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How to know if a MMORPG is run by n00bzorz

All right. I have some wide history of gaming. I am estimating around 16+ years. I spent most of my days playing whatever I could whenever I get the chance and compete to the limit. So I will help this community and inform you when to back down from a current MMORPG and save your time, your $, and move on.

  • When a MMORPG changes the class skills after its release. (If they couldn't figure out how their classes should work while developming the game, obvioslly they won't figure out after release. On top of that they will screw your current class, calculation you've done etc...and force you to rethink your choice after you've achieved heavy progress in game.
  • When a MMORPG fails to protect itself from hacks, exploits, duping etc. during the first three months of launch.
  • When a MMORPG sells itself for fast $ by printing gold or any items that can damage the community and its economy. Without economy or fair competition, pack your bags asap. A MMORPG that finds lucrative ways to steal your $ for example to force you to purchase expansions in order to continue to compete with the rest.
  • When a MMORPG fails to abit by its own policy or changes its own policy through time. You don't want to invest your time in a game with uncertain future. Also if the company only takes actions on your bad behavior, violation etc, but never pay attention to your good behavior through long term. I mentioned this because SOE with SWG became so hated due to this and eventually they end up having so many players banned long term.
  • When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.
  • When a MMORPG fails to bring rewarding and enjoyable experience without the need to develop new content to keep its players entertained. This is the main thing why most decide to go for MMORPG over single player game. If developers aim to bring successful games my advice to them is to look at life itself. Me and Im sure most of the cummunity is not interested to see their $ spent to kill more new mobs , and more new maps to "explore".
  • When a MMORPG trying to "limit your progress and your possibilities". Let's get real and look at reality folks. A person on this planet has a chance and choice to achieve everything what someone else can, which is why it's worth living here. For example Hitler managed to wipe millions of people through World War II, and sure someone else these days with the right knowledge can wipe at least half of the population. My point in most MMORPGs regardless of how "good you are" youl have no way to survive through 3-5+ players on your same "maxed" level or any chance to kill some and avoid dying. Another thing look at EVE for example...your skill progress doesn't depend on you, it depends how long you've been subscribed to the game. That right there kills the game easily.
  • When a MMORPG focuses its attention more on their NPC's rather than "you" the PC's. World of Warcraft is best example. You play that game to fill a spot in a raid and all the talk is about the "NPC bosses". Players are like peons there. Youl eventually  feel like applying for a real job when you apply for a guild, and make sure your resume is fancy enough, because the most important thing to be worthy in WOW is to show up on shedule, to follow orders, to choose the right talent for the class so you can fill the "gap" that's required.  WOW is more about guild progress competition. If you like to kingergarden your guild members, run them through instances, and wait days for a serious raid, which will take at least 3+ hours to get orginized and then gank some mob with 20+ players after you've studied a vid on youtube then youl enjoy WOW as the rest 9+ mil. Im not even gona bother about the PvP, WOW has no PvP. Most of the time youl be forced to wait on your teammates to get on to run arena, and if you get a high rating youl main concern is to keep that rating and just play 10 arena games in the week to get weekly points. Sure that's fun!

Most 100+ MMORPG's right now will fall due to the fact that they failed to grasp some of the points I mentioned above. I am retired from MMORPG's for couple of months now, and I do not plan on wasting my time on any MMORPG for at least next 2+ months. If you are playing something and having a good time, good for yourself. I wish I was blessed with your ignorance. I am doomed to face boridom...and all I got to do now is this, waste my time writing this broad thread on a quad comp and try to sleep as much as I can through the weekend. I get better action sometimes just from dreaming than these nublet run MMORPG's we got right now, but if things keep going like this and the companies continue to aim for the babyboomers then might as well just get a project going on myself and guarantee their early retirement.

 

Comments

  • GameloadingGameloading Member UncommonPosts: 14,182

    Unfortunatly, Blizzard's World of Warcraft 10 million subscribe base completely disproves the arguements you were trying to make. There is nothing wrong with rebalancing classes after release, World of Warcraft did this and it's still the most critical acclaimed MMORPG in existance. Same for focusing the attention on NPC's, as you pointed out, WoW is doing this and is by far the largest mmorpg in the world.

    This is just yet another "Oh my god, the mmorpg developers are doing it all wrong!!!!" thread.

