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Face of Mankind: Rebirth: Dev Diary #4

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Comments

  • MeathamMeatham Member Posts: 12

    You guys should go play Planetside or WoW.

  • GoluhGoluh Member Posts: 374

     

    Originally posted by ArtifacT


    honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")
     
    hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

     

    Why do you need mechanisms to protect you? What's the fun in that ? Is there a mechanism in real life that prevents you from dieing when some guy stabs/shoots you down on some colony in space? I don't think so . Even the chance of getting raped in dark alleys etc in big cities is pretty big.

    So why doesn't this happen 24/7 to you in real life? Cause you avoid those places.

    image

  • ryan0009ryan0009 Member UncommonPosts: 6

    FoM was an amazing game. I pretty much played the whole beta and it was definitely the best experience in an MMO that I've had...I just wished they would've kept in in beta for a little longer. I don't know about this new Rebirth version...seems like it's not gonna be very similar (meaning it'll be worse to me).

    But yeah, first day I played the game, I made an LED and was going to the vortex gate to travel to one of the Earth cities and there was a guy standing there with a gun out, so being a cop, I told him to holster his weapon (I didn't have a weapon myself yet), and he asked if I was talking to him, so I said yeah and told him to put the gun away again. Instead, he decided to kill me :( 

    This is what made the game amazing in my opinion...you always had to be careful and be aware of what was going on around you (also, having friends that play the game helps make it more fun of course, which a lot of my friends did play).

    The game started to fall apart for me near the end of beta, when they revamped the mining and production systems (I preferred the original system), but the revamped graphics and UI were good changes after the '1st' beta. Also, they made it harder to sell drugs (but it was more realistic by not letting people sell them on the markets :P), but it did make the drug business somewhat less lucrative.

    Definitely one of the best gaming experiences I've ever had were in this game (the only time it got annoying was when people would never believe me when I was telling the truth about what happened and why I had to kill a guy or something, but they'd believe the other people that were lying...I was part of the MotB at this time, so that probably had something to do with it).

  • ArtifacTArtifacT Member Posts: 222

     

    Originally posted by Goluh


     
    Originally posted by ArtifacT


    honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")
     
    hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

     

    Why do you need mechanisms to protect you? What's the fun in that ? Is there a mechanism in real life that prevents you from dieing when some guy stabs/shoots you down on some colony in space? I don't think so . Even the chance of getting raped in dark alleys etc in big cities is pretty big.

    So why doesn't this happen 24/7 to you in real life? Cause you avoid those places.

    using your logic; in real life we also grow up and learn where to live/what to avoid and we choose what to do with our lives knowing the consequences of what we do in advance....

     

     

    now in a game when someone is new to playing and has not learned what to do/how to play, it is detrimental to the game for people to die constantly even when walking in a well "protected" area of a city without the ability to even defend themselves... also, in FoM everywhere seemed to be a dark alley O_o

  • MayhemMaybeMayhemMaybe Member Posts: 1

    While true that in a game liek FoM users 'create' content for each other. the fact of the matter is that in a system like that when there are no other players around there is no content at all. So you get a continuous downward spiral. A person pays monthly and gets to a point where they feel bored and unable to get their moneys worth from the game they will walk. The developer sees this and knows that in order to get and keep new players they have to implement a PvE system that is always running so a player can have something to do no matter when they login and who is present or not present.

    For a Combattant, in old FoM if no one R4 or above was on you basically had nothing to do.

    In a game with a monthly fee you can not rely solely on other players to provide content for players. Some has to be provided 24/7 and compelling for the player to get them through times when not many other players are on and to bring players who aren't comfortable yet interracting with people they dont know into the game and keep them there until their fellow players can run into them and bring them into the rest of the game.

    FoM also had the issue of not knowing what it was. Was it an RPG or persistent Quake world? The players who considered it an RPG might go partake in the politics or interract with other players somewhere. The players who considered it quake would see things like the politics as a waste (or an opportunitity to randomly grief other players who were probably not ready for combat).

  • SillDudeSillDude Member Posts: 2

    Originally posted by Guintu


    I played the beta and it was one of the worse games I ever played.  The only way I'd even think of trying it again is if it went F2P.  How this game stayed open and Ryzom closed I have no idea.

    Face of mankind will have an  F2P option in the future. We hope to post more info on mmorpg.com in the future.

    Face of Mankind Community Manager
    http://www.fomrebirth.com

  • JonasJonnJonasJonn Member Posts: 8

    And there the thing i liked most about FoM was ripped away....

    bye bye economic system

    It's just really no point playing trader when theres unlimited amount of raw material and cash in the game.

  • FoxF9FoxF9 Member Posts: 4

    s'up, DPS not catering to people who wanted to grind quests and mobs all day wasn't what brought FoM to it's demise, at least not directly. FoM had a decent following of players that enjoyed the freedom to reach their ends by their own means, instead of having Community Mangers dish out "kill 10 aliens" quests.

    If anything, DPS' attempt to appeal to the non-RPers' whines of "no content" with the "professions", "objective-based missions", and the new mining and production systems of the milestone was what caused most of the discontent within the community. We were led on with screencaps and concept art and lack of details, and by the time we realized how much the milestone had changed the game it was too late. Ojom rushing the game into release and then leaving when they failed hard didn't help either.

