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Hey!
So, I've decided to purchase Guild Wars but before I do so, I have a few questions on my mind that need an answer.
1) I live in Europe and I plan on purchasing the North American retail version of the game, can I still play on European servers with that U.S. version? I mean similar to EverQuest II where you can choose the client either U.S. or EU.
2) How's the mission structure in general? I heard there are missions and quests and they are different from each other. Can someone explain the difference?
Because the original campaign contains 25 missions, which doesn't sound a lot to me, though I might be mistaken. All the things I'm referring to, are PvE oriented (in case you're wondering).
3) The same missions and quests as I've mentioned before are linear and progress the storyline, after completing them, is it possible to repeat them all over again with the same character?
4) Are there dungeons in the game? I've read that Eye Of The North has 18 multi-level dungeons, can you explore them and run through them again and again or they are somehow connected to the missions/quests? The same goes for other dungeons in the game/other campaigns.
5) Sorrow's Furnace was an update a year or so ago, was it available for a limited time only or I can play through that content when I purchase the original game?
That's it, unless I'll come up with some more questions.
Thanks in advance for your help.
Comments
Hey!
So, I've decided to purchase Guild Wars but before I do so, I have a few questions on my mind that need an answer.
1) I live in Europe and I plan on purchasing the North American retail version of the game, can I still play on European servers with that U.S. version? I mean similar to EverQuest II where you can choose the client either U.S. or EU.Yes you can, but you dont choose the client you can change it in game wile you play.
2) How's the mission structure in general? I heard there are missions and quests and they are different from each other. Can someone explain the difference?i cant explane the difference bet they are different.
Because the original campaign contains 25 missions, which doesn't sound a lot to me, though I might be mistaken. All the things I'm referring to, are PvE oriented (in case you're wondering).
3) The same missions and quests as I've mentioned before are linear and progress the storyline, after completing them, is it possible to repeat them all over again with the same character?Yes you can there is a thing in GW that when you beat the game you cant go in to hard mode and you cant do all missions again and again in normal mode and in hard mode.
4) Are there dungeons in the game? I've read that Eye Of The North has 18 multi-level dungeons, can you explore them and run through them again and again or they are somehow connected to the missions/quests? The same goes for other dungeons in the game/other campaigns.yes the dungeons are only in eye of the north and they are not connected to the story line you can do them when ever you want.
5) Sorrow's Furnace was an update a year or so ago, was it available for a limited time only or I can play through that content when I purchase the original game?its here to stay you can go in it when ever you want (i suggest you be max lvl whitch is lvl 20 just so you know)
That's it, unless I'll come up with some more questions.
Thanks in advance for your help.
Thank you, for both of you!
Regarding my dungeon question. From a few screenshots that I saw on all campaigns, there are some places that look like dungeons, for example: Sorrow's Furnace. Are they all connected to missions/quests?
Thanks, once again!
-Liana
Sorrow's Furnace is categorically a dungeon, the first in GW. The story for SF is independent of the main storyline, therefore, there is no Mission Outpost in SF, just a regular Outpost ( Deldrimor War Camp ). However, there are plenty of repeatable quests.
SF is optional, but it does play host to the 1st set of green items in the game and some elite skill captures too.
Have fun storming the castle! - Miracle Max
I thought I'd try elaborate some more on your original questions
1) Guild Wars used to consist of different servers for different regions, and one was allowed to change between them a certain number of times before they had to stick with their choice. In a fairly recent update, though, the devs have allowed players to travel between servers while in-game with a few clicks. Basically, each town in the game has a certain number of districts in each region. For example, there will be a European district, as well as American, Italian, Korean, International etc. These districts don't mean anything really, except help group players together by language and country in order to get people of the same time zone playing together. If I am in the European district and it's late at night, so not many people are online playing, I can simply select the American district from a drop-down menu while in the town and I'm instantly zoned into the American district where there will most likely be players online due to time zone differences. It's very handy and seamless. In other words, Guild Wars doesn't have realms unlike many other MMOs out there. I can play with anyone no matter where they are located.
2) Quests and missions are totally different, but together they help progress the storyline. A quest is your typical MMO quest where you talk to an NPC and do something on their behalf. Missions, however, are related to specific towns and cities in-game. Once the storyline takes you to that town, thus unlocking it, its mission becomes available. In order to progress in the game, you have to complete that mission. During a mission certain objectives have to be completed. These are very diverse and often very fun to do. All missions have cutscenes in which your own character features that includes voice-overs. It adds a nice touch of roleplaying to the game. These missions are the meat of the game, but there are many many quests to keep you busy!
3) It is possible to re-do all missions, but not quests. If you want to help a friend with the mission, no problem. Last year the dev team also released Hard Mode, which allows you to play all missions on a higher difficulty level. It adds great replay value!
4 + 5) Eye of the North is the first expansion to Guild Wars (Factions and Nightfall are stand-alone campaigns) and with it dungeons were introduced. I don't own Eye of the North yet, but from what I know they are replayable. Sorrows Furnace is also a dungeon per-se. It is still available to all who own the Prophecies campaign.
1) Taiwanese district is disconnected from the rest of the game world as of April wiki.guildwars.com/wiki/Gaile_News/20080331
4) In fact there are dungeons in GW Prophecies, although not used word "Dungeon". Sorrow's Furnace, The Underworld, The Fissure of Woe, Tomb of the Primeval Kings.
Dungeons in GW:EN are repeatable, for full exploration you need quests, but quests are repeatable too.