  • nethervoidnethervoid Member UncommonPosts: 533

    What you have basically just said is nobody ever play any MMOs.

    nethervoid - Est. '97
    [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
    20k+ subs YouTube Gaming channel



  • MunkiMunki Member CommonPosts: 2,128

    With such sage advice, I wonder why is isnt running the most sucessfulf mmorpg ever made?

    image
    after 6 or so years, I had to change it a little...

  • wikiewikie Member Posts: 209

    well you can know the a game is run by noob when the player is asking for money or somthing... or hat character  get some nonsense loots.

  • mrdoublerrmrdoublerr Member Posts: 269

    When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.

     

    LOL! every mmo is run by nOObzorz!!11

  • HvymetalHvymetal Member Posts: 355

    When they call someone a n00bzorz

  • WiSe85WiSe85 Member Posts: 49
    Originally posted by mrdoublerr


    When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.
     
    LOL! every mmo is run by nOObzorz!!11



    Let me help with your confusion. It looks like you somehow missed the phrase "long period of time". There are many MMORPG who do closed beta tests for not more than 2-3 weeks, but 6+ months that's excessive. If I played a game for 6 months 10+ hours daily, even a 8 year old kid will dominate you for at least the first 3 months.

  • MunkiMunki Member CommonPosts: 2,128
    Originally posted by WiSe85

    Originally posted by mrdoublerr


    When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.
     
    LOL! every mmo is run by nOObzorz!!11



    Let me help with your confusion. It looks like you somehow missed the phrase "long period of time". There are many MMORPG who do closed beta tests for not more than 2-3 weeks, but 6+ months that's excessive. If I played a game for 6 months 10+ hours daily, even a 8 year old kid will dominate you for at least the first 3 months.

    Wow, so let me get this straight. The game developers are only allowed to beta test for 2-3 weeks except with inhouse testings. I assure you, if somebody did that, you would have a VERY buggy and exploitable. Let alone if the devs could stabilize their server code in only 3 weeks, those men/women would be gods among programmers.

    image
    after 6 or so years, I had to change it a little...

  • WiSe85WiSe85 Member Posts: 49

     

    Originally posted by Munki

    Originally posted by WiSe85

    Originally posted by mrdoublerr


    When a MMORPG grants unfair advantages to certain players like for example "beta testing" privilege for long period of time. Beta testing should either be allowed only to the development team or all who are interested otherwise you don't wana compete in a game where someone already has head starts and knows most about it. Just like in real life or any FPS game leveling and "exp" is not the only factor for being the best.
     
    LOL! every mmo is run by nOObzorz!!11



    Let me help with your confusion. It looks like you somehow missed the phrase "long period of time". There are many MMORPG who do closed beta tests for not more than 2-3 weeks, but 6+ months that's excessive. If I played a game for 6 months 10+ hours daily, even a 8 year old kid will dominate you for at least the first 3 months.

    Wow, so let me get this straight. The game developers are only allowed to beta test for 2-3 weeks except with inhouse testings. I assure you, if somebody did that, you would have a VERY buggy and exploitable. Let alone if the devs could stabilize their server code in only 3 weeks, those men/women would be gods among programmers.

    Which leads to the point that they must allow all interested participated to beta test. If they can afford to allow all players to play the game on launch I am 100% sure they can allow to beta test their game as well. Also if those who going to bring the BS of that's "too expensive" etc...then explain to me how Richard Garrot was able to pay a 35 mil ticket to fly to the moon. Only like 20% of your subscription goes to staff and server related expenses.

     

    As long as there are morons like you who defend such policy and allowing gameplay experience to be unfair for so many out there many will be upset. Might as well just reveal the company that pays your bills.

  • wikiewikie Member Posts: 209

    sometimes noobs ask about confurating their settings.

  • solarinesolarine Member Posts: 1,203

    Originally posted by WiSe85


    then explain to me how Richard Garrot was able to pay a 35 mil ticket to fly to the moon.


    Not to nitpick but that's a bit of "bad astronomy" there: Richard Garriot is not going to the moon, he's travelling to the International Space Station. Moon missions are a bit hard to come by since the 70s, I doubt they'll send a game designer as part of the first manned moon mission in decades.

