://youtube.com/watch?v=zchnf6ajXxM

    Don't go getting crazy on me.  I didn't say it wasn't in.  All I said was I don't anyone would not get this game if mounted combat didn't make launch.  Sorry if there was any misunderstanding.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Shannia


     
    Originally posted by Khalathwyr


    Mounted combat is not missing. Can't make you watch the video, as I've posted this link already once in response to this statement, but it's here if you take 5 minutes to watch it.
    http://youtube.com/watch?v=zchnf6ajXxM

     

    Don't go getting crazy on me.  I didn't say it wasn't in.  All I said was I don't anyone would not get this game if mounted combat didn't make launch.  Sorry if there was any misunderstanding.

     



    But, but, but I LIKE being crazy! Crazy like a used car salesman!!!! WAAAZAAA!!

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  •  

    Originally posted by Shannia


     
    Originally posted by Kyleran


     
    Originally posted by Shannia


    You obviously completely underestimate the power of power leveling guilds.  Within the first month of WoW, pvp servers had complete guilds maxed out in levels.  The devs have repeated stated that it will take a player to get to 80 the same amount of time that it takes for a WoW player to get to 60.
    They better have everything in game and working at launch or you will see another Vanguard.
    I'm not trying to slam anyone or anything, but if you think guilds are going to give Funcom 60-90 days POST launch to get things like battle keeps in the game and working properly, you are sadly mistaken.
     

     

    I think you are mistaken about why VG failed.  Sure, they didn't deliver all the promised content at lauch, but no game ever does, not even Blizzard was able to pull it off. 

    The real problem was the content they did deliver was poor, with lots of lag, client crashes, and generally an unfinished feel even at the lower levels.  Sure, if AOC releases in this state, it will fail.  But if all of the lower level content is working well, and all we're missing is upper end raiding or even mounted combat, most of us will be happy and keep playing (for 3-4 months anyways)

    And to the other poster that said the game will require a 64 bit operating system and 8 gig of ram to siege, lets hope not, because thats not the base platform of the average player and this game certainly will fail if they followed VG's lead and developed to a platform that most folks won't have for another year or so.

    But I do agree with other people, I've yet to see a game that can handle 200 player battles, DAOC, EVE, FFXI and even WOW in the day all tried, and all came up short.  Now it will be WAR/AOC's turn to see if they can advance the technology and bring this size fight to us. (though Lineage 2 IMO does it the best out of all the current games)

     

     

    I respect your opinion and will have to disagree.  If they are missing upper end raids, mounted combat, and most importantly of all the Battle Keep system, then they will fail at launch.  This entire game is based around the Border Kingdom and the Battle Keeps.  If they botch this at launch, AoC is done.  Remember, you only get ONE chance to make a first impression.

     

     

     

    The last statement is true, but the rest of it I have questions.

    They are not missing upper end raids as far as I know, they have showed video footage of at least two of them and acknowledged that the others are ready.

    Mounted combat is also set as far as I know.  As you have probably seen, there are videos on mounted combat and on city building so I don't know whats missing there.

    About the whole game being based on Border Kingdom and Battle Keeps, I strongly disagree, as do many people from what I have read on the AoC forums.  The PvP aspect of the game is going to play a big role in making AoC a memorable MMO, but I think it is a stretch to say that it will fail if it isn't perfect.  I personally would not mind the PvP aspect being absent on the 20th.  Mainly because the first 15 or so hours of gameplay are strictly single-player anyways.  I bet money that if the closed-beta testers weren't restricted, you would probably have a different opinion, though I don't know for sure.  Not only do I think that the Border Kingdom PvP aspect of the game will not be botched, but even if it was, I don't think that it will result in AoC's doom.

  • BlackdefBlackdef Member UncommonPosts: 55
    You Guys are missing the BIGGEST point of all.... THERES NOTHING ELSE TO PLAY!!!! yhea u can play F2p for a time, or go back to wow Eq2 but whats else out there that will take up your play time? nothing
  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by Blackdef

    You Guys are missing the BIGGEST point of all.... THERES NOTHING ELSE TO PLAY!!!! yhea u can play F2p for a time, or go back to wow Eq2 but whats else out there that will take up your play time? nothing

    Well warhammer comes out soon after AoC. 

Sign In or Register to comment.