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Out of curiousity, how long does it take new chars to max level in SWG nowadays on average?
And please, righteous "veterans", spare me the "don't try and powerlevel, experience the NGE beauty". No thanks, I played this game from launch to NGE, and then even ate some of the nasty NGE sandwich for a few months. Just asking this out of curiousity.
Comments
It depends how long you play each day, I don't think i can give an accurate answer as there are too many variables to take into account, such as how many hours you spend actually leveling, as opposed to relaxing with your friends or talking with the community.
I'll let someone else answer this as i don't i can.
Account has been stolen, why would someone want to steal my account?
Apparently most people xp grind now using a pet while AFK, because it is too friggin boring and long to do legitimately. This is especially bad once you the 50s, as there is little "content" and no one to group with at that point.
It is a sad indictment of the game the devs have said "Yes, it's ok to afk grind, go ahead." I defy anyone to to name another game where the devs have said this openly. It is an acknowledgement that the game is no fun until you hit 90 and what little "content" there is can't be done until then.
Basically, the game is just plain ruined.
Pre-cu.
If you take it easy be like in a 2 week range if you powerlevel i hear you can do it in a few days
Pre-cu.
I agree with you Obraik. AFK was a problem with Pre-CU. It's a practice that should have been stopped back in 2003, which would have made Pre-CU so much better, and even the NGE better, if SOE just took a firm stance back then.But now, botting is so engrained in the culture of SWG, there's no way the players are going to tolerate not botting. It just goes to show that the NGE didn't fix the problems that plagued Pre-CU, but rather, inherited all of those Pre-CU problems, and in some cases, made them worse.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Pre-cu.
I agree with you Obraik. AFK was a problem with Pre-CU. It's a practice that should have been stopped back in 2003, which would have made Pre-CU so much better, and even the NGE better, if SOE just took a firm stance back then.But now, botting is so engrained in the culture of SWG, there's no way the players are going to tolerate not botting. It just goes to show that the NGE didn't fix the problems that plagued Pre-CU, but rather, inherited all of those Pre-CU problems, and in some cases, made them worse.
AFK'ing isn't as easy as it was pre-cu, so there has been a bit of progress. There's no combat queue anymore so you can't stack up attacks, nor is auto-attack a command that you can macro.Originally with the NGE, macro combat wasn't possible at all since you couldn't fire attacks directly from the toolbar, you had to hit the right-mouse button to fire them after selecting them. While it stopped macro'ing, the overall annoyance of it outweighed the benefit of no more macro'ing so it was made optional.
I'm a little mixed on the whole AFK thing. It IS using provided ingame tools and as long as it's not in a common area, it's not directly affecting anyone. On the other hand, it does undermine the integrity of the game to a degree.
Pre-cu.
I agree with you Obraik. AFK was a problem with Pre-CU. It's a practice that should have been stopped back in 2003, which would have made Pre-CU so much better, and even the NGE better, if SOE just took a firm stance back then.But now, botting is so engrained in the culture of SWG, there's no way the players are going to tolerate not botting. It just goes to show that the NGE didn't fix the problems that plagued Pre-CU, but rather, inherited all of those Pre-CU problems, and in some cases, made them worse.
AFK'ing isn't as easy as it was pre-cu, so there has been a bit of progress. There's no combat queue anymore so you can't stack up attacks, nor is auto-attack a command that you can macro.Originally with the NGE, macro combat wasn't possible at all since you couldn't fire attacks directly from the toolbar, you had to hit the right-mouse button to fire them after selecting them. While it stopped macro'ing, the overall annoyance of it outweighed the benefit of no more macro'ing so it was made optional.
I'm a little mixed on the whole AFK thing. It IS using provided ingame tools and as long as it's not in a common area, it's not directly affecting anyone. On the other hand, it does undermine the integrity of the game to a degree.
Integrity is the least of the NGE's problems.
Indeed, considering that the thing went down with lies and deceit, I don't see how SOE could possibly be worried about game 'integrity" at this point.
Pre-cu.
I agree with you Obraik. AFK was a problem with Pre-CU. It's a practice that should have been stopped back in 2003, which would have made Pre-CU so much better, and even the NGE better, if SOE just took a firm stance back then.But now, botting is so engrained in the culture of SWG, there's no way the players are going to tolerate not botting. It just goes to show that the NGE didn't fix the problems that plagued Pre-CU, but rather, inherited all of those Pre-CU problems, and in some cases, made them worse.