    And don't forget:

    A beta should not be tailored to the consumers' purposes but to those of the developers.

     

  • HarafnirHarafnir Member UncommonPosts: 1,350

    lets see.. reading through your points... I did not see a lot that was about how to create a succesful game, although I DID see a lot that pointed out who you are...

    You are cheap. You hate to buy expansions, but want a game to be rigid and unchanging from release.

    Your behaviour ingame gets you banned a lot, banned for life. And you dont like that.

    And you did not get into the beta you wanted... and that makes you angry, because someone else did.

    Ooook. I dunno, I really can't see how ths would in any way help a developer to become a better game creator. I think you have more to work on than them, really. Good luck!

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • TeflonEddieTeflonEddie Member Posts: 270

    Originally posted by WiSe85


    "How to know if a MMORPG is run by n00bzorz"
    There's only one way to know this; when the MMO is cancelled due to lack of subscriptions.

    An MMO might not appeal to you, or me, but at the end of the day if it's making money for the people that made it, then they ain't n00bzorz m'friend. The people who play it might well be, but if the people running it are making millions in profit then grats to them for making a successful game.

  • ZorvanZorvan Member CommonPosts: 8,912

    Easiest way to spot "n00bzor" devs is when they announce they will be accepting pre-orders before the game is even in alpha stage.

  • WiSe85WiSe85 Member Posts: 49

     

    Originally posted by Harafnir


    lets see.. reading through your points... I did not see a lot that was about how to create a succesful game, although I DID see a lot that pointed out who you are...
    You are cheap. You hate to buy expansions, but want a game to be rigid and unchanging from release.
    Your behaviour ingame gets you banned a lot, banned for life. And you dont like that.
    And you did not get into the beta you wanted... and that makes you angry, because someone else did.
    Ooook. I dunno, I really can't see how ths would in any way help a developer to become a better game creator. I think you have more to work on than them, really. Good luck!



    You did not see because you cannot think. Simply put: If a company avoids to do all the things I put then they got a guaranteed success in releasing a competitive MMORPG worthy for most veteran gamers.

     

    I love to buy "GG's". I would gladly pay $ for any MMORPG that launches expansion that expands its features rather than introducing "more of the same" which I mentioned like "more mobs and more maps"

    You cannot see and you proved you cannot understand what someone is talking. You sir, define the moderate "n00bzor", which I don't mind since I love owning n00bzors like you. So have fun being owned.

    Also go do some IQ test ...if you ever know what that means too.

  • HarafnirHarafnir Member UncommonPosts: 1,350

    Originally posted by WiSe85


     
    Originally posted by Harafnir


    lets see.. reading through your points... I did not see a lot that was about how to create a succesful game, although I DID see a lot that pointed out who you are...
    You are cheap. You hate to buy expansions, but want a game to be rigid and unchanging from release.
    Your behaviour ingame gets you banned a lot, banned for life. And you dont like that.
    And you did not get into the beta you wanted... and that makes you angry, because someone else did.
    Ooook. I dunno, I really can't see how ths would in any way help a developer to become a better game creator. I think you have more to work on than them, really. Good luck!
    You did you not see because you cannot think. Simply put: If a company avoids to do all the things I put then they got a guaranteed success in releasing a competitive MMORPG worthy for most veteran gamers.

     

    I love to buy "GG's". I would gladly pay $ for any MMORPG that launches expansion that expands its features rather than introducing "more of the same" which I mentioned like "more mobs and more maps"

    You cannot see and you proved you cannot understand what someone is talking. You sir, define the moderate "n00bzor", which I don't mind since I love owning n00bzors like you. So have fun being owned.

    Also go do some IQ test ...if you ever know what that means too.


    Its funny. pretty much everyone that has read your post disagree with you, or state that your post has nothing to do with how to actually create a succesful MMO. Pretty much everyone in here. And you decide that is the best time to question my IQ.... As I said in my earlier post...

    You have a lot more issues to work with than the game developers. Again, good luck with that, you seem to need it.

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • DvsclarityDvsclarity Member Posts: 21

    You make some decent points, however some things like recalculating classes needs to be done. I most agree with the fast cash ones, games that will try anything for a penny selling gold and items where you basically have to buy your way to the top.

    -jaz

    image

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