  • PsorianPsorian Member Posts: 15

    Originally posted by SillDude


     
    Originally posted by Guintu


    I played the beta and it was one of the worse games I ever played.  The only way I'd even think of trying it again is if it went F2P.  How this game stayed open and Ryzom closed I have no idea.

     

    Face of mankind will have an  F2P option in the future. We hope to post more info on mmorpg.com in the future.


    Nice! Altough, I will probably pay right away... As soon as it launches! ;)

    Btw, you happen to have any ETA on a CB?

     

    Greetz,

     

    -Yendor/Psorian

  • zzozz01zzozz01 Member Posts: 2

    Just get rid of those damn cheap radars. We don't need them and they just ruin a perfectly made game. That's what drove me away from paying monthly. When you want to shoot someone and then you run to go hide somewhere they will always find you! or even just basic hiding for some fun ganking, this game completely eliminates the option to hide.

  • JephirJephir Member Posts: 36

    FoM had such potential. It's good to see that it's coming back.

  • PsorianPsorian Member Posts: 15
    Originally posted by zzozz01


    Just get rid of those damn cheap radars. We don't need them and they just ruin a perfectly made game. That's what drove me away from paying monthly. When you want to shoot someone and then you run to go hide somewhere they will always find you! or even just basic hiding for some fun ganking, this game completely eliminates the option to hide.



    Don't worry, this was removed AGES ago. Only way you could be seen on the map was by a commander of the same faction and, if you are in a mission, by mission members. Both no threat to your ganking

  • gamer9191gamer9191 Member UncommonPosts: 26

    i hope pvp is just enabled in these "bases" or atleast theres an option to turn on pvp outside of these bases for those who liked the original ffa idea.. trying these "tasks" from npc's with gankers everywhere doesnt seem appealing

  • xbreakaxbreaka Member Posts: 1

    I am going to side with Meat in this one.  Me and him played FoM from the very first day of OB leading raids, committing murder, selling drugs, and humping.

    The thing that I loved about FoM is that, a new character armed with a weapon had a realistic chance of killing another player no matter how experienced or loaded down with implants or armor he was.  It was never about who had a more advanced character, more "skillpoints" or any of that garbage. FoM was all about individual ability and thats what made it great.

    All this update does is try to follow the flavor of the month, work for npcs, get points, upgrade character rinse and repeat... Guilds will be farming that stuff like nothing and the regular player is going to want nothing to do with conquering some "megabase"

     

     

  • RunAwaySciRunAwaySci Member Posts: 1

     

    Originally posted by Meatham


    One of my first memories of Face of Mankind was being surrounded by Most Wanted criminals in the factions MotB, BoS, and GoM.  The clans all looked the same and no one could tell them apart.  This brought about the "KILL REDS" government order.  Anyone wearing the color red is to be associated with the Brotherhood and slaughtered on sight for crimes against humanity and the Global Dominion.  A large force of FDC forced its way into the Manhattan market area and attacked us.  Possible to have this experience in a safe zone?  No...
    ......
    ...Good luck with your guild wars, mindless alien slaughter, and the leveling of your characters.
     
    Sadly, entertainment is stuck in this same rut.  All the movies, tv shows, and games are staying safely in a little circle of success, too afraid of failing when making something new.

     

     

       There is nothing more I can add this to this man's post. He hit the nail on the head. Nice job.

        FoM went slowly downhill after 2006. I remember busting drug dealers by doing buy-busts, chasing down most wanteds, fighting for truth and justice, trying to stop LED-FDC wars, and typing in all caps: "POLICE!  FREEZE!"

        As far as I know the GMs rarely had roleplay events. They had more in 2005 than in 2006. Or 2007. Not to mention Smoker made alot of people mad with his restriction of freedom of speech.

         Those were the days. This new FoM could never give me that, since the LED will be no more. No more arresting or scanning or pp checks or any of that good stuff. To be honest, I'd rather play WoW if I wanted to do quests and to level. I played because players promoted me manually. There was more freedom. People generally like freedom. The more freedom you give to players, to kill anything when they want how they want, and to promote when they want and how they want (instead of an automated system) will generally make the player base happy.

     

     

    --RunAwayScientist

  • DeathwyrmDeathwyrm Member Posts: 17

    Well, to bring a bit of enlightment to this thread.  Rebirth has been cancelled, yes true, BUT FoM is coming back, as a combination of FoM milestone 1, milestone 2 and rebirth.  From what we have seen so far, as DPS as teamed up with publishers NeXeon, who will have very little to do with the game aside from providing the servers and possible advertising, it looks very interesting.

    A fair amount of coverage has been release, which you can have a gander at on the links below.

    http://forum.fomportal.com/showthread.php?t=541

    http://forum.fomportal.com/showthread.php?t=907

    From what we can see, it looks like things are going to be very interesting.  A few screenshots have been released as well, meaning that this isn't just talk, this is stuff that has already been implemented, not stuff that they are telling us that they are going to implement.

    If you wanted to play FoM, or played FoM and loved it, or want something that is completely and utterly different to the grind MMO's out there then come have a look at www.fomportal.com and say hello at forum.fomportal.com .  Give this game 3 weeks to a month of your time and it will suck you in and never let you go.

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