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I thought I'd try elaborate some more on your original questions
1) Guild Wars used to consist of different servers for different regions, and one was allowed to change between them a certain number of times before they had to stick with their choice. In a fairly recent update, though, the devs have allowed players to travel between servers while in-game with a few clicks. Basically, each town in the game has a certain number of districts in each region. For example, there will be a European district, as well as American, Italian, Korean, International etc. These districts don't mean anything really, except help group players together by language and country in order to get people of the same time zone playing together. If I am in the European district and it's late at night, so not many people are online playing, I can simply select the American district from a drop-down menu while in the town and I'm instantly zoned into the American district where there will most likely be players online due to time zone differences. It's very handy and seamless. In other words, Guild Wars doesn't have realms unlike many other MMOs out there. I can play with anyone no matter where they are located.
Wow, What a great in-depth comment.Just to confirm something before I order the game, you said that: "Guild Wars used to consist of different servers for different regions, and one was allowed to change between them a certain number of times before they had to stick with their choice", as of now, can I change the servers as many times as I want? Without the risk of having to stick to a certain server?
Thanks for all the other people who commented.
-Liana
Yes you can All servers are interconnected to each-other, minus the Taiwanese server as mentioned by another poster, meaning that while in-game you can swap and change between them as you please as many times as you want, whenever you want.
Also, to clarify on the dungeons in Prophecies, there are places such as the Fissure of Woe/Underworld etc. These aren't called dungeons, they're just elite areas with good drops basically. Each has its own little story so you could consider it a dungeon though. These "dungeons" are available to players who own any campaign, so you can access them from Prophecies, Factions or Nightfall. Therefore there are these core dungeons, as well as Sorrow's Furnace and Eye of the North dungeons to keep you busy if you own all of the campaigns
Thanks a bunch once again! *blows a kiss*
Thanks a bunch once again! *blows a kiss*
The best source for information would be the official Guild Wars wiki: wiki.guildwars.com
It will contain any information you need to know about the different types of PvP, how to access these types etc.
With regards to the skills:
You can create two types of characters in GW. PvE and PvP. PvE players can go anywhere in the game they unlock and PvP too. They start out as level one characters and you need to level them to level 20 in order to PvP (along the way there are low level arenas). PvP characters on the other hand start out as level 20. They get a few skills and free weapons and armor to use too. PvP characters cannot travel to PvE areas.
While PvPing you get something called Balthazar Faction. Basically this faction is a second currency which can be exchanged at a Priest of Balthazar to unlock new items and skills for use on your PvP characters. Using faction to unlock skills will not unlock the skills for your PvE characters.
However, through questing your PvE characters will unlock skills. They can also use gold to buy skills to use. Acquiring skills this way not only unlocks the skills for your PvE characters, but all PvP characters too. Meaning that by PvEing first you're building up your future PvP career in a way too.
Also, unlocking skills with Balthazar faction will unlock the skills for your PvE characters' heroes too. So in a way whether you PvE or PvP, you're helping yourself for when you PvP or PvE in the future Hope that makes sense *catches breath*
Lastly, you wanted to know about capturing skills. Basically there are a number of bosses in the game. These bosses are more ppowerful than normal mobs and can be identified by their unique names and glowing aura. Each boss has a specific Elite skill associated with it. An Elite skill is more powerful than a normal skill and only one can be present on your skill bar at any point in time. Using a Signet of Capture (which can by purchased from a Skill Trainer) that is equipped in your skill bar near a boss you have killed will bring up a list of skills you can "capture" from the dead boss. You need simply select which skill you want and the Signet of Capture is replaced with that skill. The skill is then unlocked for your character and all PvP characters too.
Since Viol@tion answered all questions before I even had the chance to see this topic since I was sleeping and in school during that time I'll just drop by quickly to make a minor note.
As you're going to buy the game I would recommend you to pick up Nightfall due to it being organized, easy for beginners and also introduces Heroes, whom will in your future adventures in Guild Wars become extremely useful. Additionally Nightfall allows you to play Guild Wars competitive due to you having access to all skills for Paragons and Dervishes, or almost all, since you don't have those introduced in EoTN.
Now this post did, as usually, not become very quick... Now should you decide to pick up Guild Wars, or if you've already done so, I would suggest you to add me to your friends list; My in game name is Dance With Spears. As Guild Wars may prove confusing at a first look and play it's always good to have someone to talk to and ask for advice.
And finally if you haven't already done so I'd suggest you to check out the sticked posts to prevent further questions that may arise. Additionally you can get the most of your answers answered, without even having to ask(!), on GWWiki, the Official GWWiki and PvXWiki (a page dedicated to designing builds).
Thanks Viol@tion, you've been a great help!
Godliest - I found the second Wiki website most organized and appealing, thank you. I'll add you as a friend when I'll get the games. I've ordered all 4 games (Prophecies, Factions, Nightfall, Eye Of The North). I was a bit familiar with the first game, before it launced I played it for about 3 days during E3 and it was a great fun. I have no doubt it has still remained so.
well since you'll be buying the game as you have said let me be the first one to welcome you to Guild Wars good choice in the game that you chose you can pm me in game Revenant Grail and add me as well ill be willing to help you out with some fo the quests and missions see ya ingame
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It's my recommendation that you keep both Wikis on your bookmark list as some things on the official one ("the second Wiki") are better than those on the official ones, and the other way round too. An example is the lack of talking on the official one, while the unofficial Wiki got quite a lot discussion going on on the most pages.