AFK'ing isn't as easy as it was pre-cu, so there has been a bit of progress. There's no combat queue anymore so you can't stack up attacks, nor is auto-attack a command that you can macro.Originally with the NGE, macro combat wasn't possible at all since you couldn't fire attacks directly from the toolbar, you had to hit the right-mouse button to fire them after selecting them. While it stopped macro'ing, the overall annoyance of it outweighed the benefit of no more macro'ing so it was made optional.
I'm a little mixed on the whole AFK thing. It IS using provided ingame tools and as long as it's not in a common area, it's not directly affecting anyone. On the other hand, it does undermine the integrity of the game to a degree.
To that, let me add this:
In the Pre-CU, there was no NEED to afk grind, because you could play any normal combat class to mastery in a week or so honestly, (BH not withstanding, because BH xp was it's own type). Many, less than that, if you had someone there to train you.
And, the game could be played effectively, from day 1. I went on a guild hunt on day 1 and PvPd on day 2. There were no "levels" then, as they are now, despite whatever claims levels were "behind the scenes", they never gated your damage based on level, like they do now. Some people AFK'd the grind for Jedi, and those people should have been punished for it.
But now, the devs have flat out said AFK grinding is fine. I defy you Okriak, to show any post from the Pre-CU time from the devs stating it was ok to AFK grind, like the one recently posted by the current devs. That was never the case in the Pre-CU, because you never needed to be maxed to enjoy the game or play the content. Now? You HAVE TO BE level 90 to do any of the much touted "new content" effectively now.
Any game system where you have to reach max level before "having fun" and playing the content is a broken one.
Horkanthane did the 0 - 90 grind in some possibly record-breaking timespan and was happy when he left then, somewhere here can be found his goodbye thread.
You could try to beat that mark...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I agree with you Obraik. AFK was a problem with Pre-CU. It's a practice that should have been stopped back in 2003, which would have made Pre-CU so much better, and even the NGE better, if SOE just took a firm stance back then.
But now, botting is so engrained in the culture of SWG, there's no way the players are going to tolerate not botting. It just goes to show that the NGE didn't fix the problems that plagued Pre-CU, but rather, inherited all of those Pre-CU problems, and in some cases, made them worse.
AFK'ing isn't as easy as it was pre-cu, so there has been a bit of progress. There's no combat queue anymore so you can't stack up attacks, nor is auto-attack a command that you can macro.
Originally with the NGE, macro combat wasn't possible at all since you couldn't fire attacks directly from the toolbar, you had to hit the right-mouse button to fire them after selecting them. While it stopped macro'ing, the overall annoyance of it outweighed the benefit of no more macro'ing so it was made optional.
I'm a little mixed on the whole AFK thing. It IS using provided ingame tools and as long as it's not in a common area, it's not directly affecting anyone. On the other hand, it does undermine the integrity of the game to a degree.
Umm, I think the macro looks something like:
/cycleTargetoutward
/attack
It is pretty simple and it worked through all of the major versions of the game, including the NGE. The right click was to launch special attacks. The left click is for regular attacks. in any case, those auto attack and auto loot macros have not changed at all...
Akevv Ostone
No Longer SWG Free
Baseline,
You would be able to reach lvl 90 within your first month's subscription. You would probably spend the next two months after getting gear, finding a guild, and building your house. The next two months would be spent on collections and instances. At month six, you would be out of things to do. This could probably be accelerated, especially if some of the old players you used to know were still around, i.e. you were not starting from zero.
After the sixth month, if you are not a role player or have some other type of stake in the game (like an armor business or something), then the cancel button would probably look very familiar. Without decay or community interaction, the game is quite linear. This is one of the reasons the population has not been replenished. There is just no longer any need for an extended stay in the game...
Akevv Ostone
No Longer SWG Free
You can go from 0 to 90 in about 8 hours of AFK Pet grinding. So a good nights sleep you can be level 90. I have watched my friend do it many times. She now has around 8 level 90's. But once you get to 90 you are going to be sadly mistaken if you expect to find raid content or really much of anything to do. While there are some nice dungeons for the high levels its for the most part the same stuff you would be experencing on your journey from 0 to 90 if you did not afk grind it.
