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Recommend a MMO.

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  • darkraptordarkraptor Member Posts: 178

    Originally posted by Velexia


    Darkraptor:  For calling my post a "flame" you certainly made a personal attack against everything I said.
    1.  Fury, I have a 2-3 year old GPU, and I can run Fury just fine on low spec. 
    2.  The Savage2 official website disagrees with you.  Not to mention, if you've played an RTS and played Savage2, and have cognitive skill, you can make the connection.
    3.  Raids are still raids.
    Anything else is a matter of opinion.
     
    Savage2 is a good game, but to say its a RTS is kinda like saying that Natural Selection for halflife is an RTS. In fact, the two games are in some ways familiar.

    You could try fury on a 2-3 y/o GPU, and it will be "able to run around in crowded areas" perhaps. The concern is that Fury is a competitive fps/mmo hybrid where your speeds are pretty critical...meaning you want to at least hit that 45-60FPS mark pretty consistantly in a typical 4v4 or bloodmatch.  I'd be skeptical of that on anything less than a 6800 ultra or corresponding AMD card at this point.

     

    /rant

  • UploadUpload Member Posts: 679
    Originally posted by iNDi

    Hm would suggest Lord of the Rings online but for only 2 months... Only game I could think of that does make sense for a smaller timeperiod would be Guild Wars as suggested above, but afterall it's not a real MMORPG...



    troll

  • wikiewikie Member Posts: 209

    i recommend you this one... this is not only free also client is virus free.LOL

  • davchadavcha Member UncommonPosts: 130

    Originally posted by wikie


    i recommend you this one... this is not only free also client is virus free.LOL
    I just checked the website and watched different character classes/skills. It looks like the typical korean mmo as far as character developpement is involved : few skills at level 1, then nothing for 20 levels, then 2-3 new skills, then nothing until level 50, etc...

    It doesnt seem to offer much variations in gameplay.

     

    darkraptor, about raids of WoW (or EQ...) those raids are puzzle games, more or less like how Myst series were puzzle games. The difference between those raids and Myst series are :

    In those raids you need to match some requirements in order to participate :

     

    • guild, full of "pseudo-friends" who wont miss the occasion to backstab you (guild drama) or ignore you the day you leave their guild for whatever reason good or not.
    • gear, if you're not geared enough, no guild is going to accept you
    • time, if you cannot spend 3-4 hours 3 nights a week to participate, you wont progress as fast as your guildmates and soon enough you'll fall into the "not geared enough category".

    So, the first bad thing about raids is for many players raids arent accessible enough.

    Then, there's another difference : internet is full of raid spoilers and myst spoilers, but in raids you cannot prevent other players who have checked the spoils to communicate with you... Essentially making the "puzzle" solved before played for the very first time.

    So, we are left with requirements and gimmicks in order to simulate challenge. I think that's what Velexia meant. Anyway that's how i understand and agree with him.

  • GalaxoGalaxo Member UncommonPosts: 389

    LOTRO FTW !  ?

  • miagisanmiagisan Member Posts: 5,156

    if your into exploring and seeing some great graphics and running into areas within the movies....give LOTRO a shot. Pick it up for 19 bucks or DL it and play for a month. I was pleasently surprised with it. Great story lines and graphics. I know it's not scifi...but its a great casual game that you don't need to a rediculous amount of time to grind in.

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  • VelexiaVelexia Member Posts: 125

    Coding a monster to be immune to something, and coding ti to be able to run up vertical surfaces to attack opponents... That's not ingenuity.  That's a cop-out to actual decent programming.

    Look at DDO.  If you shoot at an NPC target with a projectile weapon from an unreachable location, they do one of several things... Shoot back, take cover, run away.

    That is acceptable programming.

    Now look at WoW, same situation?  Auto evades, regenerates instantly to full HP, Runs up a vertical surface to reach you.

    Innovation is coming up with ways to make a game challenging without going with the easy solution: "Just make it immune to that."

    H A D O K E N !