Sad thing of it all is that its a legit way of leveling according to the Devs.
As of two months ago there was an afk exploit at the Janta poi on Dant. People were grinding zero to 90 with a pet in a week. Going there you would argue that the servers are growing again since there were 20-30 people there but these people were all grinding alts.
The legacy quests suck! I would rather do a mindless grind then do them. A lot of your time is going to be tied up walking or on a speeder doing stupid crap for legacy at first. You will get frustrated try to go grind the old way by hunting then discover your stuck doing legacy.
It really does depend on how many consistant hours of play you are able to take. I have heard people who have gotten on server up to down straight doing it in a week and a half. I have heard of casual players doign it in two months. I have seent he majority get frustraed and quit because it just plain sucks.
more than likely those people grinding toons were alts.. where is the proof that the population is growing??
The AFK powerleveling grind that is just a joke I grinded more than 10 toons on various servers from mastering professins back in Pre-Cu days to the awful level grind in the NGE turd.... people that AFK anything are just lame and lazy...
To actually answer the OP, Nine days, if you have a RL job.
You CAN do it faster, but this seems to be a reasonable speed.
<------ Disgruntled veteran's refuge is that way.
Tbh whocares? The game sucks worse than when it was released.
if you can find a populated serve (bloodfin comes to mind) it will take you about 2-3 days and can be done AFK. you just need to get to level 10 near mos eisley or on the noob tansarri station then you can get a pet and do the rest with beastmaster expertise. if you need help and make a toon on bloodfin, PM me here and 'll get onlne and hook you up. i dont play all that much , but will hop on.
Pre-cu.
I agree with you Obraik. AFK was a problem with Pre-CU. It's a practice that should have been stopped back in 2003, which would have made Pre-CU so much better, and even the NGE better, if SOE just took a firm stance back then.But now, botting is so engrained in the culture of SWG, there's no way the players are going to tolerate not botting. It just goes to show that the NGE didn't fix the problems that plagued Pre-CU, but rather, inherited all of those Pre-CU problems, and in some cases, made them worse.
AFK'ing isn't as easy as it was pre-cu, so there has been a bit of progress. There's no combat queue anymore so you can't stack up attacks, nor is auto-attack a command that you can macro.Originally with the NGE, macro combat wasn't possible at all since you couldn't fire attacks directly from the toolbar, you had to hit the right-mouse button to fire them after selecting them. While it stopped macro'ing, the overall annoyance of it outweighed the benefit of no more macro'ing so it was made optional.
I'm a little mixed on the whole AFK thing. It IS using provided ingame tools and as long as it's not in a common area, it's not directly affecting anyone. On the other hand, it does undermine the integrity of the game to a degree.
To that, let me add this:
In the Pre-CU, there was no NEED to afk grind, because you could play any normal combat class to mastery in a week or so honestly, (BH not withstanding, because BH xp was it's own type). Many, less than that, if you had someone there to train you.
And, the game could be played effectively, from day 1. I went on a guild hunt on day 1 and PvPd on day 2. There were no "levels" then, as they are now, despite whatever claims levels were "behind the scenes", they never gated your damage based on level, like they do now. Some people AFK'd the grind for Jedi, and those people should have been punished for it.
But now, the devs have flat out said AFK grinding is fine. I defy you Okriak, to show any post from the Pre-CU time from the devs stating it was ok to AFK grind, like the one recently posted by the current devs. That was never the case in the Pre-CU, because you never needed to be maxed to enjoy the game or play the content. Now? You HAVE TO BE level 90 to do any of the much touted "new content" effectively now.
Any game system where you have to reach max level before "having fun" and playing the content is a broken one.
Well first, there was nothing in the knowledge base pre-cu that said it was against the rules to AFK combat, it wasn't until recently that they put up an article saying action would be taken against those participating in AFK combat (AFK Ents and crafters were fine, however). The rule they have now is the same as it was pre-nge.As for needing to AFK level, no, you don't. However just like pre-cu, people find it easier to AFK level then to do it ATK. I'm sure pre-cu'ers will remember the tumble bots in the Hospitals, the AFK groups at the Blue Leaf Temple or the AFK AA/CA farmers at the Aakuan cave
I agree with you Obraik. AFK was a problem with Pre-CU. It's a practice that should have been stopped back in 2003, which would have made Pre-CU so much better, and even the NGE better, if SOE just took a firm stance back then.
But now, botting is so engrained in the culture of SWG, there's no way the players are going to tolerate not botting. It just goes to show that the NGE didn't fix the problems that plagued Pre-CU, but rather, inherited all of those Pre-CU problems, and in some cases, made them worse.
AFK'ing isn't as easy as it was pre-cu, so there has been a bit of progress. There's no combat queue anymore so you can't stack up attacks, nor is auto-attack a command that you can macro.
Originally with the NGE, macro combat wasn't possible at all since you couldn't fire attacks directly from the toolbar, you had to hit the right-mouse button to fire them after selecting them. While it stopped macro'ing, the overall annoyance of it outweighed the benefit of no more macro'ing so it was made optional.
I'm a little mixed on the whole AFK thing. It IS using provided ingame tools and as long as it's not in a common area, it's not directly affecting anyone. On the other hand, it does undermine the integrity of the game to a degree.
Umm, I think the macro looks something like:
/cycleTargetoutward
/attack
It is pretty simple and it worked through all of the major versions of the game, including the NGE. The right click was to launch special attacks. The left click is for regular attacks. in any case, those auto attack and auto loot macros have not changed at all...
/attack does not work anymore. The only way you can attack through a macro is by calling a special ability on your toolbar. You will not continue to attack after calling a special, either, you will need to keep calling specials in the macro.
I admit though leveling via grinding all the time got very very boring real quick and the only real way to make money as a combat class was missions so obviously you'd have to have a crafter ALT or entertainer or doctor. The economy was soooo broken and everything got sooo expensive and decay was sooo out of control and fast with the armor and doctor buffs being borked the game went crazy. Jedi helped ruin the game tooo and holocrons broke the economy and frigging so did ADK and veteran rewards etc etc.
Obviously something needed to be done however the NGE and CU wasn't the right thing, I say keep pre cu and;
- Fix doctor buffs and armor
- Get rid of Jedi class
- Get rid of Veteran rewards or atleast ADK
- reduce decay so it's much slower
- add it lots of quests to gain XP by other than grinding which also give money and have repeatable quests which give lots of cash too.
- Fix doctor buffs and armor : was never a prob here this was what made the game fun tbh (fun easy going game play for me anyways)
- Get rid of Jedi class : yeah it was bad for the story but in the end the only real point to the game for most people : / but a cap was needed i think
- Get rid of Veteran rewards or atleast ADK : didn't see a prob with them
- reduce decay so it's much slower : as long as you didn't die every few mins recay was not a prob i still even have my first set of comp
- add it lots of quests to gain XP by other than grinding which also give money and have repeatable quests which give lots of cash too. : quest had been ok but the grind was one of the most easy in any game i've played and for cash it was easy to get and i never played a crafter and i was loaded just need to know what crafters need and mine it or hunt faster money then crafter got if you did it right
Don't want to burn you here but only real prob the game ever had was very very bad devs
1. Doctor Buffs and armor was broken and wasn't fun because it made the game from grouping with friends to most things way tooo easy and soloable. I like the game before it existed when I had to go out with a group of others and socalize.
2. ADK's meant people could buy 10 of them and never have to go to a crafter again and all you have to do to get them is have a account for a year. The game was broken with them because it was bad for traders and made decay useless and Jedi overpowered.
3. Decay went way tooo fast I never died but in the end I could go through a full set of armor in about 2 days of grinding and it was getting stupid.... don't want it to be removed but just slowed down so it would last me a few weeks.
4. Grinding gets boring very fast and having XP/money quests instead of the same old boring missions would have been alot nicer.
I think the game is a pile of shit now because of everything they done to it but it wasn't even that great back then, had too many problems and frigging devs who were too stupid to fix any problems. Instead all they did was balance out Jedi and BH the whole time and frigging lie about everything....
ADKs were 1 per character, after they'd been around for a year. If everyone playing had 10, that means that only 1/10th the population was still playing from the good ol' days. Now since everyone was limited to 1-3 characters per server, this really means a heck of a lot of people stopped playing SWG way before the NGE hit.
Not looking for a fight but i just don't agree with any of that