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  • VelexiaVelexia Member Posts: 125

    Originally posted by darkraptor
    So let me get this straight. The fact that you have to watch out for the beam trail while positioning a mob so it's not going to charge in full FR was boring to you? Were you complaining about not dealing enough damage or something? Sounds like you should rethink your role in that you are bored when you're not putting out deeps, but not that the fight itself was boring.
    Also, even with KTM it depends on the fight. How about whats his face where you die and become a soul? That's pretty unique too...in fact I can probably name off just about every instance boss in wow and they all are fairly creative/unique. I admit that when BC came around they reused some of pre-BC material on bosses, but the way stuff is done is pretty creative (even if its not that hard when people aren't stupid).  

    A game shouldn't be designed in such a way that players need to have boring roles.  That's probably one of the bigger challenges a developer has, and raiding is completely counter to that ideal.

    H A D O K E N !

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  • VelexiaVelexia Member Posts: 125

    Savage2 is a good game, but to say its a RTS is kinda like saying that Natural Selection for halflife is an RTS. In fact, the two games are in some ways familiar.
     
    You could try fury on a 2-3 y/o GPU, and it will be "able to run around in crowded areas" perhaps. The concern is that Fury is a competitive fps/mmo hybrid where your speeds are pretty critical...meaning you want to at least hit that 45-60FPS mark pretty consistantly in a typical 4v4 or bloodmatch.  I'd be skeptical of that on anything less than a 6800 ultra or corresponding AMD card at this point.
     

    Savage 2 is an RTS which can be played in first person.  I.E. You play a single unit on the field, or you can play it from the commander's perspective.  It's a great game, and it's model is what World of Warcraft should have been, instead of a ripoff of a craptacular game [NEverquest].  They themselves claim it is RTS/FPS/RPG.   It's a great concept, and others would do well to acknowledge it's genre and expand upon it.

    Indeed, Fury on anything less than my card is unlikely, I run it at very low settings for maximum performance.  The only thing keeping me from the top 50 is my lack of dedication to it, as I have immortal for life free, and I play it on my off time for fun when I need a PVP kick.

    I'm also running an AMD Athalon 64 FX-55.

     

     

    H A D O K E N !

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  • CeredwynnCeredwynn Member Posts: 124

    I suggest RF Online. It's a Sci-Fi / Fantasy kind of game. Now F2P so go try it out.

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  • TeflonEddieTeflonEddie Member Posts: 270
    Originally posted by darkraptor
    So let me get this straight. The fact that you have to watch out for the beam trail while positioning a mob so it's not going to charge in full FR was boring to you? Were you complaining about not dealing enough damage or something? Sounds like you should rethink your role in that you are bored when you're not putting out deeps, but not that the fight itself was boring.
    What I found tedious was that I was only really "useful" for a small portion of the fight and for the rest of the battle I could have just wandered off into a corner and fallen asleep; when you do the fight once a week for several months the novelty wears off really quickly.
    Also, even with KTM it depends on the fight. How about whats his face where you die and become a soul? That's pretty unique too...in fact I can probably name off just about every instance boss in wow and they all are fairly creative/unique. I admit that when BC came around they reused some of pre-BC material on bosses, but the way stuff is done is pretty creative (even if its not that hard when people aren't stupid).  
    I assume that you're referring to Gorefiend where you get debuffed, turn into a ghost and have to kill other ghosts that spawn before they gank the raid; yes that's mildly amusing (if you're one of the people who get debuffed; I went about 10 fights without a debuff) but of course there's the slight wrinkle that when you get the debuff and your "ghost" time is up, you die and have to sit around doing nothing for the rest of the fight unless someone wastes a combat res/soulstone on you.
    It's a recurring theme in WoW raids that an player's individual contribution to the battle varies wildly depending on the class you play, the spec you have, and the specific fight. That hard-coded enforcement of specific raid setups is one of the things that prompted me to say "bugger it", quit raiding and turn to PVP as an alternative to character/gear progression and I'm very glad I did because, even though WoW's PVP isn't exactly stellar, it's a far less tedious time-sink than raiding the same bosses in the same dungeon for the umpteenth time.

     

  • nubXPRESSnubXPRESS Member Posts: 2

    Cal Ripken's REAL Baseball...

    You create your character and level it up, all the meanwhile dishing out parameter points into your skill set.  (and plz don't say this isn't an MMORPG, tsk tsk mods)

    p.s.  this game is completely FREE (paid for by in game advertisements, such as billboards in the outfield, etc.)

    www.playrealbaseball.com

     

    (video for game clips - http://www.youtube.com/watch?v=gVAzPpxxj7I )

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